Pathfinder Society Scenario #8-99C: The Solstice Scar, Version C

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A Pathfinder Society Special designed for levels 1–11.

The world-renowned Blakros Museum has outdone itself, gathering an unrivaled collection of relics from the Shining Crusade, a holy coalition that felled the greatest lich to threaten Golarion. When trouble befalls the exhibit mere days before its debut, the Pathfinders intervene, only to discover that one of the relics is key to averting a far greater disaster that has laid in wait for a millennium.

The story continues, first taking the Pathfinder Society into the frozen north to complete a fallen hero's unfinished business and vanquish a powerful foe that rules from the icy Tusk Mountains. In order to earn the favor of a powerful celestial being and destroy a sinister curse, the Society's agents then travel to Lastwall's tangled Fangwood.

"The Solstice Scar" is a multi-table interactive adventure in which each group's actions can affect neighboring groups and contribute to the entire room's success. This is an ongoing adventure that will be updated and rereleased incrementally several times each season, collectively telling a longer story while also presenting exciting stand-alone chapters.

Written by Andrew Hoskins and Kalervo Oikarinen.

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ooooh When did this Get here?

Also looking forward to find out which Maps will be used with this one as I am scheduled to run it during PaizoCon this year.

Yes, kind of crucial. If we can find out SOON I may be able to order them in time for the event!

How soon will the maps be known for this, I have an order standing by but I don't want to execute it until I can get any ones I need for this.

And the window for shipping inexpensively is closing rapidly It has to be at my place no later than the 22nd

Alternatively, purchasing at PaizoCon will be an option, IF they have the maps available...

Paizo Employee Organized Play Lead Developer

3 people marked this as a favorite.

Maps for #8-99C:

You will need the following:

Part 3
Pathfinder Flip-Mat: Bigger Forest
Pathfinder Map Pack: Army Camp (It's nice to have a blank map like Basic Terrain's grasslands side to put underneath, for there are a few gaps between the map tiles as they're arranged)

Part 4
Pathfinder Flip-Mat: Twisted Caverns
Pathfinder Flip-Mat: Winter Forest

Part 5
Pathfinder Flip-Mat Classics: Forest
Pathfinder Flip-Mat Classics: Swamp

John Compton wrote:
** spoiler omitted **

Thanks, John!

1 person marked this as a favorite.
Amanda Plageman wrote:
John Compton wrote:
** spoiler omitted **

Thanks, John! [/QUOTE

Out of curiosity, what does it mean when something is added to your downloads but isn't currently available for download? That's what Solstice C is doing for me.....

Pathfinder Maps, Starfinder Maps Subscriber

Is this page for version B or C? The title says both.

Paizo Employee Organized Play Lead Developer

9 people marked this as a favorite.

In the course of Pathfinder Society Special #8-99C: The Solstice Scar, Part C, an issue arose at several Subtier 10–11 tables, and the problem extends to a lesser extent to lower subtiers. This calls for correction, including a clarification I’m conveying to staff at UK Games Expo this weekend.

Blue “ooc” text in the following spoiler represents sections that are unchanged. In instituting these changes to the document, there may be minor changes to other sections of text intended to make the text fit cleanly, not to alter gameplay.

#8-99 tentative corrections on pages 33 and 35:

The blight that infects this forest extends to more than the plants; much of the fauna is likewise tainted and aggressive as a result. The infected beasts surround the PCs as the latter emerge from the thickets and attack. Although these beasts are well camouflaged, the PCs can spot the attack coming. Each PC attempts a Perception or Survival check. If at least half of the PCs’ checks meet the Average DC, the foes begin 30–50 feet away from the PCs. If at least half of the PCs’ checks meet the Hard DC, the foes begin at least 55 feet away. Beyond that, the GM has the discretion to determine the foes’ starting positions to give the PCs a fair challenge.

If the battle goes badly for the PCs, they can escape by going beyond the edge of the map. The thick canopy of the forest keeps any outside light from passing through, but the glowing flowers provide dim light throughout the area. This heavy plant growth can also slow the PCs (see Hazard below).

In addition to actively ensnaring the PCs, the denser parts of the forest are difficult terrain. The thick growth also provides cover against any attacks that pass through at least 10 feet of a thicket, and anything protected by at least 20 feet gains full cover. Any creature that ignores natural undergrowth (such as with the woodland stride class feature) can move at normal speed but does not ignore the cover.

[[Note that this change will involve removing the beasts’ map tags from the map on page 34. The above change also reduces the severity of the difficult terrain.]]

If you are running #8-99 in the future, please apply these changes.

A little background on the reason why this was an issue:

Numerous Subtier 10–11 tables ran into extraordinary difficulties against the goliath spiders, especially when both of them used their trample attack on the first round. This was complicated by how close the spiders began the encounter and how little wiggle room those map tags provide for where the spiders can fit. In practice, it led to numerous groups being hemmed in without any recourse to have spotted the ambush. For all other subtiers, there should still have been some skill check to shape how the combat begins to avoid an "And suddenly mutant bears" situation.

Dark Archive

Pathfinder Battles Case Subscriber

John, I really like the change. That will tend to give the players a little more time. How to see how this plays out when I run it at Gen Con.

Is the PDF of the scenario going to be updated with these changes, Mr. Compton?

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber; Pathfinder Battles Case Subscriber

When will this scenario be retired?

Grand Lodge

Does this start in November and end in February?

Grand Lodge

With 8-99D released, is this version retired? Or is it still available to be run for credit?

Grand Lodge

steven_mallory wrote:
With 8-99D released, is this version retired? Or is it still available to be run for credit?

Should have retired about two months ago.

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