Pathfinder Roleplaying Game: Adventurer's Guide (PFRPG)

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Pathfinder Roleplaying Game: Adventurer's Guide (PFRPG)
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Being an adventurer is a dangerous line of work, but the rewards are well worth the risk. The smartest adventurers never go it alone—they not only bring allies to help explore the dangerous reaches of the world, but also seek aid in the form of support, supplies, and secrets from powerful organizations. With such a group to serve as a guide, an adventuring party's chances for success have never been better!

Pathfinder RPG Adventurer's Guide presents several such organizations, each with its own suite of benefits and boons to grant those affiliated with it. Designed for the Pathfinder Roleplaying Game and drawing upon the rich traditions of the official Pathfinder campaign setting, this indispensable guide for adventurers provides a wealth of new character options for your game.

Pathfinder RPG Adventurer's Guide includes:

  • Details on 18 different organizations that use adventurers to further their goals, including the law-enforcing Hellknights, the sinister assassins of the Red Mantis, and of course, the world-renowned Pathfinder Society itself.
  • A wealth of new player options, including feats, spells, magic items, prestige classes, archetypes, and new abilities and powers for a wide range of classes.
  • Rules and advice on how to incorporate the new options found in this book into your own game, whether it takes place in the official Pathfinder campaign setting or in a world of your own choice or design.
  • Notes on the movers and shakers of each organization—nonplayer characters who can come alive in your game as allies and advisors for the player characters.
  • AND MUCH, MUCH MORE!

ISBN-13: 978-1-60125-938-7

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

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Deepens My Investment in Golarion

5/5

I didn’t expect to find such a connection to this book, having not played the APs that touch on the various groups contained herein (and also just generally hating hellknights), but hoo-boy was I surprised.

The writing is lovely, the characters and organizations are vivid, and the player options are exciting and well-designed. The gray maidens chapter in particular blew me away in particular. The mechanics of their player options are a pedect combination of flavorful and mechanically effective, and have the added bonus of fitting together into a coherent and effective character build.


Great Book!

5/5

Read my full review on Of Dice and Pen.

These days, it can take a lot for a book focused on new feats, spells, etc. to impress me. I’ve reached a saturation point. There are so many options now that I can’t keep track of them all, and most new ones get forgotten soon after I read them. Adventurer’s Guide is one of the few books that stays in my mind and keeps pulling me back to it. I can’t recommend it enough!


The worst core line offering by far

1/5

The title is misleading, as was posited by many during the product preview, and mealy-mouthedly denied by Paizo. This is a Golarion book, period, which has no place in the core line, and the contents consist of an insultingly large percentage of reprints. Shameful, really.


Good Product if New

4/5

Soooo...I'm going to say that I obsessively collect Pathfinder products, and as such, much of this material is old hat for me. Emphasis here is 'for me.' With that said, I want to examine this in a vacuum.

The artwork is good, but then, it's been good. It serves more as a 'Faction Guide 2' for me than anything, giving some details about the various organizations, class options, feats, and ties. In particular, though, I like that I don't have to flip through two or three books to get character options for the factions. Hellknights in particular were always a pain due to how diffuse their rules were. I can now hand this book to a person and say "here ya go. Here's some ideas of factions in the setting."

One drawback, as has been mentioned, is spoilers for the various APs. While I use those sparingly, it can be somewhat problematic, and I'd suggest steering players away from this if that's the case.

Overall, it's a decent enough product. If you're new to the setting, it's worth picking up as a nice collected list. If you're old hat, a few options inside are interesting enough, and a few setting updates are worth examining. I'm particularly interested in the Lantern Bearers' new direction.


Solid addition with some faults

4/5

This book helps clear up and collect a lot of older material, balanced now with other released material for GMs. It also adds in a wealth of new material for factions of Adventurers across Golarion.

What's good?
A solid collection of old and new under one singular heading.

What's bad?
Some factions contain major spoilers, making it hard for a GM to just pass off to players who may be playing certain APs.

What's fun?
Inclusion of multiple races and creeds and even transgendered factions and npcs in multiple parts of the book. This book really fleshed out some factions which had little to no crunch.

