Starfinder Armory

***** (based on 2 ratings)
Starfinder Armory

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Gear Up!

It's a dangerous universe out there, and often the difference between survival and being the next meal for an angry ksarik is having the right equipment. From guns to augmentations to high-tech and magical devices for every imaginable situation, Starfinder Armory is your guide to everything you need, whether you are a frontline fighter, stealthy spy, or scholarly spellcaster. Inside this book you'll find the following:

  • Scores of new weapons, filling out the options for weapons of every category, level, and type and rules to customize your weapons through weapon accessories, weapon fusions, and different weapon manufacturers.
  • New suits of armor, including light, heavy, and powered armor for nearly every level and numerous armor upgrades.
  • A wide range of new equipment-themed player options, including class features for every class!
  • Dozens of new pieces of technological, magic, and hybrid items, as well as numerous personal items, new augmentations from cybernetics to magitech and necrografts, and more!

978-1-64078-041-5

Note: This product is part of the Starfinder Roleplaying Game Subscription.

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***** (based on 2 ratings)

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Meaty with plenty of player options

*****

This is the book that fills in SO many weapon, armor, and utility holes in the CRB.

Juicy equipment for everyone! Low level energy damage weapons! Cool weapons for grappling! Special weapons for different professions! Power Armors with nifty abilities! Grenade scramblers, mimic imagers, holoshrouds, hoverskates, personal phase shifters, hi-tech scopes... it goes on and on and on!

When you get this book you realize just how basic and limiting the equipment section in the CRB was.


More options than I could shake a stick at except


...I'm pretty sure there's a self shaking stick in here somewhere.

Lots of weapons. Okay I was expecting that.

As mentioned the armor was the one thing that was lacking a bit. Most everything seems to be a little bit of a tweak off of whats already around. (I was hoping for a Low AC armor with lots of slots)

But great googley moogley the customization options. Scopes, enchantments, manufacturers, sights, rails, bipods tripods armor mods... there's even office gods. (yes. really) Three different ways to customize a weapon, magic items that can go in armor slots.. my characters have saved up their entire wealth for this moment and I think I'm still short of cash just for the odds and ends.

The weapons aren't just good a lot of them are fun. You can gain proficiency in a weapon through profession skills (Hint: do not mess with miners they are proficient with some very nasty weapons)

And my favorite tools and miscellaneous odds and ends. Chemical analyzers, cameras, the starfinder backpack (accept no cheap knockoffs)

All lots of crunch with just enough flavor spread throughout to give even your gear a little bit of soul. Well done (like a vesk steak)


The book is fantastic. You should buy it.

*****

First. :P

I have been skimming the book off and on since Monday (I can't believe I got it 'early' this month, I'm usually one of the last ones). This book goes a long way toward fleshing out the game in a number of ways. Up until this book, the only way characters really felt different was with their choice of race/class (and even then, some were starting to feel same-y). Now, you can do a lot more with gear and class options, and that's going to vastly improve a lot of the differentiation needed to keep the game feeling new and fresh for another year or two.

I think the weapon section is, by far, the most robust and useful part of the book. I was 3 or 4 pages into it when I made the mental decision that it was very much 'worth it' for me. This section alone is like 60 pages of the books material. I no longer feel like my weapon choices are set at level 1-10 for every character, and I feel more free to experiment with different builds/concepts when making characters.

The armor section is, unfortunately, nowhere near as large. There's still plenty of stuff in there to be excited about, but at less than 20 pages, it feels a bit of a let-down when skimming the book from front to back.

That being said, there's plenty of stuff spread throughout the book that are all excellent and very little of it seemed in any way 'broken' or likely to become mundane (there is one weapon fusion that likely will be ubiquitous, in the spoilers).

I was honestly disappointed by some of the material, and there's stuff I think the game could still use that the book had none of. That being said, if you're considering buying the PDF, it's absolutely worth the $10. Even if half the content ends up being society legal, that content is easily worth the $10. As a subscriber paying full price for the book, I'm absolutely satisfied with the purchase and feel like I got my money's worth. $10 is a steal.

