Pathfinder Roleplaying Game: Adventurer's Guide (PFRPG)

3.30/5 (based on 32 ratings)
Pathfinder Roleplaying Game: Adventurer's Guide (PFRPG)
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Being an adventurer is a dangerous line of work, but the rewards are well worth the risk. The smartest adventurers never go it alone—they not only bring allies to help explore the dangerous reaches of the world, but also seek aid in the form of support, supplies, and secrets from powerful organizations. With such a group to serve as a guide, an adventuring party's chances for success have never been better!

Pathfinder RPG Adventurer's Guide presents several such organizations, each with its own suite of benefits and boons to grant those affiliated with it. Designed for the Pathfinder Roleplaying Game and drawing upon the rich traditions of the official Pathfinder campaign setting, this indispensable guide for adventurers provides a wealth of new character options for your game.

Pathfinder RPG Adventurer's Guide includes:

  • Details on 18 different organizations that use adventurers to further their goals, including the law-enforcing Hellknights, the sinister assassins of the Red Mantis, and of course, the world-renowned Pathfinder Society itself.
  • A wealth of new player options, including feats, spells, magic items, prestige classes, archetypes, and new abilities and powers for a wide range of classes.
  • Rules and advice on how to incorporate the new options found in this book into your own game, whether it takes place in the official Pathfinder campaign setting or in a world of your own choice or design.
  • Notes on the movers and shakers of each organization—nonplayer characters who can come alive in your game as allies and advisors for the player characters.
  • AND MUCH, MUCH MORE!

ISBN-13: 978-1-60125-938-7

Note: This product is part of the Pathfinder Rulebook Subscription.

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Deepens My Investment in Golarion

5/5

I didn’t expect to find such a connection to this book, having not played the APs that touch on the various groups contained herein (and also just generally hating hellknights), but hoo-boy was I surprised.

The writing is lovely, the characters and organizations are vivid, and the player options are exciting and well-designed. The gray maidens chapter in particular blew me away in particular. The mechanics of their player options are a pedect combination of flavorful and mechanically effective, and have the added bonus of fitting together into a coherent and effective character build.


Great Book!

5/5

Read my full review on Of Dice and Pen.

These days, it can take a lot for a book focused on new feats, spells, etc. to impress me. I’ve reached a saturation point. There are so many options now that I can’t keep track of them all, and most new ones get forgotten soon after I read them. Adventurer’s Guide is one of the few books that stays in my mind and keeps pulling me back to it. I can’t recommend it enough!


The worst core line offering by far

1/5

The title is misleading, as was posited by many during the product preview, and mealy-mouthedly denied by Paizo. This is a Golarion book, period, which has no place in the core line, and the contents consist of an insultingly large percentage of reprints. Shameful, really.


Good Product if New

4/5

Soooo...I'm going to say that I obsessively collect Pathfinder products, and as such, much of this material is old hat for me. Emphasis here is 'for me.' With that said, I want to examine this in a vacuum.

The artwork is good, but then, it's been good. It serves more as a 'Faction Guide 2' for me than anything, giving some details about the various organizations, class options, feats, and ties. In particular, though, I like that I don't have to flip through two or three books to get character options for the factions. Hellknights in particular were always a pain due to how diffuse their rules were. I can now hand this book to a person and say "here ya go. Here's some ideas of factions in the setting."

One drawback, as has been mentioned, is spoilers for the various APs. While I use those sparingly, it can be somewhat problematic, and I'd suggest steering players away from this if that's the case.

Overall, it's a decent enough product. If you're new to the setting, it's worth picking up as a nice collected list. If you're old hat, a few options inside are interesting enough, and a few setting updates are worth examining. I'm particularly interested in the Lantern Bearers' new direction.


Solid addition with some faults

4/5

This book helps clear up and collect a lot of older material, balanced now with other released material for GMs. It also adds in a wealth of new material for factions of Adventurers across Golarion.

What's good?
A solid collection of old and new under one singular heading.

What's bad?
Some factions contain major spoilers, making it hard for a GM to just pass off to players who may be playing certain APs.

What's fun?
Inclusion of multiple races and creeds and even transgendered factions and npcs in multiple parts of the book. This book really fleshed out some factions which had little to no crunch.

What's odd?
Certain feats are fun but others are less the useable. A feat that allows a bonus on maneuvers but doesn't stack with improved maneuver feats? Those are the ones that help avoid AoO. So what's the point of the feat? Additionally a heads up to some people about the amount of reprints would have calmed an angry section of customers.

