A Starfinder Society Special designed for 4th-level pregenerated characters.
Following the disastrous Scoured Stars Incident, the Starfinder Society fights to remain relevant as the rest of the galaxy moves on. With surviving agents stretched to their limits, the First Seeker launches a desperate bid to search the false moon of Salvation's End. Will the mission reveal a discovery that can stabilize the Society long enough for a new generation of Starfinders to come to the fore? Players use 4th-level versions of the Starfinder iconic characters in this debut special event of the Starfinder Society Roleplaying Guild.
Written by Larry Wilhelm.
Scenario Tags: Starship
Note: Due to the special nature of this product, it is NOT part of the Starfinder Society Scenario Subscription.
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well intruduction adventure can be better but if you gonna play it just meta game it and go second floor pack the package and wait for boss to call. then report its already done
From my experience as a GM at my local gaming shop...
First, the set up. I admit, I'm not entirely sure what this scenario is supposed to be. Is it an intro to Starfinder (as one might expect from a 1-00 special that has to be played with pregens)? If so, for brand new players (like my group) starting at 4th level and figuring out starship combat on the fly (pun intended) was maybe not the smoothest introduction to Starfinder. Is it intended for more experienced groups? If so, its release time (at Gen Con along with the game's release) doesn't lend itself to that at all. Maybe I'm overthinking it, but I think I would've rather had a special with level 1 pre-gens, or a "we be space goblins" type special to introduce players to the game.
Second, the story. I liked it! *minor spoilers* Interacting with the barathus as the first alien race made for a memorable encounter, and doing battle with the space goblins was fun. The end was a little bit of a let down (the PCs wanted to keep going), but overall an engaging setting and story, which is harder to accomplish when non-unique pre-gens (goblins, for instance).
Third, the gameplay. It was okay. Running on the 4th day Starfinder was out I think I made the last fight too easy and running *minor spoilers* multiple starships at once against the PCs was quite a bit of a slog.
Overall, a decent scenario, but I would've preferred a level 1 "we be goblins" type of special for scenario 0 of season 1. Playing as 4th level "normal" pre-gens both adds complexity to the game before people are really ready for it and takes away a PC's ability to connect with the character they're playing because they know it's a one-shot. The special also isn't repeatable, and given the relative lack of Starfinder Society content in the first several months of year 1 I'd really rather have had another option for players to run through again (again, like We Be Goblins).
Maybe I just wish this scenario was We Be Space Goblins. That's probably it.
It does several things well and while there are some things that could be better or done more intuitively, over all it is fun scenario that a lot of people at my local chapter/lodge are enjoying.
I love the characters, sure the names are kinda stero typical and bland, the Ysoke is called "livewire".
The blatant ideas stolen from other scifi movies is okay, but feel cheap, there is Chronicals of Riddick, Star Wars, and more.
and the ending, it's so jarring and painful I felt ripped off (and I was playing this without cost lol).
The combat is fun, I just find that the actual storyline is very bland, very unoriginal and in somecases very poorly written. For Example - the Audio logs of the crew are stored in a locker - but the Logs are from 6 different crew. The way the scenario puts it, the way they are found makes no sense at all. infact it's stupid.
Personally I will be rewritting alot of this when I run it, changing features like this to make greater sense. Finding a note or a diary with the comms systems passeword would make sense so you can then "download" the audio backups from the computer.
This scenario has alot of potential but I am sad to say the actual storyline really lets it down.
I played this at Gen Con and the only complaint I had was the sudden and abrupt ending, it was good introduction to Starfinder and we had a blast at our table.
Pathfinder Adventure, Lost Omens, Maps, Rulebook Subscriber; Starfinder Charter Superscriber
doswelk wrote:
I played this at Gen Con and the only complaint I had was the sudden and abrupt ending, it was good introduction to Starfinder and we had a blast at our table.
I totally agree about the ending.
Only other issue we had was that the GM was not told about the errata which you can find here. That extra Gob ship and bad dice rolls made for a long encounter, but we still finished on-time.
I ran this adventure 2 times at Pacificon in Santa Clara, California. None of us knew if this adventure could be applied to a level 1 Starfinder character? Since it uses level 4 pregens..
Credit for playing higher-level pregenerated characters must be applied to a Starfinder Society Roleplaying Guild character of a lower level than the pregenerated character or to a 1st-level character.
Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Magabeus wrote:
Pregens only
Will that every change? My local group will be level 4 soon and I would like to run this for them as a precursor to the new scenario related to Salvation. But I don't think they will go for playing pregens instead...
I'm about to gm this on the 19th of may and there's only one thing that confuses me. After reading out from cover to cover, i noticed that it's said twice that the pcs get 3000 credits at the end but the chronicle says 1500. Is this intended or is it a typo and should I change the chronicle to reflect what's written in the scenario?