Pathfinder Society Scenario #9-09: Beyond the Halflight Path PDF

3.90/5 (based on 11 ratings)

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A Pathfinder Society Scenario designed for levels 3–7.

The sprawling maze of caverns and tunnels beneath the hilltop city of Kaer Maga are home to a host of dangers and mysteries. A dedicated group of guards called the Duskwardens is responsible for protecting Kaer Magans and visitors alike from everything that lurks below. Despite the Duskwardens' best efforts, the influence of one of the vaults has been spreading on to the streets of Kaer Maga. It falls to a group Pathfinder Society agents to navigate the factions of Kaer Maga to access and strike at the heart of the lurking threat.

Beyond the Halflight Path is an evergreen, replayable scenario designed to provide a flexible adventure that confronts the PCs with a variety of threats more common to higher-level characters. The scenario has nine different possible villains, as well as myriad other options for the GM to customize the dangers that the PCs face.

Written by Brian Duckwitz.

Note: This product is part of the Pathfinder Society Scenario Subscription.

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3.90/5 (based on 11 ratings)

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The most adaptable scenario

5/5

I've run this once, at high subtier for a party of six. I plan to run it again enough times that I'm making map tiles out of the flip mat PDFs and some props and terrain to go with it. It really is a great scenario.

First, the setting: Kaer Maga is one of the best settings in Golarion. We spent a lot of time in the investigation phase, and each "travel" segment can discover another cool aspect of the City of Strangers. For groups that want to roleplay, there is enough material to replay a bunch of times and still meet new people. I'm glad the troll augurs appear, but there's also room to have the party chat with gargoyles or a naga, filling ut the NPc roster and breathing life into those "gather information" rolls.

Once the investigation completes, the dungeon crawl begins - although even here there is some room for negotaiation. Despite being on a bigger map, there are enough encounters that it can be easy to trigger more than one, if the party is breezing through them. There are also some terrifying encounters that will challenge every the most powerful damage-dealers. I prepped my list based on the characters and players who signed up, choosing ones that would challenge them. In a convention game, I might leave one of the foes near the back of the map undetermined, so that it could be adapted to the party at hand. Given the range of foes, it would be easy to prep a set of encounters and then wipe the floor with an underprepared party.

The choice of encounters is excellent. There are horror encounters, and funny encounters, and could-be-roleplaying encounters. The are certain combinations that make a hilarious amount of sense. There are devious traps and hazards, and there are encounters with lots of creatures as well as single monsters. There are encounters that are straightforward, and some that are challenging (including one at APL+4!).

Particularly nice is that the goal itself changes each time, not just the monsters you fight. This really helps make each run seem like its own scenario. The only drawback is the use of the same map a bit too often - I understand why, but once players have seen the map once or twice they know a lot about the "dressing" and it loses its impact. I'd love to see some method of randomizing map tiles and/or assigning descriptions to rooms, to help make this part different each time as well.

I love this scenario. It sets the bar for evergreens in the future.

side note on Bigger Flip Maps:
They are too big to fit on a standard round convention table and leave enough room for each player to have their own space. This is the real reason I'm making tiles, so I can present the map piecemeal but still have it at full resolution.


Fun, Kill things, go

4/5

Very RP light, which i like, the monster can be hard, so it seems this is meant to go kill stuff, which I also like. I though it was fun, but depending on the rolls and party I can see this becoming deadly


Easier evergreen

4/5

I ran this online for a party of 5 experienced high tier players.

I found this one much easier to run than Tome, but maybe because I knew what to expect this time. I managed to cut the prep time down, but it was still about 6 hours, some of that making sure I had only the pages I needed rather than flipping back and forward. I recommend culling out pages you don't need.

I picked a harder path than Tome, but my players managed to easily succeed, albeit running well over time. Don't spend too long on the investigation, the combats can take longer than you think.

I preferred the Tome map for dynamic lighting and fog of war, but this map made placing encounters easier. I would have preferred more doors though, my players could see for miles with their dark vision, so I had to take that into account when placing encounters.

The investigation wasn't overly well thought out, if you did them in a particular sequence you where fine, otherwise it cost you just because you randomly picked the wrong sequence.

I would, and probably will, run this again.


Surprised and pleased!