The Fantastic:

Off the top of my head...
-The Soulfire weapon fusion greatly reduces the MAD of the Weapon Solarian class by allowing you to add Charisma to damage with your Solar Weapon. Paired with new level 1 solarian weapon crystals, it potentially doubles the Weapon Solarian's DPR at level 1 while still allowing them to actually have resolve points for only 265cr (total). That's huge.
-The Advanced Melee weapons with the Operative property makes a lot of builds (like melee operatives and mystics) far more viable.
-The weapons with the Profession tags reduce feat taxes.
-The bombarding fusion makes grenade based characters far less expensive, and gives you a reason to have a grenade with a fusion on it.
-New revelations that work only for Armor Solarians are great.
-New soldier style looks fun as heck.
-New operative exploits and style look fun.
-More weapons/armor to pick from greatly helps people 'feel' more unique.
-Technomancers and Mechanics both got a bunch of useful features.
-A bunch of the mundane gear was essential, given that stuff like the datapad seems to be mentioned in every AP/Scenario but never listed a price or what it did.
-Wonder Grenades.
-Summoning Grenades.
-Lots of amazing art to steal borrow to make new tokens in roll20.

The Meh:

Off the top of my head...
-Power armor upgrade rules were a bit of a let down. It's way more expensive to upgrade power armor than just heavy (even if you're literally buying new armor every level). It doesn't do anything to make Power armor any less niche. That being said, I do still see uses for it, like making Weapon Solarians even less MAD (they can basically all but dump str now).
-The food stuff was a lot less than what I was wanting. It's basically just 5 paragraphs long. I was hoping for 2-3 full pages.
-The new mystic connection is a load of meh.
-I was really hoping for a way to make Armor Solarians more like weapon solarians (like Solarian Armor crystals, or something), to help flesh them out.
-I was really hoping for something that made non-operative small arm users actually viable. It's a trope in Science Fantasy/Space Opera for everyone to walk around with a side-arm. Noone in this game that doesn't have 'operative' in their class entry does that, which is dissapointing.
-There are ZERO feats in this book.
-There are a handful of typos and mistakes in the book that will need to be errata'd/clarified. Not all the item levels in the tables match those in the text (Power Armor, for example), some of that impacts those things usefulness, so watch out for that.

I think the book, overall, could have definitely used another 20-40 pages of material (and I likely would still feel like something was missing). But, I'd definitely recommend the purchase. I can't wait to sit down with my physical copy and just read.


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Paizo Employee Webstore Coordinator

1 person marked this as a favorite.

Announced for July! Product image and description are not final.


15 people marked this as a favorite.

Will this have towels.

Also, Yay!!

Silver Crusade

Pathfinder Adventure Path Subscriber

Hardcover?

RPG Superstar 2014 Top 32

2 people marked this as a favorite.

Page count? Hopefully more than 160 for the price.


Ooooooo


8 people marked this as a favorite.

*Crosses fingers for an extra page, paragraph, sidebar, or something that gives a satisfactory answer to why shields and armor work they way they do; i.e., why your shields don't take damage until after your armor has already failed to do its job despite shields being traditionally envisioned as OUTSIDE and IN FRONT OF the armor.

It's not a gameplay issue at all; it's a world immersion issue.


July can't get here fast enough. :)


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Just in time for my birthday! Was really hoping for a book like this. So glad its coming out soon.

Dark Archive

1 person marked this as a favorite.

I expect this book to be 160 pages, as it is the same price as the Alien Archive.

So we now seem to know the three Starfinder hardcovers in 2018:

-"Pact Worlds" in march

-"Armory" in july

-"Alien Archive 2" in oct-dec


Also, they redid the Starship skill DCs. Any chance of that appearing in print here? Just for the convenience of having that in print, I mean.


Alright! Here come the tech toys!


Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Tales Subscriber; Starfinder Charter Superscriber
Gorbacz wrote:
Hardcover?

These "isometric" pictures have always been hardcovers.

Liberty's Edge

Pathfinder Adventure Path, Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Tales Subscriber; Pathfinder Comics Subscriber
Marco Massoudi wrote:
I expect this book to be 160 pages, as it is the same price as the Alien Archive.

Good catch!


1 person marked this as a favorite.

*Hoping for Grav Tanks* I like.


Pathfinder Adventure Path Subscriber; Pathfinder Comics Subscriber

Mechs? Or at least better power armor (and not ones that make players rediculous sizes.

Liberty's Edge

Tectorman wrote:
Also, they redid the Starship skill DCs. Any chance of that appearing in print here? Just for the convenience of having that in print, I mean.

Where?


Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Tales Subscriber; Starfinder Charter Superscriber
Paladinosaur wrote:
Tectorman wrote:
Also, they redid the Starship skill DCs. Any chance of that appearing in print here? Just for the convenience of having that in print, I mean.
Where?

See the Starfinder FAQ here.

Grand Lodge

Marco Massoudi wrote:

I expect this book to be 160 pages, as it is the same price as the Alien Archive.

That's really small for this price though.

The Alien Archive was top notch quality, only feedback you could give about it is that it's too small per $. We can't use the argument anymore that Starfinder is a game where we would still need to find out the popularity.. ;-)


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Tectorman wrote:
Also, they redid the Starship skill DCs. Any chance of that appearing in print here? Just for the convenience of having that in print, I mean.

That will probably go in the CRB reprinting, since it's just some adjusted numbers.

Paizo Employee Starfinder Design Lead

Varun Creed wrote:
Marco Massoudi wrote:

I expect this book to be 160 pages, as it is the same price as the Alien Archive.

That's really small for this price though.)

What do you think the standard price for modern 160 page hardback RPG books is? to work that out, you can't look at other books of different sizes and try to extrapolate. Find other 160 page hardback full color RPG books printed this yea, and check their price.

Varun Creed wrote:
We can't use the argument anymore that Starfinder is a game where we would still need to find out the popularity.. ;-)

You might be surprised how far out these books are planned and scheduled. :)


1 person marked this as a favorite.

More weapons? Count me in! The weapon progression was something that kinda bothered me. Unless you're a Solarian, you'd basically be switching back and forth between different weapon styles or elements just to keep up. Here's hoping we can expand that arsenal, not only for more variety, but to also allow me to be thematically consistent while progressing through levels!

And as unlikely as this, I am also hoping for something akin to the Shield Weaves from the Phantasy Star Portable/Online series, completely segregating defense from aesthetic. It wouldn't really do much gameplay-wise, but when the only armor that matches your character flavorwise is Defrex Hide, and maybe Second Skin... I say it'd be pretty nice.


4 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Pawns, Roleplaying Game Subscriber; Starfinder Charter Superscriber

EIGHT MONTHS! EIGHT WHOLE MONTHS!?

Not sure I'm gonna' make it man!


2 people marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber

Hoping for some equipment that feels more futuristic. Data cloaks, smart ammo, smart grenades, surveillance equipment, etc.

I'm also hoping for more light armors with armor upgrade slots.


1 person marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber

My birthday is the last day of July. I signed on for the main book subscription service. I do hope this means that by the time my birthday rolls around I will have more toys to include in the pre-gens I intend to make for the furry con I will be attending the weekend before Halloween as well as a few things for my ysoki solarion to dream about using in starfinder society.


I'm on board for this.


3 people marked this as a favorite.

I would really like to see a machine, maybe something for your ship, that can break gear back down into UPB's. Since money and UPB's are interchangeable, and literally everything except drugs are made from them, why not just make a device that converts them back? It would make it so a properly outfitted group would never have to worry about going back to town unless they want to.
Just a thought...

AtD


3 people marked this as a favorite.

We could definitely use more power armour, given we only have 5 and they all have different niches, making it extremely difficult to make a long-term character focused in it.


Pathfinder Starfinder Roleplaying Game Subscriber

It would also be interesting if they added some advanced melee weapons with the Operative property.

The Exchange

Pathfinder Battles Case Subscriber; Starfinder Charter Superscriber
BretI wrote:
It would also be interesting if they added some advanced melee weapons with the Operative property.

I doubt it will happen because of the damage curve with trick attack.


The Sideromancer wrote:
We could definitely use more power armour, given we only have 5 and they all have different niches, making it extremely difficult to make a long-term character focused in it.

Amen to this! I plan on going into power armor and I'm more a little worried about the gap between level 5 battle harness and the level 10 Spider Suit... It would also be nice to have more "generalist" medium-size power armor options like the battle harness. Spider/Flight are both awesome concepts, but they're also rather specialized and being Large/Huge can be a serious detriment in the wrong campaign. Having to strip down to your Second Skin (TM) because your tank can't fit inside the dungeon is not a good feeling.

I'd especially love a level 7 Power Armor. A full BAB character who's serious about his armor can spring for it at 5 (buying a level+2 armor as soon as he qualifies for Power Armor feat) and any character with medium BAB who picks the feat up at level 7 has an equal level armor option available instead of having to settle for the battle harness, an armor that's already two levels below them.


