Starfinder Alien Archive

4.10/5 (based on 24 ratings)
Starfinder Alien Archive
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Strange aliens both friendly and fearsome fill this tome of creatures designed for use with the Starfinder Roleplaying Game! From the gravity-manipulating frujais and planet-killing novaspawn to space goblins and security robots, the creatures in this codex will challenge adventurers no matter what strange worlds they're exploring. What's more, player rules for a host of creatures let players not just fight aliens, but be them!

Inside Starfinder Alien Archive, you'll find the following:

  • Over 80 bizarre life-forms both classic and new, from the reptilian ikeshtis and energy-bodied hallajins to robotic anacites and supernatural entities from beyond the realms of mortals.
  • Over 20 species with full player rules, letting you play everything from a winged dragonkin to a hyperevolved floating brain.
  • New alien technology to help give your character an edge, including weapons, armor, magic items, and more.
  • A robust NPC-creation system to let Game Masters build any aliens or creatures they can imagine.
  • New rules for magical monster summoning, quick templates to modify creatures on the fly, and more!

ISBN-13: 978-1-60125-975-2

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could be better

3/5

This book should come with a warning label: assembly required.

On the one hand, the rules for making your own monsters/npcs are fantastic, every GM will love these. On the other hand, a lot of the creature entries come like a piece of ikea furniture. You get parts and instructions and have to assemble the playable stat block yourself. That's all good if I'm making custom creations, but if I want to use the space dragon that Paizo created I have to make that too.

As is, a GM either has to stop the game for 10 minutes before each encounter to calculate stat blocks for it, or spend a lot of extra prep time before the game on creating the stats for each encounter. For players, they added a summon monster spell... but again you have to create the stat blocks to actually use it.

Now I expect 3rd party sites, like d20srd, will eventually calculate and post up ready to use stat blocks. I feel like Paizo also expects this and is being lazy; hoping others will pick up their slack. Their smallest hardcover book yet, they definitely could have stood to add some pages to provide us with ready to play stat blocks for the creatures they created.

Major peeves out of the way, there's a lot of good stuff here. I especially like how they have goodies for players attached to creatures. Such as armor that can be made from the critter's hide, or special tech the species uses. And the make your own monster rules really are quite good.


Great book, but too small for its price tag

4/5

This is one of the coolest creature books I've read in a very long time. With few exceptions, creatures in this book have expansive descriptions. Life processes, society, desires, personality tendencies, and many more flavor articles are common. (Dragons and elementals are notable exceptions, with very short flavor descriptions by comparison)

Better still, around half of the monster have a player option. ~20% of the creatures are playable races, but even non-playable monster often have a player option. A magic item, a series of weapons or armor, a consumable, something. This makes the book an attractive one to look at for all player, not just GMs. I'm doubtful the player options are reason enough to buy the book on their own, but I'm very glad that they exist.

Importantly, every creature in the book feels like it should be here. You have the "generic needs to be here monsters" like the reptoid, the swarm, Oma (read, space whales) and a few updates to old classics (Ryphorians = Triaxians). Everything feels like it fits with the Starfinder model. It's refreshing to like every monster in a bestiary book, again.

The monster creation rules are easy enough to use. In short: Pick if your creature is a caster, a combatant, or an expert. Pick a CR. Look at the appropriate tables for HP, KAC and EAC, attack bonus, damage, and # of special abilities. Pick a few abilities that work with your concept and you have a functional statblock. You can make it more complex if you want to, but it doesn't have to be.
Plus, grafts. Grafts are a great GM tool. Sad that there's no demons in the book? Take any appropriate CR statblock and slap the outsider and demon grafts onto it. Now it's a demon.

The downside to this easy to use monster creation system is that you're expected to use it. Going back to my earlier comment regarding dragons and elementals: their flavor text is small because they have multiple grafts that give you the special abilities for the different kinds of monsters (fire, cold, air, earth elementals and the different colors of dragons). This is fine for elementals, which have a different statblock for each CR from 1/3-9, with only the special abilities being different.

Dragons, on the other hand REQUIRE you to do the prep-work in advanced. There is only 1 dragon statblock, and it's a CR 11. If you want a dragon of any other CR, you pretty much have to make it from scratch using the tables in appendix 1 and applying the right grafts. I liked the bestiaries having three statblocks per dragon variety.
Generally if I wanted the PCs to fight a dragon I could grab any bestiary and have at least 1 CR appropriate dragon for them without much work.

