
GM Wageslave |

How soon will the maps be known for this, I have an order standing by but I don't want to execute it until I can get any ones I need for this.
And the window for shipping inexpensively is closing rapidly It has to be at my place no later than the 22nd
Alternatively, purchasing at PaizoCon will be an option, IF they have the maps available...

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You will need the following:
Part 3
Pathfinder Flip-Mat: Bigger Forest
Pathfinder Map Pack: Army Camp (It's nice to have a blank map like Basic Terrain's grasslands side to put underneath, for there are a few gaps between the map tiles as they're arranged)
Part 4
Pathfinder Flip-Mat: Twisted Caverns
Pathfinder Flip-Mat: Winter Forest
Part 5
Pathfinder Flip-Mat Classics: Forest
Pathfinder Flip-Mat Classics: Swamp

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In the course of Pathfinder Society Special #8-99C: The Solstice Scar, Part C, an issue arose at several Subtier 10–11 tables, and the problem extends to a lesser extent to lower subtiers. This calls for correction, including a clarification I’m conveying to staff at UK Games Expo this weekend.
Blue “ooc” text in the following spoiler represents sections that are unchanged. In instituting these changes to the document, there may be minor changes to other sections of text intended to make the text fit cleanly, not to alter gameplay.
The blight that infects this forest extends to more than the plants; much of the fauna is likewise tainted and aggressive as a result. The infected beasts surround the PCs as the latter emerge from the thickets and attack. Although these beasts are well camouflaged, the PCs can spot the attack coming. Each PC attempts a Perception or Survival check. If at least half of the PCs’ checks meet the Average DC, the foes begin 30–50 feet away from the PCs. If at least half of the PCs’ checks meet the Hard DC, the foes begin at least 55 feet away. Beyond that, the GM has the discretion to determine the foes’ starting positions to give the PCs a fair challenge.
If the battle goes badly for the PCs, they can escape by going beyond the edge of the map. The thick canopy of the forest keeps any outside light from passing through, but the glowing flowers provide dim light throughout the area. This heavy plant growth can also slow the PCs (see Hazard below).
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In addition to actively ensnaring the PCs, the denser parts of the forest are difficult terrain. The thick growth also provides cover against any attacks that pass through at least 10 feet of a thicket, and anything protected by at least 20 feet gains full cover. Any creature that ignores natural undergrowth (such as with the woodland stride class feature) can move at normal speed but does not ignore the cover.
[[Note that this change will involve removing the beasts’ map tags from the map on page 34. The above change also reduces the severity of the difficult terrain.]]
If you are running #8-99 in the future, please apply these changes.
Numerous Subtier 10–11 tables ran into extraordinary difficulties against the goliath spiders, especially when both of them used their trample attack on the first round. This was complicated by how close the spiders began the encounter and how little wiggle room those map tags provide for where the spiders can fit. In practice, it led to numerous groups being hemmed in without any recourse to have spotted the ambush. For all other subtiers, there should still have been some skill check to shape how the combat begins to avoid an "And suddenly mutant bears" situation.