Pathfinder Roleplaying Game: Ultimate Wilderness

3.00/5 (based on 59 ratings)
Pathfinder Roleplaying Game: Ultimate Wilderness

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Wild, untamed lands hold a wealth of mystery and danger, providing the perfect backdrop for heroic adventure. Whether adventurers are climbing mountains in search of a dragon's lair, carving their way through the jungle, or seeking a long-lost holy city covered by desert sands, Pathfinder RPG Ultimate Wilderness gives them the tools to survive the wilds. A new 20-level base class, the shifter, puts animalistic powers into the hands—or claws—of player characters and villains alike, with new class features derived from animalistic attributes. Overviews of druidic sects and rituals, as well as new archetypes, character options, spells, and more, round out the latest contribution to the Pathfinder RPG rules!

Pathfinder RPG Ultimate Wilderness is an invaluable hardcover companion to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.

Pathfinder RPG Ultimate Wilderness includes:

  • The shifter, a new character class that harnesses untamed forces to change shape and bring a heightened level of savagery to the battlefield!
  • Archetypes for alchemists, barbarians, bards, druids, hunters, investigators, kineticists, paladins, rangers, rogues, slayers, witches, and more!
  • Feats and magic items for characters of all sorts granting mastery over the perils of nature and enabling them to harvest natural power by cultivating magical plants.
  • Dozens of spells to channel, protect, or thwart the powers of natural environs.
  • New and expanded rules to push your animal companions, familiars, and mounts to wild new heights.
  • A section on the First World with advice, spells, and other features to integrate the fey realm into your campaign.
  • Systems for exploring new lands and challenging characters with natural hazards and strange terrain both mundane and feytouched.
  • ... and much, much more!

ISBN-13: 978-1-60125-986-8

Note: This product is part of the Pathfinder Rulebook Subscription.

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3.00/5 (based on 59 ratings)

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Another Great Hardback Update Collection!

5/5

Ultimate Wilderness is a much better book than some reviewers might lead you to believe. You get the new shifter class - which has had some basic errata since release - along with great archetypes for most of the other classes to help them fit into a wilderness-based campaign.

It's a great book to help players prepping to play something like Kingmaker or Ironfang Invasion. You get new spells, feats and a new exploration mode.

The book itself maintains the high quality of work that most Paizo products exhibit. The art in this book is some of my favorite in any of the hardback collections. There are a few updated spells that needed errata, such as snowball.

As a fan, I really like that several of the archetypes convert the flavor of many Game of Thrones characters into Pathfinder mechanics. What more could you ask for?


Lots of ptential, but none of it really sticks

2/5

I was extremely excited for this publication, so it's rather depressing how disappointing the books contents turned out to be.

The shifter class was an interesting idea, but when put down on paper is just druidic wild shape with hunter focus, in the form of aspects. It, unfortunately, never surpasses the druid in the wild shape department, and is, in fact, rather limited, and the temporary nature of all the aspects means that the shifter isn't terribly impressive in that regard either. The archetypes, both for the shifter and other classes, are interesting, but several suffer from massive drawbacks, for little to no gain. Like taking on druidic weapon/armor proficiencies and restrictions, including losing abilities for wearing metal, but don't gain any significant power to mkae up for it.

The new rules expansions are, for the most part, only thrown off by some conflicting skill applications (survival to harvest poison, but heal to take internal organ trophies?) but these are easy to ignore, or fix by homebrew. So these chapters are the most stable and useful of the lot.

One of the most exciting discoveries was the Cultivate Magic Plants feat, allowing you to grow plants that copy spell effects, but the price tag attached to them, especially when attached to something with the considerable disadvantages of being an immobile magical item, makes it entirely useless next to the crafting cost of regular magical items, especially if you have a GM that's willing to allow players to use the rules on creating new magical items. Just for an example, a goodberry bush can fully feed 2 people per day forever... for 4000 GP to craft. While you could make an item to infinitely cast goodberry for 2000 gp if you have to wear it, or better yet create food and water (for about 30000).

In conclusion, the book has a lot of cool stuff in it, but only for GMs. Players won't be able to make good use of many of the archetypes and feats as they revolve too much around staying in a single environment or working with nonsensical restrictions. While many of the feats are just too focused (or expensive) to be useful except to an NPC. GMs, grab it, it's got good stuff, but players will (and should) probably stick to what they've already got.


Everything I wanted from Ultimate Wilderness

4/5

Great race write ups, a fun new class (that doesn't require a ton of source books to play) and tons of information and systems to run a wilderness adventure or spice up the wilderness sections of any game. Definitely happy to add this one to my bookshelf.


