Pathfinder Society Scenario #9–14: Down the Verdant Path PDF

****( ) (based on 8 ratings)

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A Pathfinder Society Scenario designed for levels 1–5.

Few dare tread through the ancient groves of the Verduran Forest, and those who do settle in these woodlands tend to stay close to their communities. Mystery and danger rarely deter agents of the Pathfinder Society, however. When the semi-retired Pathfinder Falbin ventured from his home deep in the wood, he came across an unexpected pocket of flourishing growth and summer weather in the middle of the wintery forest. He fears that this disturbance is the work of a cabal of druids whose mayhem the Society ended six years ago. Have the druids returned to wreak havoc, or are other forces at play?

Contents in "Down the Verdant Path” also contribute directly to the ongoing storyline of the Concordance faction.

Written by Scott Sharplin.

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PZOPSS0914E


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****( ) (based on 8 ratings)

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Best...day...ever

*****

I ran this one for a high tier group of 6, with several well-optimised characters, and a level 1 and level 2 character included. The opponents were a good challenge, even for the optimised characters, and the situations added danger and tension. Bravo.

On top of that - I have not had so much fun running a PFS scenario since the Night March of Kalkimedes. I applaud everything that was done in this scenario, and look forward to more in this vein. My players were laughing the whole way through.


Really quite silly if you think about it. I loved it

*****

I'm not really sure if this is a good showcase for the Concordance (a lot of scenarios in Season 8 really did a better job of that).

And the complaints that Jamilla really shouldn't be an authority figure are probably apt.

And some of the combats are a little on the difficult side for low tier.

But I don't care. It was SO incredibly enjoyable that its a clear 5 star scenario :-).

At least, its a lot of fun if your tastes include whimsy. Because there is a whole LOT of whimsey in this. If you hate the Fey because they're so random you'll absolutely hate this.

Lots of excellent roleplaying possibilities, huge amounts of flavour, some decent combats, skill challenges that were both apt and not too difficult.


Embrace the weirdness

*****

I have to admit I was rather excited at the prospect of playing this scenario. After all, it’s the first actual Concordance scenario. Normally this means the final result disappoints me a little, but this time the scenario exceeded my expectations by a wide margin. This is a scenario that serves as a great introduction to a new faction.

Now obviously you need some window dressing to really illustrate what a faction is all about. In this case that meant using two NPCs to illustrate the differences. The fact that they use Jamila makes sense and while I understand that some people aren’t her biggest fan, I can’t see a better substitute. That said, it not only accomplishes the goal of showing of what the faction is about, but also sets the tone for the rest of the scenario: role-play.

Roleplay is definitely the keyword of this scenario. You can more or less talk your way through anything in this scenario, which allows for crazy and funny shenanigans. Not only that, but each NPC is uniquely different and, dare I say, weird. Even the scenery varies from place to place and it really adds a lot to the overall experience without being overly complex. This weirdness just works and the boon reflects this in an amazing way.

The author created a delightfully funny and amusing storyline, but you shouldn’t think this scenario is ‘easy’. If you do find yourself having to fight something, you’ll quickly realize the enemies pack quite a punch. They hit hard and fast and I can see why some reviews below mention casualties. Bringing a level 1 character is always scary, but in this case you might want to shy away from doing so. That said, low-tier is still pretty fun and I can say the same about high tier. As such I wholeheartedly recommend this scenario if you enjoy role-play and weirdness.


Fun and imaginative.

****( )

(I GMed this.)

This scenario simply works. There's no weird rules or subsystems to track, it simply tells a story and has fun with it. The author obviously has a creative mind and isn't afraid to be weird. Pretty much every NPC and enemy can be interacted with and fights can be solved through alternate means, if you know what you're doing. Environments are interesting and varied without being overly complex.

I wish I could be more descriptive, but there simply isn't a lot to say if everything is this good. While I usually reserve five stars for scenarios that go the extra mile, don't take this four-star as a critique of "it could've been better", it's still very much worth playing.


Awesome for Roleplaying

*****

I'm not going to be wordy or fill this with spoilers. I just want to say that after reading this scenario I don't think I have been this excited to run a scenario.

Ample opportunity for any pc to roleplay their character. And use skills creatively to resolve an encounter. And the boon is I'm my opinion awesome. Along with the super fun flavor that is added at the end.
I would love to see more scenarios that encourages Roleplaying as much as this one does.

EDIT:
I was finally able to run this one. And the reactions of the players to Azure were just priceless! Not one of the players at my table was ready for an NPC like Azure. And for me as a GM it gave me an awesome opportunity for RP. This was a good one to have ran when I ran as we had a newer player there also that got to see a lot of good RP from the rest of the table also. There is nothing quite like having an adult acting how Azure is writen for a new to PFS player to see for the first time.


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Grand Lodge

Pathfinder Battles Case Subscriber; Pathfinder Card Game Subscriber; Pathfinder Comics Subscriber

Concordance hype!

Dark Archive

1 person marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber

...Alas that it is 1-5.

Alas

Interesting to see Concordance 'love' so swiftly...

Grand Lodge

Six years ago... Tide of Twilight follow up perhaps?

Sovereign Court

2 people marked this as a favorite.
Pathfinder Adventure Path, Card Game, Class Deck, Starfinder Adventure Path Subscriber
Lyoto Machida wrote:
Six years ago... Tide of Twilight follow up perhaps?

I would have to guess. Looks like the nickname for this is Tide of Summer? It's like Reign of Winter in reverse.

Liberty's Edge

Iammars wrote:
I would have to guess. Looks like the nickname for this is Tide of Summer? It's like Reign of Winter in reverse.

