Pathfinder Roleplaying Game: Adventurer's Guide (PFRPG)

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Pathfinder Roleplaying Game: Adventurer's Guide (PFRPG)
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Being an adventurer is a dangerous line of work, but the rewards are well worth the risk. The smartest adventurers never go it alone—they not only bring allies to help explore the dangerous reaches of the world, but also seek aid in the form of support, supplies, and secrets from powerful organizations. With such a group to serve as a guide, an adventuring party's chances for success have never been better!

Pathfinder RPG Adventurer's Guide presents several such organizations, each with its own suite of benefits and boons to grant those affiliated with it. Designed for the Pathfinder Roleplaying Game and drawing upon the rich traditions of the official Pathfinder campaign setting, this indispensable guide for adventurers provides a wealth of new character options for your game.

Pathfinder RPG Adventurer's Guide includes:

  • Details on 18 different organizations that use adventurers to further their goals, including the law-enforcing Hellknights, the sinister assassins of the Red Mantis, and of course, the world-renowned Pathfinder Society itself.
  • A wealth of new player options, including feats, spells, magic items, prestige classes, archetypes, and new abilities and powers for a wide range of classes.
  • Rules and advice on how to incorporate the new options found in this book into your own game, whether it takes place in the official Pathfinder campaign setting or in a world of your own choice or design.
  • Notes on the movers and shakers of each organization—nonplayer characters who can come alive in your game as allies and advisors for the player characters.
  • AND MUCH, MUCH MORE!

ISBN-13: 978-1-60125-938-7

Note: This product is part of the Pathfinder Rulebook Subscription.

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Deepens My Investment in Golarion

5/5

I didn’t expect to find such a connection to this book, having not played the APs that touch on the various groups contained herein (and also just generally hating hellknights), but hoo-boy was I surprised.

The writing is lovely, the characters and organizations are vivid, and the player options are exciting and well-designed. The gray maidens chapter in particular blew me away in particular. The mechanics of their player options are a pedect combination of flavorful and mechanically effective, and have the added bonus of fitting together into a coherent and effective character build.


Great Book!

5/5

Read my full review on Of Dice and Pen.

These days, it can take a lot for a book focused on new feats, spells, etc. to impress me. I’ve reached a saturation point. There are so many options now that I can’t keep track of them all, and most new ones get forgotten soon after I read them. Adventurer’s Guide is one of the few books that stays in my mind and keeps pulling me back to it. I can’t recommend it enough!


The worst core line offering by far

1/5

The title is misleading, as was posited by many during the product preview, and mealy-mouthedly denied by Paizo. This is a Golarion book, period, which has no place in the core line, and the contents consist of an insultingly large percentage of reprints. Shameful, really.


Good Product if New

4/5

Soooo...I'm going to say that I obsessively collect Pathfinder products, and as such, much of this material is old hat for me. Emphasis here is 'for me.' With that said, I want to examine this in a vacuum.

The artwork is good, but then, it's been good. It serves more as a 'Faction Guide 2' for me than anything, giving some details about the various organizations, class options, feats, and ties. In particular, though, I like that I don't have to flip through two or three books to get character options for the factions. Hellknights in particular were always a pain due to how diffuse their rules were. I can now hand this book to a person and say "here ya go. Here's some ideas of factions in the setting."

One drawback, as has been mentioned, is spoilers for the various APs. While I use those sparingly, it can be somewhat problematic, and I'd suggest steering players away from this if that's the case.

Overall, it's a decent enough product. If you're new to the setting, it's worth picking up as a nice collected list. If you're old hat, a few options inside are interesting enough, and a few setting updates are worth examining. I'm particularly interested in the Lantern Bearers' new direction.


Solid addition with some faults

4/5

This book helps clear up and collect a lot of older material, balanced now with other released material for GMs. It also adds in a wealth of new material for factions of Adventurers across Golarion.

What's good?
A solid collection of old and new under one singular heading.

What's bad?
Some factions contain major spoilers, making it hard for a GM to just pass off to players who may be playing certain APs.

What's fun?
Inclusion of multiple races and creeds and even transgendered factions and npcs in multiple parts of the book. This book really fleshed out some factions which had little to no crunch.