Owen K. C. Stephens wrote:
You might be surprised how far out these books are planned and scheduled. :)

I've always wondered about this - is there any point in making suggestions or asking for specific things when a product is announced, or has the content already been decided on and/or written by the time the book shows up on the website?

This book will start shipping in ~seven months. At what point is the content locked in?

Paizo Employee Franchise Manager

4 people marked this as a favorite.
Kudaku wrote:
Owen K. C. Stephens wrote:
You might be surprised how far out these books are planned and scheduled. :)

I've always wondered about this - is there any point in making suggestions or asking for specific things when a product is announced, or has the content already been decided on and/or written by the time the book shows up on the website?

This book will start shipping in ~seven months. At what point is the content locked in?

While a book is technically still in flux until we send it to the printer, we generally have the content decided months in advance of that when we outline it and assign it to authors. Suggestions and wish lists, thus, often come after much of a book's work has been done, but that doesn't mean that we couldn't make last-minute changes to get in a particularly vital idea. It's more likely, however, that we'd look to past product threads when outlining future projects in the same vein. There's a reason, after all, that fans generally start a Bestiary request thread long before the next volume in the line has been announced.


Thanks for the inside scoop. :)


I need vehicles! Land,sea,and air. Can I get bikes and skates and skateboards. Fine spaceships and more guns.

Sovereign Court

4 people marked this as a favorite.

Would be interesting to get formulas to generate armour/weapons/vehicles to make up the missing levels for things.


1 person marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber
Shaudius wrote:
BretI wrote:
It would also be interesting if they added some advanced melee weapons with the Operative property.
I doubt it will happen because of the damage curve with trick attack.

Operatives need to spend a feat to get advanced melee weapons.

Others are likely to be interested in Operative weapons and some of them (such as ranged Solarians) would have the proficiency and are likely to have a better Dex than Strength.

That plus I find it hard to believe in a world with Technomancers and such, you wouldn’t get someone making a plasma dagger or something like that. Once the blueprint is available, anyone with the UPBs and skill could craft one.

Paizo Employee Starfinder Design Lead

5 people marked this as a favorite.
Mark Moreland wrote:
Kudaku wrote:
Owen K. C. Stephens wrote:
You might be surprised how far out these books are planned and scheduled. :)

I've always wondered about this - is there any point in making suggestions or asking for specific things when a product is announced, or has the content already been decided on and/or written by the time the book shows up on the website?

This book will start shipping in ~seven months. At what point is the content locked in?

While a book is technically still in flux until we send it to the printer, we generally have the content decided months in advance of that when we outline it and assign it to authors. Suggestions and wish lists, thus, often come after much of a book's work has been done, but that doesn't mean that we couldn't make last-minute changes to get in a particularly vital idea. It's more likely, however, that we'd look to past product threads when outlining future projects in the same vein. There's a reason, after all, that fans generally start a Bestiary request thread long before the next volume in the line has been announced.

Mark's right.

Sometimes we find that, as a result of how the art and text flow, we need to add 500 words to a section at the last minute, in which case knowing everyone desperately wants star-halfling cyber-muffins is really useful. Other times we read these threads and think "If only the book hadn't;t already shipped to the printer."

usually we're somewhere between those two extremes.

But what can't change on a dime is things like how big a book is. When scheduling the workflow, we need start and end dates not just for writing, but development, editing, art and map orders, layout, and so on. And those dates can't be before the previous books are done, and cannot push back when alter things on the schedule happen 9and there's never just one book going through the pipeline).

So even if everyone agrees six months before a release date that it's be better if a book was 64 pages longer, the schedule just can't accommodate that without pushing back everything, including products in unrelated lines that have subscribers ex-ecting monthly (or bi-monthly, or quarterly) products. And while we try to build in slack, we NEED that for when some disaster strikes, like play testing discovering a whole subsystem is broken in a very specific way very late in the process.
We can, of course, make books SMALLER, but no one ever seems to advocate for that.


1 person marked this as a favorite.
Ahpook The Destroyer wrote:

I would really like to see a machine, maybe something for your ship, that can break gear back down into UPB's. Since money and UPB's are interchangeable, and literally everything except drugs are made from them, why not just make a device that converts them back? It would make it so a properly outfitted group would never have to worry about going back to town unless they want to.

Just a thought...

