Pathfinder Roleplaying Game: Adventurer's Guide (PFRPG)

3.30/5 (based on 32 ratings)
Pathfinder Roleplaying Game: Adventurer's Guide (PFRPG)
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Being an adventurer is a dangerous line of work, but the rewards are well worth the risk. The smartest adventurers never go it alone—they not only bring allies to help explore the dangerous reaches of the world, but also seek aid in the form of support, supplies, and secrets from powerful organizations. With such a group to serve as a guide, an adventuring party's chances for success have never been better!

Pathfinder RPG Adventurer's Guide presents several such organizations, each with its own suite of benefits and boons to grant those affiliated with it. Designed for the Pathfinder Roleplaying Game and drawing upon the rich traditions of the official Pathfinder campaign setting, this indispensable guide for adventurers provides a wealth of new character options for your game.

Pathfinder RPG Adventurer's Guide includes:

  • Details on 18 different organizations that use adventurers to further their goals, including the law-enforcing Hellknights, the sinister assassins of the Red Mantis, and of course, the world-renowned Pathfinder Society itself.
  • A wealth of new player options, including feats, spells, magic items, prestige classes, archetypes, and new abilities and powers for a wide range of classes.
  • Rules and advice on how to incorporate the new options found in this book into your own game, whether it takes place in the official Pathfinder campaign setting or in a world of your own choice or design.
  • Notes on the movers and shakers of each organization—nonplayer characters who can come alive in your game as allies and advisors for the player characters.
  • AND MUCH, MUCH MORE!

ISBN-13: 978-1-60125-938-7

Note: This product is part of the Pathfinder Rulebook Subscription.

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Deepens My Investment in Golarion

5/5

I didn’t expect to find such a connection to this book, having not played the APs that touch on the various groups contained herein (and also just generally hating hellknights), but hoo-boy was I surprised.

The writing is lovely, the characters and organizations are vivid, and the player options are exciting and well-designed. The gray maidens chapter in particular blew me away in particular. The mechanics of their player options are a pedect combination of flavorful and mechanically effective, and have the added bonus of fitting together into a coherent and effective character build.


Great Book!

5/5

Read my full review on Of Dice and Pen.

These days, it can take a lot for a book focused on new feats, spells, etc. to impress me. I’ve reached a saturation point. There are so many options now that I can’t keep track of them all, and most new ones get forgotten soon after I read them. Adventurer’s Guide is one of the few books that stays in my mind and keeps pulling me back to it. I can’t recommend it enough!


The worst core line offering by far

1/5

The title is misleading, as was posited by many during the product preview, and mealy-mouthedly denied by Paizo. This is a Golarion book, period, which has no place in the core line, and the contents consist of an insultingly large percentage of reprints. Shameful, really.


Good Product if New

4/5

Soooo...I'm going to say that I obsessively collect Pathfinder products, and as such, much of this material is old hat for me. Emphasis here is 'for me.' With that said, I want to examine this in a vacuum.

The artwork is good, but then, it's been good. It serves more as a 'Faction Guide 2' for me than anything, giving some details about the various organizations, class options, feats, and ties. In particular, though, I like that I don't have to flip through two or three books to get character options for the factions. Hellknights in particular were always a pain due to how diffuse their rules were. I can now hand this book to a person and say "here ya go. Here's some ideas of factions in the setting."

One drawback, as has been mentioned, is spoilers for the various APs. While I use those sparingly, it can be somewhat problematic, and I'd suggest steering players away from this if that's the case.

Overall, it's a decent enough product. If you're new to the setting, it's worth picking up as a nice collected list. If you're old hat, a few options inside are interesting enough, and a few setting updates are worth examining. I'm particularly interested in the Lantern Bearers' new direction.


Solid addition with some faults

4/5

This book helps clear up and collect a lot of older material, balanced now with other released material for GMs. It also adds in a wealth of new material for factions of Adventurers across Golarion.

What's good?
A solid collection of old and new under one singular heading.

What's bad?
Some factions contain major spoilers, making it hard for a GM to just pass off to players who may be playing certain APs.

