Everyman Minis: Patriotic Options (PFRPG) PDF

***** (based on 1 rating)

Our Price: $2.95

Add to Cart
Facebook Twitter Email

By Luis Loza
For the Pathfinder RPG customer who wants a little more, Everyman Gaming is proud to introduce Everyman Minis! Uniting several high-quality Pathfinder RPG freelancers under a single product line, each week a different Everyman Gaming author or freelancer tackles an exciting new topic by creating a miniature product specially designed to scratch that product’s particular itch.
This installment of Everyman Minis includes: 1,000 words discussing all-new patriotic-themed character traits, story feats, and options for vigilante characters, including new social talents and a new archetype, the turncoat.
With Everyman Gaming, innovation is never more than a page away!

Page Count: 7

Product Availability

Fulfilled immediately.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZOPDFRGGEMM0024E


See Also:

Average product rating:

***** (based on 1 rating)

Sign in to create or edit a product review.

An Endzeitgeist.com review

*****

This installment of the Everyman Minis-series clocks in at 9 pages,1 page front cover, 1 page editorial, 2 pages of advertisement, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!

All right, after a brief introduction, we begin with 5 new traits, which include being a supporter of a rebellion against an occupying force (and a +1 save bonus to one save chosen), having the ear of a powerful individual (tie-in with Fame-rules), knowing particularly much about your home (translating into skill-bonuses to two Knowledge skills), +1 skill rank and a bonus to Profession (soldier) for being a true shield of your people…and there is one trait that makes you a regional symbol and hence allows you to request small sums in goods and services. All of these traits are well-crafted, meaningful and have proper roleplaying tricks. No complaints.

Beyond these traits, we also get two different story-feats (YES!): Ambassador nets you Knowledge (local) & (nobility) as class skills and with a bonus, with a further bonus if you already have them as class skills; the goal is to broker a major treaty or accord and, yes, this is very much a feat for the faces and similar characters who strive to lead not only by force of weaponry. Cool: We have Skill Challenge Handbook synergy for verbal duels and influence skill challenges!

The second story-feat would be Patriot, which nets you a 3/day +2 morale bonus on ability checks, atk rolls, initiative, saves, skill checks or weapon damage rolls while in the chosen region. The goal is to save the region chosen or supporting it with a hefty donation – upon completion, the bonus increases and becomes more potent versus overt enemies of your nation. Oh, and additional uses. I *assume* that this self-granted bonus is not an action and that it must be announced before the roll is made, but clarification here would be appreciated.

We also receive two new vigilante social talents. The first would be Patriotism, which requires that you choose a nation you lived in for 5 years; in that nation, the vigilante’s social identity can mix and mingle with government and military, improving their starting attitude to friendly if at least indifferent. The vigilante identity may be loyal to the nation chosen or oppose it, which determines the bonus gained by the vigilante. The second talent would be the Improved Patriotism, which nets social skill bonuses and Knowledge bonuses. On the vigilante identity side, we have diplomatic immunity for loyalists or an escalation of skill-boosts for those opposing their nation – interesting material that reminded me of plenty a masked diplomat/symbol in various forms of media.

The final piece of crunch herein would be the turncoat vigilante archetype, who is locked into loyalist as the 1st level social talent, choosing home country and feigned country – the latter is the opposed country. Instead of unshakeable, 3rd level yields the option to change the feigned country 1/month. Instead of the appearance ability tree, the archetype provides startling betrayal at 5th level: When attacking a creature that considers the turncoat an ally, the creature gets a Sense Motive check: On a failure, the target is so baffled, he becomes flat-footed against the vigilante for a minute, with all attacks against the turncoat penalized. At 11th level, helpful NPCs, instead of having a higher DC, automatically fail this check and the effect gains a 30 ft.-radius range of outrage…indeed, even a whole crowd could thus fall to the betrayal of a turncoat. At 17th level, creatures with an attitude of unfriendly or better may be affected, making it really hard to not be suckered in by these guys.

Conclusion:

Editing and formatting are top-notch, I noticed no glitches on a formal level and the rules-language is tight. Layout adheres to Everyman gaming’s nice two-column standard with a white background and the full-color artwork is nice. The pdf has no bookmarks, but needs none at this length.

Luis Loza’s patriotic options are cool: While the social tricks are not necessarily world-shaking, they are interesting and made me recall a long-time plan of a campaign focusing on fantasy warfare and diplomacy that I’ve been wanting to run for ages…but I digress. This is a well-made, interesting supplement, well worth a final verdict of 5 stars – well done!

Endzeitgeist out.


Paizo Employee Webstore Coordinator

Now Available!

Contributor

Thank you, Rick!

In this installment of Everyman Minis, author Luis Loza introduces a number of exciting new story feats, vigilante social talents, and a new vigilante archetype built around the idea of patriotism and loyalty to a nation. You know, except for the new archetype, the turncoat, which is specifically designed to BETRAY nations. But hey, it's patriotic somewhere, right?

Pick up your copy today!

Paizo Employee Developer

Alexander Augunas wrote:
You know, except for the new archetype, the turncoat, which is specifically designed to BETRAY nations. But hey, it's patriotic somewhere, right?

It's exactly as patriotic as it needs to be at a given moment! :)

Contributor

Luis Loza wrote:
Alexander Augunas wrote:
You know, except for the new archetype, the turncoat, which is specifically designed to BETRAY nations. But hey, it's patriotic somewhere, right?
It's exactly as patriotic as it needs to be at a given moment! :)

And if you kill the person who knows you're not a patriot, aren't you still a patriot because NO ONE ELSE KNOWS?!?!?!

#ConspiracyTheories


Reviewed first on endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS, etc. Nice job, Luis!!

Contributor

1 person marked this as a favorite.
Endzeitgeist wrote:
Reviewed first on endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS, etc. Nice job, Luis!!

Thanks for the review, End!


More to come! :D

Community / Forums / Paizo / Product Discussion / Everyman Minis: Patriotic Options (PFRPG) PDF All Messageboards

Want to post a reply? Sign in.