Everyman Minis: School Day Options (PFRPG) PDF

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By Matt Morris
For the Pathfinder RPG customer who wants a little more, Everyman Gaming is proud to introduce Everyman Minis! Uniting several high-quality Pathfinder RPG freelancers under a single product line, each week a different Everyman Gaming author or freelancer tackles an exciting new topic by creating a miniature product specially designed to scratch that product’s particular itch.
This installment of Everyman Minis includes: 1,000 words providing all new feats, spells, and magic items themed around students and going back to school.
With Everyman Gaming, innovation is never more than a page away!

Page Count: 9

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An Endzeitgeist.com review


This Everyman Mini clocks in at 10 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, 1 page of advertisement, leaving us with 3 pages of content, so let’s take a look!

After a brief introduction that also explains the concept of (Child)-feats (so you don’t have to get the impressive Childhood Adventures-book if you absolutely don’t want to), we begin with 3 new feats:

-Favorite Subject: Choose a Knowledge skill in which you have 1 rank or more; that skill becomes a class skill and you gain a scaling competence bonus to it. Additionally, tasks that take longer than one round can be completed in half the time.

-Innocent Insight (Child): When an ally within 30 ft. attempts a Knowledge check in a skill wherein you have no ranks, you may use an immediate action to grant the ally a +2 insight bonus. Comes, obviously, with maturation options.

-Disruptive Clowning: Requires 5 ranks of Perform (comedy) and allows you to hamper enemies attempting Int-based or concentration checks. As an immediate action, you attempt a skill check versus a DC that scales based on the target’s HD and Int; on a success, you cause the target to take a penalty to the check.

The pdf then moves on to 3 new items: I really enjoyed the everflowing inkpot, which not only provides ink for 80 pages, it can grant a bonus to dirty trick attempts to blind foes and may be used to coat them in ink instead, duplicating the effects of faerie fire. The student’s backpack notes where items it contains are and replenishes lost/used ones on a 3-day basis. These are btw. not expensive enough to wreck a fantasy economy, just fyi. It also has patches that can be detached, transforming into items – nice variant of the classic robe. The viridian quill is pretty cool: It can write, permanently, on any surface. Yes, that includes the living, though scribbles etc. only last a month when applied to living targets. Additionally, you can 1/day use it to draw a door, duplicating passwall.

The final section of the pdf contains 4 new spells: Copy page is available to the bard, cleric, mesmerist, psychic, occultist, sorc/wiz and witch and does what it says on the tin, but only for nonmagical writing – still interesting, courtesy of its range. The bard, mesmerist (level 1), psychic and sorc/wiz classes (level 2) can cast humiliating phantasm, which is a mind-affecting sickening effect. Intellectual osmosis lets you put a book beneath you and sleep on it – upon waking, provided you make an Int-check against the different difficulty classes of the book, you’ll have it perfectly memorized. You can’t absorb knowledge from books penned in languages you can’t read or subjects beyond your grasp. Any magical traps present in the book trigger upon awakening, so no cheesing there. This also does not allow for spell preparation. Finally, prankster’s jinx clocks in at level 2 for bard, medium and mesmerist, level 3 for cleric, occultist, sorc/wiz, spiritualist and witch. It generates a 20 ft.-radius emanation that forces targets in the area to become, caster’s choice blinded, deafened, dazzled, entangled, shaken or sickened for 1 round – this flexibility is offset by the spell allowing the creature to spend a move action to remove the condition. Really cool spell!


Editing and formatting are top-notch on both a formal and rules-language level. The pdf sports 1 piece of nice full-color artwork and layout adheres to Everyman Gaming’s traditional 2-column b/w-standard. The pdf doesn’t have bookmarks, but needs none at this length.

Matt Morris delivers some nice, thematically-concise options related in some way to school and concepts we associate with it. The pdf, as a whole, sports precise and neat craftsmanship and I found myself liking the content as a whole. At the same time, none of the concepts truly blew me away – this is a precisely-crafted, good little supplement, and as such, my final verdict will be 4 stars.

Endzeitgeist out.

Scarab Sages Webstore Coordinator

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Thanks Rick!

This product was a lot of fun to develop—Matthew Morris returns strong with his trademark creativity and familiarity, and the idea of, "What can we do with schools" is a surprisingly solid theme. Even if you don't have any young adventurers that you're sending back to school this Adventure Path, you're certain to find story feats, magic items, and spells that help out any blossoming academic, young or old!

Reviewed first on endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS, etc.

Endzeitgeist out.

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