What's odd?
Certain feats are fun but others are less the useable. A feat that allows a bonus on maneuvers but doesn't stack with improved maneuver feats? Those are the ones that help avoid AoO. So what's the point of the feat? Additionally a heads up to some people about the amount of reprints would have calmed an angry section of customers.

Honestly I love the book and can't wait to try out some of the new material and some of the updated versions of older (and due to other books options more unbalanced) options.

When you get past the salty tears of angry optimizers, you're left with a fine entry into the guides section with Inner Seas flavour.


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Lantern Lodge

OK as a DM for Curse of the crimson throne, whose recently gotten to 7 days to the grave can I get some more info on the Grey maiden related materials?

Project Manager

7 people marked this as a favorite.

Detailed discussion of the slur doesn't really belong in this thread. Please don't use it again on our boards, and move on back to the actual topic of the thread: the Adventurer's Guide. Thanks!

Silver Crusade

2 people marked this as a favorite.
Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Jessica Price wrote:
and move on back to the actual topic of the thread: the Adventurer's Guide. Thanks!

Okies!

Did you get to put anything into the book?


Ronin_Knight wrote:
OK as a DM for Curse of the crimson throne, whose recently gotten to 7 days to the grave can I get some more info on the Grey maiden related materials?

At the moment, you should be fine. ^_^

Spoiler:
A lot of the new content is either post-AP or from later in the Gray Maidens' development. You can easily run the Path as written without ever involving these mechanics, or start adding them little by little as the PCs fight more Gray Maidens.


dharkus wrote:
also started a thread in the CoT forum to crowdsource reworking the Council of Thieves books' NPCs based on the stuff in here - Any help from ppl who already have the book would be much appreciated - I'll probably do some work on it once I get the book in 1-3 weeks

Responded there. ^_^


Zangy wrote:
Any information about what the Westcrown Devil prestige class does? Wanna see if I should cancel group tonight to see if I should use it to rewrite Chammandy or her brother to using it.

You should be fine running things as planned. ^_^


2 people marked this as a favorite.

My friend has a copy cause of his subscription and we were looking through it together.

My thoughts on this book was exactly my initial problems when it was announced. This does not belong in the RPG line. It should have been a hardcover promoted in the Campaign line.

First of all, the title is VERY misleading. "Adventurer's Guide" in the RPG line suggests it's a generic book, with little campaign-specific material, for those running a game using Pathfinder rules. This should have been called Golarion Adventurer's Guide or something along those lines.

However, this book was practically ALL Golarion material. Both the "fluff" and most of the "crunch" of this book is useless unless you somehow spend time adapting so much Golarion material to your own campaign. Many of the game material written are also campaign-specific, such as the feats and prestige classes. They only work, or make sense, in a Golarion-only world.

Which leads to my next peeve with this book, half the material in here are all REPRINTS. Which I despise. Reprints feel like a waste of book space and money. Especially since this stuff is open sourced. Most of the material, from the items, spells, PrC, feats, etc. in here are from various Campaign line products already written. So even though we can easily ignore the Golarion-material, we couldn't even enjoy the non-Golarion "crunch" material because most were reprints, stuff we already had from previous products or open sources online.

If you're a hardcore Golarion fan and run your games in it, this book is perfect for you. For those of us looking for more generic material from the Pathfinder system for our own worlds (or, in my case, a D&D Realms campaign setting I run), it's worthless.

Sorry, but this book gets bad review from me. Not what I was hoping for when first announced.


So...I get no love/info then on Riventhun? Anyone?

Silver Crusade

2 people marked this as a favorite.
Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Saying it's worthless for those who don't run things in Golarion is extremely misleading, as you can just scrub the world flavor or adapt it to your setting, d20 does this for everything they put up. So yes they can work in non-Golarion worlds.

I forgot the legalese words used but including all of this into the Rulebook is a good thing as not only will the PDF be a lot cheaper but that means plenty of things how have access to it when they otherwise didn't or had to jump through hoops to get it and tear through their wordcount.

(also if you don't like reprints then you should avoid the Bestiarys)


1 person marked this as a favorite.

