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Gorbacz wrote:Uh oh, is he one of those guys?Brew Bird wrote:Ah, you're new to Azten, aren't you?Azten wrote:At early levels, natural attacks are an incredibly solid option. Why do you think Feral Mutagen is so good? Not to mention it sounds like the Shifter has more than just claws and wild shape in their "shapeshifting" repertoire. We only know 2 of their class features, and only the bare minimum of each. It's a little early to be so pessimistic, don't you think?Guy St-Amant wrote:Dunno how I feel about the Shifter getting Wild Shape at 5th level, but I am guessing many will be pissed off by that.Because it's awful that they can't shapeshift as a combat option for five whole levels? Woohoo, claw attacks you'd be better off not using and getting a two handed weapon. It sounds like a "here, be a shapeshifter eventually but until you can actually shapeshift use a weapon like everyone else."
Now now, let's not assume the gender.

Ventnor |

While I'm absolutely hoping that phytokineticist will get reprinted in its entirety (AKA, with all of the new options of Psychic Anthology that actually give them their second blast), I do hope that at some point chaokineticist gets a reprint with all of its goodies as well.
You'll probably have to wait for Ultimate Dark Void of Space for that one.

Guy St-Amant |
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Guy St-Amant wrote:Dunno how I feel about the Shifter getting Wild Shape at 5th level, but I am guessing many will be pissed off by that.Because it's awful that they can't shapeshift as a combat option for five whole levels? Woohoo, claw attacks you'd be better off not using and getting a two handed weapon. It sounds like a "here, be a shapeshifter eventually but until you can actually shapeshift use a weapon like everyone else."
Compared to Druid getting it at Level 4, especially since the class is based on shapeshifting

Dark Midian |
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Dark Midian wrote:While I'm absolutely hoping that phytokineticist will get reprinted in its entirety (AKA, with all of the new options of Psychic Anthology that actually give them their second blast), I do hope that at some point chaokineticist gets a reprint with all of its goodies as well.You'll probably have to wait for Ultimate Dark Void of Space for that one.
But I thought space was one big wilderness? The final frontier? ;)

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Oh look. The book art changed. Now its looking a bit more snazzy.
also 3 girls, their animal pets, and a pack of what looks to be were-wolves(or at least some form of lupine beasts).
and its the druid, witch, and shifter...
yeah this will get messy.
EDIT:Oh my. it looks like our shifter has left some talon prints in the snow. Why her. well lets just say i don't believe our other iconics are capable of leaving those kinds of tracks.

Dragon78 |

If the shifter is getting a dragon themed archetype, I hope it will also get the form of the exotic dragon and form of the alien dragon spells as well as the standard form of the dragon spells.
Other archetype themes I would like to see for the shifter would be fey, plant, elemental, humanoid(including giant), monstrous humanoid, and aberration. Also if the base version doesn't get magical beast, I would like to see an archetype for that as well.
I am glad that the wood element is getting a reprint/fix, I hope there will be a hardcover book that will get the void element one day...soon.
So exactly how many books are we getting reprints from?

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I'm pretty excited for the Shifter. Full BAB and always on claws means you can build for natural attacks from level 1. I really like the chimera ability to mix and match the special qualities of your different forms. I don't mind having focused forms rather than unlimited wild shape, becoming an owl-bear (or bear-owl if you prefer) is pretty nifty.

Azten |
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You can already do natural attacks from level one. There are several options for claws from races, most skinwalkers have one or two natural attacks(Ragebred can have three with one feat, and five at level two if they are a ranger or barbarian). If they actually get a mix and match Shapeshifting ability it would be new, so I'll give it that. I still think they should be able to full shift at level one. It's kinda what they're supposed to do.
It's like making Wizards wait to get 1st level spells or making Barbarians wait to rage until 5th level.

QuidEst |
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You can already do natural attacks from level one. There are several options for claws from races, most skinwalkers have one or two natural attacks(Ragebred can have three with one feat, and five at level two if they are a ranger or barbarian). If they actually get a mix and match Shapeshifting ability it would be new, so I'll give it that. I still think they should be able to full shift at level one. It's kinda what they're supposed to do.
It's like making Wizards wait to get 1st level spells or making Barbarians wait to rage until 5th level.
Long-winded disagreement.
If the claws follow monk progression, then you're looking at d6 claws right off the bat, making it comparable to using a broadsword. (Full attack does an extra 0.5 Str on average, but you lose out on damage if you have to move or run up against early DR.) And I know some races have claw attacks, but some races have bite attacks (or the occasional gore attack) that synergize really well with free claw attacks. Now you're solidly outperforming a basic THF, even if they also got the bite attack. Since you didn't have to spend a feat, you get power attack like the THF.
If you got first level wild shape, you'd have double movement speed and four natural attacks on any race, on top of bonuses comparable to rage. They'd need to heavily modify how the shifting worked, and it'd be confusing. While it might be appropriate for an archetype, it seems like a bad idea to have that on the main class.
I'm pretty pumped for the class! Since a lot of GMs are willing to waive class restrictions for a concept, I'll probably be using it for monstrous and trickster characters more than as druid-paladin. Looking forward to the archetypes!

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I would guess that the players might need take the better, or if the GM is kind, add a bonus to the claws to improve them further. Like 1d6 going either to 1d8, or 1d6+avg claw dice(rounded down to a minimum of 1, so 1d3 claws are 1, 1d4 claws are 2 etc). I'm sure there will be something for races with pre existing claws.

jedi8187 |
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Was there any info about whether Wood kineticists would have enough material to not have to become aero/geo/hydro/pyro/telekinetics?
I'm not sure if it was said at Paizocon, but one of the devs said if they reprinted wood it would be with basic phyto and positive blast if I remember correctly. So looks good.

Mark Seifter Designer |
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Milo v3 wrote:Was there any info about whether Wood kineticists would have enough material to not have to become aero/geo/hydro/pyro/telekinetics?I'm not sure if it was said at Paizocon, but one of the devs said if they reprinted wood it would be with basic phyto and positive blast if I remember correctly. So looks good.
I said that on the boards, at the time cagily due to not having announced that it would be in UW. Basic phyto and all current wood wild talents I'm aware of confirmed to be in the book at Paizocon!

QuidEst |

Could we expect non-unchained summoner stuff in the future? Unchained is the only optional system that keeps getting support and it would be nice to see other stuff(like Words of Power) gets some support too. And the 'build your own flavor' summoner.
It doesn't look promising on the summoner front, but fortunately for you most archetypes are backwards compatible. (The new twin summoner, for instance, works with both. Unchained just gets a unique subtype from it.) Words of power is no.

Luthorne |
I hope that you can use the positive energy blast with the merciful foliage utility ability.
It would be nice, though very niche since undead are immune to nonlethal damage, making it mostly useful for taking dhampir and a few similar creatures who are harmed by negative energy alive...

Luthorne |
No, it is so that you can deal non-lethal damage with the positive blast to living creatures. So it could be actually useful beyond a undead heavy campaign.
That's an interesting viewpoint, but I'm pretty sure that even nonlethal damage dealt by a positive blast would still be subject to the restrictions that it only deals damage to undead and creatures who are harmed by negative energy, even if merciful foilage allowed it or you did it by using kinetic blade nonlethally. After all, I believe most would agree that a merciful fireball still deals fire damage, just nonlethal fire damage instead of lethal fire damage...
That would potentially be a cool adaptation of merciful foilage if it was rewritten to grant that special ability to positive blasts, though...