What's fun?
Inclusion of multiple races and creeds and even transgendered factions and npcs in multiple parts of the book. This book really fleshed out some factions which had little to no crunch.

What's odd?
Certain feats are fun but others are less the useable. A feat that allows a bonus on maneuvers but doesn't stack with improved maneuver feats? Those are the ones that help avoid AoO. So what's the point of the feat? Additionally a heads up to some people about the amount of reprints would have calmed an angry section of customers.

Honestly I love the book and can't wait to try out some of the new material and some of the updated versions of older (and due to other books options more unbalanced) options.

When you get past the salty tears of angry optimizers, you're left with a fine entry into the guides section with Inner Seas flavour.


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Community & Digital Content Director

7 people marked this as a favorite.

Removed a series of posts debating the merit of reviews (in general), and the escalated posts that followed. If you'd like to discuss what constitutes a good or valuable review, individual product discussion threads are not the appropriate place to do so. Additionally, while there is some reprinted material, the overall discussion of any reprinted material in volumes published by Paizo does not belong in individual product discussion threads either. Derailing discussion threads with past drama, personal attacks, and generally negative commentary towards other participants in the conversation is uncalled for as well, including when it is a reactionary response to an inflammatory remark. This thread is solely about the Pathfinder RPG Adventurer's Guide as a product, let's keep it that way. Thanks!


1 person marked this as a favorite.

This NPC bio from the Al-Zabriti section is pretty odd:

Quote:
The chieftain of the Tiferi tribe, Jahin al-Vasti, is young to hold his position, and he is careful to appear coolheaded and considered. He took over from his mother when she suddenly went blind,

What tribal leader can't afford the services of a 5th level cleric? Unless her eyes suddenly fell out of her head this is a non-issue.

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Plausible Pseudonym wrote:
This NPC bio from the Al-Zabriti section is pretty odd:
Quote:
The chieftain of the Tiferi tribe, Jahin al-Vasti, is young to hold his position, and he is careful to appear coolheaded and considered. He took over from his mother when she suddenly went blind,
What tribal leader can't afford the services of a 5th level cleric? Unless her eyes suddenly fell out of her head this is a non-issue.

Does Cure Blindness/Deafness work on genetic blindness? She could also be cursed.


It's not a bad book. I wish it was had more of a page count. Not too thrilled with the changes to the Loremaster still useful.


For those that like the Sun's Disdain spell, notice the big overlap with Fear the Sun and is the same level and PFS legal. Sun's Disdain is single target and touch, Fear the Sun is medium range and multiple targets. Will vs. Fort save and susceptibility to sunlight spells are the only reason to take Sun's Disdain.

Rysky wrote:
Plausible Pseudonym wrote:
This NPC bio from the Al-Zabriti section is pretty odd:
Quote:
The chieftain of the Tiferi tribe, Jahin al-Vasti, is young to hold his position, and he is careful to appear coolheaded and considered. He took over from his mother when she suddenly went blind,
What tribal leader can't afford the services of a 5th level cleric? Unless her eyes suddenly fell out of her head this is a non-issue.
Does Cure Blindness/Deafness work on genetic blindness? She could also be cursed.

It cures all blindness not caused by removal of the eyes. It does cure physical damage to the eyes, and all magical and nonmagical types of blindness.

Curses can be lifted, but that can be harder. Yeah, I guess you could spin it as an adventure hook.


6 people marked this as a favorite.
Chris Lambertz wrote:
Additionally, while there is some reprinted material, the overall discussion of any reprinted material in volumes published by Paizo does not belong in individual product discussion threads either.

Respectfully disagree with this. If the thread is about the Adventurer's Guide as a product, it's on-topic to disclose that reprints are part of the product.

As the discussions here have shown (in better or worse ways), reprinted material is a very significant data point for a fair number of potential buyers.


shaventalz wrote:


Respectfully disagree with this. If the thread is about the Adventurer's Guide as a product, it's on-topic to disclose that reprints are part of the product.

As the discussions here have shown (in better or worse ways), reprinted material is a very significant data point for a fair number of potential buyers.

