Starfinder Adventure Path #8: Escape from the Prison Moon (Against the Aeon Throne 2 of 3)

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Starfinder Adventure Path #8: Escape from the Prison Moon (Against the Aeon Throne 2 of 3)
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Deputized by the interstellar police force known as the Stewards after freeing a colony from Azlanti occupation, the heroes journey to the Azlanti Star Empire to rescue their friend who is being held captive on a well-guarded prison moon. After visiting an outlaw space station nearby, the heroes stage a daring breakout under the nose of the penal colony's warden. But the experimental starship drive is still out there, and the heroes must track it down to prevent the Azlanti from making it operational!

This volume of Starfinder Adventure Path continues the Against the Aeon Throne Adventure Path and includes:

  • "Escape from the Prison Moon," a Starfinder adventure for 3rd-level characters, by Eleanor Ferron.
  • A detailed look at the culture, history, and territories of the expansionist Azlanti Star Empire, as well as a trove of Azlanti gear both magical and technological, by Robert G. McCreary, with Jason Keeley and Lyz Liddell.
  • An examination of many of the species conquered by the Azlanti Star Empire, by Saif Ansari.
  • An archive of new creatures, from radioactive dragons to plants that produce areas of zero gravity, by Eleanor Ferron, Joe Pasini, David N. Ross, and Owen K.C. Stephens.
  • Statistics and deck plans for an Azlanti prison-guard vessel, plus a glimpse of a space station on the fringes of Azlanti Star Empire space, by Eleanor Ferron.

ISBN-13: 978-1-64078-067-5

The Against the Aeon Throne Adventure Path is sanctioned for use in Starfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (1.0 MB PDF).

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Roll20 Virtual Tabletop
Archives of Nethys

Note: This product is part of the Starfinder Adventure Path Subscription.

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Really good but for one issue

4/5

This AP continues the points I made earlier about being a good intro AP for those new to Starfinder. Limited merchant selection and lack of options keep the group from getting into decision paralysis.

My only complaint is that there is a chokepoint in area B8 of the prison where your choices are boxed in. One of them involves a fake prisoner, but if your party didn't think of that already they're screwed. The other is "cause a major distraction" which raises the alert level -- which up until this point it has been stressed was a bad thing for the players. So you're left with only one alternative and that's "Blast your way through" at that point. Perhaps with the new demolitions rules from Tech Revolution this is less of a problem than it was before (good idea on the writers part to future-proof this AP by noting how strong the outside walls are!).

Ultimately my group was able to pull it out of the fire, but they had to kill 3/4ths of the security in that wing to do it. There's also some issues with the fact that if you want to extract via an airlock, you're on an airless moon which invites radiation exposure even if you have life bubble.

Again, people complain about a "railroad" as if AP's are supposed to anticipate all solutions, which they aren't. But if you think this adventure is a railroad you are suffering under a misunderstanding of what the word means. AP's are not a West Marches campaign. Click here for a more elaborate discussion of the concept.

The backmatter in the latter half of the book is probably the best 8 page write-up of an interstellar autocratic empire I've ever read. I was immediately drawn into it and could immediately picture New Thespera, the Aeon throne, and the politics of the Aeon worlds. The fact they gave it such verisimilitude with so few pages is nothing short of amazing.


The Weak Link of the AP but still solid

4/5

The main issue here for me was the level of contrived it was getting the PCs onto Outpost Zed and all the hoops you have to try and get the PCs to jump through to make it through.

It is still a very cool adventure, precisely because Outpost Zed is such an interesting and memorable locale, but it felt very stiff and railroady and unlike Part 1 or Part 3 did not lend itself very well to any creativity on the parts of the PCs.

Still the middle chapter is always the weak one in these three part stories and this was much stronger than the middle third of the supermodules that these three part APs remind me of.


So more 3 part aps please

4/5

So I was player in this ap :D This is only one out of three parts I own since I bought it for the azlanti star empire races, but I do definitely want to own rest of it and run it.

Sooo yeah, this was fun adventure, I do love how starfinder aps have detailed cool looking maps and I liked the whole "rescue your friend from space imperialists!" thing along with chance to free other prisoners. Though one running thing through this ap that I noticed is that Azlanti architecture kinda sucks, they have habit of putting their generators or security camera rooms in easy places for invaders to find accidentally. (its always one of the two, in this case it was security camera room being near the entrance, in 3rd one it was generator being near the entrance) Though putting out lights doesn't do much when all of them do have infared sensors in their armor..

Anyway, yeah, I had fun playing these and the shorter aps are nice change of pace. And I find all of new races cool too :D


Scarab Sages Webstore Coordinator

Announced for September! Image and description are provisional and subject to change prior to release.