My biggest complaint about the book: It's the smallest Paizo hardcover I own, by a lot. It is 160 pages long. The next smallest I could find (that I own) was 254: Advanced Class Guide, Villain Codex, and Pathfinder Unchained.
The Alien Archive costs the same as Bestiaries 3 and 4. Each of those has over 300 according to the Paizo website descriptions for them. The Alien Archive has 95 stat blocks, which includes 3 ready-for-combat starship encounters. This is small by comparison. It's cheaper than 2/3 of Bestiaries, sure, but I'd have happily paid another $5 for an equally large book. When this is the ONLY Paizo monster book for the game, that's a big problem for me.
The content is great, don't get me wrong, I was just hoping for more of it, considering what I paid, and I will be more wary of Starfinder products in the future because of it.

TL;DR: Great Book. 5 star content. Small size knocks off a star.


Rollforcombat.com Alien Archive Review: We’re Not In Golarion Anymore...

5/5

Expanded audio review can be heard here as well: http://rollforcombat.com/podcast/004-csi-absalom-station/

It’s the newest rules supplement for the Starfinder game system. So new we had to rupture a small hole in the space-time continuum to get a copy. It’s best if we don’t discuss that any further, other than to say if you meet a cybernetically-enhanced otter named “Alphonse”, DO WHAT HE SAYS and wait for his quantum reality to collapse back into nothingness. But now that we’ve gone to all the trouble of rupturing the multiverse, the least we can do is offer you a few first impressions of the book.

At its simplest level, the Starfinder Alien Archive is a bestiary of creatures for use in your Starfinder games, even if that description sells it a little short. Nuts and bolts, it’s a little shy of 160 pages, with somewhere between 60-80 creatures (depending on how you choose to count variants and subtypes), 22 of which are presented as options for character races. Each creature gets a full two-page spread, so there’s no half-finished monsters tucked into whatever space they needed to fill. As with pretty much all Paizo products, the production values are top-notch – beautiful artwork, the data-heavy elements are presented clearly… these guys have been doing this for a while and know how to make these books look great.

But let’s give the Paizo guys credit – they didn’t just dump a bunch of random re-skinned orcs and zombies on us and call it a day. There’s a lot of other stuff going on under the hood.

Starfinder Alien Archive skittermanderFirst, there’s the sheer variety of the creatures. Yes, you do have some holdovers from the world of Pathfinder (elementals make an appearance, as do dragons), but most of the stuff in here is totally new. On one end of the spectrum, you have the Skittermanders, little technicolor furballs that could give the Porg from the new Star Wars a run for their money on the cuteness scale. On the other end of the spectrum, there’s the Novaspawn, which only has rules for starship combat because it’s so large (and yes… you’ll be happy to hear it has tentacles). The gelatinous cube of your youth gets a high-tech facelift as the Assembly Ooze, and now it can assemble and disassemble technology devices. One of the most intriguing might be the Hesper, a radioactive creature whose radiation attack can cause random mutations – because who doesn’t want to grow a few extra eyes in the middle of a battle?

Similarly the player races. The Drow, Dragonkin, and Space Goblins represent a shout-out to Pathfinder, but you’ve got plenty of new options. You have a couple different insect options; an aquatic race (the Kalo…. I actually kind of like them); the Reptoids, who have shape-shifting powers; the Nuar, who are kinda-sorta minotaur-ish. We also get an appearance everyone’s favorite little gray men from Area 51 (the Grays), and I can’t stress this enough… we now have a BRAIN-IN-A-JAR race, better known as the Contemplatives. So if you thought the races of the core rulebook were going to be a bit limiting… the Starfinder Alien Archive has got you covered.

In addition to the creatures themselves, you also get a small armory of treasure items that can be included as loot for the party. Sometimes it’s the loot carried by the creatures themselves – the Sarcesian are a race of mostly mercenaries that happen to carry really good sniper rifles. Sometimes it’s gear that can be harvested from the remains – you can take the remains of a scavenger slime and make sticky bombs out of it. Sometimes it’s more of a similarly themed item – the Bryrvath is a creature that manipulates light to fuel its powers; in studying it, scientists invented the “Aura Goggles” which protect against any effects that target vision.

And that’s the other thing — the bestiary sneaks a fair amount of lore about the Starfinder universe in through the back door. Yes, they give a GM the nuts and bolts they need to run it in combat – stats, what tactics it uses in combat – but they also give you a bit of lore about the creature and its place in the Starfinder universe. Add up all that content, and you get a nice piece of world-building.

Lastly – and in some ways most importantly – the appendices contain a lot of info about HOW Starfinder monsters are made. With the Starfinder system being so new, this may be one of the few times I’d advise reading the appendices before diving into the body of the book – it’s that useful. I almost wonder if they shouldn’t have put it up at the front.