What's odd?
Certain feats are fun but others are less the useable. A feat that allows a bonus on maneuvers but doesn't stack with improved maneuver feats? Those are the ones that help avoid AoO. So what's the point of the feat? Additionally a heads up to some people about the amount of reprints would have calmed an angry section of customers.

Honestly I love the book and can't wait to try out some of the new material and some of the updated versions of older (and due to other books options more unbalanced) options.

When you get past the salty tears of angry optimizers, you're left with a fine entry into the guides section with Inner Seas flavour.


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Robert Jordan wrote:

I'm so excited to see the Aldori stuff.

Eric Hinkle wrote:

What is some of the stuff they get that hasn't been listed yet? Is the Aldori fighter archetype new or the old one from the Inner Sea Primer?

Just in case you haven't found/received the information yet, here is a quick summary of the changes to the Aldori swordlord Fighter archetype (originally in the Inner Sea Primer).

  • The archetype has changed name from "Aldori swordlord" to "Aldori defender".
  • Defensive Parry now gives a shield bonus to AC (instead of untyped), and it replaces all forms of Armour Training (instead of just 1 and 4).
  • No longer loses Weapon Training 1.
  • Disarming Strike is now gained at F 6 (instead of F 5), and it replaces the bonus Combat feat normally gained at F 6.
  • Steel Net is now gained at F 8 (instead of F 7), and it replaces the bonus Combat feat normally gained at F 8.
  • Counterattack is now gained at F 10 (instead of F 11), is limited to once per round (regardless of how many attacks of opportunity the Aldori defender can otherwise make), and it replaces the bonus Combat feat normally gained at F 10.


I have a question regarding the Aldori Duelling Sword (ADS) and a related one about the Aldori Swordlord prestige class' Deft Strike class feature.

Assuming Exotic Weapon Proficiency (ADS), is the ADS meant to be Weapon Finesse-able only in a one-handed grip? Or can one also use one's Dexterity modifier to attack (hit) - instead of one's Strength modifier - when using the ADS in a two-handed grip? (My assumption so far has been that Dexterity can only be used for the one-handed grip.)

Regarding the Aldori Swordlord prestige class feature Deft Strike: if wielding the ADS in a two-handed grip, does it allow one to apply one's Dexterity modifier to damage, or 1½ Dexterity modifier to damage? (My interpretation so far has been that it should be only Dexterity modifier to damage, regardless of grip. If one wishes, one can instead use 1½ Strength modifier to damage instead, as normal.)


*bump?*


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Bellona wrote:
*bump?*

probably worth making your own thread in maybe rules forum


Possibly, but I am hoping for an answer from someone who had designed the Aldori item/prestige class in question.

(My impression of the Rules forum is that few designers speak up there, and that the best that one can hope for there is to get a question FAQ'ed enough that it is chosen to go into the official FAQ.)


Bellona wrote:

Possibly, but I am hoping for an answer from someone who had designed the Aldori item/prestige class in question.

(My impression of the Rules forum is that few designers speak up there, and that the best that one can hope for there is to get a question FAQ'ed enough that it is chosen to go into the official FAQ.)

Do remember that the Aldori dueling sword is quite old, and also unless a developer decides to pipe up on their own it's not wise to constantly bump a thread they may not even be reading just to pester for an answer.

A better way is to use the rules forum as it's intended.

Shadow Lodge

Here is my understanding. Not sure this needs a FAQ, as it is pretty clear from the two books.

Bellona wrote:

I have a question regarding the Aldori Duelling Sword (ADS) and a related one about the Aldori Swordlord prestige class' Deft Strike class feature.

Assuming Exotic Weapon Proficiency (ADS), is the ADS meant to be Weapon Finesse-able only in a one-handed grip? Or can one also use one's Dexterity modifier to attack (hit) - instead of one's Strength modifier - when using the ADS in a two-handed grip? (My assumption so far has been that Dexterity can only be used for the one-handed grip.)

Regarding the Aldori Swordlord prestige class feature Deft Strike: if wielding the ADS in a two-handed grip, does it allow one to apply one's Dexterity modifier to damage, or 1½ Dexterity modifier to damage? (My interpretation so far has been that it should be only Dexterity modifier to damage, regardless of grip. If one wishes, one can instead use 1½ Strength modifier to damage instead, as normal.)

