paizo.com Recent Reviews of Starfinder Society Scenario #1-01: The Commencementpaizo.com Recent Reviews of Starfinder Society Scenario #1-01: The Commencement2023-10-25T01:01:06Z2023-10-25T01:01:06ZStarfinder Society Scenario #1-01: The Commencement: A good start (4 stars)Darius Silverbolthttps://paizo.com/products/btpy9tsw?Starfinder-Society-Scenario-101-The-Commencement2020-04-13T04:07:07Z<p><b>Starfinder Society Scenario #1-01: The Commencement</b></p><p><b>Story:</b>
<br />
You get four simple missions for being new members to the Starfinder Society and it feels just like you would want it to. The missions are not “critical” missions to the organization, and they feel just like missions you would expect new members to receive. I personally like the role play involving the Dataphiles mission. I have ran this several times and I get more laughs with that mission than most with how I play up Ceren. </p>
<p><b>Time:</b> (Based on a 4-hour slot):
<br />
A well prepared GM with handouts at the ready and will all the random selections do prior to game should be able to accomplish the session inside of four hours.</p>
<p><b>GM’ing Notes:</b>
<br />
You have two premade maps and one customs map. The Acquisitives mission is very roll heavy with how it plays out. It can get drawn out a but if the mission doesn’t go well and players without certain skills can feel a tad left out. </p>
<p><b>Last Words:</b>
<br />
I find the scenario over all a good fit for the kick off of the campaign and I still will run it for new players as it isn’t a very lethal scenario (but be mindful of the Exo-Guardian mission) and over has a good “intro” feel to it.</p><p><b>Starfinder Society Scenario #1-01: The Commencement</b></p><p><b>Story:</b>
<br />
You get four simple missions for being new members to the Starfinder Society and it feels just like you would want it to. The missions are not “critical” missions to the organization, and they feel just like missions you would expect new members to receive. I personally like the role play involving the Dataphiles mission. I have ran this several times and I get more laughs with that mission than most with how I play up Ceren. </p>
<p><b>Time:</b> (Based on a 4-hour slot):
<br />
A well prepared GM with handouts at the ready and will all the random selections do prior to game should be able to accomplish the session inside of four hours.</p>
<p><b>GM’ing Notes:</b>
<br />
You have two premade maps and one customs map. The Acquisitives mission is very roll heavy with how it plays out. It can get drawn out a but if the mission doesn’t go well and players without certain skills can feel a tad left out. </p>
<p><b>Last Words:</b>
<br />
I find the scenario over all a good fit for the kick off of the campaign and I still will run it for new players as it isn’t a very lethal scenario (but be mindful of the Exo-Guardian mission) and over has a good “intro” feel to it.</p>Darius Silverbolt2020-04-13T04:07:07ZStarfinder Society Scenario #1-01: The Commencement: The Perfect Intro (5 stars)Hrothdanehttps://paizo.com/products/btpy9tsw?Starfinder-Society-Scenario-101-The-Commencement2019-03-10T01:24:27Z<p><b>Starfinder Society Scenario #1-01: The Commencement</b></p><p>This scenario does an excellent job of introducing the Starfinder Society in-story and in terms of what type of mechanical challenges to expect. And, importantly, it accomplishes this will still providing a flavorful and delightful experience that I'm happy to replay. This scenario was my wife's first exposure to tabletop RPGs, and they are still playing regularly now, so I consider it a smashing success.</p><p><b>Starfinder Society Scenario #1-01: The Commencement</b></p><p>This scenario does an excellent job of introducing the Starfinder Society in-story and in terms of what type of mechanical challenges to expect. And, importantly, it accomplishes this will still providing a flavorful and delightful experience that I'm happy to replay. This scenario was my wife's first exposure to tabletop RPGs, and they are still playing regularly now, so I consider it a smashing success.</p>Hrothdane2019-03-10T01:24:27ZStarfinder Society Scenario #1-01: The Commencement (3 stars)Jessica Catalanhttps://paizo.com/products/btpy9tsw?Starfinder-Society-Scenario-101-The-Commencement2019-01-31T17:32:06Z<p>This scenario is intended as an introduction to the Starfinder Society and its major factions. As brand new Starfinders, you’ll need to complete a task for each of the faction leaders. These tasks are fun, but quite minor. Although I really enjoyed getting to meet all the faction leaders, and the missions were enjoyable, I found the scenario as a whole an underwhelming introduction to Starfinder. You don't really do anything amazing (which makes sense), but when it's your first time playing a game you <i>really</i> want your players to feel like they did something cool. </p>
<p>As a GM I love how this details in this scenario can change each time you play it, but as a player it still feels repetitive on a reply. I do enjoy this scenario, but not as a players first experience with the game.</p><p>This scenario is intended as an introduction to the Starfinder Society and its major factions. As brand new Starfinders, you’ll need to complete a task for each of the faction leaders. These tasks are fun, but quite minor. Although I really enjoyed getting to meet all the faction leaders, and the missions were enjoyable, I found the scenario as a whole an underwhelming introduction to Starfinder. You don't really do anything amazing (which makes sense), but when it's your first time playing a game you <i>really</i> want your players to feel like they did something cool. </p>
<p>As a GM I love how this details in this scenario can change each time you play it, but as a player it still feels repetitive on a reply. I do enjoy this scenario, but not as a players first experience with the game.</p>Jessica Catalan2019-01-31T17:32:06ZStarfinder Society Scenario #1-01: The Commencement: Great starting Scenario (5 stars)AuntBenhttps://paizo.com/products/btpy9tsw?Starfinder-Society-Scenario-101-The-Commencement2018-08-14T02:17:14Z<p><b>Starfinder Society Scenario #1-01: The Commencement</b></p><p>We had a blast playing this scenario. The race turned out to be way more intense and fun than I had initially expected. Heads up to the GMs, prepare that well I’m advance. Pair up the racers and ships and some up with the appropriate stats before hand. It’ll make keeping track of things easier. </p>