Rysky,

People that don't like reprints should just make their own damn stuff. :P

Mostly I'm curious about Riventhun.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

now now, be nice Blaine :3


Rysky wrote:
I forgot the legalese words used but including all of this into the Rulebook is a good thing as not only will the PDF be a lot cheaper but that means plenty of things how have access to it when they otherwise didn't or had to jump through hoops to get it and tear through their wordcount.

I am pretty sure there are solid alternatives to 'we must make it RPG line to make it public'. Ok, I am not a legal person, but: If a mark like 'Campaign Setting' leads to content being copyrighted, maybe a mark like 'Public Campaign Setting' on top of it is an easy way to add an exception. In this case they could do it whenever they feel like it (e.g. to support an upcoming AP), pick single items or whole books and wouldn't have to squeeze it into the next big book (where they probably want newer content instead).

Sure, reprints add to income on the short run, but if you overdo it, some people will stop buying.


1 person marked this as a favorite.
Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Unlike some, I'm reserving judgement on this book until I actually have it in my hands.

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
SheepishEidolon wrote:
Rysky wrote:
I forgot the legalese words used but including all of this into the Rulebook is a good thing as not only will the PDF be a lot cheaper but that means plenty of things how have access to it when they otherwise didn't or had to jump through hoops to get it and tear through their wordcount.

I am pretty sure there are solid alternatives to 'we must make it RPG line to make it public'. Ok, I am not a legal person, but: If a mark like 'Campaign Setting' leads to content being copyrighted, maybe a mark like 'Public Campaign Setting' on top of it is an easy way to add an exception. In this case they could do it whenever they feel like it (e.g. to support an upcoming AP), pick single items or whole books and wouldn't have to squeeze it into the next big book (where they probably want newer content instead).

Sure, reprints add to income on the short run, but if you overdo it, some people will stop buying.

Outside of Bestiaries and Ultimate Equipment I think this is the only Rulebook that reprints a lot of things, and a couple of those are getting updates (which also still has plenty of new things from the looks of it.)

Regarding the open content stuff or what's It called its a lot more than that, since it'll be up on the PRD authors can refer there rather than reposting the whole thing from the original source, which eats up a LOT of wordcount. There's more to it than that but that's my understanding.


Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

While my group is currently in a Golarion campaign, I do not recall us having any trouble adapting Golarion specific references to our previous non-Golarion campaign. I just had to ask the GM questions like "Does this organization or something like it exist in this world?" or "Which nation is most like Osirion (or whatever other nation I want to make reference to for flavor or mechanical reasons)?"


Fourshadow wrote:

Is the Silver Raven Bard archetype compatible with the Sound Striker (SS swaps out Inspire Competence and Suggestion, FYI)?

I would love to know more about the Twilight Talon PrC if anyone is willing and has the time....

Cannot wait to get my PDFs! I am certain you knew that already though.

It seems only those who do not have the PDFs are perusing this thread. :( My questions are here again in the event they got overlooked.

Signed,
Lost & Forlorn whilst I must await mine epistle availing myself of the magical text for which I long...


MYTHIC FEROS wrote:
jedi8187 wrote:
What factions get the Alchemist, Bloodrager, Brawler, Hunter, Magus, Medium, Occultist, Spiritualist, Summoner, Vigilante, and Warpriest archetypes.

** spoiler omitted **

Thank you so much. Can you provide more info on The Bloodrager, Magus, Medium, Occultist, and Summoner please. just a quick blurb of what they focus on with in their organization.


Fourshadow wrote:
Fourshadow wrote:

Is the Silver Raven Bard archetype compatible with the Sound Striker (SS swaps out Inspire Competence and Suggestion, FYI)?

I would love to know more about the Twilight Talon PrC if anyone is willing and has the time....

Cannot wait to get my PDFs! I am certain you knew that already though.

It seems only those who do not have the PDFs are perusing this thread. :( My questions are here again in the event they got overlooked.

Signed,
Lost & Forlorn whilst I must await mine epistle availing myself of the magical text for which I long...

