Letters from the Flaming Crab: Libraries (PFRPG) PDF

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Letters from the Flaming Crab is a monthly series of Pathfinder-compatible supplements. Each Letter focuses on exploring a different topic to give gamemasters and players new, exciting options that can be dropped into any campaign.

Within Libraries, we introduce rules and guidance on inserting libraries into a fantasy society!

First, we give a brief history of libraries from 2600 BCE to 1850 CE before defining them.

Then we introduce new categories for library statblocks to help you build believable libraries: Type, Access, Circulation, and Audience.

We give an example for each of the following library types: Academic (Dwarven Mining College Library), Children's (Jolly Charred's Wagon of Wonder), Lost (Mistress Sandwind's Opera Omnia), National (Museum Verborum Dierum), Private (The Court of Lishaz), Public (Library of the Sunken City), Reading Room (Lidiana's Book Nook), Religious (The Temple of Healing's Medical Collection), Research (The Eccentric Professor's Library), and Virtual (MILI the Skyshard).

We also detail document types, such as clay tablets, parchment scrolls, tattooing, and so forth. The shape a document takes can be as important to understanding a civilization as the information it contains.

For games with a strong investigation focus, we introduce a Fluency subsystem for Linguistics to bring some nuance to the skill and allow characters to be Competent, Fluent, and Proficient in languages.

For characters with an academic leaning, we have a handy table with the list of currently existing academic character options, magic items, and spells. In addition, we introduce the Library cleric subdomain, the Words oracle mystery, and the Bookring magic item.

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An Endzeitgeist.com review

4/5

This installment of the cool Letters from the Flaming Crab series clocks in at 24 pages, 1 page front cover, 1 page editorial, 3 pages of editorial, leaving us with 19 pages of content, so let’s take a look!

This review was moved up in my reviewing queue at the request of my patreons.

All right, we begin this pdf, as always, with a great little letter dropped from the planes- and worlds-hopping vessel UCS Flaming Crab, found and faithfully transcribed by J Gray – and we begin this pdf with a brief recap of the institutions of libraries before defining it – for the purpose of this book and fantastic contexts, a library ultimately is a collection of information and similar forms of entertainment, composed most often, of written words. This definition, as the pdf acknowledges, is rather technical, though – ultimately, a library is more. If you have ever walked the hallsof a proper university library or perhaps even the thoroughly impressive ancient ones out there and felt the sheer awe they inspire, you’ll know what I meant. The nature and composition of the books, its building and nature all thoroughly influence the character of the place, a notion that can be easily amplified in a fantastic context, while knowledge even more directly translates to power than in our world.

Now, the pdf begins with a general step-by-step guideline regarding the creation of libraries – first, one should determine the type: Whether public or private, and then we move on to take a look at accessibility – after all, pretty much all governments, particularly those inclined towards totalitarian modes of operation, have a tendency to restrict access and information…same goes, obviously, for religions: Heresy, false information – the propaganda conflicts of the medieval ages once more sound pretty contemporary these days, in our brave new world…so yeah, society, groups and persons that established the libraries will ultimately define the accessibility and themes of a library. Similarly, circulation is a potential issue – curators, librarians and assistants, organization and audience should be taken into account. Nice: The effects of the various starting attitudes of curators have been noted, with extensive behavior guidelines for the GM – and yes, friendly curators can have pretty nice tangible benefits for the PCs.

Now, the pdf employs Ultimate Intrigue’s nice research rules to provide a vast variety of different libraries – these come with several research thresholds each and sport interesting ideas that rang from the obvious adventure angle to the more fantastic – there is e.g. the Dwarven Mining College Library, which can yield important notes on hidden veins of ore…and there’s a wagon of children#s books, some of which cannot be deciphered by adults and only make sense to children reading them…who curiously never tell what they read. If you wanted an excuse to employ Everyman gaming’s cool Childhood Adventures-rules…there you go! Mistress Sandwind’s unfinished magnum opus’ trail can be found beneath the desert sands. Another interesting example would be a national library (minor complaint here: One line is missing blank spaces – a little layout hiccup, I guess…) and, following the pretty loose definition of “library”, the court of Lishaz, sage of winter, is provided as an interesting example of an unconventional library.