<p>The amount of random choices helps make this a repeatable joy</p><p><b>Starfinder Society Scenario #1-01: The Commencement</b></p><p>We had a blast playing this scenario. The race turned out to be way more intense and fun than I had initially expected. Heads up to the GMs, prepare that well I’m advance. Pair up the racers and ships and some up with the appropriate stats before hand. It’ll make keeping track of things easier. </p>
<p>The amount of random choices helps make this a repeatable joy</p>AuntBen2018-08-14T02:17:14ZStarfinder Society Scenario #1-01: The Commencement: Solid Introduction to Society Play (5 stars)pithica42https://paizo.com/products/btpy9tsw?Starfinder-Society-Scenario-101-The-Commencement2018-06-30T20:05:52Z<p><b>Starfinder Society Scenario #1-01: The Commencement</b></p><p>This is a solid game with a bunch of great elements and a great introduction to society play. You learn about each of the primary 4 factions, and get a great breadth of the kinds of gameplay (and tropes) available in Starfinder in general. I highly recommend you play it with at least one society character, and it's a solid replay for all of them.</p><p><b>Starfinder Society Scenario #1-01: The Commencement</b></p><p>This is a solid game with a bunch of great elements and a great introduction to society play. You learn about each of the primary 4 factions, and get a great breadth of the kinds of gameplay (and tropes) available in Starfinder in general. I highly recommend you play it with at least one society character, and it's a solid replay for all of them.</p>pithica422018-06-30T20:05:52ZStarfinder Society Scenario #1-01: The Commencement (5 stars)xanstinhttps://paizo.com/products/btpy9tsw?Starfinder-Society-Scenario-101-The-Commencement2018-04-20T14:32:04Z...xanstin2018-04-20T14:32:04ZStarfinder Society Scenario #1-01: The Commencement: A perfect introductory scenario (5 stars)NgoDraconemhttps://paizo.com/products/btpy9tsw?Starfinder-Society-Scenario-101-The-Commencement2018-04-14T03:43:11Z<p><b>Starfinder Society Scenario #1-01: The Commencement</b></p><p>This session is divided into 4 parts that allows players to experience different parts of starfinder. It would of benefited from a portion of Starship combat but it was a great scenario for new players.</p><p><b>Starfinder Society Scenario #1-01: The Commencement</b></p><p>This session is divided into 4 parts that allows players to experience different parts of starfinder. It would of benefited from a portion of Starship combat but it was a great scenario for new players.</p>NgoDraconem2018-04-14T03:43:11ZStarfinder Society Scenario #1-01: The Commencement: Excellent Intro to the System and the Setting (5 stars)Gladiorhttps://paizo.com/products/btpy9tsw?Starfinder-Society-Scenario-101-The-Commencement2018-03-30T20:39:47Z<p><b>Starfinder Society Scenario #1-01: The Commencement</b></p><p>This model is fantastic. First off, it's totally modular—the setup for the party's goals allow the players a lot of latitude in how they undertake their mission. Because the missions are really modular, you can go in deep on all of them for a home game or just expand the portions that the players are the most interested in if it's a regular society game. </p>
<p>This module gives you an opportunity to introduce the leader of every faction to the players, with the exception of the Second Seekers. Since the Second Seekers faction goal is basically "support the First Seeker," players should have a good idea about what the factions are about and be able to connect the very well described and vivid faction leaders with the group they lead.</p>
<p>My players had a lot of fun with this one. They had a favorite faction from the start and they ultimately affiliated with that one. But, they all admitted that they enjoyed another faction's mission far more.</p>
<p>Definitely use this as an intro to the system and the setting.</p><p><b>Starfinder Society Scenario #1-01: The Commencement</b></p><p>This model is fantastic. First off, it's totally modular—the setup for the party's goals allow the players a lot of latitude in how they undertake their mission. Because the missions are really modular, you can go in deep on all of them for a home game or just expand the portions that the players are the most interested in if it's a regular society game. </p>
<p>This module gives you an opportunity to introduce the leader of every faction to the players, with the exception of the Second Seekers. Since the Second Seekers faction goal is basically "support the First Seeker," players should have a good idea about what the factions are about and be able to connect the very well described and vivid faction leaders with the group they lead.</p>
<p>My players had a lot of fun with this one. They had a favorite faction from the start and they ultimately affiliated with that one. But, they all admitted that they enjoyed another faction's mission far more.</p>
<p>Definitely use this as an intro to the system and the setting.</p>Gladior2018-03-30T20:39:47ZStarfinder Society Scenario #1-01: The Commencement: Best to start with this one (5 stars)Eric Collins - Francehttps://paizo.com/products/btpy9tsw?Starfinder-Society-Scenario-101-The-Commencement2018-01-11T20:36:55Z<p><b>Starfinder Society Scenario #1-01: The Commencement</b></p><p>Best scenario to start Starfinder with since this sees your entry into the Society!
<br />
I find it has a lot of humor, fun parts, a tough fight, some interesting and original parts.
<br />
It is good to prepare it well, especially the race part, but I find it a very enjoyable story.</p><p><b>Starfinder Society Scenario #1-01: The Commencement</b></p><p>Best scenario to start Starfinder with since this sees your entry into the Society!
<br />
I find it has a lot of humor, fun parts, a tough fight, some interesting and original parts.