AtD

You can already break items down for their UPB (10%). The issue is that it doesn't say how or how long it takes to do so.


Owen K. C. Stephens wrote:
Mark Moreland wrote:
Kudaku wrote:
Owen K. C. Stephens wrote:
You might be surprised how far out these books are planned and scheduled. :)

I've always wondered about this - is there any point in making suggestions or asking for specific things when a product is announced, or has the content already been decided on and/or written by the time the book shows up on the website?

This book will start shipping in ~seven months. At what point is the content locked in?

While a book is technically still in flux until we send it to the printer, we generally have the content decided months in advance of that when we outline it and assign it to authors. Suggestions and wish lists, thus, often come after much of a book's work has been done, but that doesn't mean that we couldn't make last-minute changes to get in a particularly vital idea. It's more likely, however, that we'd look to past product threads when outlining future projects in the same vein. There's a reason, after all, that fans generally start a Bestiary request thread long before the next volume in the line has been announced.

Mark's right.

Sometimes we find that, as a result of how the art and text flow, we need to add 500 words to a section at the last minute, in which case knowing everyone desperately wants star-halfling cyber-muffins is really useful. Other times we read these threads and think "If only the book hadn't;t already shipped to the printer."

usually we're somewhere between those two extremes.

But what can't change on a dime is things like how big a book is. When scheduling the workflow, we need start and end dates not just for writing, but development, editing, art and map orders, layout, and so on. And those dates can't be before the previous books are done, and cannot push back when alter things on the schedule happen 9and there's never just one book going through the pipeline).

So even if everyone agrees six months before a release date that it's be better if a book was 64 pages...

I really should check the pathfinder boards more often, missed this post for over a week. Thank you for the comprehensive reply Owen! :)

Reading between the lines here, and feel free to ignore this because I'm fishing shamelessly: Have there been any discussion on or plans to make larger Starfinder AP/rules books in the future...?


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Society Roleplaying Guild Subscriber
doc chaos wrote:
I need vehicles! Land,sea,and air. Can I get bikes and skates and skateboards. Fine spaceships and more guns.
Ellias Aubec wrote:
Would be interesting to get formulas to generate armour/weapons/vehicles to make up the missing levels for things.

I'm hoping for the sum of these two. Really wanting to make a Ysoki that rides a medium sized hover bike but I have no idea how to upgrade the crummy Goblin Junkcycle at the moment as I level.


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Society Roleplaying Guild Subscriber
BretI wrote:
Shaudius wrote:
BretI wrote:
It would also be interesting if they added some advanced melee weapons with the Operative property.
I doubt it will happen because of the damage curve with trick attack.

Operatives need to spend a feat to get advanced melee weapons.

Others are likely to be interested in Operative weapons and some of them (such as ranged Solarians) would have the proficiency and are likely to have a better Dex than Strength.

That plus I find it hard to believe in a world with Technomancers and such, you wouldn’t get someone making a plasma dagger or something like that. Once the blueprint is available, anyone with the UPBs and skill could craft one.

Well, there is the Inferno Knife, page 12 of Dead Suns volume 2. Not quite a plasma knife but halfway there and with the Operative tag. Since the blurb mentions its needless complexity yet it is still classified as basic melee, I could see a plasma knife being spec'd the same.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Oh man I CAN"T WAIT. I like the sound of smart grenades and smart ammo. Something like remote controlled rockets or explosive devices, all of this would be short range, like within 200 feet.

Maybe a shield that can collapse into a gauntlet and then on command unfold. Like a heavy shield equivalent in pathfinder.

Maybe this is too much but maybe some modules that can enhance the AI of the mechanics cortex.

Now I am fishing, unless I missed it somewhere, what is the plan for Player companion equivalent in Starfinder?

Dark Archive

Micheal Smith wrote:

Oh man I CAN"T WAIT. I like the sound of smart grenades and smart ammo. Something like remote controlled rockets or explosive devices, all of this would be short range, like within 200 feet.

Maybe a shield that can collapse into a gauntlet and then on command unfold. Like a heavy shield equivalent in pathfinder.

Maybe this is too much but maybe some modules that can enhance the AI of the mechanics cortex.

Now I am fishing, unless I missed it somewhere, what is the plan for Player companion equivalent in Starfinder?

So far no Player Companions are planned for SF.