Seconded on both posts. While the reprints did not bother me. I would rather they be mentioned in both a review and a topic about the product. Depending on the consumer some like or dislike reprints. It's something they should be told about. Espcially by other consumers who bought the product.

Project Manager

7 people marked this as a favorite.
Rysky wrote:
Plausible Pseudonym wrote:
This NPC bio from the Al-Zabriti section is pretty odd:
Quote:
The chieftain of the Tiferi tribe, Jahin al-Vasti, is young to hold his position, and he is careful to appear coolheaded and considered. He took over from his mother when she suddenly went blind,
What tribal leader can't afford the services of a 5th level cleric? Unless her eyes suddenly fell out of her head this is a non-issue.
Does Cure Blindness/Deafness work on genetic blindness? She could also be cursed.

Yup.

Given that we've cited sudden blindness as a sign of Sarenrae's displeasure in most of her writeups, I'd say you should assume it's not natural or something that can be cured by a simple spell--especially given that in a culture where you get kicked out if you don't worship Sarenrae, the only clerics around are drawing their power from the being that caused the blindness.

But this is a brief adventure hook, so of course take it in whatever direction works best for whatever you're doing in your game.

Community & Digital Content Director

4 people marked this as a favorite.

For clarification: I was referring to reprinted material as a concept, which does belong in another thread. If you've got further feedback on this moderation decision, please take it to Website Feedback or community@paizo.com.


2 people marked this as a favorite.
shaventalz wrote:
Chris Lambertz wrote:
Additionally, while there is some reprinted material, the overall discussion of any reprinted material in volumes published by Paizo does not belong in individual product discussion threads either.

Respectfully disagree with this. If the thread is about the Adventurer's Guide as a product, it's on-topic to disclose that reprints are part of the product.

I believes she didn't mean we can't discuss reprints in this particular product, she doesn't want to to carry on a war about Paizo's overall reprint history and policy in this thread.

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Jessica Price wrote:
Rysky wrote:
Plausible Pseudonym wrote:
This NPC bio from the Al-Zabriti section is pretty odd:
Quote:
The chieftain of the Tiferi tribe, Jahin al-Vasti, is young to hold his position, and he is careful to appear coolheaded and considered. He took over from his mother when she suddenly went blind,
What tribal leader can't afford the services of a 5th level cleric? Unless her eyes suddenly fell out of her head this is a non-issue.
Does Cure Blindness/Deafness work on genetic blindness? She could also be cursed.

Yup.

Given that we've cited sudden blindness as a sign of Sarenrae's displeasure in most of her writeups, I'd say you should assume it's not natural or something that can be cured by a simple spell--especially given that in a culture where you get kicked out if you don't worship Sarenrae, the only clerics around are drawing their power from the being that caused the blindness.

But this is a brief adventure hook, so of course take it in whatever direction works best for whatever you're doing in your game.

Ooo I didn't know that about Sarenrae. Cool...

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Plausible Pseudonym wrote:
For those that like the Sun's Disdain spell, notice the big overlap with Fear the Sun and is the same level and PFS legal. Sun's Disdain is single target and touch, Fear the Sun is medium range and multiple targets. Will vs. Fort save and susceptibility to sunlight spells are the only reason to take Sun's Disdain.

Sun's Disdain is also permanent.


2 people marked this as a favorite.
Rysky wrote:
Plausible Pseudonym wrote:
For those that like the Sun's Disdain spell, notice the big overlap with Fear the Sun and is the same level and PFS legal. Sun's Disdain is single target and touch, Fear the Sun is medium range and multiple targets. Will vs. Fort save and susceptibility to sunlight spells are the only reason to take Sun's Disdain.
Sun's Disdain is also permanent.

Also, Magi with Spell Blending can punch you until the sun hates you.

Project Manager

4 people marked this as a favorite.
Rysky wrote:
Jessica Price wrote:
Rysky wrote:
Plausible Pseudonym wrote:
This NPC bio from the Al-Zabriti section is pretty odd:
Quote:
The chieftain of the Tiferi tribe, Jahin al-Vasti, is young to hold his position, and he is careful to appear coolheaded and considered. He took over from his mother when she suddenly went blind,
What tribal leader can't afford the services of a 5th level cleric? Unless her eyes suddenly fell out of her head this is a non-issue.
Does Cure Blindness/Deafness work on genetic blindness? She could also be cursed.