<br />
It is good to prepare it well, especially the race part, but I find it a very enjoyable story.</p>Eric Collins - France2018-01-11T20:36:55ZStarfinder Society Scenario #1-01: The Commencement: Setting the Scene for Starfinder Society (4 stars)Cellionhttps://paizo.com/products/btpy9tsw?Starfinder-Society-Scenario-101-The-Commencement2017-11-06T18:53:53Z<p><b>Starfinder Society Scenario #1-01: The Commencement</b></p><p>Recently played through this scenario (by PbP on the forums, for what its worth) and then went back with my GM glasses on to take a look at the scenario write up. This scenario is great fun and more than a little bit silly & lighthearted. The stakes are low (for the most part) and there are colorful and ridiculous NPCs wherever you turn. As an introduction to Starfinder Society it falls a bit flat, only providing the vaguest of outlines about each of the factions. It also has some issues for tone, perhaps an over-reliance on skill checks, and a lack of unifying narrative. As a result, I don't think this is the best scenario to introduce a new player to Starfinder Organized Play, though its certainly a very fun scenario on its own merits.</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>Despite a few issues, there is a lot room here for both fun RP and interesting encounters. With the junk race as a highlight, I can absolutely recommend this scenario to existing PFS/SFS players!</p><p><b>Starfinder Society Scenario #1-01: The Commencement</b></p><p>Recently played through this scenario (by PbP on the forums, for what its worth) and then went back with my GM glasses on to take a look at the scenario write up. This scenario is great fun and more than a little bit silly & lighthearted. The stakes are low (for the most part) and there are colorful and ridiculous NPCs wherever you turn. As an introduction to Starfinder Society it falls a bit flat, only providing the vaguest of outlines about each of the factions. It also has some issues for tone, perhaps an over-reliance on skill checks, and a lack of unifying narrative. As a result, I don't think this is the best scenario to introduce a new player to Starfinder Organized Play, though its certainly a very fun scenario on its own merits.</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>Despite a few issues, there is a lot room here for both fun RP and interesting encounters. With the junk race as a highlight, I can absolutely recommend this scenario to existing PFS/SFS players!</p>Cellion2017-11-06T18:53:53ZStarfinder Society Scenario #1-01: The Commencement: Crunchy yet satisfying (3 stars)Rivahn Monadornhttps://paizo.com/products/btpy9tsw?Starfinder-Society-Scenario-101-The-Commencement2017-11-06T17:37:42Z<p><b>Starfinder Society Scenario #1-01: The Commencement</b></p><p>I had a sense of foreboding when I first played this one, which was later justified when I tried running it. What a check-heavy event! You know the one. </p>
<p>In general, this is a great introduction to the tone and personality of the very first season of the Starfinder Society. My 701 is a die-hard fan of Strawberry Machine Cake and I can't say I'm alone in that. It feels a little unfair to rate this one, but despite the tight mechanics on this one, the later scenarios show how much the writing has improved since.</p><p><b>Starfinder Society Scenario #1-01: The Commencement</b></p><p>I had a sense of foreboding when I first played this one, which was later justified when I tried running it. What a check-heavy event! You know the one. </p>
<p>In general, this is a great introduction to the tone and personality of the very first season of the Starfinder Society. My 701 is a die-hard fan of Strawberry Machine Cake and I can't say I'm alone in that. It feels a little unfair to rate this one, but despite the tight mechanics on this one, the later scenarios show how much the writing has improved since.</p>Rivahn Monadorn2017-11-06T17:37:42ZStarfinder Society Scenario #1-01: The Commencement: A Great Intro to the Starfinder Society (5 stars)AFlashInTimehttps://paizo.com/products/btpy9tsw?Starfinder-Society-Scenario-101-The-Commencement2017-11-05T12:29:36Z<p><b>Starfinder Society Scenario #1-01: The Commencement</b></p><p>The scenario was a good series of mini-quests that served to introduce the PCs to various movers and shakers in the Starfinder Society's different factions. While mostly unrelated fetch quests, the scenario serves as a good introduction to the rules of everything except starship combat (go to Into the Unknown for that). Despite the nature of the assignments, each of the primary NPCs seems unique and memorable for what their faction is interested in. Recommended for a great first scenario!</p><p><b>Starfinder Society Scenario #1-01: The Commencement</b></p><p>The scenario was a good series of mini-quests that served to introduce the PCs to various movers and shakers in the Starfinder Society's different factions. While mostly unrelated fetch quests, the scenario serves as a good introduction to the rules of everything except starship combat (go to Into the Unknown for that). Despite the nature of the assignments, each of the primary NPCs seems unique and memorable for what their faction is interested in. Recommended for a great first scenario!</p>AFlashInTime2017-11-05T12:29:36ZStarfinder Society Scenario #1-01: The Commencement: A fun series of disconnected fetch quests (3 stars)Nullpunkthttps://paizo.com/products/btpy9tsw?Starfinder-Society-Scenario-101-The-Commencement2017-11-05T05:37:41Z<p><b>Starfinder Society Scenario #1-01: The Commencement</b></p><p>I GMed this for 3 players with 1st level characters and the pregen Altronus.</p>
<p>My players enjoyed some parts of it</p>
<p>[Spoiler omitted]</p>
<p>even though they did not like the disconnected character of each of the faction head's quests. Their verdict was 3.5 stars.</p>
<p>I am rounding it down to 3 because there are a few things I did not like behind the screen: some descriptions just were very lacking in detail and had to be beefed up by the GM to keep things interesting.</p>
<p>All in all, a solid, if not spectacular scenario.</p><p><b>Starfinder Society Scenario #1-01: The Commencement</b></p><p>I GMed this for 3 players with 1st level characters and the pregen Altronus.</p>
<p>My players enjoyed some parts of it</p>
<p>[Spoiler omitted]</p>
<p>even though they did not like the disconnected character of each of the faction head's quests. Their verdict was 3.5 stars.</p>
<p>I am rounding it down to 3 because there are a few things I did not like behind the screen: some descriptions just were very lacking in detail and had to be beefed up by the GM to keep things interesting.</p>
<p>All in all, a solid, if not spectacular scenario.</p>Nullpunkt2017-11-05T05:37:41ZStarfinder Society Scenario #1-01: The Commencement: Great scenario with minor issues (5 stars)Athos710https://paizo.com/products/btpy9tsw?Starfinder-Society-Scenario-101-The-Commencement2017-10-16T10:56:29Z<p><b>Starfinder Society Scenario #1-01: The Commencement</b></p><p>I've played this twice and GM'd it 3 times.</p>
<p>The bad:
<br />
The Acquisitives task WILL run long if you're not proactive as the GM.
<br />
The Wayfinders task is easy to end up being just a few skill checks and done in 5 minutes (especially if it's done last and the above ran long).</p>
<p>The not so good:
<br />
Overall, this scenario tends to run long. Partly it's one of the tasks, and partly it's getting players accustomed to new rules. I would not recommend it for a 4 hour slot without an experienced GM.
<br />
The Dataphiles mission leaves the PCs with a lot of agency on "how" to resolve it, without giving the players much info on how they might go about it. It can end up with the GM reading a list of options and the skill checks involved to the players. That's not bad, but it's not ideal.</p>
<p>The good:
<br />
Ziggy!
<br />
Fitch is not quite as awesome as Ziggy, but is a close second.
<br />
Each of the tasks has a unique mission and feel. It doesn't feel like "generic fetch quests #1-4".</p><p><b>Starfinder Society Scenario #1-01: The Commencement</b></p><p>I've played this twice and GM'd it 3 times.</p>
<p>The bad:
<br />
The Acquisitives task WILL run long if you're not proactive as the GM.
<br />
The Wayfinders task is easy to end up being just a few skill checks and done in 5 minutes (especially if it's done last and the above ran long).</p>
<p>The not so good:
<br />
Overall, this scenario tends to run long. Partly it's one of the tasks, and partly it's getting players accustomed to new rules. I would not recommend it for a 4 hour slot without an experienced GM.
<br />
The Dataphiles mission leaves the PCs with a lot of agency on "how" to resolve it, without giving the players much info on how they might go about it. It can end up with the GM reading a list of options and the skill checks involved to the players. That's not bad, but it's not ideal.</p>
<p>The good:
<br />
Ziggy!
<br />
Fitch is not quite as awesome as Ziggy, but is a close second.