Reprinted material, lack of clarity

1/5

First off, I'm a huge fan of Pathfinder. But I'm not a fan of "Ultimate Wilderness." There are a number of issues with the content in the book, mostly the clarity of language. A lot of the rules seem unclear and not straightforward. The shifter is the biggest example of this.
To be honest I was looking forward to the shifter, being far more robust than it actually is. And I understand that this is my issue with what I expected from them, but what built up my anticipation of the shifter was the quality of past classes released by Paizo: summoner, alchemist, witch, bloodrager, investigator, brawler, spiritualist, medium (even if it isn't harrowed), magus, ninja, hunter and so on and so forth.
Past that, I'm not a big fan of the reprinted material because I buy the smaller books. If I'm buying the smaller books why would I want to buy them again with a hardcover?
That being said, I'm still a big Pathfinder fan, but I'd like for future releases to take a different developmental cycle than what "Ultimate Wilderness" received. This book seems like it lacked editing and playtesting.


4/5


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Paizo Employee Chief Technical Officer

6 people marked this as a favorite.

Folks, please limit discussion in the product forums to discussion of the actual product. (Expect a lot of posts to be deleted in the near future.)


9 people marked this as a favorite.

Disclaimer: This is simply extrapolation based on personal experience. I don't have any sort of authoritative certainty.

Any one of you might not consider the discourse in this thread to be, or to have been, toxic. I don't doubt that you honestly believe this to be true, given your perspective. But, from another viewpoint, things may look a little different.

I doubt any Paizo staff member involved with this book has come anywhere near this thread in a long time. (Perhaps the indefatigable Mr. Seifter.) If not for myself and perhaps one or two others, I would expand that to everyone who contributed to the book. (Even I should have hidden this thread weeks ago... but I'm as masochistic as I am narcissistic.)

More than anything else, this reminds me of the backlash around Wrath of the Righteous. I'm sure the people involved there on all sides thought themselves perfectly civil. The end result, though, was an abandoned subsystem now considered almost exclusively the province of GM material and NPCs.

So... I'm afraid I don't expect an official errata, of the scope people have demanded, any time soon (or really at all). We'll see the FAQs already in the pipeline, perhaps, and then the wait for the first printing to sell out. And even then, I wouldn't expect drastic changes for a variety of reasons - page layout and wordcount, consistency of material, etc.

Perhaps I'm wrong, and they've been slaving away in secret with a full reworking of various elements. (Though I would have expected an announcement by now.) But I'm certainly not holding my breath.

In the meantime... good luck with the current discussion. Please attempt to be civil, for the moderators' sake if nothing else. And thank you for reading.


WOW......

OK.

So when can we expect FAQ/Errata on all of the questions that have been brought up regarding the Shifter Archetypes ?

Sovereign Court

Pathfinder Adventure Path, Companion Subscriber

My expectation is, certainly not before January. Probably middle of the month or so. That's just an educated guess, though. ^_^


1 person marked this as a favorite.

As an aside, Isabelle? Do you mind if I ask if you were involved in writing the Skirmisher Fighter Archetype, or the Flamewarden or Stormwalker Ranger Archetypes? Because I have to say, of the character options to come out of this book they are my absolute favorites.

There are a ton of rules that I like, too, but those are standouts for me.


Kalindlara wrote:
My expectation is, certainly not before January. Probably middle of the month or so. That's just an educated guess, though. ^_^

So, if people have questions/FAQ/Errata suggestions.....we should wait till then to bring them up correct ?

Paizo Employee Chief Technical Officer

6 people marked this as a favorite.

Just to be clear here, I am not trying to shut down discussion—I'm trying to focus it. This is the product discussion thread for Ultimate Wilderness. If you want to talk about the product, you can do so here. Criticism and praise for the product are equally appropriate here. Discussion of and questions about the product's content are appropriate here.

But the Ultimate Wilderness discussion thread is not the right place to talk about your feelings about the paizo.com community, or your opinions of Paizo's processes, or the effect of Pathfinder Society on rules clarifications, or other things that are not actually about the product. There are other forums where those discussions would be more appropriate.

It is also not the right place to talk about whether other people's opinions of a product are worthy of consideration by others, and there are no forums on paizo.com where that discussion is appropriate.

Paizo Employee Designer

3 people marked this as a favorite.
Benjamin Medrano wrote:

As an aside, Isabelle? Do you mind if I ask if you were involved in writing the Skirmisher Fighter Archetype, or the Flamewarden or Stormwalker Ranger Archetypes? Because I have to say, of the character options to come out of this book they are my absolute favorites.

There are a ton of rules that I like, too, but those are standouts for me.

I developed all of those, so I can tell you who wrote the original versions of each of them: Mikko Kallio wrote the skirmisher (originally called commando) and tribal fighter, Dan Dillon wrote the ranger archetypes.

Grand Lodge

1 person marked this as a favorite.
nighttree wrote:
Kalindlara wrote:
My expectation is, certainly not before January. Probably middle of the month or so. That's just an educated guess, though. ^_^
So, if people have questions/FAQ/Errata suggestions.....we should wait till then to bring them up correct ?

Nope, you should probably start a dedicated FAQ thread for things you think need to be FAQ'd and can certainly suggest things you think should be erratta'd here, though you're probably better off with creating your own thread if you want people to see it.