I will say at first read it felt a little too “template-y”. You start with an array, which is a general role – fighter, caster, “expert” – and they you add different “grafts” to represent other aspects (race, class, etc.). Add special abilities, give them skills and spells, bake for 45 minutes at 350… I’ll confess it felt a little dry and by-the-numbers at first read, and I even started to get some 4th Edition cold-sweats.

Starfinder Alien Archive OmaBut I thought about it a little further and I think it works because it serves the premise well. I think fantasy tends to come back to familiar tropes while sci-fi is expansive. When you look at sci-fi, a lot of the fun is this idea that you have a whole galaxy/universe as your playground. Think Star Trek or Doctor Who where… yes they have a few core races that reappear, but they also have a lot of fun with Alien of the Week. Some people are going to want the comfort of adventure paths, but some people are going to want that more expansive feel, and what the Starfinder system DOES offer out the wazoo is flexibility. If your players decide they want to take a detour to a moon you weren’t planning on visiting, you can have a new race for them to meet in a matter of minutes.

Besides, as the authors themselves admit, if you don’t like the rules, feel free to bend or break them as you like.

If there’s one thing I’m not completely sold on… maybe I’m being overly sensitive but I sometimes feel like the Pathfinder holdovers feel out of place. You’re coasting along looking at all this new and exciting stuff you’ve never seen before and then… “Space Goblins” (record scratch). I know they wanted to have a gateway to the familiar to help ease Pathfinder players into the new system, but sometimes it feels a little forced and I wish they would’ve just burned their ships when they reached the New World. But I think that’s a personal taste more than a fault with the material – there are GMs and players who will want that familiar element in their campaigns.

All in all, I think the Starfinder Alien Archive is an exciting addition to the Starfinder ruleset. If you’re going to be kicking the tires on Starfinder at all, the Starfinder Alien Archive is going to be a good addition to your real or virtual bookshelf.


5/5


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captain yesterday wrote:
I imagine the wing span might have something to do with it.

Pretty much.


I wish we have dragonkin race pictures to we can see how they look like ?
vesk with bat wings or human with horns and scales


2 people marked this as a favorite.

Buy the book, it's the only way to be sure.


1 person marked this as a favorite.

Or look at the cover.


Pictures from the cover occasionally diverge from what's inside.

Buy the book, it's the only way to be sure.


1 person marked this as a favorite.

Yes, save for the fact that dragonkin are an old creature, and that they look like that. But let's not argue.


Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
David knott 242 wrote:
PC races in this book: Barathu, Contemplative, Draelik, Dragonkin, Drow, Formian, Goblin (Space), Gray, Haan, Ikeshti, Kalo, Maraquoi, Nuar, Reptoid, Ryphorian, Sarcesian, Shobhad, Skittermander, Urog, Verthani, Witchwyrd, and Wrikreechee.

Wow, so many! This awesome! A little surprised Anacites didn't make the list though. Pact Worlds sourcebook, maybe. Are there any fey in the book? Also, anything from the Dominion of the Black, like shipminds, or Neh-Thalggu?


1 person marked this as a favorite.
Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
JiCi wrote:
KingOfNinjas wrote:
KingOfAnything wrote:
So, I kind of have a ...thing for dragons. What are the dragonkin like? Are they playable?
** spoiler [about Dragonkin] omitted **

That... doesn't add up...

Why is there a part about "using DNA engineering to reduce size" in the Core Rulebook then?

And no, going from 10 to 8 feet doesn't count as a size reduction... especially if you just don't change size category :S

Well, at least I correctly called the dragon breath and flight XD

The original size of Dragonkin was 15 to 20 feet, so reducing them to the 8-10 feet range is a major size reduction. I guess the real surprise is that the original version wasn't classified as Huge to begin with.


4 people marked this as a favorite.
Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

There are definitely fey in the book. I haven't gone through the book in enough detail to confirm or deny the rest.


David knott 242 wrote:
PC races in this book: Barathu, Contemplative, Draelik, Dragonkin, Drow, Formian, Goblin (Space), Gray, Haan, Ikeshti, Kalo, Maraquoi, Nuar, Reptoid, Ryphorian, Sarcesian, Shobhad, Skittermander, Urog, Verthani, Witchwyrd, and Wrikreechee.

SRD contributors are going to be busy in a couple of weeks I see.

Definitely picking up a copy of this when I or my table can afford it, if for no other reason than 22 new playable races needing a LOT of referencing, plus I'm assuming we finally get npc creation guidelines?


Why aren't Elebrians (Eoxians) among the playable races?


