Pathfinder Adventure Path #121: The Lost Outpost (Ruins of Azlant 1 of 6) (PFRPG)

4.00/5 (based on 4 ratings)
Pathfinder Adventure Path #121: The Lost Outpost (Ruins of Azlant 1 of 6) (PFRPG)
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Trouble in Paradise

The Ruins of Azlant Adventure Path begins with the adventurers standing on the deck of a ship ready to make landfall at their new home. However, dread settles in as they notice that the colony is empty and abandoned. Tasked with uncovering the whereabouts of the prior group of colonists, the adventurers go ashore and explore the deserted settlement. Uncovering strange evidence leads the adventurers across the island, where they encounter two survivors who can give them clues as to the fate of the rest of the first wave of settlers. Can the adventurers survive long enough to discover what truly befell the fledgling colony?

This volume of Pathfinder Adventure Path launches the Ruins of Azlant Adventure Path and includes:

  • "The Lost Outpost," a Pathfinder adventure for 1st-level characters, by Jim Groves.
  • A detailed look at some of the other colonists who make up the colony of Talmandor's Bounty and the roles they play in the campaign, by Jim Groves.
  • A deep dive into the bizarre and alien ecology of the alghollthus—the family of creatures that includes the devious aboleths, by Greg A. Vaughan.
  • A bestiary of new monsters found in the shattered continent, by Jim Groves, Isabelle Lee, and Luis Loza.

ISBN-13: 978-1-60125-964-6

"The Lost Outpost" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (702 kb zip/PDF).

Note: This product is part of the Pathfinder Adventure Path Subscription.

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Sinister and Subtle

4/5

I was a player in this, so just a brief review from that perspective.

There were some drawbacks, certainly, but what's strong is really strong. That remains true for the entirety of this AP.

There is a tough start to this one! A few bad rolls would've seen us wipe on the very first encounter, but of course that is subjective.

I really liked the sinister and mysterious atmosphere here. We truly had no idea what had gone on, and though some of the encounters were a bit basic, it still did a good job of feeling disconcerting and dangerous.

After the initial discovery of the lost colony, I think the latter second half was the strongest part. I enjoy when Adventure Paths let you get a strong sense of the theme early on, even if they don't let on exactly what's going on. The last area and boss really felt like a completely unique experience to this AP.

One criticism that remains consistent throughout this game is that the social stuff is a little weak, and largely falls back to 'people are dissatisfied and you need to appease them'. I understand, obviously in this kind of situation such things are inevitable, but it doesn't mean it's fun to revisit time and again when you have much more important, life threatening things to attend to.

Still, this remains one of my favorite games that Paizo has ever published. A completely unique experience which rewards an interest in Azlant and Azlanti technology, and truly does justice to the real villain (which I won't spoil here)




5/5


Good Times

4/5

** Don't worry, no spoilers :) **

When I first saw that Paizo was releasing an adventure path revolving around Azlant, I suddenly felt a little like a kid on Christmas Eve. I downloaded the PDF the morning it came out and read as much as I could before having to leave for work. We are now 3/4 through the book and having a blast! A big thank you to everyone at Paizo for all the work put into this. We are eagerly looking forward to the rest of the adventure.

Pros:
1) A large list of NPCs that have pre-generated backgrounds for use in the campaign at your discretion.
2) Plenty of encounters & role playing opportunities
3) Developers / writers went the extra mile to enhance player immersion while on the island.
4) Not everything is hack-n-slash, writing is supportive for multiple outcomes.
5) The section on Aboleths is one of the largest/best I've seen since an old Dragon magazine from way back.

Cons:
1) The last map needs a bit more dressing.
2) Some of the unused NPCs do not show information for their class/race/alignment/ ect. This may be done purposefully so the GM can flavor however they want but a suggestion on what to use would have been good.

In closing, despite the cons I listed, we are really enjoying the adventure so far. As a GM running the adventure for 5 players, I've found it to be decently paced and a pleasure to run.

-Best Regards


Actually 3.5 stars

3/5

I was super excited to get Ruins of Azlant, and there is a lot to like about this first installment. There is a lot of discovery going on in Part 1, instead of it being just a way to get out of level 1. There is an interesting cast of NPCs for the party to get involved with, and I feel like it's a more manageable number than in Skull & Shackles, with some great scripted interactions.

So why only 3.5 stars? First of all, the AP suffers from lack of battle maps. The entire first part of the AP has one non-grid-lined map and nothing to cover the combats. It would have been helpful to at least have suggestions of Flip Mats and Map Packs to use instead. As it is, I'm probably going to be cannibalizing from a lot of them and being like, "I know it's not the same shape as it was on the outside. Just go with it." Since I run online, I may also just super enlarge the big map.

The second issue is that I feel like a certain point in the AP doesn't give appropriate guidance as to why the PCs would go to a particular place. Everything for the first two parts has a logical motivation, but then it becomes a description of places where the PCs need to go without any impetus for that particular place. Yes, I can make something up, but the lack of a quest-give in this place feels like an oversight.


