Mini-Dungeon Collection #081: An Empire Given (5E) PDF

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A 5th Edition Mini-Dungeon adventure for 4-6 Characters Level 17-18

Exploring a cataclysm-ravaged Underworld city, the PCs find a hallway holding two statues. Walking in, the sculptures’ eyes follow them. Angel-shaped lamps flank the doorway, with stairs going north. Touring these museum-like rooms, the PCs find other effigies and carvings (Knowledge checks help prepare them for the second trip through the complex). Each hall is a planar space - Limbo, Abaddon, the Abyss, etc.- which the party must tour at least twice. Besting the planes’ residents while sacrificing at least one item each turns the halls into a single pocket realm (PCs’ choice of plane, details below). North-to-south or west-to-east stairs go down; south-to-north or east-to-west go up.

Mini-Dungeons are single page, double sided adventures for 5th Edition which are setting agnostic and are easily inserted anywhere in your campaign.

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An review


This pdf clocks in at 2 pages and is a 5E-mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains...*drumroll* a .jpg-version of the map, in both GM and player-friendly versions!

Since this product line's goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is, a helpful tool in the GM’s arsenal. Got that? Great!

This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.




Still here?

All right!

Okay, and now for something completely different: The complex presented here represents a planar museum of sorts, with chaotic, strange stair-sequences linking the disparate rounds in a weird sequence. The layout/presentation of the sequence in 5e is a bit clearer than in PFRPG. Beyond this maze-like quality and the dangerous inhabitants, the module has a leitmotif: “What would you give for a realm to call home? An empire from where you’ll ne’er have to roam?” This is the question posed by the complex and its master, and passing it may actually have the PCs claim a planar complex/home-base suitable for their high levels! The ToB-creatures used herein are smartly chosen. The pdf btw. also includes a fully depicted, new trap.


Editing and formatting are very good, I noticed no significant glitches. Layout adheres to a beautiful 2-column full-color standard and the pdf comes sans bookmarks, but needs none at this length. Cartography is full color and nice. Huge plus: We get a GM AND a Player-version of the area in which this takes place, providing full VTT-friendly compatibility.

Stephen Yeardley knocks the ball out of the park with this one. Inspired, creative and cool, this totally rocks! The conversion-team Chris Harris and Kyle Crider did a good job translating this little gem. My final verdict is 5 stars + seal of approval, given sans hesitation.

Endzeitgeist out.

Paizo Employee Webstore Coordinator

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Reviewed first on, then submitted to Nerdtrek and GMS magazine and posted here, on OBS; etc.

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