Starfinder Society Scenario #1-06: A Night in Nightarch

3.20/5 (based on 11 ratings)

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A Starfinder Society Scenario designed for levels 3-6.

A routine business deal goes awry when a spiteful drow noble seizes a shipment of weapons destined for the Starfinder Society. The PCs are sent to the gloomy world of Apostae to retrieve the stolen arms. Granted 24-hours of diplomatic immunity for any actions taken against the thief, the PCs strike at the rebellious drow noble and retrieve the shipment. Whether through guile or sheer force, the PCs must prove that the Starfinder Society is not an organization to trifle with.

Written by Mikko Kallio.

Scenario Tags: None

Note: This product is part of the Starfinder Society Scenario Subscription.

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Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZOSFS0106E


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Average product rating:

3.20/5 (based on 11 ratings)

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A truly horrendous scenario

1/5

I'm finding that Starfinder Society scenarios are either feast or famine when it comes to quality. I enjoyed The First Mandate, but not this one.

First, the fact that PCs and NPCs have different rulesets is ridiculous. That concept alone boggles the mind and is a major detraction from the system. The 24-hour time limit was a good piece of this, as was the infiltration aspect. Once the final encounter started, since we weren't given any preparatory time to heal up and reposition, the extra waves of guards and thugs, as well as the final enemy only didn't turn into a TPK because of time. We had to stop, so we called the scenario. If we had tried to finish the combat, we all would have died.

I can't think of anything we did wrong, except perhaps not roll consistently well on our attacks.

Frankly, the fact that you can't actually build any NPC using strict character creation rules is something I find disgusting.


Great research and infiltration, lackluster finale

4/5

I ran this last night for a group of two 5th level PCs and 2 4th level pre-gens in a non-organized play game.

The setting is fun and original and I'm sure many people will be stoked to get to meet some drow and their home world.

The first part, the negotiation, was tough but fun and I especially liked the variety of skills that could be used.

The second part, the research, was also fun and again a nice surprise, that even the Hacking Team could use skills other than Computers to contribute.

I especially appreciate, how streamlined the first two parts were and how the 24 h time limit helped to give some meaningful choices to the players: should we push onward to get more info or should we not waste any more time?

The third part was fantastic. The infiltration was fun and very well balanced (for our party) and the ghost operative had a chance to shine. This section felt like a stealth tactical game and we loved it!

The last bit in the warehouse was a little underwhelming. Basically you find three waves of half-orcs and more of the same drow you already fought upstairs. The final boss is also just a standard operative with no "special something" beyond higher damage output to make that final boss really feel like a finale.

In summary, we enjoyed this scenario and I think it can go a lot of very different ways depending on the party composition, which I think is a good thing. Play it for yourself and find out!


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Liberty's Edge

1 person marked this as a favorite.

Wow. That sounds awesome. Lots of flavor in there.


3 people marked this as a favorite.
Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

Whoa, whoa, whoa...twenty four hours of diplomatic immunity? On a planet full of Drow? Grabs shotgun Anybody named Drizzt is getting shot.

Sovereign Court

Giving PC's a carte blanche for pretty much anything is probably going to be bad idea. I for see this scenario providing us lots of infamy, which isn't a bad thing.


super excited about this scenario - more information on Apostae and its arms dealing rulers!! Just how much mayhem can a group of adventurers cause in 24 hours with diplomatic immunity.......I'm drooling at the prospect :o)


Pathfinder Adventure Path, Lost Omens Subscriber

Love it! very reminiscent of a Shadowrun style mission. I can see my players loving this one.

Liberty's Edge

Lets be bad guys.

Paizo Employee Organized Play Lead Developer

2 people marked this as a favorite.
Noven wrote:
Lets be bad guys.

Thanks to the infamy mechanic, that is an option—albeit an option that's not necessarily good for your character. That said, our adventure design aims not to require infamy-earning actions in order to complete a scenario satisfactorily.

RPG Superstar 2009 Top 32

1 person marked this as a favorite.
Timothy Ferdinand wrote:
super excited about this scenario - more information on Apostae and its arms dealing rulers!! Just how much mayhem can a group of adventurers cause in 24 hours with diplomatic immunity.......I'm drooling at the prospect :o)

Not much.

