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Is there an ETA for the "Ruins of Azlant Player's Guide" yet?
Personally i hope early august.This AP will probably benefit more than most from a guide, because the setting is more specialized and not every character class will work equaly well.
Also: it's finally time for that shark animal companion! ;-)
As with every Player's Guide I've been at the helm of, I aim to have it available in the window between subscribers getting the first volume and the street date of the first volume.
Fair warning for this time: With us getting a bunch of products and assorted things together for GenCon, we are pretty strained for resources, so there's a chance that this one might slip to past GenCon. I'm hoping that doesn't happen, but there's a strong chance it might and I wanted folks to know that.

Storyteller Shadow |

Marco Massoudi wrote:Is there an ETA for the "Ruins of Azlant Player's Guide" yet?
Personally i hope early august.This AP will probably benefit more than most from a guide, because the setting is more specialized and not every character class will work equaly well.
Also: it's finally time for that shark animal companion! ;-)
As with every Player's Guide I've been at the helm of, I aim to have it available in the window between subscribers getting the first volume and the street date of the first volume.
Fair warning for this time: With us getting a bunch of products and assorted things together for GenCon, we are pretty strained for resources, so there's a chance that this one might slip to past GenCon. I'm hoping that doesn't happen, but there's a strong chance it might and I wanted folks to know that.
Good to know.
Thanks Adam!

Master Pugwampi |
3 people marked this as a favorite. |

Marco Massoudi wrote:Is there an ETA for the "Ruins of Azlant Player's Guide" yet?
Personally i hope early august.This AP will probably benefit more than most from a guide, because the setting is more specialized and not every character class will work equaly well.
Also: it's finally time for that shark animal companion! ;-)
As with every Player's Guide I've been at the helm of, I aim to have it available in the window between subscribers getting the first volume and the street date of the first volume.
Fair warning for this time: With us getting a bunch of products and assorted things together for GenCon, we are pretty strained for resources, so there's a chance that this one might slip to past GenCon. I'm hoping that doesn't happen, but there's a strong chance it might and I wanted folks to know that.
I'll second the thanks for the advanced warning!
...as it takes a lot of time to sharpen pitchforks and hand out torches!
>:D

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Does the entire AP take place underwater? Most of it? A lot of it? Just one chapter?
From the descriptive text for the AP volumes i guess about half of it.
The first and second volume should take place mostly on land (with occassional dive actions).
Later parts sound to take place mostly or entirely underwater.
Part four (i think) is taking place entirely in an underwater city.

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Thank you. I really dig the underwater city idea, but swimming around, or fighting in the water, or underwater, bugs me.
Quemius wrote:Does the entire AP take place underwater? Most of it? A lot of it? Just one chapter?From the descriptive text for the AP volumes i guess about half of it.
The first and second volume should take place mostly on land (with occassional dive actions).
Later parts sound to take place mostly or entirely underwater.
Part four (i think) is taking place entirely in an underwater city.

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Thank you. I really dig the underwater city idea, but swimming around, or fighting in the water, or underwater, bugs me.
Marco Massoudi wrote:Quemius wrote:Does the entire AP take place underwater? Most of it? A lot of it? Just one chapter?From the descriptive text for the AP volumes i guess about half of it.
The first and second volume should take place mostly on land (with occassional dive actions).
Later parts sound to take place mostly or entirely underwater.
Part four (i think) is taking place entirely in an underwater city.
Just budget for this, instead of the usual mandatory AC/Save/Stat progression item boosts. I hear these underwater critters usually have low AC... ;)

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Quemius wrote:Does the entire AP take place underwater? Most of it? A lot of it? Just one chapter?From the descriptive text for the AP volumes i guess about half of it.
The first and second volume should take place mostly on land (with occassional dive actions).
Later parts sound to take place mostly or entirely underwater.
Part four (i think) is taking place entirely in an underwater city.
I'd say less than half of the AP if you break it down by adventures and encounters.

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Marco Massoudi wrote:Quemius wrote:Does the entire AP take place underwater? Most of it? A lot of it? Just one chapter?From the descriptive text for the AP volumes i guess about half of it.
The first and second volume should take place mostly on land (with occassional dive actions).
Later parts sound to take place mostly or entirely underwater.
Part four (i think) is taking place entirely in an underwater city.
I'd say less than half of the AP if you break it down by adventures and encounters.
Yikes. That's a lot. Hmm.

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Greatly looking forward to this AP! And I'm already in love with the NPC on the first cover. :)
I do hope they're going to change the AP logo before printing, though. That «RUINS OF AZLANT» looks like something a madman wrote on the wall of his cell with his own blood. It completely ruins the careful hand-drawn naval map flavor of the rest of the design.

The Mad Comrade |

Greatly looking forward to this AP! And I'm already in love with the NPC on the first cover. :)
I do hope they're going to change the AP logo before printing, though. That «RUINS OF AZLANT» looks like something a madman wrote on the wall of his cell with his own blood. It completely ruins the careful hand-drawn naval map flavor of the rest of the design.
Given the apparent involvement of sanity-shattering squid-lobsters, perhaps the lunatic scrawling are not so inappropriate... ;)

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The Mad Comrade wrote:or a cloak of the manta ray, or both. ;)Or some sweet character options in Aquatic Adventures. ;)
What was you favorite part of the adventure itself (without giving out spoilers lol)? What was the biggest challenge for you and the team?