<br />
Each of the tasks has a unique mission and feel. It doesn't feel like "generic fetch quests #1-4".</p>Athos7102017-10-16T10:56:29ZStarfinder Society Scenario #1-01: The Commencement: Starfinder, Disney Style (3 stars)Jhaemanhttps://paizo.com/products/btpy9tsw?Starfinder-Society-Scenario-101-The-Commencement2017-09-26T05:33:55Z<p><b>Starfinder Society Scenario #1-01: The Commencement</b></p><p>NO SPOILERS</p>
<p>The Commencement is the first "regular" scenario released for the launch of the Starfinder Society organized play program. As a replayable "evergreen", it's designed to have some randomly-determined elements so each play-through is at least a little bit different. Its premise is that the PCs are the first batch of trainees to graduate since the Scoured Stars incident left the Society in ruin. As part of their commencement, new graduates are expected to meet with the heads of the various factions that make up the Society. Thus, the theme of the scenario is factions, and players should leave the session with a better idea of what the different factions are all about. Structurally, the scenario is made-up of our four missions that the PCs can tackle in any order. Although starship combat is absent, there's otherwise a lot of variety in the tasks—with an emphasis on role-playing. I ran this for five Level 1 PCs (3 Iconics and 2 originals).</p>
<p>Overall, I'd have to rate the scenario as average. It does serve to introduce players to the concept of the Starfinder Society, its factions, and its home (Absalom Station). But although a couple of the missions have memorable aspects, it falls a little flat as a whole. These Starfinder Society scenarios are the best way Paizo currently has to showcase the "feel" of the universe it's creating, and unfortunately that "feel" comes across as rather generic and (surprisingly) silly at times. As family-friendly, relatively straightforward entertainment, The Commencement is fine; anyone looking for edgy, thought-provoking, or original adventure elements will probably be disappointed.</p>
<p>SPOILERS</p>
<p>The Commencement starts with the PCs being summoned to the office of Guidance, "the Starfinder Society's compiled intelligence of Starfinder personalities." From the very get-go, we have a really cool concept—an artificial composite of Starfinders!—that is let down in the execution. There's no details provided about Guidance, such as what it sounds like, how Starfinders are selected for inclusion (is it when they die, or can the living be included?), how it resolves arguments amongst its personalities, etc. Because of the lack of detail, a great idea comes across rather flat. Anyway, Guidance congratulates the PCs on graduating and tells them the next stage of their membership in the Society is to meet with the heads of the Society's four factions. Each faction head will have a task for them to complete—in the past, this was mostly ceremonial, but given how short-handed the Society is, these tasks are now anything but. When the PCs are done, they're to report back to Guidance. I thought this was a solid explanation for why the PCs should meet the various faction heads, and a good way for them to learn more about them. The one thing that struck me as curious is that only four factions are represented: the Acquisitives, the Exo-Guardians, the Dataphiles, and the Wayfinders. This leaves the Second Seekers faction out, and Guidance makes no mention as to why. Since this mission is intended to teach players about the factions for organized play, it's an odd omission. Anyway, the PCs are told they can meet with the faction heads in any order. This is fine from a replayability standpoint, but it does create some odd timeline discrepancies because some of the missions themselves are time-sensitive once started. My players figured this out, and they had to suspend some disbelief because of it. </p>
<p>Mission # 1 is for the Acquisitives faction, and it's a Phantom Menace style pod race! Technically it's called a "junk race", but the idea is exactly the same. The premise is that a young Starfinder Society mechanic named Laboni bragged publicly that she could beat the reigning champion (a Ysoki named Ratrod), and Ratrod has told her to put up or shut up. The challenge is all over the infosphere, and the Society will face major embarrassment if Laboni doesn't do well. The problem is that Laboni is only an average mechanic and not skilled at all with racing, so the PCs are dispatched to help her out. I really like the pre-race part of the mission, as the PCs are given several options around trying to improve Laboni's vehicle, finding out the strengths and weaknesses of the other racers, trying to make allies or psych them out through trash-talking, etc. PCs with a wide variety of skill sets are useful, and the advantages are all cumulative (but quite important) for the race to come. The competitors are all given distinct personalities and racing styles, which adds a lot to the fun. For the race itself, one PC pilots Laboni's racer via remote control, while the others operate its guns (shooting at other vehicles is okay by the rules of the race). The rules for the race were very well balanced and made for a tight, exciting finish (my PCs finished third). It's not easy to create a quality rules sub-system, but the author of the scenario really hit it out of the park here and it's something I could see being reused in the future. I only have two qualms. First, the GM is rolling a •lot• of dice during the race (Pilot and Gunnery checks for each of the several NPC racers), while some of the players end up just watching because there's not enough for them to do with Laboni's vehicle. Next time around, a mechanism that put each of the PCs in control of their own junk racer would go over better. Second, the scenario doesn't make it clear enough to the players that the goal isn't just to beat Ratrod, but to win the entire race. If they (understandably) focus on the former, they have a good chance of missing out on the latter and losing the mission through a mistaken impression of its victory conditions.</p>
<p>Mission # 2 is for the Dataphiles faction. The faction's leader, an android named Historia-7, has discovered that a hacker has stolen (annoyingly unspecified) information from an (annoying unspecified) corporation, and that the PCs should find the hacker and bring them and the data in before the corporation gets there. The mission's premise puts the PCs into shady territory immediately, and one of my players, running a Lawful Good character, understandably balked. This is another part of the scenario where more explanation is needed about a) why that information is so important; b) why the Stewards can't be called in protect that person; c) why/whether/how corporations really have complete autonomy to carry out vigilante justice on Absalom Station, etc. It all goes to how this new world "operates", and the scenario just hand waves it. Anyway, the PCs discover that the hacker is actually an old woman with a degenerative brain condition which makes it so she doesn't even remember doing the hacking! It's a reasonably clever twist. The next part is a bit harder: the old lady insists on going on the run, and the PCs are supposed to come to the idea of faking her death and setting her up with a new identity. The scenario then assumes they'll let the old lady go off on her own and meet the PCs later so they can arrive just in time to stop an ambush from corporate thugs. For my players at least, that was definitely not their first inclination—they wanted to take the old woman directly back Historia-7, as instructed. A good GM can bend things to make it (mostly) work, but it would have been better if this part of the scenario was play-tested more so there was a "What if the PCs . . ." sidebar.</p>
