Querritix System Set—Mini-Adventure: Trouble in the Nursery (SFRPG) PDF

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QUERRITIX STAR SYSTEM SET: MINI-ADVENTURE by Michael Allen

"Help! Help! They are trying to eat me!"

The distress signal couldn't be any clearer. But what exactly waits on the surface of the unnamed moon? Who sent the signal? And why is the outpost's library full of so much alien poetry? The line between monster and victim blurs as the PCs descend into the uncharted depths of the Querritix system.

Star System Sets offer new planets to explore, dangers to overcome, lifeforms to study, and cultures to document. Modular enough for any campaign, each double-sided card presents a complete ruleset for ease of reference, allowing GMs to fill in the blank spots on their star charts.

Card types include Race, Planet, Character Options, Equipment, Monsters, and Mini-Adventure. Each set is available à la carte or as a six-card bundle.

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An Endzeitgeist.com review

4/5

Mini-Adventure:

This adventure is intended for 4 – 5 2nd level PCs. The mini-adventure comes with a full-color map, though no player-friendly iteration is included. It also features both of the monsters – a shorthand of the monster-entries sans stories is provided. You can run this module sans access to the monsters-card, though it does lose its impact a bit. There is a formatting hiccup in one of the shorthand statblocks, but nothing grievous.

This being the section of system’s review that talks about the adventure included, the following contains SPOILERS. Players should jump ahead to the verdict/conclusion.

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Only GMs around? Great! Soft Words on Wind, a haesten philosopher-poet, was approaching the end of their life-cycle; as such, they boarded their crèche, far from the Querritix system, preparing for the birth of the new generation of philosopher poets, who’d spread their beliefs to the stars. Unfortunately, Soft Words on Wind broke under the stress, sending forth a distress signal. As the PCs explore the little dungeon of sorts, they will encounter the deadly defenses of the rogue pod brain, as well as the hatchlings – in short, this is an introduction by witnessing it to the unique life-cycle of the race, and yes, traps, DCs etc. are sensible. Now, personally, I would have enjoyed an additional reward for successfully keeping all hatchlings alive, but that is just me nitpicking. The second card-page has a bit blank space: A creepy little dressing-table or small sequence tally would have filled the space and made it even nicer. Similarly, making the NPC BBEG a bit more unique re stats would have been nice.

All in all, this is a fun module, considering the limited space it had available. 4 stars.

Endzeitgeist out.


Community & Digital Content Director

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Is this adventure "stand alone" or will the GM need to the rest of the Querritix System Set?


@Lord Fyre: It's stand-alone, but works better with the system.

Reviewed first on endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS, etc.

Endzeitgeist out.

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