6 people marked this as a favorite.
Benjamin Medrano wrote:

As an aside, Isabelle? Do you mind if I ask if you were involved in writing the Skirmisher Fighter Archetype, or the Flamewarden or Stormwalker Ranger Archetypes? Because I have to say, of the character options to come out of this book they are my absolute favorites.

There are a ton of rules that I like, too, but those are standouts for me.

I wasn't, I'm afraid. ^_^ My only contributions were the cavalier archetypes (green knight and saurian champion) and the following feats:

Contributed Feats:
Beastmaster Style
Beastmaster Salvation
Beastmaster Ire
Exotic Heritage
Flinging Charge
Improved Spring Attack
Greater Spring Attack
Totemic Initiate
Totemic Disciple
Totemic Master
Vigilant Charger
Wilding
Wilding Mind
Wilding Senses
Wilding Stride
Wilding Strike
Wolf Rider

Partial credit for the Beastmaster Style feats must go to Alexander Augunas, who originally conceived the idea of an animal companion style during brainstorming. I wasn't responsible for Improved or Greater Wilding Strike; those were added in development, building off the initial feat I submitted.


Pathfinder Starfinder Roleplaying Game Subscriber

Actually, the Skirmisher Fighter mention brought up another question for me. Does the Tribal Fighter qualify for Advanced Weapon Training? Since it doesn't get to choose other weapon groups, it looks like it doesn't.


Vic Wertz wrote:

Just to be clear here, I am not trying to shut down discussion—I'm trying to focus it. This is the product discussion thread for Ultimate Wilderness. If you want to talk about the product, you can do so here. Criticism and praise for the product are equally appropriate.

But the Ultimate Wilderness discussion thread is not the right place to talk about your feelings about the paizo.com community, or your opinions of Paizo's processes, or the effect of Pathfinder Society on rules clarifications—there are other forums where that discussion would be more appropriate.

It is also not the right place to talk about whether other people's opinions of a product are worthy of consideration by others, and there are no forums on paizo.com where that discussion is appropriate.

.....(deep breath)....So Vic, If I'm reading you right....you want us to focus more on the specifics we have questions on...correct ?


2 people marked this as a favorite.
Isabelle Lee wrote:
Benjamin Medrano wrote:

As an aside, Isabelle? Do you mind if I ask if you were involved in writing the Skirmisher Fighter Archetype, or the Flamewarden or Stormwalker Ranger Archetypes? Because I have to say, of the character options to come out of this book they are my absolute favorites.

There are a ton of rules that I like, too, but those are standouts for me.

I wasn't, I'm afraid. ^_^ My only contributions were the cavalier archetypes (green knight and saurian champion) and the following feats:

** spoiler omitted **

Well, as I love the improved versions of the spring attack feats, thank you for writing them! I also liked a lot of the Wildling chain!

Edit: I also very much liked the Green Knight, which I think I mentioned elsewhere.


2 people marked this as a favorite.
Mark Seifter wrote:
Benjamin Medrano wrote:

As an aside, Isabelle? Do you mind if I ask if you were involved in writing the Skirmisher Fighter Archetype, or the Flamewarden or Stormwalker Ranger Archetypes? Because I have to say, of the character options to come out of this book they are my absolute favorites.

There are a ton of rules that I like, too, but those are standouts for me.

I developed all of those, so I can tell you who wrote the original versions of each of them: Mikko Kallio wrote the skirmisher (originally called commando) and tribal fighter, Dan Dillon wrote the ranger archetypes.

My sincere compliments to both of them, then. I absolutely loved the ranger archetypes.


Mark Seifter wrote:
I developed all of those, so I can tell you who wrote the original versions of each of them: Mikko Kallio wrote the skirmisher (originally called commando) and tribal fighter, Dan Dillon wrote the ranger archetypes.

Ah! Thank you, sir!

As I said: indefatigable. ^_^

Sovereign Court

1 person marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber
Alchemaic wrote:
Actually, the Skirmisher Fighter mention brought up another question for me. Does the Tribal Fighter qualify for Advanced Weapon Training? Since it doesn't get to choose other weapon groups, it looks like it doesn't.

Sort of. It's quite a cunning design, in fact. ^_^

You don't gain additional weapon groups to trade away. But as of 5th level, you are a fighter with the weapon training class feature, and thus qualify for the feat. And since you're still gaining a weapon training bonus, it's generally compatible with the advanced weapon training options (other than those that vary by group).

Paizo Employee Chief Technical Officer

2 people marked this as a favorite.
nighttree wrote:

.....(deep breath)....So Vic, If I'm reading you right....you want us to focus more on the specifics we have questions on...correct ?

If you have questions that the community can answer, yes... but if you have rules questions that you would like to be considered for attention by the developers, you'll want to put them in the Rules Questions forum, which includes the "FAQ button" mechanism that can lead to good questions getting answered by them.

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