Dark Archive

Again that mysterious friend...


2 people marked this as a favorite.

That's no moon...

Dark Archive

Any clue what levels this adventure is intended to accommodate?

Dark Archive

Joe Jungers wrote:
Any clue what levels this adventure is intended to accommodate?

Considering Starfinder has only one advancement track and that this book has the same page count as the other Starfinder APs, assuming it mimics the first AP, this second installment of AtAT will probably start at level 3 and end at level 5.

The third book would then start at 5 and go to 7.
That is only an educated guess though.

Dark Archive

I do hope that this prison moon isn't named "Prison Moon". I mean, I would assume there exists more than one of those xD


I hope we have to break out of the "Prison Moon"


Just realized I goofed. the title suggests that my previous response was unnecessary. oops

Wayfinders

1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Ooh! I hope the prison moon is the one seen in...

Spoiler:
SFS 1-00.

Web Product Manager

Updated with final cover image and description!

Dark Archive

The crab creature on the cover looks interesting.
Also the conquered species & space station will be handy.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I love the old school scifi feel the cover has


Had a look at the sanctioning document for AtAT and noticed it gives the names of two of the races in this book which just makes me more excited!

Race names:
The races are called the Brakim and the Stellifera!


2 people marked this as a favorite.

Escaping under the warden's nose? Why yes, I would love it if this turned into Hogan's Heroes!

"I SEEE NOTHINK!"


Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I have the PDF of this adventure and will be able to answer questions tomorrow evening.


I'd want to know about the monsters (types, subtypes, CR).

Dark Archive

David knott 242 wrote:

I have the PDF of this adventure and will be able to answer questions tomorrow evening.

Hi David.

How big is the space station (huge, gargantuan, colossal, supercolossal)?

Which species have been conquered by the Azlanti?

Thanks a bunch! ;-)


Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
HTD wrote:
I'd want to know about the monsters (types, subtypes, CR).

Spoiler:

Aeon Stone Network CR 7 N Fine construct (magical, swarm, technological)
Radiation Drake CR 9 CE Large dragon
Iztheptar CR 6 N Small humanoid
Odheo CR 1 N Tiny vermin
Paralith CR 4 N Medium aberration
Void Palm CR 7 N Large plant
Xaarb CR 5 N Medium magical beast


1 person marked this as a favorite.
Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Marco Massoudi wrote:


How big is the space station (huge, gargantuan, colossal, supercolossal)?

Spoiler:
Outpost Zed has a diameter of one mile. It is statted like a planet, not like a spaceship.
Marco Massoudi wrote:


Which species have been conquered by the Azlanti?

Spoiler:

The list of Azlanti subject races given on page 47 is as follows:
Androids
Brakims (detailed on page 48)
Dessamars
Elanayas
Filsoks
Gathols
Gosclaws (detailed on page 49)
Hortuses
Humans
Iztheptars (detailed on page 57 as monsters)
Merkoys
Neskintis (detailed on page 50)
Screedreeps (detailed on page 51)
Shatoris
Slivaras
Stelliferas (detailed on page 52)
Tromlins
Vilderaros (detailed on page 53)
Volotins


Are any of these species given rules as player characters? If so, what are their types and subtypes?


Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
HTD wrote:
Are any of these species given rules as player characters? If so, what are their types and subtypes?

Spoiler:

Stelliferas are diminutive magical beasts with the aquatic subtype.
Vilderaros are monstrous humanoids with the aquatic subtype.
Iztheptars and Skreedreeps are small humanoids.
All other detailed races are medium humanoids.
All humanoids in this section have their own subtypes.
All detailed subject races except Iztheptars are defined as player character races.


Man I hope today is my day to get this, got a couple of long travel days and would love to have a PDF to sink my teeth into. I'm curious if you could tell me how the conquered species section is organised and laid out? How much info do we get on each species?


Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Luke Spencer wrote:
Man I hope today is my day to get this, got a couple of long travel days and would love to have a PDF to sink my teeth into. I'm curious if you could tell me how the conquered species section is organised and laid out? How much info do we get on each species?

There is a single page that lists all of the conquered species, with a short paragraph for each. Elsewhere, there are a couple of pages enumerating the planets of the empire, with very brief mentions of their inhabitants. Seven of these races get single page spreads later -- one as a monster and six as PC races.


David knott 242 wrote:
Luke Spencer wrote:
Man I hope today is my day to get this, got a couple of long travel days and would love to have a PDF to sink my teeth into. I'm curious if you could tell me how the conquered species section is organised and laid out? How much info do we get on each species?