My guess is space concerns and with Dead Suns three including an article about Eox they might be in there, and if not I'd imagine most definitely in The Pact Worlds hardcover.

Liberty's Edge

3 people marked this as a favorite.
Golurkcanfly wrote:
Why aren't Elebrians (Eoxians) among the playable races?

They've been specified to be in the Pact Worlds Hardcover, so it's probably just to avoid duplicated creatures.


Darn. Was hoping for Elebrians for a Halloween one-shot.


3 people marked this as a favorite.
Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Other creatures in this book:

Aeon Guard
AHAV
Anacite
Angel, Barachius
Apari
Assembly Ooze
Asteray
Bloodbrother
Bryrvath
Caypin
Crest-Eater
Deh-Nolo
Devil, Endbringer
Dragon
Electrovore
Elemental
Ellicoth
Frujai
Hallajin
Hesper
Inevitable, Anhamut
Ksarik
Kyokor
Marooned One
Mountain Eel
Necrovite
Nihili
Novaspawn
Oma
Orocoran
Robot, Security
Scavenger Slime
Sharpwing
Surnoch
The Swarm
Symbiend
Undead Minion
Void Hag


Hopefully I can adapt player race statistics for Undead Minions because I need some spooooooooooky skeletons for the one-shot.


2 people marked this as a favorite.

Aww, no playable anacites is a disappointment. Fingers crossed for Pact Worlds I guess.


3 people marked this as a favorite.
Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

My best guess is that they saw some issues with the Con-less races that they wanted to work out before they made playable constructs or undead.


David knott 242 wrote:

My best guess is that they saw some issues with the Con-less races that they wanted to work out before they made playable constructs or undead.

They could just do it like the Dhampir and have them healed by negative energy and damaged by positive energy, and have them otherwise function like a living creature with a few caveats (like Androids).


Golurkcanfly wrote:
David knott 242 wrote:

My best guess is that they saw some issues with the Con-less races that they wanted to work out before they made playable constructs or undead.

They could just do it like the Dhampir and have them healed by negative energy and damaged by positive energy, and have them otherwise function like a living creature with a few caveats (like Androids).

Half-Undead/Construct (Dhampir/Android)is not the same as playing as an actual Undead or Construct.


But with how things are streamlined in Starfinder with races being more standardized, it should be fine.


2 people marked this as a favorite.

It doesn't have anything to do with being streamlined or "standardized". Undead and Constructs aren't alive. A living creature with Undead qualities is not a full on Undead, playing a race that is not actually alive is most of the appeal of an Undead race, I would think.

Grand Lodge

1 person marked this as a favorite.
Brew Bird wrote:
Aww, no playable anacites is a disappointment. Fingers crossed for Pact Worlds I guess.

I'm bummed to and will do the same.


7 people marked this as a favorite.
David knott 242 wrote:


Void Hag

Wait ...Void ...hag?

*Flashback to November 2016*

GreyYeti wrote:
Is Navasi a human or an android? The hair color looks more like an android, but she is missing the distinct circuit-like tattoos.
Malefactor wrote:
Neither, the Heterochromia clearly points to her being a Changeling. Void Hags Confirmed!

>mfw my random s--- posting from last year accidently predicted a monster that is actually in the game


2 people marked this as a favorite.

Void hags have stellar cauldrons.


Which of these races will be Starfinder Society playable?

The Exchange

Starfinder Charter Superscriber
Golurkcanfly wrote:
Why aren't Elebrians (Eoxians) among the playable races?

Non-undesd eoxians (Elebrians) have been confirmed as playable in Dead Suns 3 of 6. Undead Eoxians have been confirmed as playable in the Pact Worlds book.


KingOfNinjas wrote:
Void hags have stellar cauldrons.

I just wish they weren't so empty-headed and didn't fly off the handle so easily.


2 people marked this as a favorite.
Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

We now have an expression for people who have more of something than they need:

"You are like a skittermander with cyber-arms."


What is an Aeon Guard?


Rysky the Dark Solarion wrote:
captain yesterday wrote:
I imagine the wing span might have something to do with it.
Pretty much.

That... would be the first time I hear that a wingspan affects a size category.

David knott 242 wrote:
JiCi wrote:
KingOfNinjas wrote:
KingOfAnything wrote:
So, I kind of have a ...thing for dragons. What are the dragonkin like? Are they playable?
** spoiler [about Dragonkin] omitted **

That... doesn't add up...

Why is there a part about "using DNA engineering to reduce size" in the Core Rulebook then?