<p>Mission # 3 is for the Exo-Guardians, and their leader, a surprisingly perky Shirren named Zigvigix. Zigvigix has two things he wants the PCs to do: 1) oust a dangerous alien predator from a warehouse that will be the new HQ of the faction; and 2) stand in line to buy a hard copy of a limited release musical album named "Star Sugar Heartlove!!" performed by a group called Strawberry Machine Cake (Zigvigix wants the album as a gift for Historia-7 to cheer her up). The first task is classic adventurer stuff, and the predator is pretty cool (with randomized abilities). I especially liked the map of the warehouse. The second task is amazingly popular in the forums, though I thought it was all too silly. I may be entering grumpy middle-age, but again, I like my fiction more Nine Inch Nails than Aqua. </p>
<p>The final mission is for the Wayfinders, and has the PCs investigating strange power outages aboard the faction's massive vessel, The Master of Stars. There's a subplot involving a couple of kids who have sneaked away from their daycare, and their "pet", an alien who is unintentionally causing trouble by eating bits of the ship. The PCs can capture the alien with a few successful skill rolls, and apparently they can keep trying without penalty so there's very little tension in the mission. The only way they can fail is by killing it. I like the moral of the mission (Wayfinders are all about finding strange, new life, after all), but again it was all a bit saccharine for my tastes.</p>
<p>As a replayable scenario, I think The Commencement is not in the league of The Confirmation. Although the missions can be done in any order and there are a few minor spots where the GM can randomly determine things, there aren't entirely randomly-determined encounters or story beats. As an introduction to the concept of factions, I think it's okay. The goals of each faction are reflected well in the tasks that the PCs are asked to perform, and the faction heads are definitely unique—although in surprisingly upbeat moods given the whole "Scoured Stars" backdrop to the season. All in all, I would say it's an okay, though certainly not spectacular, debut.</p><p><b>Starfinder Society Scenario #1-01: The Commencement</b></p><p>NO SPOILERS</p>
<p>The Commencement is the first "regular" scenario released for the launch of the Starfinder Society organized play program. As a replayable "evergreen", it's designed to have some randomly-determined elements so each play-through is at least a little bit different. Its premise is that the PCs are the first batch of trainees to graduate since the Scoured Stars incident left the Society in ruin. As part of their commencement, new graduates are expected to meet with the heads of the various factions that make up the Society. Thus, the theme of the scenario is factions, and players should leave the session with a better idea of what the different factions are all about. Structurally, the scenario is made-up of our four missions that the PCs can tackle in any order. Although starship combat is absent, there's otherwise a lot of variety in the tasks—with an emphasis on role-playing. I ran this for five Level 1 PCs (3 Iconics and 2 originals).</p>
<p>Overall, I'd have to rate the scenario as average. It does serve to introduce players to the concept of the Starfinder Society, its factions, and its home (Absalom Station). But although a couple of the missions have memorable aspects, it falls a little flat as a whole. These Starfinder Society scenarios are the best way Paizo currently has to showcase the "feel" of the universe it's creating, and unfortunately that "feel" comes across as rather generic and (surprisingly) silly at times. As family-friendly, relatively straightforward entertainment, The Commencement is fine; anyone looking for edgy, thought-provoking, or original adventure elements will probably be disappointed.</p>
<p>SPOILERS</p>
<p>The Commencement starts with the PCs being summoned to the office of Guidance, "the Starfinder Society's compiled intelligence of Starfinder personalities." From the very get-go, we have a really cool concept—an artificial composite of Starfinders!—that is let down in the execution. There's no details provided about Guidance, such as what it sounds like, how Starfinders are selected for inclusion (is it when they die, or can the living be included?), how it resolves arguments amongst its personalities, etc. Because of the lack of detail, a great idea comes across rather flat. Anyway, Guidance congratulates the PCs on graduating and tells them the next stage of their membership in the Society is to meet with the heads of the Society's four factions. Each faction head will have a task for them to complete—in the past, this was mostly ceremonial, but given how short-handed the Society is, these tasks are now anything but. When the PCs are done, they're to report back to Guidance. I thought this was a solid explanation for why the PCs should meet the various faction heads, and a good way for them to learn more about them. The one thing that struck me as curious is that only four factions are represented: the Acquisitives, the Exo-Guardians, the Dataphiles, and the Wayfinders. This leaves the Second Seekers faction out, and Guidance makes no mention as to why. Since this mission is intended to teach players about the factions for organized play, it's an odd omission. Anyway, the PCs are told they can meet with the faction heads in any order. This is fine from a replayability standpoint, but it does create some odd timeline discrepancies because some of the missions themselves are time-sensitive once started. My players figured this out, and they had to suspend some disbelief because of it. </p>
<p>Mission # 1 is for the Acquisitives faction, and it's a Phantom Menace style pod race! Technically it's called a "junk race", but the idea is exactly the same. The premise is that a young Starfinder Society mechanic named Laboni bragged publicly that she could beat the reigning champion (a Ysoki named Ratrod), and Ratrod has told her to put up or shut up. The challenge is all over the infosphere, and the Society will face major embarrassment if Laboni doesn't do well. The problem is that Laboni is only an average mechanic and not skilled at all with racing, so the PCs are dispatched to help her out. I really like the pre-race part of the mission, as the PCs are given several options around trying to improve Laboni's vehicle, finding out the strengths and weaknesses of the other racers, trying to make allies or psych them out through trash-talking, etc. PCs with a wide variety of skill sets are useful, and the advantages are all cumulative (but quite important) for the race to come. The competitors are all given distinct personalities and racing styles, which adds a lot to the fun. For the race itself, one PC pilots Laboni's racer via remote control, while the others operate its guns (shooting at other vehicles is okay by the rules of the race). The rules for the race were very well balanced and made for a tight, exciting finish (my PCs finished third). It's not easy to create a quality rules sub-system, but the author of the scenario really hit it out of the park here and it's something I could see being reused in the future. I only have two qualms. First, the GM is rolling a •lot• of dice during the race (Pilot and Gunnery checks for each of the several NPC racers), while some of the players end up just watching because there's not enough for them to do with Laboni's vehicle. Next time around, a mechanism that put each of the PCs in control of their own junk racer would go over better. Second, the scenario doesn't make it clear enough to the players that the goal isn't just to beat Ratrod, but to win the entire race. If they (understandably) focus on the former, they have a good chance of missing out on the latter and losing the mission through a mistaken impression of its victory conditions.</p>