Within a sunken city, last remnant of a once resplendent civilization, beckons – all those that can reach it. Reading rooms can be found…and the medical collection of a temple comes with a rare disease that only very few are susceptible to…and notes on how it could be caused. So if you’re looking for a Dr. House-like story to tell, there you go. Speaking of plague: Pcture a metropolis, wrecked, like clockwork, every 150 years by a plague – and holds e.g. a hidden mummy…and ancient pictographs may well hold the secret to end this scourge. Oh, and yes, there is a virtual library, remnant of a crashed starship, so if you’re enjoying a bit of sword & planet/science-fantasy, this has you covered.

Okay, after this pretty diverse and inspiring chapter, we move on to defining and discussing a variety of different document types – from tablets to codices to the virtual, this section is nice…and then, we move on to one aspect of PFRPG near and dear to my heart. As a polyglot and language-nerd, I always hated how most d20-based systems, including PFRPG, handle languages – one skill point per language?? Seriously? Anyways, this trivializes many of the cool scenes and hooks I enjoy in horror literature, sword & sorcery, etc. – hence e.g. the elimination of common in my games…and some house-rules. The pdf proposes a rather simple and elegant system here, one that is focused on gradient fluency. There are 3 general levels: Competent, fluent and proficient – if you ever took a language test, you should be familiar with the meanings, right. For each skill point in Linguistics gained, you assign two fluency points. This makes mastering a language a bit more complex and allows the GM finer distinction between proficiency-levels…and allows for more complex roleplaying situations. The benefits and limitations of the respective fluency levels are concisely defined, with proficiency providing minor benefits to award specialization – I really, really like this solution! Huge plus for the pdf here and what I’d consider to be a selling point – if you’re planning an occult, horror or intrigue-based campaign (or one with a more sword and sorcery-esque theme), then this should be considered to be mandatory reading. And yes, the rules are simple and rewarding enough to not overly complicate any book-keeping required – I’d suggest a superscript C, F or P noted with the languages. As a final aside here: Knowing a few words to get around is covered – really helpful!

Really cool, btw.: The pdf has collected a whole page of class options, items and spells that tie in with the concept of libraries – helpful and neat…kudos for going the extra mile here.

The pdf also sports some class options, the first of which would be the library subdomain, which is associated with Community and Knowledge, replacing either calming touch or lore keeper, respectively. The ability granted is narrative gold: Mind palace lets you read a tome as part of your morning prayers, allowing you to nigh-perfectly recall content, reflected by a bonus to Knowledge checks that scales with levels. This is gold for detective scenarios and sports a really nice imagery; it is also convenient for narrative games, as the quicker study can be helpful indeed. There is also a new oracle mystery, the words mystery, which nets Linguistics and Perform as class skills. Bonus spells range from the usual suspects like comprehend languages to spellcasting contracts, being a bit more vanilla than the notably cool replacement domain spells provided by the cleric subdomain. (Which include, just fyi, psychic asylum (library only) – which made me recall one of my favorite scenes from the Hannibal franchise. But I digress. The revelations available in the mystery are interesting – there is e.g. automatic writing that is prophetic and later upgraded to commune (spell-italicization missing)…which is interesting, but I consider it cooler to learn about an author by analyzing a text written – this makes for a pretty cool tool, which, at higher levels, also duplicates spell-effects. Here, the italicization’s correct, just fyi. Countering effects based on written or spoken words a limited amount of times per day is cool, but I am not 100% sold on how it works – you see, it references countersong as how it works – but countersong is based on bardic performance rounds, while the ability instead has a daily use array, which you’d expect from e.g. an immediate action counter ability and which makes it quite hard to decipher how this is supposed to work. Clarification would be appreciated here. “Esoteri Research”[sic!] is utterly broken. It lets you research spells from one class list of your choice as though they were two levels lower. Once you complete research of the spell, you gain it at +1 spell level as an oracle spell. Notice the issue? Well, oracles are limited by being spontaneous casters and their limited spell array – this allows you to basically use research to not only poach in another spell-list, it also eliminates the limit imposed on the spellcasting of the class. Not cool.