But there will be 3 hardcovers every year it seems (one of them an Alin Archive), which personally i like much better than a monthly PC, because it gives the developers more time to collect ideas and fine-tune them than a monthly book.
At 160 (Alien Archives)-216 (Pact Worlds) pages for $45 it is also the size of 5-6 Player Companions at the price of only three.


Pathfinder Adventure Path Subscriber; Pathfinder Comics Subscriber

This looks interesting. Curious what will all be inside and how weapons will develop. And if there will be spells perhaps.
Hoping for more operative weapons!


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Marco Massoudi wrote:
Micheal Smith wrote:

Oh man I CAN"T WAIT. I like the sound of smart grenades and smart ammo. Something like remote controlled rockets or explosive devices, all of this would be short range, like within 200 feet.

Maybe a shield that can collapse into a gauntlet and then on command unfold. Like a heavy shield equivalent in pathfinder.

Maybe this is too much but maybe some modules that can enhance the AI of the mechanics cortex.

Now I am fishing, unless I missed it somewhere, what is the plan for Player companion equivalent in Starfinder?

So far no Player Companions are planned for SF.

But there will be 3 hardcovers every year it seems (one of them an Alin Archive), which personally i like much better than a monthly PC, because it gives the developers more time to collect ideas and fine-tune them than a monthly book.
At 160 (Alien Archives)-216 (Pact Worlds) pages for $45 it is also the size of 5-6 Player Companions at the price of only three.

I was just curious. I really hate the Player Companions. Would rather them not do it. But some time into the books and make them worth the money. And for content to be totally worth it.

Paizo Employee Starfinder Design Lead

5 people marked this as a favorite.
Kudaku wrote:
Reading between the lines here, and feel free to ignore this because I'm fishing shamelessly: Have there been any discussion on or plans to make larger Starfinder AP/rules books in the future...?

Many. And there will be more. We nearly have that conversation anew every time we schedule a new hardback. (Softbacks tend to be more standardized sizes, though we also periodically investigate if those make sense at their current size). Very little is done here without some thought (and often a meeting or two) going into it.

However looking at things and discussing them often can't overcome the factors that caused the original decision to get made, and there's no point in constantly declaring "We thought about changing something... but we're not going to," so many things look unconsidered and monolithic from the outside, despite us reviewing and reconsidering and analyzing on a regular basis.


Very excited about this. I'm a gear junky, I have problem.


Steven "Troll" O'Neal wrote:
Very excited about this. I'm a gear junky, I have problem.

And admitting you have a problem is the first step! LOL


3 people marked this as a favorite.
Owen K. C. Stephens wrote:
Kudaku wrote:
Reading between the lines here, and feel free to ignore this because I'm fishing shamelessly: Have there been any discussion on or plans to make larger Starfinder AP/rules books in the future...?

Many. And there will be more. We nearly have that conversation anew every time we schedule a new hardback. (Softbacks tend to be more standardized sizes, though we also periodically investigate if those make sense at their current size). Very little is done here without some thought (and often a meeting or two) going into it.

However looking at things and discussing them often can't overcome the factors that caused the original decision to get made, and there's no point in constantly declaring "We thought about changing something... but we're not going to," so many things look unconsidered and monolithic from the outside, despite us reviewing and reconsidering and analyzing on a regular basis.

Awesome! Even if you don't implement changes it's good to know that you're keeping your options in mind when looking at the publishing schedule ahead. :)

To throw in my $.02, I love Starfinder's increased focus on hardcovers over more frequent softcover material like the player companions. I feel confident that the material will be kept up to date with FAQs and erratas, and I don't feel as overwhelmed as I did when I initially tried to keep up with the Pathfinder publishing schedule and was bombarded by bi-weekly releases. However I really wouldn't mind seeing more pages added to the SF hardcovers. Alien Archives is a great book but it feels a little light, especially if you compare it to the first bestiary.

I'm also a little concerned that my groups seems to be going through Dead Suns books faster than they're being released. I've picked up the first book of Legendary Planet as a backup in case we run into a "gap month", but I'm less than thrilled with the idea of putting Dead Suns on hold - in my experience players tend to get excited about their new character concepts, then the old game goes on the back burner or dies off.


3 people marked this as a favorite.
Ellias Aubec wrote:
Would be interesting to get formulas to generate armour/weapons/vehicles to make up the missing levels for things.

If there's one thing I have to have in a book like this is would be formula to create content that feel is missing.

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