And no, going from 10 to 8 feet doesn't count as a size reduction... especially if you just don't change size category :S

Well, at least I correctly called the dragon breath and flight XD

The original size of Dragonkin was 15 to 20 feet, so reducing them to the 8-10 feet range is a major size reduction. I guess the real surprise is that the original version wasn't classified as Huge to begin with.

True, but... the writting can confuse some people...

Lantern Lodge Customer Service Manager

2 people marked this as a favorite.

Product discussions thread aren’t the best place for feedback for new concepts. I've sent the contents of the removed post to the poster so they can repost elsewhere.


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Xenocrat wrote:
What is an Aeon Guard?

Basically an Azlanti storm trooper.


Sounds neat. Hope the armor is as cool.


David knott 242 wrote:
Xenocrat wrote:
What is an Aeon Guard?
Basically an Azlanti storm trooper.

So it's a human with specific training, not a new race? Or does it include Azlanti racial stats?


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Azlanti are referred to as human.


Do any of the new player races have uniquely alien physiology? Like an amorphous body or non-carbon based biochemistry?


3 people marked this as a favorite.
Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Brew Bird wrote:
Do any of the new player races have uniquely alien physiology? Like an amorphous body or non-carbon based biochemistry?

They do get pretty weird, yes.


1 person marked this as a favorite.
Jelloarm wrote:
It's actually just all skittermanders. Hundreds of pages of the lovely little bastards.

Bah! (space) Gremlins get the short shrift again!!!! (╯°□°)╯︵ ┻━┻


6 people marked this as a favorite.
Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

One bit of bad news for fans of Sarcesians: They seem to have lost those d810 damage guns. ;)

RPG Superstar 2009 Top 32

David knott 242 wrote:
One bit of bad news for fans of Sarcesians: They seem to have lost those d810 damage guns. ;)

They were a bit too high level for the character. :(


2 people marked this as a favorite.
David knott 242 wrote:
Xenocrat wrote:
What is an Aeon Guard?
Basically an Azlanti storm trooper.

Do they have a -20 attack penalty on every ranged attack with a laser weapon?


Axial wrote:
David knott 242 wrote:
Basically an Azlanti storm trooper.
Do they have a -20 attack penalty on every ranged attack with a laser weapon?

That and a weakness to hurled rocks.


1 person marked this as a favorite.
Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Axial wrote:
David knott 242 wrote:
Xenocrat wrote:
What is an Aeon Guard?
Basically an Azlanti storm trooper.
Do they have a -20 attack penalty on every ranged attack with a laser weapon?

Maybe they do. That would explain why they all use weapons that do physical instead of energy damage. Note that all of their ability score modifiers (including the mental ones) are positive.

Dark Archive

So how many different creature images are in here?
I'm asking because of the Pawns Box coming next month.
And how many (and which) creatures are larger than huge (Novaspawn will probably still get a pawn for space combat)?

Dark Archive

I'm counting 60 different creatures, but if elementals have s, m, l & h versions that accounts for 15 more.

Five different Dragons will probably account for the rest.

-Which dragons are in it and do they range from small to huge or larger?

-Some details about Drow would be much appreciated (do they still have spell resistance)?

Thank you all.


2 people marked this as a favorite.
Marco Massoudi wrote:

So how many different creature images are in here?

I'm asking because of the Pawns Box coming next month.

Each of the sixty monster entries begin with a full body portrait. Almost all of them then include a second piece of art on the second page - often that's a different exemplar of the Alien, but other times it's a related item or somesuch (for example: the space goblin entry has the portrait from First Contact on the opening page and an illustration of a goblin junklaser on the second).

I counted three alien entries out of the sixty that only had the opening illustration and no art on the second page.

Some vary slightly - the elemental entry (for instance) has a fire elemental shaped as a spider on the first page, then a humanoid water elemental on the second page.

I counted 89 images that could be easily used as pawns (including three starships and a few images already featured in first contact). The rest were equipment or "action scenes" and stuff like that.


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Marco Massoudi wrote:

I'm counting 60 different creatures, but if elementals have s, m, l & h versions that accounts for 15 more.

Five different Dragons will probably account for the rest.

-Which dragons are in it and do they range from small to huge or larger?

-Some details about Drow would be much appreciated (do they still have spell resistance)?

I'm not really interested in delving into the PDF particularly deeply, so I don't have all the answers.

The CR1 Drow Enforcer has SR7, the CR11 Drow Noble Arms Dealer has SR22.

PC Drow get a +2 to enchantment magic and immunity to sleep.

The Drow entry gets two full body portraits of Drow, so that's two potential pawns. :)

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

So what is AHAV and what is the angel, devil and invetable in the book like?

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