Strange and terrible things blossom deep within the Fangwood, twisting plant life and the fey residents into blighted monsters. Many have braved the forest, but Princess Arlantia—the cruel dryad who rules the forsaken woods—allows no trespasser to leave her realm. Yet somewhere within these cursed depths lies the key to the Ironfang Legion's hidden stronghold. Can the PCs survive wicked fey, a festering dragon, and nightmarish beasts? Or will they become prisoners of the blight?
This volume of Pathfinder Adventure Path continues the Ironfang Invasion Adventure Path and includes:
"Prisoners of the Blight," a Pathfinder adventure for 14th-level characters, by Amanda Hamon Kunz.
Details on running campaigns in other famous blighted lands of the Inner Sea, by Larry Wilhelm.
An exploration of the cult and faith of Cyth-V'sug, demon lord of disease, fungus, and parasites, by Jason Keeley.
New fey boons and banes to spice up any campaign that involves the capricious denizens of the First World, by Isabelle Lee.
A bestiary packed with festering, fairy-tale beasts, by Paris Crenshaw, Crystal Frasier, and Amanda Hamon Kunz.
ISBN-13: 978-1-60125-943-1
"Prisoners of the Blight" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (2 MB zip/PDF).
Other Resources: This product is also available on the following platforms:
"Prisoners of the Blight," the fifth installment of 'The Ironfang Invasion' Adventure Path, is the weakest link in one of the best Paizo Adventure Paths in recent memory. This leg of the adventure picks up an indeterminate length of time ("a few days or weeks") after the events of Siege of Stone, with the player characters still recuperating at the dwarven sky citadel of Kraggodan. The players are approached by a dwarven scholar that they befriended during the previous adventure, who offers a suggestion that the fey folk of blighted Fangwood Forest-- sworn allies of Kraggodan-- might also make suitable allies against the invading hobgoblin marauders who have plagued the characters' homelands thus far. This leads the characters into a cursed (perhaps haunted?) wood, seeking to locate a mythical fey ruler, deliver a sound defeat to the blighted evil which infesting the forest, and hopefully lead the fey of Fangwood to join the alliance against the titular Ironfang Invasion. The resulting adventures, intended to take player characters from 14th to 16th levels, are interesting and well-written, but they also lead the players into side quests which feel like a further diversion from the primary hobgoblin threat; straying even farther away from the hobgoblin menace almost makes these encounters feel like they've been "tacked on" to the campaign's primary story arc. The beginning of "Prisoners of the Blight" also feels like it wraps up details which would have been better interwoven into previous NPC interactions in Kraggodan, only reinforcing my perception that the page count for "Siege of Stone" had probably run a bit long, requiring it to be trimmed a bit prior to publication-- and perhaps pushing some of the character interaction from that book to become text-box exposition material at the start of this book. That's a real shame, because the player characters should have developed genuine relationships with the dwarves of Kraggodan by this stage of the campaign, and the setup for "Prisoners of the Blight" could have been presented much more effectively as a two-way interaction (perhaps between the players and Kraggodan's entire Evenhanded Synod!) rather than being reduced to a bit of text-box background information. If the adventures in this book didn't present so much potential for fun roleplaying, that might be a problem, but "Prisoners of the Blight" somehow manages to pull it off-- yes, this installment still delivers the goods. For all of these reasons I docked "Prisoners of the Blight" one star, but I still consider it a decent enough installment in a truly great adventure path. Most of the encounters in this book take place in wooded rural wilderness, with a fair bit of exploring abandoned ruins-- and the blighted, decayed quality of the woods gives both locales a twisted, malignant ambiance, adding a lot of flavor to your game. In short, "Prisoners of the Blight" demonstrates that the weakest link in an incredibly strong chain can still be pretty darned solid.
Oh yes, the usual evangelist/exalted/sentinel boons, plus some other stuff I'm sure. Haven't looked it over too much myself yet.
New spells; Fungal Blisters and Sebaceous Twin.
Customized summoning list has Mandragora and Tendrilocus.
I was a little disappointed James Jacobs didn't write it (as I'm a huge fan of demon lords and what he did with the great old one deity articles) but Jason Keeley did an incredible job. :-)
Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber
That is specifically why I was getting on here today was to see if anyone had issues with the picture quality of the main character on the front cover, but then I looked at the picture of the image on the product listing, and it is as poor quality as mine. I guess we get to pretend she is using Starfinder tech that does a digital version of Blur. jk
That is specifically why I was getting on here today was to see if anyone had issues with the picture quality of the main character on the front cover, but then I looked at the picture of the image on the product listing, and it is as poor quality as mine. I guess we get to pretend she is using Starfinder tech that does a digital version of Blur. jk
Same, came to check and see if it was everyone or just me.
Ditto on the poor cover image.
Came here to see if anyone else had the same problem. I'm disappointed - she's an amazing villian and her interior pic is "ok".
I like how they explain how fey think. It's not always "Good is good. Evil is evil." For them, concepts like food, water, shelter are low priorities. They are far more emotional. An evil fey might take a fondness for a human and steal them away from their party or even send minions to kill their loved ones because "they must be mine." A dryad or nymph could curse someone because they were spurned and insulted. The can be blindsided by flattery, undone by witty banter, or even take the extreme wordiness of some people's choice of diplomacy to be boring and just ignore them and ask someone else.
That and the boons and bains really do make fey something that should not simply be ignored. If you manage to make a fey freindly, you can get a blessing. If you make them angry or piss them off, you get cursed in various ways.
Anybody else missing pages 1-16 in Pathfinder Adventure Path: The Ironfang Invasion-Part 5 of 6: Prisoners of the Blight. Purchased from Amazon and book arrived missing the pages it starts on page 17. Paizo?