Honestly I love the book and can't wait to try out some of the new material and some of the updated versions of older (and due to other books options more unbalanced) options.

When you get past the salty tears of angry optimizers, you're left with a fine entry into the guides section with Inner Seas flavour.


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Would be great if they started releasing the Pocket edition along with all their new content.


1 person marked this as a favorite.
Thomas Seitz wrote:
While it might be late for some, I still want to see Council of Thieves mostly because I always felt they deserved their own Pr-class. Which I'm now glad they're getting.

I'm GMing CoT soon - looking forward to possibly replacing the classes of the heads of the CoT with it - it'll probably fit with them

Sovereign Court

1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

I'm so bloody excited for this book! I saw my order confirmation today and ran here seeing if anyone else was bouncing in their seat! I'm going to try to review as much of it as I can the day I get it; Hopefully the middle of next week!

James Jacobs wrote:
Terevalis Unctio of House Mysti wrote:
How long before this would be PFS legal?

It's in the core rulebook line. John Compton helped with the second development pass. My hope is that it's PFS legal pretty quickly as a result... hopefully on par with however long it takes any hardcover rulebook to become "PFS legal."

But don't take that as a promise, since I'm pretty much 99% ignorant of how things become "PFS legal" in the first place!

Fist a team of respected Venture Officers are asked to review the book and give their input. The input is labored over by campaign leadership who then compiles the most useful data and potentially asks for additional input from the team. Future scenarios, seasons, books and potential chronicles/boons are considered before ultimately Shyka gets tired of waiting and dumps the AR update directly onto the website, usually after reading my facebook feed to see which classes I'm most excited for so they can be adequately adjusted or banned.

Honestly, you think they'd just stop trying so hard and let the Eldest deal with it from the get-go.


Yep, got my "Pending" notice today...not used to it being so late in the month. Usually people are getting their PDFs already. Sigh.
The Blog post is nice and tantalizing as I am certain it was designed to be.


Pathfinder Starfinder Roleplaying Game Subscriber
Luthorne wrote:
Organizations of the Adventurer's Guide blog post is up!

So... It's going to be a codex?

Paizo Employee Creative Director

2 people marked this as a favorite.
Alchemaic wrote:
Luthorne wrote:
Organizations of the Adventurer's Guide blog post is up!
So... It's going to be a codex?

If you're asking "Is Adventurer's Guide going to be formatted like and contain the same type of content as NPC Codex or Villain Codex" then no, absolutely not.

There are no stat blocks in Adventurer's Guide.


1 person marked this as a favorite.

Wow, I've never seen a product inspire so much controversy, from so many different directions. I'm looking forward to it though.


2 people marked this as a favorite.

As am I. Personally I'm thrilled with the direction things are going....Paizo seldom let's me down.....well except with the Cabal Devil re-work :P


1 person marked this as a favorite.

I don't understand the controversy here. Like...why would anyone be upset that a company that sells a fantasy role play game is going to have rule books based in the official fantasy world? It would be like getting upset with Palladium making rules in Rifts that are set in Rifts Earth or D&D setting up rules for Forgotten Realms.

I for one am looking forward to it. I hope the Gozreh archetype lets you finally have something that plays like the old 3.5 Stormlord of Talos prestige class.


2 people marked this as a favorite.
Grond wrote:
I don't understand the controversy here. Like...why would anyone be upset that a company that sells a fantasy role play game is going to have rule books based in the official fantasy world? It would be like getting upset with Palladium making rules in Rifts that are set in Rifts Earth or D&D setting up rules for Forgotten Realms.

Primarily it's because they didn't before. They're removing a functionality that some people like, for a different functionality that other people do like. Some will be pleased, others wont.


Is this supposed to be listed under Solo Adventures?


Milo v3 wrote:
Grond wrote:
I don't understand the controversy here. Like...why would anyone be upset that a company that sells a fantasy role play game is going to have rule books based in the official fantasy world? It would be like getting upset with Palladium making rules in Rifts that are set in Rifts Earth or D&D setting up rules for Forgotten Realms.
Primarily it's because they didn't before. They're removing a functionality that some people like, for a different functionality that other people do like. Some will be pleased, others wont.

