Legendary Planet: To Worlds Unknown (SFRPG)

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LGPLGP202LP02SFE

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A New Universe of Adventure Awaits

To Worlds Unknown is an adventure for 1st to 5th-level characters which can be played as a standalone adventure or as the first main chapter in the Legendary Planet Adventure Path, bringing your heroes into the midst of a battle beyond the stars for supremacy over myriad alien worlds and alien cultures. Against the backdrop of great powers both ancient and new, small-time power players and petty criminals vie in the grungy back alleys of a crossroads world, and the heroes must discover who can help them find their way to safety through an impossible network of planetary portals before their erstwhile allies betray them to those whose secret schemes are far more sinister.

The characters in your Starfinder Roleplaying Game campaign might begin this adventure saga as cosmopolitan citizens of a star-spanning society or inhabitants of a backwater world drawn into an amazing experience beyond anything they ever imagined. Either way, your heroes will be propelled into a fantastic universe of exotic pulp adventure as the sword and planet genre comes to life on Legendary Planet!

This 100-page PDF or 102-page print volume contains the following:

  • "To Worlds Unknown," a Starfinder Roleplaying Game adventure for 1st to 5th-level characters by Jim Groves
  • A "Planetary Bestiary" by Jim Groves and Thurston Hillman, featuring the ferocious bahgra, the mysterious elali, the cruel jagladine, the savage klaven slave-soldiers and klaven warbeasts, and the terrifying tauslek and tauslek matriarch.
  • A collection of "Alien Treasures" by Jim Groves and Jeff Lee, including mundane and magical items from deathbloom nectar to the rejuvenation vine and skystrider harness.
  • A gazetteer of the planet Argosa, "World at the Crossroads," by Jim Groves, Jonathan H. Keith, and Andrew Christian.
  • A detailed examine of the 20 deities of the "Planetary Pantheons" by Sean K. Reynolds
  • A downloadable PDF art and map folio, featuring unkeyed player-friendly maps and more.
  • And last but not least, "The Treasure Within," the first chapter in a 7-part short story by award-winning author Chris A. Jackson

The Legendary Planet Adventure Path includes the following adventures:

  • #1: To Worlds Unknown (2nd to 5th level)
  • #2: The Scavenged Codex (5th to 7th level)
  • #3: Dead Vault Descent (8th to 10th level)
  • #4: Confederates of the Shattered Zone (11th to 14th level)
  • #5: The Depths of Desperation (15th to 17th level)
  • #6: Mind Tyrants of the Merciless Moons (17th to 18th level)
  • #7: To Kill a Star (19th to 20th level)

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Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

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3.00/5 (based on 1 rating)

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Where's the space ships?

3/5

I got this because it is Starfinder compatible. I figured that would mean all aspects of Starfinder would be in here, particularly since it takes the players to 5th level.

This isn't the case though. No space flight nor combat. No vehicle interaction. Ain other words a huge part of what makes Starfinder appealing is ignored for the first five levels in this campaign arc.

Without those aspects it really just feels like a standard dungeon run, with a bit of tech thrown in. Iron Gods already does this.

Additionally, I felt the start is too cliche. At this stage in my gaming life, I've seen this pop up too many times. With such a huge potential in the system for completely fresh campaign concepts, I think this is a missed opportunity.

The authors acknowledge the problems that can arise from the introduction and general theme of the game. They also provide advice on how to handle it. This is a good step and I admit I like seeing these pieces of DMing advice in published materials.

Apart from those issues, I found it well written encounters seem interesting. Unique settings to the Paizo ones, new critters to use, and a nice blend of action and roleplay potential. The use of early linear path quests combined with a more open adventure in the second half of the game makes it a good match for players looking to do more than shoot and scoot in a game.

I will use this as encounters and adventures individually, but I don't see my group getting into this for the campaign aspect. I'm hoping the next issue addresses what I've mentioned here, because at least this campaign looks to be taking the players all the way to twenty! I haven't seen that since the days of Dungeon magazine.

I would recommend this for groups newer to the roleplay hobby though. The DM advice throughout the book is really quite good. The NPCs are interesting and the general concept of the game follows a fairly standard trope in sci fi with its Gates between worlds.


Community & Digital Content Director

Now available!

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

It's here!

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

Every print copy we took to GenCon got sold, so we'll need to print more and ship them over to Paizo so they'll have some in stock and for bundles!


Ilorin Lorati wrote:
Is the Assimilation Strain going to get ported to Starfinder, or was it not considered needed because there's no need to introduce SF characters to sci-fi?

Mr. Nelson, you never answered this question from earlier threads on this product; it's something I really need to know for my own plans.

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

Ilorin Lorati wrote:
Ilorin Lorati wrote:
Is the Assimilation Strain going to get ported to Starfinder, or was it not considered needed because there's no need to introduce SF characters to sci-fi?
Mr. Nelson, you never answered this question from earlier threads on this product; it's something I really need to know for my own plans.

Sorry, I missed seeing the question on the other thread.