ISWG wrote:
Aldori Dueling Sword: These slightly curved swords measure just over 3 feet in length. An Aldori dueling sword may be used as a Martial Weapon (in which case it functions as a longsword), but if you have the feat Exotic Weapon Proficiency (Aldori dueling sword), you can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier on attack rolls with an Aldori dueling sword sized for you, even though it isn’t a light weapon. You can also wield an Aldori dueling sword in two hands in order to apply 1-1/2 times your Strength bonus to damage.
Adv Guide" wrote:

Deft Strike (Ex): An Aldori swordlord can add his Dexterity bonus (if any) to damage rolls made with an Aldori

dueling sword instead of his Strength bonus. This bonus on damage rolls applies whether the swordlord is wielding an Aldori dueling sword one-handed or two-handed. An Aldori swordlord cannot use this ability if he is wielding a shield or using an off-hand weapon (including armor spikes, unarmed strikes, or natural weapons).

If you have Exotic Weapon Proficiency, you can wield the Aldori Dueling Sword, (normally an Exotic 1 Handed Weapon or a Martial "Longsword"), as a Finessable Weapon, even though it is not a Light Weapon. If you wield the sword in two hands, you can deal Str x1.5 as normal, (it is not a Light Weapon).

The Prestige Class allows you to use Dex for Damage instead of Str, essentially giving you three options; Weapon Finesse can apply to all.
Str for Damage wielding in one hand
Dex for Damage wielding in one hand
or
Str x1.5 for wielding wielding it with two hands

I believe the ruling is that Dex to damage does not allow you to get the extra x.5 for wielding it in two hands, (except for the Unchained Rogue that specifically does), but could be wrong. The Class itself, though does not say that it does with Deft Strike.

Sovereign Court

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Pathfinder Starfinder Society Subscriber
DM Beckett wrote:
I believe the ruling is that Dex to damage does not allow you to get the extra x.5 for wielding it in two hands, (except for the Unchained Rogue that specifically does), but could be wrong. The Class itself, though does not say that it does with Deft Strike.

It is the reverse, actually. Dex-to-damage was explicitly one-handed before the Unchained Rogue (Dervish Dance, agile). The rogue didn't have the restrictive language and it was clarified that it meant they could get 1.5x Dex-to-damage. Because Deft Strike applies when wielding two-handed, and it says that Dex replaces Str, it would get the 1.5x Dex bonus to damage.

Shadow Lodge

KingOfAnything wrote:
DM Beckett wrote:
I believe the ruling is that Dex to damage does not allow you to get the extra x.5 for wielding it in two hands, (except for the Unchained Rogue that specifically does), but could be wrong. The Class itself, though does not say that it does with Deft Strike.
It is the reverse, actually. Dex-to-damage was explicitly one-handed before the Unchained Rogue (Dervish Dance, agile). The rogue didn't have the restrictive language and it was clarified that it meant they could get 1.5x Dex-to-damage. Because Deft Strike applies when wielding two-handed, and it says that Dex replaces Str, it would get the 1.5x Dex bonus to damage.

What you said does not seem to be the reverse of what I said, but repeating it with the exception of the Dex x1.5 part.

I could be wrong, but I believe that it was clarified that normally Dex to Damage does not get the extra x1.5 for two-handed fighting, Except for the Unchained Rogue.

As you pointed out, in almost every other case it is irrelevant as the ability to get Dex to Damage usually stipulates either fighting with one hand or that the item is a Light Weapon which does not benefit from fighting with two hands anyway.

Happy to be proven wrong, especially as this seems to be something that has gone back and forth a lot.

Sovereign Court

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Pathfinder Starfinder Society Subscriber

You implied to be a general rule what was, in fact, several specific cases including specific restrictions.

So no, the Unchained rogue does not specifically include an exception that allows it to 1.5x Dex. The Unchained Rogue omits the rules language that prevented 1.5x Dex. The FAQ clarified what that omission meant.

The differences between a general rule and a specific rule are subtle, but important. You can tell because we reached opposite conclusions.