<p>Mission # 2 is for the Dataphiles faction. The faction's leader, an android named Historia-7, has discovered that a hacker has stolen (annoyingly unspecified) information from an (annoying unspecified) corporation, and that the PCs should find the hacker and bring them and the data in before the corporation gets there. The mission's premise puts the PCs into shady territory immediately, and one of my players, running a Lawful Good character, understandably balked. This is another part of the scenario where more explanation is needed about a) why that information is so important; b) why the Stewards can't be called in protect that person; c) why/whether/how corporations really have complete autonomy to carry out vigilante justice on Absalom Station, etc. It all goes to how this new world "operates", and the scenario just hand waves it. Anyway, the PCs discover that the hacker is actually an old woman with a degenerative brain condition which makes it so she doesn't even remember doing the hacking! It's a reasonably clever twist. The next part is a bit harder: the old lady insists on going on the run, and the PCs are supposed to come to the idea of faking her death and setting her up with a new identity. The scenario then assumes they'll let the old lady go off on her own and meet the PCs later so they can arrive just in time to stop an ambush from corporate thugs. For my players at least, that was definitely not their first inclination—they wanted to take the old woman directly back Historia-7, as instructed. A good GM can bend things to make it (mostly) work, but it would have been better if this part of the scenario was play-tested more so there was a "What if the PCs . . ." sidebar.</p>
<p>Mission # 3 is for the Exo-Guardians, and their leader, a surprisingly perky Shirren named Zigvigix. Zigvigix has two things he wants the PCs to do: 1) oust a dangerous alien predator from a warehouse that will be the new HQ of the faction; and 2) stand in line to buy a hard copy of a limited release musical album named "Star Sugar Heartlove!!" performed by a group called Strawberry Machine Cake (Zigvigix wants the album as a gift for Historia-7 to cheer her up). The first task is classic adventurer stuff, and the predator is pretty cool (with randomized abilities). I especially liked the map of the warehouse. The second task is amazingly popular in the forums, though I thought it was all too silly. I may be entering grumpy middle-age, but again, I like my fiction more Nine Inch Nails than Aqua. </p>
<p>The final mission is for the Wayfinders, and has the PCs investigating strange power outages aboard the faction's massive vessel, The Master of Stars. There's a subplot involving a couple of kids who have sneaked away from their daycare, and their "pet", an alien who is unintentionally causing trouble by eating bits of the ship. The PCs can capture the alien with a few successful skill rolls, and apparently they can keep trying without penalty so there's very little tension in the mission. The only way they can fail is by killing it. I like the moral of the mission (Wayfinders are all about finding strange, new life, after all), but again it was all a bit saccharine for my tastes.</p>
<p>As a replayable scenario, I think The Commencement is not in the league of The Confirmation. Although the missions can be done in any order and there are a few minor spots where the GM can randomly determine things, there aren't entirely randomly-determined encounters or story beats. As an introduction to the concept of factions, I think it's okay. The goals of each faction are reflected well in the tasks that the PCs are asked to perform, and the faction heads are definitely unique—although in surprisingly upbeat moods given the whole "Scoured Stars" backdrop to the season. All in all, I would say it's an okay, though certainly not spectacular, debut.</p>Jhaeman2017-09-26T05:33:55ZStarfinder Society Scenario #1-01: The Commencement: Perfect start (5 stars)Cirion_czhttps://paizo.com/products/btpy9tsw?Starfinder-Society-Scenario-101-The-Commencement2017-09-21T07:32:00Z<p><b>Starfinder Society Scenario #1-01: The Commencement</b></p><p>This was amazing!
<br />
One of the best scenarios our group has ever played since first season of Pathfinder. Great dialogues with faction leaders and introduction to Starfinder Society. The whole script was light, funny, diverse. Big bow to Eleanor Ferron... just keep going!</p><p><b>Starfinder Society Scenario #1-01: The Commencement</b></p><p>This was amazing!
<br />
One of the best scenarios our group has ever played since first season of Pathfinder. Great dialogues with faction leaders and introduction to Starfinder Society. The whole script was light, funny, diverse. Big bow to Eleanor Ferron... just keep going!</p>Cirion_cz2017-09-21T07:32:00ZStarfinder Society Scenario #1-01: The Commencement: Strong Start, But Needs Some Work (3 stars)Kaushal Avan Spellfirehttps://paizo.com/products/btpy9tsw?Starfinder-Society-Scenario-101-The-Commencement2017-09-07T02:08:47Z<p><b>Starfinder Society Scenario #1-01: The Commencement</b></p><p>Starfinder Society Scenario 1-01: The Commencement is a strong introduction to the Starfinder Universe, but needs work. Some gripes are with the writing and mechanics. Often times our actions felt rather lightweight, like they had no impact on the characters or the story. The junk race had some especially noticeable issues, with it's poorly-elaborated and mathy rules that confused players trying to participate. Furthermore, punishments for the pre-race scene for more unscrupulous characters failing their skill checks were too severe—getting locked out of the scene with little opportunity to recover. Realistic perhaps, but unfun for players who effectively can no longer participate in the scene because of bad luck.
<br />
Other issues are more personal. The Scenario's careless use of Alzheimer's Disease as a minor plot point bothered me greatly, since my family has been affected by Alzheimer's, and to bring it up as a throw-away character feature felt, to me, deeply disrespectful to AD patients and their families.
<br />
Outside of these complaints, this Evergreen Adventure has a good mix challenges for skill-based, combat-based, and social-based characters. It sets a solid baseline of quality, and is one which I hope future scenarios will live up to, providing they address this issues outlined above.</p><p><b>Starfinder Society Scenario #1-01: The Commencement</b></p><p>Starfinder Society Scenario 1-01: The Commencement is a strong introduction to the Starfinder Universe, but needs work. Some gripes are with the writing and mechanics. Often times our actions felt rather lightweight, like they had no impact on the characters or the story. The junk race had some especially noticeable issues, with it's poorly-elaborated and mathy rules that confused players trying to participate. Furthermore, punishments for the pre-race scene for more unscrupulous characters failing their skill checks were too severe—getting locked out of the scene with little opportunity to recover. Realistic perhaps, but unfun for players who effectively can no longer participate in the scene because of bad luck.
<br />
Other issues are more personal. The Scenario's careless use of Alzheimer's Disease as a minor plot point bothered me greatly, since my family has been affected by Alzheimer's, and to bring it up as a throw-away character feature felt, to me, deeply disrespectful to AD patients and their families.