I'm guessing it's that "natural balance" thing that druids keep assuming I'm interested in hearing about.

Grand Lodge

1 person marked this as a favorite.
Pathfinder Starfinder Maps Subscriber

Havoc-wreaking druids, oh my!

Hmm


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Got a character who's switching to the Condordance, so I'm excited for this one!

Sovereign Court

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game Subscriber

I'll be running this at Cincycon next weekend, do we know what maps it will use?

Paizo Employee Organized Play Lead Developer

Maps in Down the Verdant Path:

  • Map Pack: Fungus Forest
  • Flip-Mat: Winter Forest
  • Custom full-page map

  • 2 people marked this as a favorite.

    The section about returning that starts on page 21 ends on page 22 with "granting each PC the Seasoned Explorer boon" - Yet there is no boon of that name on the chronicle sheet. Instead there is the Remnant of the First World boon there, but that doesn't seem to have anything to do with the shards mentioned in the section.
    Is there a boon missing from the sheet or was it just renamed at some point and the connection between the shards and the effect on your items just isn't clearly stated?

    Grand Lodge

    Pathfinder Maps, Starfinder Maps Subscriber

    I second the question

    The.Vortex wrote:

    The section about returning that starts on page 21 ends on page 22 with "granting each PC the Seasoned Explorer boon" - Yet there is no boon of that name on the chronicle sheet. Instead there is the Remnant of the First World boon there, but that doesn't seem to have anything to do with the shards mentioned in the section.

    Is there a boon missing from the sheet or was it just renamed at some point and the connection between the shards and the effect on your items just isn't clearly stated?


    That's answered in the GM forum discussion for this product.


    Outshyn is correct. Quoting the developer from that thread:

    Linda Zayas-Palmer wrote:
    That's an artifact from an earlier version of the scenario. Ideas from the original boon eventually evolved into the Elemental Investigator Concordance boon.

    Sorry about the confusion!


    I posted this in the GM thread, and Scott pointed me here because he didn't know the answer to it. It's about the betting, and the outcome thereof.

    Betting:
    If the players pay 50 gold (250 in high tier), they get rewards for it. I assume the rewards are only usable for this scenario only, but since they spend quite a bit of money on it (50 or 250 is quite a bit in that tier, IMHO), do they get to keep it? It breaks the usual rule of "what you find in the scenario evaporates at the end," but since they more or less "bought" it (with discount), it seems reasonable. On the other hand, they lose out on money if they don't bet, so the reward sort of pays for itself.
    I'm personally inclined to go with the idea that if you don't use it, you lose it. but I'm just posting this to be sure, as I might get asked this question at my table and I'd like an official ruling to fall back on.

    Liberty's Edge

    Has there been any clarification on Concordance boon listed on the chronicle? I've searched the forums & GM thread and not found any further information regarding it, but it seems very unclear to me.

    Concordance boon:
    (4 boxes) Elemental Investigator (Concordance): The insight you have gained from your studies in the First World helps you channel the influence of the seasons, honing your understanding of the balance of elemental forces. You may check off the first box before this boon in the spring, the second in the summer, the third in the autumn, and the fourth in the winter, using real-world seasons. For the abilities listed below, your character level is equal to your character level.

    Spring: You can channel the essence of autumn's harvest. This functions as goodberry, except that its target is any plant, and it causes 2d4 pumpkins to sprout that grant the berry's typical benefits.

    Summer: You can channel the essence of winter's chill into a creature you touch. This functions as shocking grasp, except that it deals cold damage instead of electricity damage.

    Autumn: You can channel the essence of spring's growth, casting entange as a spell-like ability.

    Winter: You can channel the essence of summer's heat, casting burning hands as a spell-like ability.

    Once you have checked all four boxes, you gain access to the elf racial spell ward of the seasons (Pathfinder RPG Advanced Race Guide 29) on all of your Pathfinder Society characters as if they were elves. Your elf PCs gain a +1 bonus to their effective caster level for the purposes of this spell.

    Specific questions (as summer is rapidly approaching):
    1) When do I check these boxes? It doesn't say anything about what triggers the option except that it must be during the given time in the real world.

    1a) Given that it is currently still spring right now, can I check the first box now and then wait a couple weeks and check the summer box? Or do I need to apply another chronicle before I can check the box?

    2) Do I need to check the boxes in order? It doesn't list that requirement, but I've heard it explained that way.

    3) How often are these abilities available to me? It doesn't say to cross anything off or use checkboxes to track it like the normal limited boons are; the abilities themselves don't list any sort of usage restrictions either. Does that mean they're at will?

    4) Are the two abilities which are not explicitly called out as SLAs (Spring & Summer) Spell-like Abilities?

    Grand Lodge

    Pathfinder Battles Case Subscriber; Pathfinder Card Game Subscriber; Pathfinder Comics Subscriber

    Concordance Boon Answers:
    1) You check the box when you wish to use the ability matching that season. a) You can only use the spring one right now. In a couple weeks, you will only be able to check the summer box.

    2) No. You can only check the box that matches the current real world season.

    3) Once. After you check the box, you can no longer check it again to activate the ability.

    4) I would suspect yes.

    Dark Archive

    TriOmegaZero wrote:
    ** spoiler omitted **

    Thanks!


    Pathfinder Adventure Path Subscriber

    I keep meaning to sit down and write a proper review, but until then...

    This was a great scenario!

    Mild spoilers:
    I loved the look at the First World, and the encounters therein really reminded me of all the folklore and faerie tales I read as a kid. Really liked the manner of entry/exit, too, and what you end up with as a result!

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