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AmbassadoroftheDominion wrote:
I may just have to find a GM that's willing to let me play an Aboleth in this one.

You found one... that's a hell of a PC idea.

I run a LOT of AP's but I am not sure I can pass this one up, one of my favorite themes is lost civilizations. Looks like I'll be adding one more AP to the pile come the Fall.

Liberty's Edge

Pathfinder Adventure Path, Rulebook, Starfinder Roleplaying Game Subscriber
MythicFox wrote:
Also, if I may chime in, it's worth noting that a number of Great Old Ones and Outer Gods appeared in the first printing of the first edition D&D "Deities and Demigods" book, though they were removed on later printings when TSR found out someone still owned the rights at that time. (My roommate bought a second-hand copy at a local gaming store, quite the find!)

I still have my copy. Though in my head I still think of "Deities and Demigods" as the new one, replacing "Gods, Demigods, and Heroes."


Please Please Please let there be Shaboath golems and aboleth savants! I would even have another reason to dig out Night Below for the 4th time and combine it! The Great Savant is still one of the scariest villains ever made for D&D of any edition!

Scarab Sages

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Adam Daigle wrote:

This Adventure Path doesn't have any settlement building elements hard coded into it, but individual groups could certainly use that aspect of Ultimate Campaign in parts of this.

** spoiler omitted **

So would you say that the continent was... shattered?

Paizo Employee Managing Developer

1 person marked this as a favorite.
Stratagemini wrote:
Adam Daigle wrote:

This Adventure Path doesn't have any settlement building elements hard coded into it, but individual groups could certainly use that aspect of Ultimate Campaign in parts of this.

** spoiler omitted **

So would you say that the continent was... shattered?

As the title for the second adventure suggests... yeah. ;)


3 people marked this as a favorite.

Ruins of Azlant Recruitment is up. When the Player's Guide drops, I'll start the Recruitment by posting build rules.

Yeah, I'm not excited about this one at all...

Scarab Sages

3 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Adam Daigle wrote:
Stratagemini wrote:
Adam Daigle wrote:

This Adventure Path doesn't have any settlement building elements hard coded into it, but individual groups could certainly use that aspect of Ultimate Campaign in parts of this.

** spoiler omitted **

So would you say that the continent was... shattered?
As the title for the second adventure suggests... yeah. ;)

Side note, Will there be any female merfolk bards with red hair in this AP? Not necessarily in this Module. Just like, across the board.

Paizo Employee Managing Developer

7 people marked this as a favorite.

I'm working on the fifth adventure right now and can say there has yet to appear a red-headed merfolk bard...

...nor any singing crabs.

Sorry.

Sovereign Court

9 people marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber

On the plus side, I now know what my character (and her familiar) are going to be. ^_^

Scarab Sages

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Adam Daigle wrote:

I'm working on the fifth adventure right now and can say there has yet to appear a red-headed merfolk bard...

...nor any singing crabs.

Sorry.

Not even in the gazeteer!? Awwww..... How can you do an adventure under the sea without referencing them?

Scarab Sages

Note to Self: keep the AP subscription going. And don't invite p-sto to join the group.


2 people marked this as a favorite.
Adam Daigle wrote:

I'm working on the fifth adventure right now and can say there has yet to appear a red-headed merfolk bard...

...nor any singing crabs.

Sorry.

Ah, but what about an amalgam storm giant/aboleth witch?


1 person marked this as a favorite.

No redheaded mermaid bard or singing crabs, well this AP will not get 5 stars;)


I'm with Dragon, I had enough of singing crabs, redheaded mermaid bards and also possible demi-gods.


Actually I am all for those things Thomas Seitz, I just wasn't going to expect them in this AP(or any other AP).


You are? *reads it again* Dammit.

Scarab Sages

1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I wouldn't say no to a singing redheaded Grindylow, or a Singing Aboleth. Honestly the goblin songs (and attic whisperer poem) in Rise of the Runelords were some of the best parts. In the grand tradition of fantasy, Pathfinder should have more songs. Especially where Bards are involved.


Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber

Singing crabs? what the....


4 people marked this as a favorite.

There was a great 2nd Ed Dungeon magazine about a hermit and his singing band of mushrooms. It was called Old Man Katan. Another was the troll who couldn't stand humanoid flesh, and sang with the voice of an angel, so the local baron's daughter falls in love his voice as the troll poles down the river in search of fish.

The PCs are hired by the baron to find out who keeps distracting his daughter away from the potential suitors he's brought in to marry her. Of course, the daughter wants nothing to do with them and instead wants to meet the golden voice she hears outside her window. I also think they serenade together previous to the PCs getting hired, but I can't remember. That was a whole another lifetime ago.

Liberty's Edge

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber
Zaister wrote:
Singing crabs? what the....

Little mermaid reference.