<br />
Outside of these complaints, this Evergreen Adventure has a good mix challenges for skill-based, combat-based, and social-based characters. It sets a solid baseline of quality, and is one which I hope future scenarios will live up to, providing they address this issues outlined above.</p>Kaushal Avan Spellfire2017-09-07T02:08:47ZStarfinder Society Scenario #1-01: The Commencement: A very good introduction to the society (5 stars)pauljathomehttps://paizo.com/products/btpy9tsw?Starfinder-Society-Scenario-101-The-Commencement2017-09-04T02:08:45Z<p><b>Starfinder Society Scenario #1-01: The Commencement</b></p><p>I've just finished running the Quests and the first 3 PFS scenarios at a Con. These reviews are partly for the impression that they collectively left on me and so the beginning of the reviews are identical.</p>
<p>Together, these form a wonderful introduction to both Starfinder and the Society. There are lots and lots of background details that just pop out and are very evocative of the setting. Together, they illustrate just how wide a range of possible games can be run using Starfinder and the variety of adventures that we can hopefully expect in Society play.</p>
<p>The end result of running this material is that I am much happier with both the mechanics and setting than I was going in. The game plays better than it appears that it might, all the characters were participating in all the scenarios and none really dominated any particular scenario.</p>
<p>And the setting has become quite interesting. There are LOTS of stories to be told and the system is robust enough to tell most of them :-).</p>
<p>=== The Commencement specific review</p>
<p>The commencement was, overall, a good introduction to the society and the setting. I'm not sure why there were only 4 factions covered but, quite frankly, the other one sounds very boring to me :-).</p>
<p>The Race took by far the most time. Do NOT let the players choose to do this first, you want to get it out of the way so that you can gauge time better. Every time that I ran this the players were all having fun building their racer and then the race was definitely exciting (although it perhaps went on a little long).</p>
<p>There is lots of humour in this senario. The CD "side quest" was quite amusing.</p>
<p>And the various Faction Leaders were quite well portrayed. They seemed far more like "people" than many from PFS. Fitch was the favourite. Kudos to the artist, she is so CUTE :-)</p><p><b>Starfinder Society Scenario #1-01: The Commencement</b></p><p>I've just finished running the Quests and the first 3 PFS scenarios at a Con. These reviews are partly for the impression that they collectively left on me and so the beginning of the reviews are identical.</p>
<p>Together, these form a wonderful introduction to both Starfinder and the Society. There are lots and lots of background details that just pop out and are very evocative of the setting. Together, they illustrate just how wide a range of possible games can be run using Starfinder and the variety of adventures that we can hopefully expect in Society play.</p>
<p>The end result of running this material is that I am much happier with both the mechanics and setting than I was going in. The game plays better than it appears that it might, all the characters were participating in all the scenarios and none really dominated any particular scenario.</p>
<p>And the setting has become quite interesting. There are LOTS of stories to be told and the system is robust enough to tell most of them :-).</p>
<p>=== The Commencement specific review</p>
<p>The commencement was, overall, a good introduction to the society and the setting. I'm not sure why there were only 4 factions covered but, quite frankly, the other one sounds very boring to me :-).</p>
<p>The Race took by far the most time. Do NOT let the players choose to do this first, you want to get it out of the way so that you can gauge time better. Every time that I ran this the players were all having fun building their racer and then the race was definitely exciting (although it perhaps went on a little long).</p>
<p>There is lots of humour in this senario. The CD "side quest" was quite amusing.</p>
<p>And the various Faction Leaders were quite well portrayed. They seemed far more like "people" than many from PFS. Fitch was the favourite. Kudos to the artist, she is so CUTE :-)</p>pauljathome2017-09-04T02:08:45ZStarfinder Society Scenario #1-01: The Commencement: An excellent intro for Starfinder Society! (5 stars)WalterGMhttps://paizo.com/products/btpy9tsw?Starfinder-Society-Scenario-101-The-Commencement2017-08-31T22:26:53Z<p><b>Starfinder Society Scenario #1-01: The Commencement</b></p><p>After years of playing Pathfinder Society, I've started to grow a bit weary of all those "Welcome to Pathfinder" scenarios that are out there. The Confirmation, Wounded Wisp, First Steps, <i>all those quests</i>. So when I heard that Starfinder was starting off with a "Welcome to Starfinder" scenario, I was not colored excited.</p>
<p>Then I played it.</p>
<p>Then I ran it.</p>
<p>Holy freaking crapbaskets this scenario has it all. First we start off getting a dope introduction. The TLDR of which is that 80% of all the higher level SFS agents are gone. Lost somewhere because of a technical artifact glitch or some Deus Ex Machina. Either way, they're outta the picture. Great explanation for why they're recruiting so many new agents. Very choice. </p>
<p>We then get 4 missions, each of which shows off something different for your new players. You get to choose your own adventure of .. Shadowrun-level espionage, Classic wham-bam alien hunt, skill check extraviganza to chase down some sentient life, and finally, the crowd pleaser, a freaking pod race.</p>
<p>Well not a pod race. This isn't Star Wars. It's a <i>junk</i> race. But there's still pit droids, Hutts, Sebulba, chance cubes. Alright. Not really. But maybe if your table takes the scenario in that direction. Which ours did. And it was beautiful. Nothing like Star Wars quotes, blasters, and a good RPG to make a memorable night.</p>
<p>And that's what this adventure was. I suspect we'll be hearing long into the future about the various <s>pod</s>junk races that took place in <s>Tattooine</s> the Downlow for years to come. There's also STAR SUGAR HEARTLOVE!!! which was shouted no less than 7,452 times the first time we played (it was a 13 year long session). Now we just need more people playing this game so we can get more content.</p>
<p>I would kill for more content like this. I would lightsaber battle my mentor while he had the high ground for more content like this. It would not go well.</p>
<p>5/5 would (will) play / GM again.</p><p><b>Starfinder Society Scenario #1-01: The Commencement</b></p><p>After years of playing Pathfinder Society, I've started to grow a bit weary of all those "Welcome to Pathfinder" scenarios that are out there. The Confirmation, Wounded Wisp, First Steps, <i>all those quests</i>. So when I heard that Starfinder was starting off with a "Welcome to Starfinder" scenario, I was not colored excited.</p>
<p>Then I played it.</p>
<p>Then I ran it.</p>
<p>Holy freaking crapbaskets this scenario has it all. First we start off getting a dope introduction. The TLDR of which is that 80% of all the higher level SFS agents are gone. Lost somewhere because of a technical artifact glitch or some Deus Ex Machina. Either way, they're outta the picture. Great explanation for why they're recruiting so many new agents. Very choice. </p>