4/5

I am surprised and pleased!
.
Let's face it, most PFS scenarios are walks in the park, designed to grind through levels, where the worst disaster to befall most parties is the loss of a second prestige point (gasp), or maybe the use of expendable slightly more resources than the 1/4 the gp reward. The greatest scenarios are, of course, the ones that pose challenges; eg Bonekeep, The Haunting of Hinojai, The Waking Rune.
.
Well, this isn't that tough, but -- at least with the foe we faced -- it was tougher than the bulk of PFS scenarios. And it's evergreen! If the other enemies are equally challenging (or more challenging) this will be an awesome replay!
.
Yes, the pretext for the adventure is weak. But it's a reasonable excuse for a dungeon crawl. It's hard to make a replayable scenario in which NPC interactions and character motivations change; it's doable, but I wouldn't count on it.


I'm glad I can run it again because it was a blast

5/5

I ran it with a party of 5 using many of the "difficult" options, despite having an unoptimized party (Including a core Rogue, core Monk and a disguise-focused Vigilante). The party was able to breeze through the investigation, but the colorful cast and open-endedness of the rumors allowed for some great roleplay opportunity that really let me customize the experience on the fly for each of my players and their play styles. They used the map and their brains to great advantage in the dungeon. I will admit this is a biased review; I have a wonderful group, and playing it during Hanukkah with 75% of our encounters involving monsters from Jewish Qabbalism really made me appreciate the customability of the module. It was a challenge, for sure. In fact, one of my players said it was one of the best games they'd played in recent memory!

As a GM, you have to pick the route that most appeals to your style of roleplay. There are lots of options here to play enemies you don't commonly get to encounter in Pathfinder Society. And, at least in my prepared story route, there is an unmistakeably creepy vibe that really resonates with the players exploring the wonderful location of Kaer Maga.


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Grand Lodge

1 person marked this as a favorite.
Pathfinder Adventure, Rulebook Subscriber

Huzzah! Back to Kaer Maga!

RPG Superstar 2014 Top 32

1 person marked this as a favorite.

I hope you like it!

Sovereign Court

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

I must admit that I am nervous about returning to Kaer Maga. I really hope a particular NPC doesn't make her way into this scenario.

Paizo Employee Organized Play Lead Developer

5 people marked this as a favorite.
Iammars wrote:
I must admit that I am nervous about returning to Kaer Maga. I really hope a particular NPC doesn't make her way into this scenario.

In planning this scenario, we specifically noted that said NPC should not appear here for reasons you're likely thinking.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

I am glad to hear it, especially considering the replayable nature of the scenario.

Sovereign Court

1 person marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Yes, thank you for that.

*breathes a sigh of relief*

The Exchange

Any word yet about what maps may be in this one?


JERRY WAYNE 073 wrote:
Any word yet about what maps may be in this one?

Echoing this. Want to make sure I have it when I (probably) run this.

Dataphiles

This scenario sounds like a lot of fun. I love Kaer Maga. I would also love to know what the map list includes as I already have it scheduled for a gameday about a week after its release.


Yay! More Kaer Maga madness!!!

Paizo Employee Organized Play Lead Developer

4 people marked this as a favorite.

Maps in Pathfinder Society Scenario #9–09: Beyond the Halflight Path:

This scenario uses only Pathfinder Flip-Mat: Bigger Caverns

The Exchange

5 people marked this as a favorite.

Just one map for 'From the Tome of Righteous Repose' and just one map for 'Beyond the Halflight Path'? I am loving that trend!

Grand Lodge

JERRY WAYNE 073 wrote:
Just one map for 'From the Tome of Righteous Repose' and just one map for 'Beyond the Halflight Path'? I am loving that trend!

Same. Makes life very easy when it comes to prep and running the game.

Paizo Employee Organized Play Lead Developer

1 person marked this as a favorite.
kevin_video wrote:
JERRY WAYNE 073 wrote:
Just one map for 'From the Tome of Righteous Repose' and just one map for 'Beyond the Halflight Path'? I am loving that trend!
Same. Makes life very easy when it comes to prep and running the game.

It's definitely nice when it can work out that way, and the Bigger Flip-Mat line has provided us with some fertile ground for this style of adventure. It's a trend we hope to continue, map opportunities willing.