The next revelation is not properly formatted and looks like a continuation of the previous revelation, having its name indented as well. It is written has a terminology issue: Once per day, you can write a spell in air, earth or paper. (Oddly specific – why not in water?) The spell then is treated as not having verbal or “cheap material components” - okay, what is cheap? No cost? Anything below 1 gp? No idea. This is not proper rules language. Gaining access to symbol spells is nice and I really like the idea of swift action enlarging pens, quills, etc. to act as longswords, with a bit of class-level-based bonus damage. The ability only allows for one attack before reverting to standard size, though, and with a swift action and limited daily activations, is unfortunately rather weak. I really like the visuals of wall of text: You yammer on, creating a wall that deflects arrows, etc. – basically a variant wall of sound…and once more, the interaction with the referenced base are what sinks this. You see, it can be maintained for 10 (!!!) minutes per class level and you may spend them in 10-minute increments; unlike the spell, you do NOT RAW need concentration to maintain it. I am also not sure if it cause wall of sound’s damage…or not. Instead of the damage, the wall seems to be able to STUN targets on a failed save for ridiculously long times. Even stranger – the ability has a separate stun chance when near the oracle, which implies that the oracle needs to be directly behind the wall…which contradicts the range of wall of sound and leaves me utterly incapable of determining of how this should work. All in all, a promising mystery that is severely hampered by its rules-issues.

The final component of the pdf would be a magic item, the bookring, whose gems can hold non-magical tomes – which ends the pdf on a high note and with some cool, inspiring ideas.

Conclusion:

Editing and formatting are not as good as usual for the series – I have noticed a couple of typo-level glitches and the rules-language hiccups I found are pretty obvious and left me a bit puzzled. Layout adheres to Flaming Crab Games’ nice two-column full-color standard and the pdf employs neat, thematically fitting artworks – some from public domain and some really nice books with landscapes on their pages, visualizing the imaginary process.

June Bordas, Lindsey Shanks-Abel and Margherita Tramontano deliver a per se really cool installment here: I absolutely adored the section on libraries, the GM-guidelines and the fluency-section is gold – personally, I’ll employ an even finer distinction, but the rules are simple and concise enough to allow a GM easy modification: I’d suggest, for example, paying off of competence penalties and/or gaining proficiency benefits on a point-for-benefit-basis. I pretty much liked everything about this book apart from the formal hiccups and the disappointing oracle mystery, which represents a weird dip in overall quality; it is more vanilla than the subdomain and falls e.g. short of R.O.D.’s (Read or Die for non-Otakus – an anime classic) extensive tricks…or the more down to earth research tricks. Balancing of this one is really wonky as well and it drags, alongside the smaller glitches, down what otherwise would be a truly excellent supplement. As written, I cannot go higher than 4.5 stars, rounded down, as I have to rate the whole book as a reviewer. If you can look past a couple of minor glitches and the mystery, then you should consider this a 5 star + seal file instead.

Endzeitgeist out.


An Ehn's Gaming Foundry Review

5/5

An Ehn’s Gaming Foundry review:

It’s a trip to the old book borrower’s lounge as we check out Letters from the Flaming Crab: Libraries. We start with the normal credits and such, although Flaming Crab Letters (henceforth called FCLs) always seem to have a great deal more personality to them.

The intro is another fun example of this, with an in universe message to the reader, something fans of FCL have come to expect. We start off with a historic look at libraries, which has some fun information about their origins and such. This flows into what a library is, which is far more wide of a term than I had initially believed. The language is as evocative as I’ve come to expect from FCL, helping to draw one into the mythic qualities that a library can encompass.

From here the idea of different kinds of libraries and their differentiations are made, planting adventure seeds in all the variations that can occur. All of these are explained in ways that helps to give a sense of grandeur to libraries, something I didn’t think I’d ever say. I genuinely enjoy the curator examples, as the way that they’re presented allows them to be easily implemented into games without much issue.

Now we get some library stat blocks (again, not an expected statement), along with sample libraries which are fully statted. Each one of the KP (knowledge point) entries gives a fun bit of flavor which again could be easily transplanted into a game without much effort. This is followed up with different kinds of information storage, such as tablets, scrolls, wall carvings, and other such unique methods.

While I recognize the immersion perspective of the fluency point system, I also feel like it’s bogging down a book that has a lot of interesting mechanics already, creating more issues than solutions. Thankfully, this section is only about a page, meaning that if you’re like me and don’t care for it, you won’t be trudging through its rules for long.

At this point, we get some interesting info about magic in libraries, and a nice little section of content (classes/monsters/etc) that work well with library themed games. To follow this, we get the library subdomain for cleries and library mystery for oracles, giving us some mechanics (the oracle mystery is a little too specialized for my tastes, but it’s still very thematic). We finish with the bookring, which is a seriously cool magical item that lets us store books in gems for future use.