<p>We then get 4 missions, each of which shows off something different for your new players. You get to choose your own adventure of .. Shadowrun-level espionage, Classic wham-bam alien hunt, skill check extraviganza to chase down some sentient life, and finally, the crowd pleaser, a freaking pod race.</p>
<p>Well not a pod race. This isn't Star Wars. It's a <i>junk</i> race. But there's still pit droids, Hutts, Sebulba, chance cubes. Alright. Not really. But maybe if your table takes the scenario in that direction. Which ours did. And it was beautiful. Nothing like Star Wars quotes, blasters, and a good RPG to make a memorable night.</p>
<p>And that's what this adventure was. I suspect we'll be hearing long into the future about the various <s>pod</s>junk races that took place in <s>Tattooine</s> the Downlow for years to come. There's also STAR SUGAR HEARTLOVE!!! which was shouted no less than 7,452 times the first time we played (it was a 13 year long session). Now we just need more people playing this game so we can get more content.</p>
<p>I would kill for more content like this. I would lightsaber battle my mentor while he had the high ground for more content like this. It would not go well.</p>
<p>5/5 would (will) play / GM again.</p>WalterGM2017-08-31T22:26:53ZStarfinder Society Scenario #1-01: The Commencement: Good start, minor issues. (4 stars)VampByDayhttps://paizo.com/products/btpy9tsw?Starfinder-Society-Scenario-101-The-Commencement2017-08-31T14:05:44Z<p><b>Starfinder Society Scenario #1-01: The Commencement</b></p><p>This is a good way to start off Starfinder, and there are only a few minor hiccups. </p>
<p>The good: Good introduction to four of the main faction leaders. Also has plenty of levity and humor without breaking the suspension of disbelief of the scenario. There is good reason to do what you are doing, and nothing is unreasonable or comes out of left field. Introduces PCs to the scouered stars incident if they don't know about it already.</p>
<p>Downsides: The only major downside is that one task (the bike race) takes MUCH longer than the others and is fairly complex. It involves a lot of math and it's easy to lose track what is going on.</p>
<p>Other downsides are minor nitpicks. It is possible to do task for a for a leader, then do a task for another leader, then have to return to the first leader just to deliver a package, interrupting the flow of the scenario.</p>
<p>It's possible priests of Abdar/ extreame lawful types will have moral problems with one of the tasks, as it involves doing some illegal activities.</p><p><b>Starfinder Society Scenario #1-01: The Commencement</b></p><p>This is a good way to start off Starfinder, and there are only a few minor hiccups. </p>
<p>The good: Good introduction to four of the main faction leaders. Also has plenty of levity and humor without breaking the suspension of disbelief of the scenario. There is good reason to do what you are doing, and nothing is unreasonable or comes out of left field. Introduces PCs to the scouered stars incident if they don't know about it already.</p>
<p>Downsides: The only major downside is that one task (the bike race) takes MUCH longer than the others and is fairly complex. It involves a lot of math and it's easy to lose track what is going on.</p>
<p>Other downsides are minor nitpicks. It is possible to do task for a for a leader, then do a task for another leader, then have to return to the first leader just to deliver a package, interrupting the flow of the scenario.</p>
<p>It's possible priests of Abdar/ extreame lawful types will have moral problems with one of the tasks, as it involves doing some illegal activities.</p>VampByDay2017-08-31T14:05:44ZStarfinder Society Scenario #1-01: The Commencement: Solid introduction to four faction leaders (4 stars)Damantahttps://paizo.com/products/btpy9tsw?Starfinder-Society-Scenario-101-The-Commencement2017-08-29T13:33:09Z<p><b>Starfinder Society Scenario #1-01: The Commencement</b></p><p>This scenario is a great way to meet four of the faction leaders.</p>
<p>Our dice were not playing really nice during combats, but we had a lot of fun nonetheless.</p>
<p>I want to particularly point out that Eleanor Ferron has made some excellent pictures to go along with several NPCs (technically fanart as they're not comissioned by Paizo), which we used to give it just that extra touch during play.</p>
<p>That said, the lack of space combat makes me not give it 5 stars, due my expectation of to it being such an integral part of Starfinder. </p>
<p>[Spoiler omitted]</p><p><b>Starfinder Society Scenario #1-01: The Commencement</b></p><p>This scenario is a great way to meet four of the faction leaders.</p>
<p>Our dice were not playing really nice during combats, but we had a lot of fun nonetheless.</p>
<p>I want to particularly point out that Eleanor Ferron has made some excellent pictures to go along with several NPCs (technically fanart as they're not comissioned by Paizo), which we used to give it just that extra touch during play.</p>
<p>That said, the lack of space combat makes me not give it 5 stars, due my expectation of to it being such an integral part of Starfinder. </p>
<p>[Spoiler omitted]</p>Damanta2017-08-29T13:33:09ZStarfinder Society Scenario #1-01: The Commencement: Good intro to starfinder society (5 stars)bluesman95https://paizo.com/products/btpy9tsw?Starfinder-Society-Scenario-101-The-Commencement2017-08-24T04:14:27Z<p><b>Starfinder Society Scenario #1-01: The Commencement</b></p><p>Much to do as the starfinder society graduation draws to a close. You get to partake on minor task for the different factions. Lost of Roleplay.</p>
<p>The down fall no starship combat but heck their will be plenty more
<br />
Soon</p><p><b>Starfinder Society Scenario #1-01: The Commencement</b></p><p>Much to do as the starfinder society graduation draws to a close. You get to partake on minor task for the different factions. Lost of Roleplay.</p>
<p>The down fall no starship combat but heck their will be plenty more
<br />
Soon</p>bluesman952017-08-24T04:14:27ZStarfinder Society Scenario #1-01: The Commencement: Played at GenCon (4 stars)Blake's Tigerhttps://paizo.com/products/btpy9tsw?Starfinder-Society-Scenario-101-The-Commencement2017-08-18T21:55:13Z<p><b>Starfinder Society Scenario #1-01: The Commencement</b></p><p>This was a good scenario (and funny). It's not as much of an overview of SF as Into the Unknown, but it is decently basic and throws much more RP into each scenario, which is a good thing.</p>
<p>I'm not really dinging it for the lack of starships, but there is no starship combat.</p>
<p>The vehicle piloting (racing speeders) is where it loses a star. It was a cool idea in theory, and I can see why they did what they did, but it was confusing and frustrating. We took half the slot for the race scenario and the other three missions in the final half.</p>
<p>[Spoiler omitted]</p><p><b>Starfinder Society Scenario #1-01: The Commencement</b></p><p>This was a good scenario (and funny). It's not as much of an overview of SF as Into the Unknown, but it is decently basic and throws much more RP into each scenario, which is a good thing.</p>
<p>I'm not really dinging it for the lack of starships, but there is no starship combat.</p>
<p>The vehicle piloting (racing speeders) is where it loses a star. It was a cool idea in theory, and I can see why they did what they did, but it was confusing and frustrating. We took half the slot for the race scenario and the other three missions in the final half.</p>
<p>[Spoiler omitted]</p>Blake's Tiger2017-08-18T21:55:13Z