Yup.

Given that we've cited sudden blindness as a sign of Sarenrae's displeasure in most of her writeups, I'd say you should assume it's not natural or something that can be cured by a simple spell--especially given that in a culture where you get kicked out if you don't worship Sarenrae, the only clerics around are drawing their power from the being that caused the blindness.

But this is a brief adventure hook, so of course take it in whatever direction works best for whatever you're doing in your game.

Ooo I didn't know that about Sarenrae. Cool...

Strict wordcount means we can't always reprint context, unfortunately. :-)

Silver Crusade

4 people marked this as a favorite.
Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Jessica Price wrote:
Rysky wrote:
Jessica Price wrote:
Rysky wrote:
Plausible Pseudonym wrote:
This NPC bio from the Al-Zabriti section is pretty odd:
Quote:
The chieftain of the Tiferi tribe, Jahin al-Vasti, is young to hold his position, and he is careful to appear coolheaded and considered. He took over from his mother when she suddenly went blind,
What tribal leader can't afford the services of a 5th level cleric? Unless her eyes suddenly fell out of her head this is a non-issue.
Does Cure Blindness/Deafness work on genetic blindness? She could also be cursed.

Yup.

Given that we've cited sudden blindness as a sign of Sarenrae's displeasure in most of her writeups, I'd say you should assume it's not natural or something that can be cured by a simple spell--especially given that in a culture where you get kicked out if you don't worship Sarenrae, the only clerics around are drawing their power from the being that caused the blindness.

But this is a brief adventure hook, so of course take it in whatever direction works best for whatever you're doing in your game.

Ooo I didn't know that about Sarenrae. Cool...
Strict wordcount means we can't always reprint context, unfortunately. :-)

*shakes fist at wordcount*


1 person marked this as a favorite.

Just saw this one in my local bookstore and I love the section on the Aldori, even if they can be hard to use outside of campaigns centered in and around Brevoy or the Northeastern River Kingdoms. I did enjoy the few details we got on Brevoy and how the Swordlords are handling the political skullduggery of KIng Noleski Surtova.

Though it could be fun running a character who has the basics of the Aldori style but seeks to visit Restov for 'real training', only to end up in the middle of the fighting between the various schools.

One question: are the fighter-archetype Aldori Swordlords limited to light armor proficiency? I always thought they were, and they seem to be described as such here -- but at the same time the Armor Master's Handbook has the medium Aldori dueling armor. I know it's nothing of major importance but that one item always felt a bit odd to me.


Can someone describe the options for the Sister in Arms Cavalier archetype and attendant Order? I'm always on the lookout for a good mountless soldier style.


2 people marked this as a favorite.
Oceanshieldwolf wrote:
Can someone describe the options for the Sister in Arms Cavalier archetype and attendant Order? I'm always on the lookout for a good mountless soldier style.

Sister-in-Arms:
As the name implies, the sister-in-arms is all about boosting allies. If you want raw offense, look elsewhere, as their challenge damage is lower than normal. However, they gain two (specific) cavalier orders simultaneously, granting them a lot of order abilities, multiple challenge rider effects, and all skill benefits of both.

As they advance, sisters-in-arms gain bodyguard abilities (which synergize well with one of their orders), become resistant to effects that would make them betray allies, and can use their order abilities faster and more often.

If you've ever wanted to be a purely martial "commander", this is the archetype for you. ^_^


1 person marked this as a favorite.

Thanks Isabelle! As you can see I made one a while back but it wasn't quite what I was looking for.

I'm not really looking for DPS, more a sergeant at arms type. I may just have to *GASP* get this book. ('.')

Dark Archive

There's what seems to be a minor typo on the mammoth rider prc, it lists dire polar bear as a steed option instead of normal polar bear.

It also lists wolly rhinoceros, which isn't a creature, and I assume is just Paizo giving "permission" to say that your rhinoceros has fur on it, similar to how the mastodon and wooly mammoth are both just reskinned elephants?