Well, "Lost & Forlorn" no more! Instead of an archetype like I mistakenly assumed, Twilight Talon is a PrC with a rogue-ish bent. Sneak attack and improvised weapons and stealth/disguise are its focus.

Lantern Lodge

Isabelle Lee wrote:
Ronin_Knight wrote:
OK as a DM for Curse of the crimson throne, whose recently gotten to 7 days to the grave can I get some more info on the Grey maiden related materials?

At the moment, you should be fine. ^_^

** spoiler omitted **

Thanks, I'm not worried I'm excited at the potential I was hoping for details on class optiosn so I could start theorising how to rebuild prominent members and when/where to introduce the new options. so to rephrase can someone please tell me what class option are in the Grey maiden section?


The Silver Raven's spell Wall of Silver is thematically fantastic. All evil outsiders take damage if they walk through it. Acts as a Wall of Force vs all evil descriptor spells.
The Argent Voice bard archetype is good and the PrC is decent. Silver Ravens are rather well done, IMO.

Project Manager

9 people marked this as a favorite.
Rysky wrote:
Jessica Price wrote:
and move on back to the actual topic of the thread: the Adventurer's Guide. Thanks!

Okies!

Did you get to put anything into the book?

I wrote the section on the Al-Zabriti. :-)


1 person marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Jessica Price wrote:
Rysky wrote:
Jessica Price wrote:
and move on back to the actual topic of the thread: the Adventurer's Guide. Thanks!

Okies!

Did you get to put anything into the book?

I wrote the section on the Al-Zabriti. :-)

So -- What can you tell us about the prestige class(es) in the Al-Zabriti section?

Since this group has an elemental theme -- does it have anything that is good for an elemental sorcerer?


1 person marked this as a favorite.

Al-Zabriti gets a really cool Sunrider Druid archetype that bonds with a horse and gets shortbow proficiency.


1 person marked this as a favorite.
Jessica Price wrote:
Rysky wrote:
Jessica Price wrote:
and move on back to the actual topic of the thread: the Adventurer's Guide. Thanks!

Okies!

Did you get to put anything into the book?

I wrote the section on the Al-Zabriti. :-)

I love what you did with the Spices! Alchemical bonus for each one?! Fantastic!

Silver Crusade

1 person marked this as a favorite.
Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Jessica Price wrote:
Rysky wrote:
Jessica Price wrote:
and move on back to the actual topic of the thread: the Adventurer's Guide. Thanks!

Okies!

Did you get to put anything into the book?

I wrote the section on the Al-Zabriti. :-)

Sweet!

Project Manager

6 people marked this as a favorite.
Fourshadow wrote:
Jessica Price wrote:
Rysky wrote:
Jessica Price wrote:
and move on back to the actual topic of the thread: the Adventurer's Guide. Thanks!

Okies!

Did you get to put anything into the book?

I wrote the section on the Al-Zabriti. :-)
I love what you did with the Spices! Alchemical bonus for each one?! Fantastic!

I have very intense feels about food, and was happy to have a chance to make my love into mechanics. ;-)


1 person marked this as a favorite.
Rysky wrote:
now now, be nice Blaine :3

Alright fine but I still wouldn't mind more info on Riventhun...

Silver Crusade

1 person marked this as a favorite.
Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Jessica Price wrote:
Fourshadow wrote:
Jessica Price wrote:
Rysky wrote:
Jessica Price wrote:
and move on back to the actual topic of the thread: the Adventurer's Guide. Thanks!

Okies!

Did you get to put anything into the book?

I wrote the section on the Al-Zabriti. :-)
I love what you did with the Spices! Alchemical bonus for each one?! Fantastic!
I have very intense feels about food, and was happy to have a chance to make my love into mechanics. ;-)

Wait, what? Oooooo...

Project Manager

5 people marked this as a favorite.
David knott 242 wrote:
Jessica Price wrote:
Rysky wrote:
Jessica Price wrote:
and move on back to the actual topic of the thread: the Adventurer's Guide. Thanks!

Okies!

Did you get to put anything into the book?

I wrote the section on the Al-Zabriti. :-)

So -- What can you tell us about the prestige class(es) in the Al-Zabriti section?