1 person marked this as a favorite.

Eris,

SHhhh!! I'm pretty sure Zaister could have figured it out...

Paizo Employee Managing Developer

7 people marked this as a favorite.

Not being a party pooper, but I have zero interest in giving a nod to, even ever so slightly, a property where we could be accused of any sort of IP infringement, especially a company like Disney.

Edit: And in before the "well, actually".... I am aware that the Disney film was based on the Hans Christian Andersen story, but that's not what was being described above. ;)

Sovereign Court

1 person marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber

Wise choice.


1 person marked this as a favorite.

How about aboleth bards sculpting masterpieces and telepathic musical arias of their victory over the humans of Azlant?


Storm,

Not sure that works.

But okay Mister Daigle. I'll stop now.

Scarab Sages

1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I suppose that's fair.

Will there be any Selkies?

Paizo Employee Managing Developer

3 people marked this as a favorite.

The waters of the region are a bit warm for a selkie's comfort, but that doesn't necessarily keep one from slipping into a later adventure in the campaign. :)


Must... have... product... can't... fight... compulsion... to buy...


A singing Karkinos maybe? :)

Dark Archive

6 people marked this as a favorite.
Marty Gillman wrote:
Must... have... product... can't... fight... compulsion... to buy...

That'll be the aboleths.

Silver Crusade

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber

This looks really neat. Can someone who has inside information tell me how easily this is going to be adaptable to be kid-appropriate? My kids loved Mummy's Mask with light editing, and are enjoying Legacy of Fire. Rise of the Runelords, Carrion Crown, Strange Aeons, Hell's Rebels, and Hell's Vengeance are clearly not appropriate. This one it's much harder to tell.

Paizo Employee Managing Developer

Aside from the usual level of violence that appears in our adventures, I can't think of any particular scenes or events that couldn't be toned down a bit for children. I'm not sure what you consider kid-appropriate, though if you ran Mummy's Mask with some light editing, I don't think you'd have much trouble with this Adventure Path.

Silver Crusade

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Thank you for the reply, Adam. The things I tend to object to and tone down or remove are:
-human (or sentient being) sacrifice
-details of creepy cults, etc., especially when too closely tied to real world demons and things
-torture
-gore
-sexual stuff


Redelia wrote:

Thank you for the reply, Adam. The things I tend to object to and tone down or remove are:

-human (or sentient being) sacrifice
-details of creepy cults, etc., especially when too closely tied to real world demons and things
-torture
-gore
-sexual stuff

You could probably pull that content out of all AP's though some would be more work than others.

I bet Iron Gods would be a good one as well to pick up Redelia having read through a bit of it none of your objection items seem to be present (at least in the first book).


Redelia wrote:

...especially when too closely tied to real world demons and things

Real world demons?

Silver Crusade

2 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Matrix Sorcica wrote:
Redelia wrote:

...especially when too closely tied to real world demons and things

Real world demons?

A good number of creatures in DnD and Pathfinder are based on real world mythologies and religions and folklore. That includes demons and demon lords.


Pathfinder Adventure Path, Rulebook Subscriber

I haven't seen a general thread for this AP yet.

Will this AP be mostly in/under water? Will it be a good time for aquatic based classes/races? There's a lot of good archetypes and companions that never get used and I was hoping they would fit here.

Silver Crusade

Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Signs point to yes :3


Is there a date for the release of the Player's Guide for this one or do they generally drop when the first part of the AP is available? I've never run one hot of the press like I will with this one.

Silver Crusade

Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

They try to have them out before the first issue.


Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber

It's possible that it's out for Gen Con, along with the first adventure. If not then probably somewhere towards the end of August.


Thanks for the responses guys ;-)

Paizo Employee Developer

waltero wrote:

I haven't seen a general thread for this AP yet.

Will this AP be mostly in/under water? Will it be a good time for aquatic based classes/races? There's a lot of good archetypes and companions that never get used and I was hoping they would fit here.

This particular adventure doesn't have much in the way of underwater content, but the AP as a whole will. If that's the sort of thing you're interested in, you should also check out Pathfinder Campaign Setting: Aquatic Adventures, which is coming out soon, and which we specifically put on the schedule to support the later volumes of this AP.

Community & Digital Content Director

Updated with final description and product image!

Dark Archive

Pathfinder Adventure Path Subscriber

Ooh, nice color - one of my favorites!


Merisiel is quite the bounder. Part-Elf/part-Tigger? ; )


1 person marked this as a favorite.

Really nice cover art, a lot better then the drab art style from the last AP.


1 person marked this as a favorite.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I really like the Ironfang Invasion covers.

And other then the super cool aquamarine they have quite similar designs.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

This adventure sounds fun but I'm a little worried the rest will just be dungeons in water.

Paizo Employee Developer

2 people marked this as a favorite.
Chris Lambertz wrote:
Updated with final description and product image!

Oh, heeeeyyyy...

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