Craig Tierney wrote:
It also lists wolly rhinoceros, which isn't a creature, and I assume is just Paizo giving "permission" to say that your rhinoceros has fur on it, similar to how the mastodon and wooly mammoth are both just reskinned elephants?

Woolly Rhinoceros is indeed a monster, from Bestiary 1.


Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Many of the Al-Zabriti feats, such as Improved Mounted Archery, Mounted Blade, and Mounted Onslaught are not listed as Combat feats. Surely this is a mistake?


Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories, PF Special Edition, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
shaventalz wrote:
Craig Tierney wrote:
It also lists wolly rhinoceros, which isn't a creature, and I assume is just Paizo giving "permission" to say that your rhinoceros has fur on it, similar to how the mastodon and wooly mammoth are both just reskinned elephants?
Woolly Rhinoceros is indeed a monster, from Bestiary 1.

Not to mention from Earth history, as were the mastodon and the wooly mammoth. As for "reskinned", I don't know about that. The wooly rhino, though, was similar in size and weight to the modern white rhino, so I wouldn't call the wooly a "reskinned" white.


Ravingdork wrote:
Many of the Al-Zabriti feats, such as Improved Mounted Archery, Mounted Blade, and Mounted Onslaught are not listed as Combat feats. Surely this is a mistake?

I guess so. Given that not a single feat of this section is listed as combat, it's likely an oversight.

Two of them are reprints: Mounted Onslaught was a combat feat in Cities of Golarion, that could be used when negotiating with a GM. Mounted Blade was a general feat in the first Qadira book, but a combat one in the second - so it's more ambiguous here. Improved Mounted Archery is new.


4 people marked this as a favorite.

I was surprised to see the information on the Mammoth Lords in this one. I suppose I never thought of them as being all that popular a group in Pathfinder. I do enjoy the new Hunter archetype that finally gives folks a way to get that Large-size bear animal companion they always wanted.

Very nice chapter on the Red Mantis too. The death slayer feels like it fills a hole I didn't even think of before -- in a world where people really can and do rise as angry undead, how does an assassin make sure their targets stay dead?


1 person marked this as a favorite.
BPorter wrote:

Obviously, this isn’t an in-depth review of this book given its release date. This is just my initial impression after skimming through it and reading several sections that caught my eye.

My Viewpoint: I run Pathfinder games that aren’t set in Golarion (I use Frog God Games’ awesome Lost Lands), so I’m used to lifting/scrubbing Golarion-specifics to use content in my Lost Lands campaigns. I frequently do this in with Pathfinder Companions as well as Campaign Setting material that I find useful.

I am not against Paizo removing the separation of rpg rules & Golarion-specific content. I’ve heard both James Jacobs & Eric Mona talk about in the Know Direction podcast how the division between RPG & campaign setting has become less distinct over the years and sometimes creates more trouble than it’s worth. I tend to agree.

First Impressions:
Per Paizo standards, this is a good book full of interesting content & organizations. Affiliation mechanics, archetypes, spells, feats, and items can all be easily modified from Golarion-specific to generic/other setting. However…

Despite the parallel James drew in the Know Direction podcast between Villain Codex and Adventurer’s Guide, I don’t think those are the books that should be compared. Yes, using Golarion organizations eliminates the need to create “generic” organizations. However, campaign-specific organizations and prestige classes in particular, are harder to re-skin than feats & archetypes.....

Adventurer’s Guide should have been a Campaign Setting release.

I also play in Lost Lands.

This review exemplifies why I don't want campaign setting in the RPG line. It makes stuff near impossible to use if you're not in Golarian... heck it's even too specific to be useful in most Golarian campaigns from what I'm reading.

It really is easier to reskin something generic as something that belongs in a world than to reskin something hyper-tailored to a specific world.

I won't be buying this book, which is a shame, because I want to support the game. But I don't enjoy Golarian and I don't want to send the signal that I want it crammed into everything. And I can't see it being even remotely useful for me. I don't want to have to redesign material from scratch to fit it in my campaign.

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