Places of Power: Beacon Promontory (PFRPG) PDF

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A Pathfinder Roleplaying Game Compatible GM’s Resource by Mike Welham

Beacon Promontory arose from the watery grave of Beacon Cove after a ferocious storm submerged the village. The handful of doughty northerners rebuilt their homes around Beacon Lighthouse, which lights the way for passing ships, many of which used to make the former village a port of call. Many consider the holdouts insane for staying, considering over half their neighbours left, but they feel they have a duty to seafarers who become stranded along the reshaped coastline. However, the truly insane person may be the lighthouse keeper who believes the deluge was a precursor to an invasion from beneath the waves.

Places of Power are short, richly detailed supplements that each present a flavoursome locale such as a remote temple, borderland fort or reclusive wizard’s demesne. Ready to be plugged into almost any home campaign, each installment can be used as a waystop on the road to adventure, the home of a powerful NPC or even as a mini-adventure site in its own right.

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****( ) (based on 2 ratings)

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I don't get it.

***( )( )

Beacon Promontory is a strange place of power compared to the other installment of the series.

Besides a couple of the events that might occur while PC are in town, Beacon Promontory doesn't seem like a great place to look for adventures.

It also seems that the map doesn't match the description in the text.

In the end, while it's not a bad reading, I just didn't find myself too inspired by the location.


An Endzeitgeist.com review

*****

This installment of the Places of Power-series clocks in at 11 pages, 1 page front cover, 2 pages of advertisement, 1 page back cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let's take a look!

A ferocious storm has swallowed the village of Beacon Cove - and from the ruins of the storm's horrid aftermath, the ragged survivors rebuild around the lighthouse, overlooking the watery grave of the once proud fishing village. Weatherworn, proud and defiant, the survivors are still here, as the notes on how the folk look and dress explain. The pdf also sports lore to unearth for the PCs, and no less than 6 different events and 6 whispers and rumors that can be unearthed by PCs with the proper social skills. These, obviously, also can also be used by the Gm to add some neat complications to the subject matter.

The pdf also provides a proper marketplace section for consumables or crafting services, which is a nice plus. The survivors also fear supernatural things behind the horrid occurrence that has forever changed their ways and the worship of the sea queen Serat is also touched upon as a brief sidebar. The inn comes with proper prices for accommodations and food/drink and with a hard daily life and continuous downpours on the verge of normalizing, the place is most definitely an intriguing one - the great b/w-artwork depicting the place is inspiring and daily life also is covered in a helpful sidebar.

The respective write-ups and details, though, are what makes this inspiring: The basic feeling is that of a somber outpost and catastrophe, sure, but it is blended with a strong leitmotif of defiance and hope...and if you take a look at the detailed entries for the places of interest, you'll soon realize that the place can be run as an example of the effects of trauma after a catastrophe...or as something with a more sinister, horrific undertone, with the fear of parasitic, mind-controlling things gaining traction...but is it real? Only the GM can decide.

Conclusion:

Editing and formatting are very good, I noticed no serious glitches. Layout adheres to raging Swan Press' elegant two-column b/w-standard and the pdf comes fully bookmarked for your convenience. The b/w-artwork of the lighthouse and environments is an amazing pieces. The pdf comes in two versions, one optimized for screen-use and one optimized to be printed out. The cartography by Maciej Zagorski is well-made and in b/w. Supporters of Raging Swan Press' patreon can get access to a player-friendly, key-less version of the map, at least to my knowledge.

Mike Welham delivers big time here: This place of power is not only inspired, it can be spun in a variety of ways by the enterprising GM: Whether supernatural or group delusion, this somber place is basically an adventure in disguise and as such, it basically begs for the PCs to be dropped in and watched - speculation will run rampant sooner or later, doing the work for the GM. This is a great place and yet another example of Mike's abundant talent. As a very minor complaint: This is, to me, technically closer to a village (or rather: thorp) than a Place of Power and as such, the place could have used settlement stats, but that may be me. Similarly, I would have loved to see magical properties for the place. Don't let that keep you from this cool locale, though: This promontory is an amazing set-piece that breathes the spirit of Raging Swan's flair in all the right ways. My final verdict will hence clock in at 5 stars.

Endzeitgeist out.


Scarab Sages Webstore Coordinator

Now Available!

Liberty's Edge Contributor, RPG Superstar 2012

Rick Kunz wrote:
Now Available!

Thanks, Rick!


2 people marked this as a favorite.

Reviewed first on endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS, etc.

Liberty's Edge Contributor, RPG Superstar 2012

Endzeitgeist wrote:
Reviewed first on endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS, etc.

Thank you very much for the review!

Dark Archive

1 person marked this as a favorite.

Am I the only one who read bacon?

Liberty's Edge Contributor, RPG Superstar 2012

the David wrote:
Am I the only one who read bacon?

You have discovered the secret secret of this location. :D

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