UnRogue, Finesse Training wrote:
Whenever she makes a successful melee attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll.

Deft Strike, like a rogue's Finesse Training, only replaces Strength with Dexterity. Neither restricts you to using one hand or limits the bonus to damage (a la agile).

Shadow Lodge

KingOfAnything wrote:

You implied to be a general rule what was, in fact, several specific cases including specific restrictions.

So no, the Unchained rogue does not specifically include an exception that allows it to 1.5x Dex. The Unchained Rogue omits the rules language that prevented 1.5x Dex. The FAQ clarified what that omission meant.

The differences between a general rule and a specific rule are subtle, but important. You can tell because we reached opposite conclusions.

I don't want to bog this thread down, but I wasn't implying anything. The last ruling I heard on the matter is that Str 1.5 does not convert to Dex 1.5 for wielding a weapon in two hands. The Unchained Rogue is the only exception, (not because of the specific wording of the Uncahined Rogue, but because the FAQ says, in that case only, yes).

It's not a matter of General vs Specific rules. The General Rule is that Dex does not normally get 1.5 for to handed fighting, as I understand it. Has this been changed somewhere? If so, than I'm wrong, and that's why I've repeated mentioned "as far as I know".

A Specific rule is that Uncahined Rogues can. No other option would unless it also had a Specific Rule. If I recall, this also applies to anything that replaces Str to Damage, so Cha to Damage likewise does not get the extra damage for fighting with two hands, nor would Int to Damage.

Deft Strike does not have such a rule. Most other cases of Dex to Damage are designed to not allow it by their nature.

If I am incorrect, please post a FAQ or Ruling, as I would honestly like to know.


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Probably a good time to start a new thread. ^_^

As for answers from the designer: Bellona, it's important to note that both the Aldori dueling sword and the Aldori swordlord prestige class are pickups from much older books. I never laid a finger on 'em. So you probably won't have much luck asking about design intention here.


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Bellonna: Some version of the Aldori dueling sword has been in print since the 3.5 Pathfinder Chronicles Campaign Setting, which was published almost a decade ago. It looks like the weapon itself really hasn't changed much when converted from 3.5 to Pathfinder.

No idea who the original designer was, or if that person is even still around.

I think you should post in the Rules forum and ask for an FAQ.

EDIT: And Ninja'd by one of the designers!

Sovereign Court

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Pathfinder Starfinder Society Subscriber

The previous version of the Aldori Swordlord included the restriction.

Deft Strike, Paths of Prestige wrote:
An Aldori swordlord can add his Dexterity bonus (if any) on damage rolls made with an Aldori dueling sword instead of his Strength bonus. This bonus on damage rolls applies whether the swordlord is wielding an Aldori dueling sword one-handed or twohanded, though the swordlord does not apply 1-1/2 times his Dexterity bonus on damage rolls while fighting two-handed. An Aldori swordlord cannot use this ability if he is wielding a shield or an off-hand weapon, including armor spikes, unarmed strikes, or natural weapons.

Without the restriction, Deft Strike applies 1.5 Dex-to-damage when fighting two-handed, like normal.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

And, as for the to hit Dex bonus, Weapon Finesse applies. There is no clause in Weapon Finesse or elsewhere preventing that. In fact, there is precedence with the Elven Curve Blade.


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Haladir wrote:
EDIT: And Ninja'd by one of the designers!

I should note: I'm technically not a "designer" (which I believe is a specific official position). I'm a freelancer writer who has written for Paizo products, including this one.

Best for me to keep my official relationship with the process clear, and all that. ^_^

Dark Archive

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Pathfinder Starfinder Roleplaying Game Subscriber

I'm pretty sure that in general 1.5 damage bonus with two handed only applies to str unless specifically written otherwise. Restriction being pointed out doesn't always means that opposite is true(aka if it isn't mentioned, then dex damage gives that 1.5 damage bonus on two handed), some rule text is written out just to remind readers how it works.

Like, in case of elven curve blade, I'm pretty sure it doesn't give that dex 1.5 bonus on two handed, only with str.