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Marco Massoudi wrote:Is there an ETA for the "Ruins of Azlant Player's Guide" yet?
Personally i hope early august.This AP will probably benefit more than most from a guide, because the setting is more specialized and not every character class will work equaly well.
Also: it's finally time for that shark animal companion! ;-)
As with every Player's Guide I've been at the helm of, I aim to have it available in the window between subscribers getting the first volume and the street date of the first volume.
Fair warning for this time: With us getting a bunch of products and assorted things together for GenCon, we are pretty strained for resources, so there's a chance that this one might slip to past GenCon. I'm hoping that doesn't happen, but there's a strong chance it might and I wanted folks to know that.
Is there an update on this one? Can we subscribers expect to get billed on next Friday or is it going to slip to the next Friday for billing?

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I hope there will be living Azlanti and they have classes other then cleric or wizard, especially ones like psychic, kineticist, oracle, and maybe even shifter(with archetype for ooze, aberration, etc.)
I wouldn't mind seeing Azlanti either, not sure what them having certain classes has to do with anything though...

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Adam Daigle wrote:What was you favorite part of the adventure itself (without giving out spoilers lol)? What was the biggest challenge for you and the team?The Mad Comrade wrote:or a cloak of the manta ray, or both. ;)Or some sweet character options in Aquatic Adventures. ;)
There are too many things I liked to pick a favorite, and if I did it'd probably be a spoiler.
As for challenges, there weren't many of them, at least on my end. If I had to name something as a challenge it would be that there's not a ton of centralized information on Azlant. There are hundreds of mentions here in there throughout the last ten years of our books, so one challenge was me gathering all of them into one place. The authors for this AP all worked really closely together. We used project management and communication tools to discuss the AP the entire time they were writing, and I believe approaching the AP that way is going to lead to a richer story throughout the six adventures.

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Flynn Greywalker wrote:Adam Daigle wrote:What was you favorite part of the adventure itself (without giving out spoilers lol)? What was the biggest challenge for you and the team?The Mad Comrade wrote:or a cloak of the manta ray, or both. ;)Or some sweet character options in Aquatic Adventures. ;)There are too many things I liked to pick a favorite, and if I did it'd probably be a spoiler.
As for challenges, there weren't many of them, at least on my end. If I had to name something as a challenge it would be that there's not a ton of centralized information on Azlant. There are hundreds of mentions here in there throughout the last ten years of our books, so one challenge was me gathering all of them into one place. The authors for this AP all worked really closely together. We used project management and communication tools to discuss the AP the entire time they were writing, and I believe approaching the AP that way is going to lead to a richer story throughout the six adventures.
Cool, can't wait to see the results.

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So this "project management and communication tools" are like Google Docs and Hangouts? I joke, but am actually interested haha.
I don't want to get too off topic, so...

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Michael Monn wrote:So this "project management and communication tools" are like Google Docs and Hangouts? I joke, but am actually interested haha.I don't want to get too off topic, so...
** spoiler omitted **
Wow, i doubt any other AP has been developed so cooperative.
I'm really curious to see how it all meshes together.Thx, Adam.

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Browsing through this now.
* Ooh, clockwork
* Nice, a sidebar on the flora and weather -- small, but still it's there
* Having just finished Wormwood Mutiny last week, not so wild about all the <redacted>
* Interesting, more tech than I was expecting. Looks like the Azlanti even had <redacted>
* Looks fairly sandboxy on a quick skim...lot of overland maps that you can explore sites in any order
* Okay, that thing that happened to the colonists is a little gross. Not excessively, but a little.
* Only two NPC Gallery characters
* The ship that the PCs come in on has 21 crew, 50 passengers and the PCs. The crew gets a small amount of detail to flesh them out, but mostly the ship+crew do not play a big part.
* Small NPC Gallery is mitigated by the fact that where you usually have a gazetteer for the locale, that space is used for a 10 page pseudo NPC gallery. So you don't get the usual 'house A1, house A2' and so on, but instead a bunch of NPCs with art. 11 statblocks, 7 head arts, 0 full body arts (in this section)
* Machete is reprinted here, again contributing to giving the adventure a mesoamerican feel. Very nice.
* Ecology of the alghollthu article ties together several other monsters as "creations" of. Not sure if all of them have been previously established. I count at least 8 monsters are named as "creations" of the alghollthu.
* The "additional encounters" section of the Bestiary (before the monsters begin) has three monster encounters with motivation/story, making them more than just hack and slash encounters. Nice. Arghelnar is a b<redacted> that has gathered a tribe of m<redacted> g<redacted>s. Grelvix is a scouting s<redacted>. Vegelror is an e<redacted> playing at being a chupacabra.

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Bestiary entries.
* Two-page "animals" spread: enchanter heron, gliding turtle, sea crawler (the lemurlike picture we've seen). All three have animal companion statistics, but none of them have familiar statistics.
* Blood maize is a killer plant (again, a nice little Amerind theme, and an explicit nod is given to Arcadia).
* Flotsam terror is a shipwreck undead
* Aboleth minus telepathy plus telekinesis = uldraaghu