Pathfinder Society Scenario #9-04: The Unseen Inclusion PDF

4.70/5 (based on 6 ratings)

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A Pathfinder Society Scenario designed for levels 1-5.

The Thuvian city of Merab has grown steadily over the past decade, and construction teams have uncovered numerous foundations and features dating back to Ancient Osirion and the Tekritanin League as they break ground for new buildings. Recently, workers accidentally unsealed a haunted ruin, out of which screamed a terrifying apparition. The Society has sent the PCs to investigate, not only to learn about the newly discovered ruin, but also to put this angry spirit to rest. In the process, the Pathfinders will uncover more than part of Thuvia's past; they'll unravel a dire secret that even now threatens one of the Society's closest allies.

Contents in The Unseen Inclusion also contribute directly to the ongoing storyline of the Scarab Sages faction.

Written by Mike Kimmel.

Note: This product is part of the Pathfinder Society Scenario Subscription.

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Average product rating:

4.70/5 (based on 6 ratings)

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Ran in home game good fun.


I Ran this in a home game because I needed a level 2 short adventure in a pinch & had a bit of a hole in my modules (lots of level 1 & level 3 adventures).
I ran it for Beginners Box PCs who graduated from Blackfang's dungeon through to other modules & are now level 2.
I ran mostly Beginner's Box rules but with the monster stat blocks & rules from the scenario/ bestiary.
It's a good module with fun locations, plenty of Role-Play, some dungeon exploration, & interesting characters to interact with.
One of the PCs is a priestess of Sarenrae & it was cool to visit the spectacular temple in Thuvia. The players were intrigued by Pharasma as a non-evil godess of death opposed to undead.
Because of having one (11 year - old) child player, I had to tone down/ gloss over some of the nastier murder/ torture aspects of the villain - not an uncommon thing to have to do with Pathfinder adventures.
Overall, a really strong scenario with plenty of role-play, exploration & just the right amount of combat.

Some links are weak between investigations...


As a whole I really enjoyed this scenario. A small dungeon crawl to start out with and a lot of fun RPing with characters and NPCs.

The only reason for not having 5 stars: one of the places the CHs need to investigate and get clues is has a very weak link to the rest of the story that could be easily missed by the PCs. The other places they receive in a note from the VC... but the 3rd I kind of had to spoon feed to the PCs.

But, very enjoyable and easy to GM. No complex rules that require tons of research to find out how they work.

Stick Around for the End


Great balance of combat and exploration. Lots of interesting lore tidbits and a nice buildup for 9-07, which is another great scenario.

Mandatory for Scarab Sages and fans of lore.


I ran this scenario yesterday for a group of five players. I specifically recommended them to bring a character that belongs to the Scarab Sages and three were able to do so. After the session they all said that it was indeed a good recommendation as it really helps you understand the faction a fair bit more afterwards. I would personally go so far as to say that the lore is mandatory for anyone with a Scarab Sages character. It really gives an interesting perspective on things. The lore leads up to a sequel, namely 9-07: Salvation of the Sages. I highly recommend playing this one before that because of a plethora of good reasons.

As for this scenario, I’d have to say it’s a solid investigation scenario with some fights and plenty of role-play opportunities. It literally has it all. Throughout multiple parts PC’s have to gather clues, which requires a wide variety of skill checks and, at times for the Scarab Sages, creative thinking. Slowly the players will uncover the existence of something that’s particularly evil as well as a big threat. They even toss in some familiar faces to really force players to think about the consequences of their actions. It’s an excellent plot if you’d ask me. The combat encounters are fun as well, with some being more challenging than others.

All-in-all this is a great scenario. It’s a great mixture of exploration, investigation, roleplay and combat. The lore is superb and it’s surprisingly easy to prepare as well. All a GM need is just a piece of paper to note the amount of discoveries a party has gathered. I’ll happily run GM this multiple times, though as is normal for an investigation, it can run a bit longer than your typical timeslot. Then again, it’s certainly worth it.

Amazing Well Rounded Scenario


I GMed this one for 5 CORE pcs. VERY flavourful (figuratively and, for some players, literally!) with a good mix exploration, investigation, and roleplay. It is also worth mentioning it was easy to prep, with no weird or complicated subsystem. The end was quite epic. The opposition is tough without being unreasonably hard. Except for a few misplaced boxes (like a 4 pc adjustment box a few pages before the actual area), everything is clearly defined, with reasonable explanations! It was highly enjoyable to read. I can't wait to play it, and GM it again! Kudos to the author...

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Grand Lodge

Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber

Whelp, time to bring the haunt siphons.

Sovereign Court

Time for me to make yet another Polygot character, as the ancient languages will prove invaluable i'm guessing.

Scarab Sages

I hate

Torch as much as I hate the Blackros family. By a great twist to know he was in this scenario.

Paizo Employee Customer Service Manager

Added spoiler tag.

The Exchange

Are you doing the map list for this scenario?

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