Yes, expectations always matter. Lately I stumbled upon the 'Desert' flipmat - it got quite a lot of flak because it didn't look much like desert but rather like an oasis. A very beautiful oasis, actually - I find it to be one of the best Pathfinder maps I ever saw and will buy it soon. It's just a misleading name.

Which is also true for this book here, in my opinion. Anyway, I hope it contains really new and interesting content about factions which already got a book (or multiple), but additional character options will be nice anyway.

Scarab Sages

I love books that introduce robust looks behind the curtains of various story elements and lets us dive into them. Fleshing out these organizations in one comprehensive way really intrigues me.

I also like that they are Golarion based. I can see the reason why some might not like it, but its easy enough to file the serial numbers off if you need to.

Silver Crusade

2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

I hope the cover gets updated soon.

Sovereign Court

I thought it already had.


3 people marked this as a favorite.

Yes....that is the updated cover.....and it's AWESOME :P

Dark Archive

Gray Maidens still look amazing.

Red Mantis dudes... Ugh. "Quick, attack him from directly in front, where he can't see anything through his creepy bug-hat!"


Predicting right now that the Vigilante archetype is going to be Red Mantis-themed. It seems like a good fit.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber

Nope! :) And there are 2 vigilante archetypes.


Have their been any previews released?


6 people marked this as a favorite.

I wrote one of the vigilante archetypes - I wonder who gets the other.

I already got the "Aldori vigilante" out of my system with the Dragonscale loyalist, back in Heroes of the High Court. I feel like that archetype was underappreciated... but that might just be the ego talking. ^_^


1 person marked this as a favorite.
Isabelle Lee wrote:

I wrote one of the vigilante archetypes - I wonder who gets the other.

I already got the "Aldori vigilante" out of my system with the Dragonscale loyalist, back in Heroes of the High Court. I feel like that archetype was underappreciated... but that might just be the ego talking. ^_^

Are you related to a giant living planet too?


?????


2 people marked this as a favorite.

I think Vid has watched GotG 2 ONE too many times...


Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber
Isabelle Lee wrote:
?????

Marvel character named Ego.

Spoiler:
He's a planet and is a major character in the new Guardians of the Galaxy Vol 2

Dark Archive

Isabelle Lee wrote:
?????

it was reference to this


I'm pretty sure Isabelle knows who Ego is, guys...

Sczarni

Pathfinder Rulebook Subscriber

Will there be any kineticist archetypes?


2 people marked this as a favorite.
Pathfinder Companion, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Verzen wrote:
Will there be any kineticist archetypes?

James Jacobs listed what classes are gaining archetypes here.


Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Pathfinder Accessories, Pawns, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Ventnor wrote:
Predicting right now that the Vigilante archetype is going to be Red Mantis-themed. It seems like a good fit.

With their two identities, Vigilantes are at least one-half subtle.

I know they are assassins, but "subtle" doesn't really fit with anything I've seen from the Red Mantis cult.

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Feros wrote:
Ventnor wrote:
Predicting right now that the Vigilante archetype is going to be Red Mantis-themed. It seems like a good fit.

With their two identities, Vigilantes are at least one-half subtle.

I know they are assassins, but "subtle" doesn't really fit with anything I've seen from the Red Mantis cult.

Path of the Hellknight also gave us a Vigilante Archetype so there is precedent :3

Sovereign Court

4 people marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber

The Red Mantis vigilante thing is interesting.

Curse of the Crimson Throne:
Dr. Davaulus is an excellent example of a Red Mantis agent working undercover. However, he doesn't have a Red Mantis "mode"... he simply works in a different capacity.

By contrast, "regular" Red Mantis agents don't seem to act with very great subtlety, nor are they ever shown as intent on blending in with the populace to any great extent. So while you could easily have a Red Mantis vigilante... I'm not sure how much need there is for an archetype.

Adventurer's Guide:
Sadly, slayer isn't on the list up there, or I'd be looking forward to seeing if they get one. At the very least, I hope that they finally got a method of using Weapon Finesse with their sabres... that's been a long time coming.

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Kalindlara wrote:

The Red Mantis vigilante thing is interesting.

** spoiler omitted **

By contrast, "regular" Red Mantis agents don't seem to act with very great subtlety, nor are they ever shown as intent on blending in with the populace to any great extent. So while you could easily have a Red Mantis vigilante... I'm not sure how much need there is for an archetype.

** spoiler omitted **

CotCT:
Dr. D is a Red Mantis? I thought he was a follower of Urgathoa?