We decided not to port The Assimilation Strain over for Starfinder, since it seemed both redundant with the idea of getting your characters off into space in the first place, and also since you'd be playing with Starfinder characters who already were familiar with the whole sci-fi/space civilization thing, there was no need to have a fantasy-to-sci-fi transition adventure to connect fantasy characters with a sci-fi "fish out of water" scenario.

That said, some of the monsters from The Assimilation Strain will be getting the Starfinder treatment in the upcoming Alien Bestiary Kickstarter for Starfinder and 5E launching next week!

The Exchange

So....no space ship combat.....

I get the Stargate feel here, but not having any form of starship combat or even interaction for the first five levels of a campaign seems like a missed opportunity.

Is this getting addressed in future parts of this series at all?

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

2 people marked this as a favorite.
Wrath wrote:

So....no space ship combat.....

I get the Stargate feel here, but not having any form of starship combat or even interaction for the first five levels of a campaign seems like a missed opportunity.

Is this getting addressed in future parts of this series at all?

Thanks for the review, Wrath!

This adventure saga is much more alien-planet-based with Stargates as the primary method of traveling from system to system. There is some starship/vehicular action in later adventures in the series, but it's not a central element of the story this adventure saga offers.

We have other adventures in production that feature ships more directly, but Legendary Planet leans more in the direction of pulp "sword and planet" sci-fi like John Carter of Mars/Flash Gordon mixed with elements of Stargate, Thundarr the Barbarian, Heavy Metal, H.R. Giger, Dune, and the grungy outer rim worlds of the Star Wars universe. The Starfinder system offers the chance to do lots of kinds of sci-fi, and this is just a different take on the setting for sci-fi adventure.

If you were placing it in the core Starfinder universe, the systems where Legendary Planet take place would likely exist either far beyond the Pact Worlds, where FTL travel has not yet reached, or perhaps even more interestingly, a generation or two back in time during the Gap, before FTL discovery and proliferation. Either way, part of the progress of the campaign might link the standard Starfinder Pact Worlds with the Legendary Planet universe and create a very interesting crossover.

Hope that helps and glad you liked the base adventure and materials aside from the lack of starship combat!

The Exchange

Yeah, the John Carter feel comes through really well. As does Star gate.

It's put together really well, including the maps and artwork.

Without the space flight stuff I think my home group will just skip this though. It's one of the aspects they're excited about trying to help differentiate their play style.

I don't have time to write my own campaigns any more sadly. I kind of need the material to work for me out of the box as much as possible.

If that weren't the case though, I'd keep getting these and use them as stand alone components in an ongoing campaign of my own. Especially since you're taking it all the way throug to 20!

Best of luck with the rest of it, and I look forward to some of the other material you've mentioned.

Cheers


I picked this up recently as a backup in case we were moving too fast for Dead Sun's release schedule, and so far I've really enjoyed reading and prepping it! It seems like a fun AP and compared to Dead Suns it's very well detailed, you definitely notice the value in the extra ~thirty pages. I am a little concerned with the difficulty level at times (the first encounter in particular looks rough), but overall I think it has all the elements needed to make for a really entertaining playthrough.

The included PDF with player-friendly maps is extremely handy for me since I usually run games on Roll20, so I can upload the maps and treat them as digital battlemats.

Unfortunately I ran into a minor setback as I was preparing the maps. I know this AP has been published for other systems so I was hoping maybe there was a workaround?

To worlds Unknown part 3 spoilers:
The map PDF file has only one version of the Daytaar Coterie Safe House map included, and that map has all the GM tags visible - T for Trap, S for secret doors etc. Is there a player-friendly version of this map available somewhere? :)


Starfinder Superscriber

If I purchase this through Paizo, here... is there a discount applied to my Fantasy Grounds purchase?

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

Savage Sully wrote:
If I purchase this through Paizo, here... is there a discount applied to my Fantasy Grounds purchase?

I don't believe Fantasy Grounds offers any cross-site discounts, but you'd have to check with them directly. They handle all pricing and sales directly - we just provide the books!

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

Kudaku wrote:

I picked this up recently as a backup in case we were moving too fast for Dead Sun's release schedule, and so far I've really enjoyed reading and prepping it! It seems like a fun AP and compared to Dead Suns it's very well detailed, you definitely notice the value in the extra ~thirty pages. I am a little concerned with the difficulty level at times (the first encounter in particular looks rough), but overall I think it has all the elements needed to make for a really entertaining playthrough.

The included PDF with player-friendly maps is extremely handy for me since I usually run games on Roll20, so I can upload the maps and treat them as digital battlemats.

Unfortunately I ran into a minor setback as I was preparing the maps. I know this AP has been published for other systems so I was hoping maybe there was a workaround?

** spoiler omitted **

Hi Kudaku,

Sorry I missed your message, now many months later. For anyone else with the same question, I believe there is a "player-friendly" version of that map in the PDF Art and Map Folio for the adventure.

Paizo Employee Webstore Coordinator

Update: Price has been reduced from $17.99 to $9.99!

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