Grand Lodge

John Compton wrote:
kevin_video wrote:
JERRY WAYNE 073 wrote:
Just one map for 'From the Tome of Righteous Repose' and just one map for 'Beyond the Halflight Path'? I am loving that trend!
Same. Makes life very easy when it comes to prep and running the game.
It's definitely nice when it can work out that way, and the Bigger Flip-Mat line has provided us with some fertile ground for this style of adventure. It's a trend we hope to continue, map opportunities willing.

Awesome. In the meantime, hopefully some of the maps we need for other scenarios, that are currently discontinued, will see the light of day once more as Classics.


1 person marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber

...I'm looking at you, DARKLANDS! *coughs*

EDIT: Looking forward to seeing this scenario in action.


2 people marked this as a favorite.

I'm not well-versed in Kaer Maga lore at all and was reading the title as "Below the Halfling Path" by mistake for a while. My hype went through the roof and then someone told me this scenario is not about halflings :(
Still hyped though.


Pathfinder Roleplaying Game Charter Superscriber

Very cool!


It seems that Twisted Caverns is meant to replace things like Darklands Flip Mat.


*waits to be able to click the purchase button*


andreww wrote:
*waits to be able to click the purchase button*

*waits right along with andreww*

What time do these things become clickable?
Thought if something was supposed to be released on 11/29 I would beable to click before it becomes 11/30...

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

Haven't had my copy drop either.

Grand Lodge

I was going to ask when this will this be added to my downloads, but TOZ beat me to it.

Hmm

The Exchange

Current Product Description wrote:
Will be available yesterday

It’s a bit of a mind flip

Then you’re into the time slip...

Let’s do the Time Warp Again!


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

See this post.


David knott 242 wrote:

See this post.

That seems to be about subscribers however we still cannot just purchase the scenario in the usual way.

Grand Lodge

andreww wrote:
David knott 242 wrote:

See this post.

That seems to be about subscribers however we still cannot just purchase the scenario in the usual way.

It's actually both. She said she was going to work on the issue about not being able to obtain the PDF normally when she came into work this morning, but the issues from yesterday had kept her well past her shift. So hopefully today it'll be resolved.


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I have had similar issues with non-subscription PDFs that I bought. It is not even limited to Paizo publications.

Grand Lodge

1 person marked this as a favorite.

It's dropped for me!

Hmm


2 people marked this as a favorite.

This module was nothing but a ton of fun and I loved it. So far, by far, the best PFS Adventure I have had the pleasure to play.

Enough RP to be engaging, but not so much to bog everyone down with exposition. The visual and story elements were more than enough to get the story going and give us a real feel for things.

My Favorite NPC::
The troll soothsayer? Talk about reading entrails!

I only played it once, and I understand that it can change each time, so I can only speak from the scenario we did, so, going from there...

Oh what a nasty monster!:
We ran into a Golem, and oh my good gracious was that thing a hard fight. We had a mixed group of 1 4, 1 5, and 3 7's. It was incredibly fun and challenging.

10/10 this was my favorite adventure in PFS so far.

Scarab Sages

Question about some text in the scenario.

Spoiler:

Page 28 and 29 it refers to the Shining Deep for Handout #4 and after the NPC Text. Is it supposed to mean Sparklegrim Passage or actually the Shining Deep?

Grand Lodge

Kyle, take the red pill! Come to the GM thread on this topic! Yes, that is a typo. Ignore it. It is one of many bizarre and sometimes amusing typos in this fabulous build your own dungeon adventure.

Hmm

Silver Crusade

Pathfinder Adventure, Adventure Path, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

An update! An update!

An email, recently received, wrote:


We have updated the Pathfinder Society Scenario #9-09: Beyond the Halflight Path PDF with the following changes:
  • Created a new file of three chronicle sheets, one for each vault, for player use. Each sheet sorts treasure by story arc.
  • Moved the existing chronicle sheet to the back of the file.
  • Added DCs for saving throws to the sidebar about check DCs.
  • Added clarification that GMs may select the ceiling height in each room to best fit the chosen encounters.
  • Fixed various typos, including cleaning up the charts in the back of
    the book to make it clearer which monsters appear at which subtier.
If you wish to download the updated version, you may do so for free at http://paizo.com/paizo/account/assets.

The everything-on-one-sheet chronicle remains in the back of the scenario, and is still given to GMs. However, there are now three neatly-organized chronicles that can be given out to players. It's a very nice update!

I haven't gone through explicitly to compare typos and the like, but what I saw looked fixed. The save DCs were there, for example.

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