I saw there are 3 new Fighter Archetypes. This please me.


1 person marked this as a favorite.
Luthorne wrote:
Verzen wrote:
Will there be any kineticist archetypes?
James Jacobs listed what classes are gaining archetypes here.

Well now I'm buying this.A lot of my favorite classes getting love.

Dark Archive

Thomas Seitz wrote:
I'm pretty sure Isabelle knows who Ego is, guys...

I'm slow writer, I started to write it before you even replied xP


2 people marked this as a favorite.

I hope that I get my email soon stating I can see the pdf


Skeld's had the PDF for 3 hours now, if that weird string of luck is any precedent.

Sovereign Court

Pathfinder Adventure Path, Companion Subscriber
technarken wrote:
Skeld's had the PDF for 3 hours now, if that weird string of luck is any precedent.

The Battles subscription is getting preference this time around, further throwing off expectations. ^_^


Well at least people get their minis this time around. :)

Besides I can wait until Tuesday....

Is it Tuesday yet?!!.


1 person marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
technarken wrote:
Skeld's had the PDF for 3 hours now, if that weird string of luck is any precedent.

Luck? He's got blackmail material on someone. No other explanation!

Grand Lodge

6 people marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber

sits in corner, looking innocent...
.
.
.
.

-Skeld


Kalindlara wrote:
Sadly, slayer isn't on the list up there, or I'd be looking forward to seeing if they get one. At the very least, I hope that they finally got a method of using Weapon Finesse with their sabres... that's been a long time coming.

Slayer is a natural fit, and I'm playing a slayer /RMA prestige right now, however with the list presented, I'm guess ranger, rogue, or hopefully, Swashbuckler. Swashbuckler would give out that finesseable sabres treatment rather well.

Sczarni

Pathfinder Rulebook Subscriber
Skeld wrote:

sits in corner, looking innocent...

.
.
.
.

-Skeld

Hey Skeld. Any good and or exciting archetypes in the book?


James previously said there was abit which says there are three different ways the material in the book can be used. Can people with the pdf say whether that bit is explicit in there being multiple ways to use the book or if it's more an implicit thing?


Glutton wrote:
Kalindlara wrote:
Sadly, slayer isn't on the list up there, or I'd be looking forward to seeing if they get one. At the very least, I hope that they finally got a method of using Weapon Finesse with their sabres... that's been a long time coming.
Slayer is a natural fit, and I'm playing a slayer /RMA prestige right now, however with the list presented, I'm guess ranger, rogue, or hopefully, Swashbuckler. Swashbuckler would give out that finesseable sabres treatment rather well.

While this is true, I would be very surprised if the Red Mantis got a swashbuckler archetype here.

Sovereign Court

3 people marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber
Milo v3 wrote:
James previously said there was abit which says there are three different ways the material in the book can be used. Can people with the pdf say whether that bit is explicit in there being multiple ways to use the book or if it's more an implicit thing?

I'll let you know as soon as my subscription ships. ^_^

Dark Archive

Kalindlara wrote:

The Red Mantis vigilante thing is interesting.

** spoiler omitted **

By contrast, "regular" Red Mantis agents don't seem to act with very great subtlety, nor are they ever shown as intent on blending in with the populace to any great extent. So while you could easily have a Red Mantis vigilante... I'm not sure how much need there is for an archetype.

** spoiler omitted **

Their sabers already are finessable.

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Cory Stafford 29 wrote:
Kalindlara wrote:

The Red Mantis vigilante thing is interesting.

** spoiler omitted **

By contrast, "regular" Red Mantis agents don't seem to act with very great subtlety, nor are they ever shown as intent on blending in with the populace to any great extent. So while you could easily have a Red Mantis vigilante... I'm not sure how much need there is for an archetype.

** spoiler omitted **

Their sabers already are finessable.
Sadly not.
Sawtooth Sabre wrote:
The signature weapon of certain assassin cults, the sawtooth sabre is a cruelly efficient weapon. You may use a sawtooth sabre as a Martial Weapon (in which case it functions identically to a longsword). If you have the Exotic Weapon Proficiency (sawtooth sabre) feat, for the purpose of two-weapon fighting you can treat it as a light melee weapon; for all other purposes it is a one-handed melee weapon.


Ya I was really hoping Slayer would get a RMA archetype.....guess I'll just have to see what they came up with :P

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