Deadly Gardens: Swarmhive (PFRPG) PDF

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Deadly Gardens is a series of short PDF documents that each feature a brand new plant monster to use in your Pathfinder Roleplaying Game or OGL campaigns. In addition to a new monster, each volume will also feature supplemental material based around the natural wilderness theme.

In this volume:


  • Swarmhive Template

  • Swarmhive Sargassum Fiend CR 10, Swarmhive Shambing Mound CR 7

  • 3 New Natural Items: Boggard Tongue Bungee, Sargassum Fiend Pheromones, Swarmheart

Author: Russ Brown
Artists: Grame Cunningham, Christian Dragos
Pages: 6

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An Endzeitgeist.com review

3/5

This installment of the Deadly Gardens-series clocks in at 6 pages, 1 page front cover, 1/2 page of SRD, leaving us with 4.5 pages of content, so let's take a look!

Okay, this time around, we don't have magic items in the pdf - but there's a reason for that I'll get to later. We do get 3 natural items, though: Boggard tongues, 10 feet long, can stretch to up to 50 ft. when used as a short bungee! Sargassumm [sic!] Fiend Pheromones can produce the mirage effect of the creature and finally, swarmhearts can be used to affect the swarms of the swarmhive creature from which it was created.

My experienced readers will have probably noticed the gig by now: Swarmhive is actually a template and sports a brief table to calculate the CR of the new creature; depending on how they align, the table may increase the CR - you take the base creature and swarm and consult the table. As a minor complaint, I think this section could be a bit cleaner in how it works. I read it a couple of times before getting it. The host creature gains the augmented subtype and traits of the swarm minus the swarm or mindless traits. (As an aside, there is a "the" missing in the text here.) The base creature gains the swarm's senses and while the base creature is supposed to be a plant, a designer's note acknowledges that this is more to retain the consistency of the product line.

The swarmhive creature receives an aura that works pretty much like the swarm, with the base creature determining the aura radius. The HP of both creatures are added together and the aura's benefits are based on the respective swarm. Swarmhive creatures can vomit swarm 3/day as an extraordinary ability, with the swarm's type being equal to that of the base swarm. Problem: I have no idea how long this is supposed to last. Being Ex, this really needs a duration...without it, the creature could generate, provided the time's there, infinite swarms.

The pdf does contain a sample CR 10 sargassum fiend creature and a CR 7 shambling mound with the template applied.

Conclusion:

Editing and formatting are okay, but could use some more clarity; I noticed typos, rules-language hiccups and the like, sometimes to the detriment of the content. Layout adheres to Rusted Iron Games' two-column full-color standard and the pdf sports some really nice b/w-artworks by Graeme Cunningham and Christian Dragos. The pdf is fully bookmarked, in spite of its brevity - kudos!

Russ Brown's swarmhive is a cool template in concept, though its current incarnation could have used a bit more polish to really make it shine. The template is neat, but it is not that easy to use and sports a couple of typos. The pdf is inexpensive, though, and well worth checking out for the low price point. Still, I can't go higher than 3.5 stars, rounded down for this one.

Endzeitgeist out.


Scarab Sages Webstore Coordinator

2 people marked this as a favorite.

Now Available!

Liberty's Edge Contributor, RPG Superstar 2012

1 person marked this as a favorite.

This looks really cool!

RPG Superstar 2015 Top 16

Thanks Rick!

There is also a preview on the Rusted Iron Games website!

Scarab Sages RPG Superstar 2015 Top 16

1 person marked this as a favorite.
Mike Welham wrote:
This looks really cool!

Thanks Mike!

The swarmhive template lets you combine a plant monster and a swarm into one creature.


Reviewed first on endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS, etc.

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