Since this group has an elemental theme -- does it have anything that is good for an elemental sorcerer?

The prestige class is the asavir, which is good for mounted characters. It gives some elemental powers to her mount, and is good at both making her party members better and making life more difficult for groups of enemies.

There's a reprint of the Qadiran Horselord archetype, and as Fourshadow notes, there's the Sunrider Druid archetype.

(There's also a caparison--essentially a horse cloak, which you can enchant in the same way you can enchant cloaks.)

There's not a ton for elemental sorcerers--there are some spells that are sun/fire-focused, but given that I did some sorcerer stuff for Qadira, and this is focused on the Keleshite ethnicity that is famous for their riding skills, most of it focuses on riders and their mounts.

Sovereign Court

3 people marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber

Is the Qadiran horselord still death on two four legs? I almost annihilated a mythic paladin with a (non-mythic) horselord.

Contributor

2 people marked this as a favorite.
Fourshadow wrote:
Al-Zabriti gets a really cool Sunrider Druid archetype that bonds with a horse and gets shortbow proficiency.

that sounds reeeeeeaaaally cool


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Did anyone figure out what went wrong with the Aldori Bravo?


zergtitan wrote:
Did anyone figure out what went wrong with the Aldori Bravo?

I've got a guess, but I want to see the final version before jumping to any conclusions.


Is there something about how to adapt some of this information in other worlds?


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Terevalis Unctio of House Mysti wrote:
Is there something about how to adapt some of this information in other worlds?

There are setting neutral names provided in the rule indices for all the prestige classes or archetypes with Golarion based names. There is also a paragraph in the introduction explaining that you can adapt any of the content to another setting much as you can add flavour to material from a 'setting neutral' book.

EDIT: There is not any specific guidance on adapting any particular item, but much of it is pretty easy to see how it can be adapted, e.g. the Al-Zabriti rules can be applied to any desert dwelling culture with an emphasis on horse riding.


nighttree wrote:
MYTHIC FEROS wrote:
nighttree wrote:

Do the cypher Mages get anything else, asides for the wizard archetype ?

** spoiler omitted **

HOLY CRAP !

Is the Cypher mage just a reprint of the original PrC ? or have they changed/updated it ??

And what's the Sigilus Magus archetype like ???

(I think I just peed myself a little)......

EDIT:....Just saw the post about going to bed....I'll wait....sleep tight ;) and thanks...

Cyphermage looks to be a reprint.

Sigilus:
The Magus can at 2nd level inscribe a rune on a weapon to tie it to a specific school of magic, enhancing spell combat with that school and making it impossible to use the opposition school for as long as the rune is inscribed. This replaces the normal spellstrike.

At 7th level they can inscribe the Sihedron on their light armor, improving its protective qualities. This replaces the medium and heavy armor abilities.


1 person marked this as a favorite.
Secret Wizard wrote:

I'm troubled to hear that the new Brawler archetype... is ANOTHER Houses of Perfection archetype...

Wait...

IS THE BRAWLER ARCHETYPE THE WINDING PATH RENEGADE?!

Yep.


nighttree wrote:

So far this book is sounding AWESOME !

EDIT: I wonder if the Warpriest RMA archetype is just a reprint of the Mantis Zealot....or something else ???

Yep. Mantis Zealot.

Dark Archive

Rysky wrote:
Cory Stafford 29 wrote:
Kalindlara wrote:

The Red Mantis vigilante thing is interesting.

** spoiler omitted **

By contrast, "regular" Red Mantis agents don't seem to act with very great subtlety, nor are they ever shown as intent on blending in with the populace to any great extent. So while you could easily have a Red Mantis vigilante... I'm not sure how much need there is for an archetype.

** spoiler omitted **

Their sabers already are finessable.
Sadly not.
Sawtooth Sabre wrote:
The signature weapon of certain assassin cults, the sawtooth sabre is a cruelly efficient weapon. You may use a sawtooth sabre as a Martial Weapon (in which case it functions identically to a longsword). If you have the Exotic Weapon Proficiency (sawtooth sabre) feat, for the purpose of two-weapon fighting you can treat it as a light melee weapon; for all other purposes it is a one-handed melee weapon.