Mechanics: 4.5/5

FCLs aren’t known for their mechanics; that isn’t to say they’re bad, but it’s very obvious mechanics are secondary in focus. The mechanics given here though are fun, useful, and easily transplanted into games. It’s probably one of the largest strengths of FCLs, the ease at which they can be included in just about any game.

Thematics: 5/5

FCLs ARE known for their thematics though, and that continues on here. The language used is evocative enough to give libraries a sense of reverence and mystery that they lack normally, and just like I always feel when I finish an FCL, I want to include something from this book into any currently running game.

Final Thoughts: 5/5

Being entirely honest, the FCL series is a diamond in the rough in the RPG market. These books ooze with charm and include mechanics which feel fluid, but what they do more than that is to make the mundane amazing. After reading the hygiene book, I wanted to force players to bathe; after reading this, I want to force players to learn, and I’m sure if they did a book on proper chewing technique, you’d better believe I’ll have a session based solely around proper chewing.


Libraries for fun and (PC) profit

5/5

This was a neat supplement. I love libraries (even got a library degree), so this was a must-grab supplement for me. I very much enjoyed the different library examples, expanding on the rules and examples in Ultimate Intrigue to create a variety of different libraries for the PCs to visit.

I also liked the addition of the Fluency language rules, and might have to implement them in my next campaign. (Putting a rank in Linguistics and suddenly being fluent in a language has always seemed a bit off to me.)

It also includes a Library subdomain for clerics and a Words mystery for oracles, both of which I can foresee providing some character inspiration for me very soon. The various abilities of the Words mystery are especially neat.

I will say that it's a bit odd how the supplement mixes real-world information with fantastical settings; the real-world history was quite interesting, but the space might have been better used for more class options, library-based spells, or other game content. I can see a lot more potential material for this topic, so I hope this is the first Library issue of several. :-)

Formatting-wise, the issue is clear and easy to read, with lovely art/photos. There are a few minor typos here and there, but nothing that renders it difficult to understand.

All in all, a fun supplement and one I'll definitely be making use of!


Libraries are a GM's indispensable resource.

5/5

This is an excellent and well thought-out addition to any GM's toolbox. In my games, libraries represent a means to provide campaign information to a stalled party without the appearance of being contrived, and are more reliable than Public-house rumors. The completeness of Library Stat Blocks make the GM's task of dispensing information easier. I look forward to using this fine product and enthusiastically recommend its purchase to others.


Like the books themselves, a veritable font of information and imagination

5/5

(this product uses the Research rules from Ultimate Intrigue, just a head's up)

Okay, this was absolutely wonderful. Within are a numerous different types of Libraries (10, if i counted right), from colleges to state-run to private collections to lost antiquities to the otherworldly (you have one that connects to dreams and one made up memories), and what and how they are available to characters who wish to use them and what help (or opposition) they might receive from the curators of said libraries. As well as suggestions for making new ones, such as a lost library buried in a glacier to tattooed corpses in catacombs to the spirits of the Akashic itself.

My favourites are the traveling gnome who makes sure children have books to read, and which children (and some adults) are able to pierce the veil and travel to the realm of dreams while still awake, and a Nurn who trades information for stories (whether true or fictional) and memories, which, I think is a grand plot piece, you know something and some other people are after that information? Simple, give it to the Nurn until you can return and reclaim the information, if you wish.

Which is what I think is so glorious abotu this product, in that, just like the books themselves, it provokes so many ideas and plot hooks from which to build with or add to.

In addition to libraries this also contains an Oracle Mystery and Cleric Sub-Domain, and overview of books and libraries through the ages, as well as the forms "book" have taken, such as tablets from the earth to scrolls to the common books of paper and hardback to CDs to virtual tablets we use today more and more.

And the optional rules of Fluency, for if you want to add more depth to learning, understanding, and speaking languages rather than simply putting a point into Linguistics and DING, new language acquired.

There's also the neat Bookring, a cheap-ish (as far as magic items go) ring that lets you store books for later viewing for your eyes only.

On and there's also a neat chart listing various thematic suggestions from Pathfinder products for dealing with books and libraries, from Archetypes to Traits to creatures from Bestiaries.


Scarab Sages Webstore Coordinator

Now Available!

Silver Crusade

!!!!!!!!!!!!!!!!!!!!!!!