Sovereign Court

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Pathfinder Starfinder Society Subscriber

Please back that assertion up with references. In a new thread, preferably.


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Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
CorvusMask wrote:


Like, in case of elven curve blade, I'm pretty sure it doesn't give that dex 1.5 bonus on two handed, only with str.

I think that strongly depends on how you are getting Dex to damage, and not the weapon it is being applied to.

But, yes, I think another topic is appropriate.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber
KingOfAnything wrote:
Please back that assertion up with references. In a new thread, preferably.

I don't really feel like making new thread for it since it can be summed up as "Rules say this 'Wielding a Weapon Two-Handed: When you deal damage with a weapon that you are wielding two-handed, you add 1-1/2 times your Strength bonus (Strength penalties are not multiplied). You don't get this higher Strength bonus, however, when using a light weapon with two hands.', rules do not say that damage modifier is multiplied, just str bonus."

Ye are free to debate about it though :D

Silver Crusade

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CorvusMask wrote:
KingOfAnything wrote:
Please back that assertion up with references. In a new thread, preferably.

I don't really feel like making new thread for it since it can be summed up as "Rules say this 'Wielding a Weapon Two-Handed: When you deal damage with a weapon that you are wielding two-handed, you add 1-1/2 times your Strength bonus (Strength penalties are not multiplied). You don't get this higher Strength bonus, however, when using a light weapon with two hands.', rules do not say that damage modifier is multiplied, just str bonus."

Ye are free to debate about it though :D

In a new thread where it can be properly discussed.

Sovereign Court

Pathfinder Starfinder Society Subscriber

We do not need a new FAQ for every single Dex-to-damage ability that doesn't say not to apply 1.5x Dex. That way lies madness.

The Exchange

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Dex-to-damage ability to apply 1.5x Dex = Unchained Rogue

there... simple isn't it? :)


Is the Storm Dreamer Medium archetype supposed to completely remove Spirit Surge while keeping the Taboo class feature and powers that depend on Spirit Surge, or is there something it was supposed to get that either replaces these abilities or lets them function absent spirit surge?

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber
Rysky wrote:
CorvusMask wrote:
KingOfAnything wrote:
Please back that assertion up with references. In a new thread, preferably.

I don't really feel like making new thread for it since it can be summed up as "Rules say this 'Wielding a Weapon Two-Handed: When you deal damage with a weapon that you are wielding two-handed, you add 1-1/2 times your Strength bonus (Strength penalties are not multiplied). You don't get this higher Strength bonus, however, when using a light weapon with two hands.', rules do not say that damage modifier is multiplied, just str bonus."

Ye are free to debate about it though :D

In a new thread where it can be properly discussed.

If someone does create that thread, I wouldn't mind link though. I could say a lot of things if I bothered to xD So if someone wants to make thread about it, sure I can go there to post them, but I don't care enough about alternate damage modifiers matter to start it myself.

Shadow Lodge

KingOfAnything wrote:
Please back that assertion up with references.

Wasn't that what I asked of you?

:P

Rysky wrote:
Ye are free to debate about it though :D
In a new thread where it can be properly discussed.

I started a new thread, HERE for further discussion. I'm not sure I'll even follow it, as I was just trying to see if something had changed as far as the last I had heard, less than to argue one side or the other, but it's there if folks want.

Did I leave out anything from the question or is it pretty straight forward?

Sovereign Court

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Pathfinder Starfinder Society Subscriber
DM Beckett wrote:
KingOfAnything wrote:
Please back that assertion up with references.

Wasn't that what I asked of you?

:P

You'll notice I provided :D


technarken wrote:
Is the Storm Dreamer Medium archetype supposed to completely remove Spirit Surge while keeping the Taboo class feature and powers that depend on Spirit Surge, or is there something it was supposed to get that either replaces these abilities or lets them function absent spirit surge?

I'd really appreciate some sort of input on this. I'd hate for such a flavorful little archetype to be marred by this.


KingOfAnything wrote:
Please back that assertion up with references. In a new thread, preferably.
Pathfinder Unchained FAQ wrote:

Unchained Rogue Finesse Training: When I'm replacing Strength for Dexterity, what happens with a one-handed weapon? What about an off-hand weapon?