Oh well. I thought they were.


Secret Wizard wrote:
Is the Bellflower Vigilante the Bellflower Harvester? Is the Magaambyan Bloodrager the Enlightened Bloodrager?

Yep and Yep respectively.


Hey, could I get some information on the Alchemist and Summoner Archetypes?


In future books like this I wonder if it'd be possible to get an adaption section for material like 3.5e had with it's PrC's to help reduce "Well I don't play Golarion so this book is useless". Just like a paragraph for each organization to say "if you're not playing in golarion this group could instead represent x sort of thing".


2 people marked this as a favorite.
Thomas Seitz wrote:

Not sure I follow everything but I do have ONE question!

Riventhun! Whadda we got?

Good choice! This is the one I was most excited about myself.

Expand and make unique that Golarion Dwarven culture!

Rivethun:
We get:

More background on the 10,000 year old faith and its current position in Dwarven culture. less hidebound than so-called "traditional" dwarves, their faith is growing in popularity with humans, halflings, and half-orcs.

The Rivethun emissary prestige class that combines their soul with an otherworldly spirit that allows them to call planar beings to merge with their spirit animal creating a powerful animus. They detect and can negotiate with otherworldly spirits.

The Geminate invoker barbarian archetype that lets the barbarian pull otherworldly spirits into their bodies. They enter a trance instead of raging that functions much like a rage for combat and rage power purposes. They have special powers allowing to act as conduits for spirits and invoke totem spirits for rage totem powers.

The involutionist spiritualist archetype that is a divine (not psychic) spellcaster. They have a spirit phantom that is an aspect of a shaman spirit. They can detect psychic residue at 5th level and at 11th level and up can awaken sprits in objects as per animate objects.

There is also a Rivethun Psychic Discipline that allows spirit channeling and metamorphosis—a slow change your appearance while keeping your type and subtype.

Salves and tinctures to alter the appearance of ones gender either to the other form or androgynous if used in conjunction with each other.

A healing salve that helps defend against phantasm and pain effects.

Feats: Spirit Beacon: You are more aware of certain spirits and capable in dealing with them, but they are also drawn to you.

Spirit Rebuke: Damage or drive out spirits that you can affect with Spirit Beacon.

Spirit Sight: See invisible Spirits so they have Concealment, not Total concealment.


1 person marked this as a favorite.

Thank you MYTHIC Feros! :)

It is much appreciated and I'm glad to see stuff I like very much.


1 person marked this as a favorite.
skizzerz wrote:

A new Brawler archetype is coming in Ultimate Wilderness (confirmed by Mark Seifter on page 1 of that product's thread).

Umm... on topic... to anyone that already has it, what's your favorite piece of art in the book?

There is A LOT of great art in here, especially the opening picture of the Rivethun section.

But my favorite piece is

Favorite Art:
the Silver Ravens section opener of Shensen slicing a contract devil. :)


Zangy wrote:
Any information about what the Westcrown Devil prestige class does? Wanna see if I should cancel group tonight to see if I should use it to rewrite Chammandy or her brother to using it.

Westcrown Devil:
Sorry this is late. Weapon Finesse with a longsword, can call upon powers from an attunement to the founders of Westcrown, gain rogue talents or increased spell capability in an occult spellcasting class he has levels in, and (of course) Sneak Attack.

Fourshadow wrote:

Is the Silver Raven Bard archetype compatible with the Sound Striker (SS swaps out Inspire Competence and Suggestion, FYI)?

I would love to know more about the Twilight Talon PrC if anyone is willing and has the time....

Cannot wait to get my PDFs! I am certain you knew that already though.

Nope. Not compatible with the Sound Striker. :(

Twilight Talon:
They can pick up cues from professionals to fake competence in a profession to aid in a disguise, Sneak Attack, can use their magical tattoo to enhance their subterfuge, learns to use improvised objects as weapons, learns to forge government papers, can equip herself using dead drops, and learns to pass unnoticed as just another face in the crowd.


Pathfinder Rulebook Subscriber

Any details on the Twilight Talons? Always been interested in them.

Apparently someone else already asked for me.

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