Grand Lodge Contributor

3 people marked this as a favorite.

I'm very glad to see people are excited about the scenario! Infamy will definitely play a role in the scenario, but as John pointed out, doing bad things is totally optional. There are several ways the PCs can track down the weapons.

Grand Lodge

24 hours. I have a feeling that the PCs should be off world before that timer runs out.

Dataphiles

Why aim for infamy when this sounds like a great opportunity to.....split the party! I mean, there's so much to do right?


Is this module releasing early for Pax Unplugged in Philly this year? I see that it's being offered on Sunday, 11/19...

https://warhorn.net/events/pax-unplugged-pathfinder/schedule/2017/11/17

Paizo Employee Organized Play Manager

No, we are not releasing scenarios early in November. I'm contacting the organizers to get the game revised. Thanks for asking!

Liberty's Edge

Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Pathfinder Accessories, Rulebook Subscriber; Starfinder Charter Superscriber

What maps will this scenario require?

Paizo Employee Starfinder Society Developer

2 people marked this as a favorite.

Maps Appearing in Starfinder Society Scenario #1–06: A Night in Nightarch:

-This scenario uses two custom maps (one half-page, one full-page.)


How are society characters intended to be Level 3-6 by now?
1-00 is 4th level pre-gens. It's not reasonable to assume everyone applied this to a level 1.
1-01 1XP
1-02 2XP
1-03 3XP
1-04 4XP
1-05 5XP
Not enough to be level 3 for the next scenario
1-06 Forced to play a pre-gen?

Sovereign Court RPG Superstar 2010 Top 16, 2011 Top 32

3 XP from playing AP #1 = 8 XP.
+1 XP from playing the free quest = 9 XP.

Sovereign Court

Pathfinder Adventure Path, Card Game, Starfinder Adventure Path Subscriber

The Quest series also provides an XP.


James Martin wrote:

3 XP from playing AP #1 = 8 XP.

+1 XP from playing the free quest = 9 XP.

Thanks, freand.

Sovereign Court RPG Superstar 2010 Top 16, 2011 Top 32

No problem! I had to do the math a couple times myself to be sure how it all shakes loose. But playing the Quests is a great intro to Starfinder and I recommend them highly!

Paizo Employee Starfinder Society Developer

1 person marked this as a favorite.

What everyone's already said is correct!

We wanted to make sure that we had something right away to showcase that we aren't forgetting about higher level content. You can expect to see a few scenarios stepping back into the 1-4 routine after this, but we'll also be introducing more and more 3-6 scenarios in increasing number.

Scarab Sages

Pathfinder Card Game, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Just bought this but the download isn't appearing. Excited to read and run this!

Dark Archive

Bought this through the Starfinder Society subscription. Despite getting the paizo.com order emailed to me about 5 hours ago, this isn't in my downloads - it just says "pending" on the order. Would love to be able to read through this - am running it on Monday.


Pathfinder Adventure, Adventure Path Subscriber
AFlashInTime wrote:
Bought this through the Starfinder Society subscription. Despite getting the paizo.com order emailed to me about 5 hours ago, this isn't in my downloads - it just says "pending" on the order. Would love to be able to read through this - am running it on Monday.

Same here (except that I'll be running it on Saturday).


Add another voice to: have subscription, received mail, can't download.

Dark Archive

Yeah I bought this last night and it didn't go into my downloads.

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber

I am having similar problems as the posters above, having purchased it around 2 hours prior but still having the order reading as "pending."


Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber; Pathfinder Roleplaying Game Superscriber

See this post.


Pathfinder Adventure, Adventure Path Subscriber

Thanks for the link and looks like things got resolved. At least I go my PDF fulfilled now!


James Martin wrote:

3 XP from playing AP #1 = 8 XP.

+1 XP from playing the free quest = 9 XP.

Silly question, what is AP #1? Is that in reference to the Adventure Path Dead Suns?


drkliter wrote:
James Martin wrote:

3 XP from playing AP #1 = 8 XP.

+1 XP from playing the free quest = 9 XP.
Silly question, what is AP #1? Is that in reference to the Adventure Path Dead Suns?

Correct

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