With a two-handed weapon, you add 1-1/2 times your Dexterity bonus on damage rolls, and with an off-hand weapon, you add half your Dexterity bonus on damage rolls. As per the ability's text, if an effect would prevent you from adding your Strength modifier on damage rolls, you don't add your Dexterity modifier. However, any other effects that would increase the multiplier to your Strength bonus on damage rolls (such as the two-handed fighter archetype's overhand chop) do not affect your Dexterity bonus on damage rolls.

Silver Crusade Contributor

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Again, taking this to a new thread would probably be wise. Don't make Sara Marie clean up more than she has to.


Thank you to everyone for you comments/answers, and a big thank you to Beckett for starting the new thread!

It's unfortunate that the changes in wording between the ISWG and AG have made things unclear, and the PU FAQ certainly muddies the waters even more. Maybe the developer (if that's the right term) should weight in either here, or in the new thread. Otherwise there will be a million and one interpretations of the RAW (+FAQ).

Liberty's Edge

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I loooooove this book, but I am gonna hold out some hope that there is a second one of these that features the Riftwardens and Blackfire Adepts!


I wouldn't mind some for Esoteric Order of the Palatine Eye, maybe the Risen Guard...


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LOL x 1000 at this item:

Discretion Charm, pg. 177 wrote:

These magical baubles were originally created to aid Chelish nobles in slipping away to engage in trysts with fellow partygoers, but the Silver Ravens have seized upon them as an excellent way to baffle

foes in public areas without resorting to combat.

It's a single use item that costs 3,500 gp!

Him: "Let's make an arrangement to meet tomorrow afternoon at a discrete, luxurious inn I know, we can lie to our spouses about where we are."

Her: "Or, we could burn 7,000 gp to create an illusion of the two of us standing in this corner talking for ten minutes, which will only hold up if no one actually comes over and talks to us. Then we use 30 seconds of invisibility to sneak off and have a quickie in a broom closet before coming back and explaining why our illusions suddenly vanished in a room full of people."

Him: "Genius!"


Pathfinder Starfinder Roleplaying Game Subscriber
Plausible Pseudonym wrote:


It's a single use item that costs 3,500 gp!

Him: "Let's make an arrangement to meet tomorrow afternoon at a discrete, luxurious inn I know, we can lie to our spouses about where we are."

Her: "Or, we could burn 7,000 gp to create an illusion of the two of us standing in this corner talking for ten minutes, which will only hold up if no one actually comes over and talks to us. Then we use 30 seconds of invisibility to sneak off and have a quickie in a broom closet before coming back and explaining why our illusions suddenly vanished in a room full of people."

Him: "Genius!"

I think this explains Chelaxian nobility far better than a hundred splats could.

Except it could be Him/Him, They/Them, Her/Her, etc, etc.

Good job.

Silver Crusade

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Yep, sounds like Chelish nobles to me.


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Pathfinder Adventure Path Subscriber
Rysky wrote:
Yep, sounds like Chelish nobles to me.

If the solution doesn't involve spending hundreds of gold, is it REALLY even a solution?

Silver Crusade

Meraki wrote:
Rysky wrote:
Yep, sounds like Chelish nobles to me.
If the solution doesn't involve spending hundreds of gold, is it REALLY even a solution?

To non Chelaxians, yes.


Rysky wrote:
Meraki wrote:
Rysky wrote:
Yep, sounds like Chelish nobles to me.
If the solution doesn't involve spending hundreds of gold, is it REALLY even a solution?
To non Chelaxians, yes.

Surely you wanted to type "To unsophisticated, economically challenged philistines from other lands, yes."?


I think the item was more meant to be used with the user stuffing his face with hors d'oeuvres in the corner, then winking at someone in the crowd to follow him/her *a few moments later* :)


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Valeria Tanessen wrote:
I think the item was more meant to be used with the user stuffing his face with hors d'oeuvres in the corner, then winking at someone in the crowd to follow him/her *a few moments later* :)

It could summon a custom succubus to do the deed right there and then with perfect imitation of anyone else and it would still be hilariously overpriced at 3,500 gp. I guess this is what happens when you ban or suppress the Calistrian prostitute market and you get weird black market work arounds like this.