O.O Oooh!


1 person marked this as a favorite.

Thanks, Rick!

Aaaaand our most requested topic for 2017 is here!

The first ten folks to leave a comment below (and above) get a free copy of Libraries! So, that leaves 8 more copies to give away!

If you receive a free copy of this PDF, we would greatly appreciate feedback in return (review, comment below, email, or PM)!


Ah, yes, copy please?


Pathfinder Adventure Path Subscriber

Oooh, definitely going to have to pick this one up. :-)

Silver Crusade

Sure, sign me up. I need more stuff for my queue.

The Exchange

I would like one of those


I would appreciate one of these as well.


Looks great! Yet more Flaming Crab for my wishlist!

Dark Archive

Pathfinder Roleplaying Game Charter Superscriber

I'd love to get a copy of this. I've basically lived in libraries my whole life.


*screams for a really long time* Ahem. I mean, I would like to request a copy. I will post a review by the weekend! :)

Cheers!

CB


oooh yes please!


1 person marked this as a favorite.

Thanks for the reviews, John Napier 698 and Rysky! That was fast!

Silver Crusade

Np :3


Finished reading this tonight. I would have done so in the week I received the free copy but I got hit with a health issue that really kept me distracted (ugh) and I just plain forgot afterwards that I had a free copy.

Anyways, I loved the product - I just wished there was more examples or a guideline on building your own library (not like the Downtime building, but more like an actual library that you could use with similar benefits for research purposes or reducing research costs).

I was also hoping for some more magic items or spells with a library or literature theme (like the old lenses of speed reading that I recall from 1st/2nd edition D&D), but I am glad you guys did a chart with a fairly updated list of PF types that are in someway related to books, libraries, and/literature.

The artworks are gorgeous but I can't help wonder if some of the art are actually photographs?

I will put up a review as soon as I can handle staying still long enough to write something without significant discomfort.

CB


1 person marked this as a favorite.
Canadian Bakka wrote:
Anyways, I loved the product - I just wished there was more examples or a guideline on building your own library (not like the Downtime building, but more like an actual library that you could use with similar benefits for research purposes or reducing research costs).

Guidelines for building libraries are in Ultimate Intrigue (which we can't refer to by name in the actual book for legal reasons, at this time). If you mean "build my own library" we're discussing a project which might be helpful there in the future.

Quote:
I was also hoping for some more magic items or spells with a library or literature theme (like the old lenses of speed reading that I recall from 1st/2nd edition D&D), but I am glad you guys did a chart with a fairly updated list of PF types that are in someway related to books, libraries, and/literature.

I know what you mean. I'd have liked to have included a bit of that myself. Space limits. :)

Quote:
The artworks are gorgeous but I can't help wonder if some of the art are actually photographs?

A few are, yes. There's so many beautiful pictures of books, codexes, and tablets we couldn't help but use a few.


Pathfinder Adventure Path Subscriber

Life got a bit busy and I haven't actually had a chance to look through my copy yet, but I'll try to get to putting up a review soon!


JGray wrote:
Canadian Bakka wrote:
Anyways, I loved the product - I just wished there was more examples or a guideline on building your own library (not like the Downtime building, but more like an actual library that you could use with similar benefits for research purposes or reducing research costs).

Guidelines for building libraries are in Ultimate Intrigue (which we can't refer to by name in the actual book for legal reasons, at this time). If you mean "build my own library" we're discussing a project which might be helpful there in the future.

Quote:
I was also hoping for some more magic items or spells with a library or literature theme (like the old lenses of speed reading that I recall from 1st/2nd edition D&D), but I am glad you guys did a chart with a fairly updated list of PF types that are in someway related to books, libraries, and/literature.

I know what you mean. I'd have liked to have included a bit of that myself. Space limits. :)

Quote:
The artworks are gorgeous but I can't help wonder if some of the art are actually photographs?
A few are, yes. There's so many beautiful pictures of books, codexes, and tablets we couldn't help but use a few.

Yes, I meant a pc (or npc) building their own private library from scratch.

I understand the space limit, which makes me wish you guys had more space! ;)

I don't object to the use of actual photographs, they are beautiful! It's just that I couldn't tell the difference for one or two of them.

I sincerely hope you guys do some more stuff for libraries, it is always nice to see content that often gets passed over when it should be used to help with immersion.

CB


Reviewed first on endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS, etc.

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