Deadly Gardens: Star Blossom (PFRPG) PDF

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Deadly Gardens is a series of short PDF documents that each feature a brand new plant monster to use in your Pathfinder Roleplaying Game or OGL campaigns. In addition to a new monster, each volume will also feature supplemental material based around the natural wilderness theme.

In this volume:

  • Star Blossom CR 9
  • 2 New Magic Items: Ambusher’s Cape, Urchin Star
  • 6 New Natural Items: Achaierai Oil, Behir Horn Powder, Decapus Tentacle, Harpy Feather Fletching, Seugathi Skin Gloves, Star Blossom Pendant

Authors: Mike Welham, Joe Kondrak, Andrew Umphrey
Artist: NextMars
Pages: 5

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***** (based on 1 rating)

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An Endzeitgeist.com review

*****

This installment of the Deadly Gardens-series clocks in at 5 pages, 1 page front cover, 2/3 of a page SRD, leaving us with 3 1/3 pages of content, so let's take a look!

The pdf, as always, includes a couple of magic items -the ambusher's cape sports a colony of chameleon-style lichen and increases miss chance for its wearers - pretty cool! The second item would be the urchin star -a morningstar made of driftwood and an alchemically-hardened sea urchin that can poison targets! Really cool visuals here!!

The pdf also contains 6 natural items: Achiaierai oil can be burned to generate noxious fumes, while behir horn powder can add some serious electricity to bombs. Decapus tentacles can be used for black tentacles to make weirder effects. Arrows with harpy feather fletching can temporarily fascinate targets, while seugathi skin gloves can help with UMD. Star blossom pendants can egnerate a limited amount of SR...all cool this time around!

The creature featured herein, the star blossom, clocks in at CR 9 and absorbs arcane and divine magic in separate pools: Divine magic can power negative energy bursts or healing, while arcane pool energy can generate dimension doors (not properly italicized) or add force damage to the plant's assaults. Oh, and if you are grappled by it and die, you liquefy, healing the plant. Worse: Failure to penetrate the plant's SR makes it grow in potency. Really, really cool critter - though I wished it'd specify what happens with psychic magic, though I wager it makes most sense to treat it as arcane magic.

Conclusion:

Editing and formatting are very good on a formal level. Rules-language-wise, it is similarly very good, but not perfect. Layout adheres to Rusted Iron Games' 2-column's two-column standard and the pdf comes with a really nice full color-artwork. Really cool: The pdf is fully bookmarked, in spite of its brevity.

Mike Welham, Andrew Umphrey and Joe Kondrak deliver a really cool installment here: I really like the items and I adore the creature - it is creepy and cool in all the right ways and all my complaints are superficial. Hence, my final verdict will clock in at 5 stars.

Endzeitgeist out.


Scarab Sages Webstore Coordinator

2 people marked this as a favorite.

Now Available!


Thanks Rick!


Reviewed first on endzeitgeist.com, then submitted to Nerdtrek adn GMS magazine and posted here, on OBS, etc.

Liberty's Edge Contributor, RPG Superstar 2012

1 person marked this as a favorite.

Thank you very much for the review, Endzeitgeist! I'm glad you liked this one.

RPG Superstar 2014 Top 32

3 people marked this as a favorite.

Thanks for the review, made my day to see a 5-star!


I uploaded an updated version of the PDF to correct the formatting issues.

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