Silver Crusade

Plausible Pseudonym wrote:
Valeria Tanessen wrote:
I think the item was more meant to be used with the user stuffing his face with hors d'oeuvres in the corner, then winking at someone in the crowd to follow him/her *a few moments later* :)
It could summon a custom succubus to do the deed right there and then with perfect imitation of anyone else and it would still be hilariously overpriced at 3,500 gp. I guess this is what happens when you ban or suppress the Calistrian prostitute market and you get weird black market work arounds like this.

*grumble* dancehalls *grumble*


Plausible Pseudonym wrote:
Valeria Tanessen wrote:
I think the item was more meant to be used with the user stuffing his face with hors d'oeuvres in the corner, then winking at someone in the crowd to follow him/her *a few moments later* :)
It could summon a custom succubus to do the deed right there and then with perfect imitation of anyone else and it would still be hilariously overpriced at 3,500 gp. I guess this is what happens when you ban or suppress the Calistrian prostitute market and you get weird black market work arounds like this.

If I read the item correctly this item gives you a good 10 minutes though... a... very... solid... duration... if I say so myself.. :P

Shadow Lodge Contributor, RPG Superstar 2010 Top 8

Plausible Pseudonym wrote:

LOL x 1000 at this item:

Discretion Charm, pg. 177 wrote:

These magical baubles were originally created to aid Chelish nobles in slipping away to engage in trysts with fellow partygoers, but the Silver Ravens have seized upon them as an excellent way to baffle

foes in public areas without resorting to combat.

It's a single use item that costs 3,500 gp!

Him: "Let's make an arrangement to meet tomorrow afternoon at a discrete, luxurious inn I know, we can lie to our spouses about where we are."

Her: "Or, we could burn 7,000 gp to create an illusion of the two of us standing in this corner talking for ten minutes, which will only hold up if no one actually comes over and talks to us. Then we use 30 seconds of invisibility to sneak off and have a quickie in a broom closet before coming back and explaining why our illusions suddenly vanished in a room full of people."

Him: "Genius!"

Broom closet?

More like the Lord-mayor's study (there are some things you just shouldn't do with sealing wax), the Paracountesses private "dungeon" (where does she get all those marvelous toys?), or the props room at the Kintargo Opera House (what's the point of re-enacting those Larazod and Ilsandra scenes without authentic equipment!?).


I am curious. Is the drow swashbuckler briefly described in the chapter on the Council of Thieves the same lady we saw dueling iconic swashbuckler Jirelle on the covers of Heroes of the High Court and Heroes of the Darklands? I like to think they are.

Silver Crusade

I do not believe so.


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Of course not. *scoffs*

I would never reveal my true heritage in public like that. I have a reputation to maintain, after all. Besides, tabletop swordfights are far more to Marcellano's taste... and Aspexia's, when the Prince takes her.


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I like the Elven Thornblade and Elven Leafblade, but I don't see their Fighter Weapon Groups listed anywhere. I think Light Blades is the most likely one for both since they are basically an improved rapier and an improved shortsword. Is it possible to get some official clarification on this?

Grand Lodge

So... when is there going to be errata for this book?

I especially feel like the Psychic Discipline under Rivethun needs some serious clarification...


You'll have to forgive me if this has been covered elsewhere but there seems to be some confusion for me in this book for the Argent Dramaturge and it's Argent Performance ability. Reading the full write up, it states the following:

Quote:
At 13th level, an argent dramaturge can start an argent performance as a swift action if she chooses.

The only issue is that this prestige class only has 10 levels in it. That's fine is by level you mean "total levels of all classes" but this is a bit of a problem as in the prestige class's Class Features block it lists that they receive this ability at Argent Dramaturge level 7 specifically.

The wording assumes that a player will go into the class immediately at 7th level. While this could be true for 99% of the players who choose to do so, there may well be some people who do so at, say, level 9! The wording in the feature would then make it appear that they would be able to do the swift action part of the Argent performance ability at Argent Dramaturge level 5 even though the class features block clearly shows it at AD level 7.

Just thought I would bring this to your attention.

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