There is a single page that lists all of the conquered species, with a short paragraph for each. Elsewhere, there are a couple of pages enumerating the planets of the empire, with very brief mentions of their inhabitants. Seven of these races get single page spreads later -- one as a monster and six as PC races.

Sweet, thanks! Follow up question, is there any canon reason Iztheptars aren't statted as a player race or is it just due to some kind of out-of-game reasoning?


Any cool new info on the Azlanti?


Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Aunders wrote:
Any cool new info on the Azlanti?

Oh, yes. Far more than I can share. They are a lawful evil monarchy that controls multiple solar systems. In many ways, they are (in practical terms) a bigger and nastier version of the Veskarium.


Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Luke Spencer wrote:
David knott 242 wrote:
Luke Spencer wrote:
Man I hope today is my day to get this, got a couple of long travel days and would love to have a PDF to sink my teeth into. I'm curious if you could tell me how the conquered species section is organised and laid out? How much info do we get on each species?

There is a single page that lists all of the conquered species, with a short paragraph for each. Elsewhere, there are a couple of pages enumerating the planets of the empire, with very brief mentions of their inhabitants. Seven of these races get single page spreads later -- one as a monster and six as PC races.

Sweet, thanks! Follow up question, is there any canon reason Iztheptars aren't statted as a player race or is it just due to some kind of out-of-game reasoning?

Sorry, I will have to leave that one for someone else to answer. All I am really sure about is that they got a monster entry and not a PC race entry. Somebody else will have to figure out why.


David knott 242 wrote:
Luke Spencer wrote:
David knott 242 wrote:
Luke Spencer wrote:
Man I hope today is my day to get this, got a couple of long travel days and would love to have a PDF to sink my teeth into. I'm curious if you could tell me how the conquered species section is organised and laid out? How much info do we get on each species?

There is a single page that lists all of the conquered species, with a short paragraph for each. Elsewhere, there are a couple of pages enumerating the planets of the empire, with very brief mentions of their inhabitants. Seven of these races get single page spreads later -- one as a monster and six as PC races.

Sweet, thanks! Follow up question, is there any canon reason Iztheptars aren't statted as a player race or is it just due to some kind of out-of-game reasoning?

Sorry, I will have to leave that one for someone else to answer. All I am really sure about is that they got a monster entry and not a PC race entry. Somebody else will have to figure out why.

No problem at all! I actually received the pdf within the last couple of hours so I'm currently digging through it myself.


I have to say, I've not entirely finished reading yet but so far it's a strong favourite! Absolutely love the feel of this one as well as all the juicy lore in the support articles.


... any mention of, um, "masked rulers"?


Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
C. Richard Davies wrote:
... any mention of, um, "masked rulers"?

Spoiler:
The word "masked" appears only once, in reference to an Aeon Guard wearing a green helmet.
The Exchange

2 people marked this as a favorite.

I love the cuttlefish PC race


Would anyone with the book be willing to share a little more about the new player races? Is one of them really diminutive? Any interesting racial abilities we haven't seen before?


1 person marked this as a favorite.
Brew Bird wrote:
Would anyone with the book be willing to share a little more about the new player races? Is one of them really diminutive? Any interesting racial abilities we haven't seen before?

Diminutive Race:
THE CUTTLEFISH ARE CUTE!!!

Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Brew Bird wrote:
Would anyone with the book be willing to share a little more about the new player races? Is one of them really diminutive? Any interesting racial abilities we haven't seen before?

Spoiler:

The most interesting racial ability is the Hydrobody ability of the diminutive, aquatic (not amphibious), and very weak Stellifera. The Hydrobody basically overcomes all of these very serious weaknesses.


How does the whole prison break in/out play? Does it read like it will be a fun adventure to run?

Liberty's Edge

Pathfinder Adventure, Card Game, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
mikeawmids wrote:
How does the whole prison break in/out play? Does it read like it will be a fun adventure to run?

Spoiler:
There are opportunities for stealth, diplomacy, bluff, intimidate, and computers checks, those being the most useful in that section of the adventure.

The scenario uses a mechanic to measure how much the station is on alert. Certain actions the PC take can raise the alert, altering encounters.

I like the design, but have yet to play it out.

My players are enjoying the first part of the adventure, feeling far from home and safety, at a station interacting with aliens, trying to buy and sell gear.


Does anyone know what the speeds are supposed to be for the races detailed in the "Citizens of the Star Empire"? It's seems to have been left out.

Grand Lodge

Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

All races have speed 30 unless otherwise specified.

Dark Archive

Stellifera the best new race

Also, I find it funny how you can see the slivaran(spelling? Anyway the oozes piloting crab exoskeletons) on background on one of the images :D Its easy one to miss

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