Pathfinder Player Companion: Monster Hunter's Handbook (PFRPG)

2.70/5 (based on 7 ratings)
Pathfinder Player Companion: Monster Hunter's Handbook (PFRPG)
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Slay the Beast!

With claws, scales, muscle, and more, monsters hold an unfair advantage in the life-and-death confrontations between adventurer and adversary. Turn the tables on them with Pathfinder Player Companion: Monster Hunter's Handbook, which is loaded with cutting-edge techniques for tracking beasts, slaying behemoths, and outwitting otherwise-overpowering creatures. Whether you have to skewer a basilisk or splatter an ooze, this volume contains everything you need!

Inside this book, you'll find:

  • Techniques and tools for finding and neutralizing a wide range of aberrations, magical beasts, monstrous humanoids, and more.
  • New archetypes and other character options that help identify monsters' weaknesses and use their strengths against them.
  • Feats, items, and spells that enable you to harvest trophies from your latest kill and reap power from these mementos.

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.

ISBN-13: 978-1-60125-933-2

Note: This product is part of the Pathfinder Player Companion Subscription.

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PZO9478


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Average product rating:

2.70/5 (based on 7 ratings)

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A good book, but not what I hoped

4/5

This is an excellent player companion, with loads of interesting and some surprisingly practical options. It touches on archetypes, class options, spells, items, and feats. As a DM I can confidently say that many of these things will be implemented in my games and shared with my players.

If you hoped this book would give official monster harvesting options, you're in for a disappointment. The trophy system is functional but bland, allowing you to create temporary equippable items from monsters that give a morale bonus of your choice. It's the "your choice" part that is such a bummer, it doesn't reflect at all which monster you killed. Instead it's left feeling completely flavorless. If your players are constantly harvesting dragon eyes and junk, they will likely consider this system a letdown. The best you get is some official rules for harvesting creature venom, which is appreciated.

All in all I gave it 4 stars for a reason: there's a lot of stuff in here that is legitimately fun, and legitimately useful. Just dont get your hopes up about monster harvesting.


Could be better, could be worse

3/5

This book has decent flavor text and most of the art is nice.

The problem is the mechanics. They are really terrible for the most part. The book provides a lot of options, but almost all are not very good.

I would rather have 5 or 10 meaningful options than 30 or 40 mostly useless ones.


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Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Eric Hinkle wrote:

I have a copy of this book and I was wondering, can someone explain to me just what the 'Baneful Judgement' feat does?

According to the write-up, if you can identify the creature you're facing with your Knowledge skills, you can spend one round of Bane and use a Judgement against it for 1 round plus 1 extra for every 5 points you beat the DC by.

What makes this any different than just using the normal Judgement class feature, and combining it with Bane for extra effect? According to the above, it costs uses of Bane to activate the feat and then you don't get to use it with the judgement.

Something just sounds odd about that feat. It it supposed to be that if you activate a judgement that way, it doesn't count against the normal uses per day?

That's my reading, you're trading rounds of bane for uses of judgement, rather than using your own supply of judgement.


Rysky wrote:
Eric Hinkle wrote:

I have a copy of this book and I was wondering, can someone explain to me just what the 'Baneful Judgement' feat does?

According to the write-up, if you can identify the creature you're facing with your Knowledge skills, you can spend one round of Bane and use a Judgement against it for 1 round plus 1 extra for every 5 points you beat the DC by.

What makes this any different than just using the normal Judgement class feature, and combining it with Bane for extra effect? According to the above, it costs uses of Bane to activate the feat and then you don't get to use it with the judgement.

Something just sounds odd about that feat. It it supposed to be that if you activate a judgement that way, it doesn't count against the normal uses per day?

That's my reading, you're trading rounds of bane for uses of judgement, rather than using your own supply of judgement.

Thanks Rysky. Doesn't seem like the best trade-off, to be honest. Though for someone who gets the Extra Bane and Extended Bane feats to provide more uses per day it could be good.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Eric Hinkle wrote:
Rysky wrote:
Eric Hinkle wrote:

I have a copy of this book and I was wondering, can someone explain to me just what the 'Baneful Judgement' feat does?

According to the write-up, if you can identify the creature you're facing with your Knowledge skills, you can spend one round of Bane and use a Judgement against it for 1 round plus 1 extra for every 5 points you beat the DC by.

What makes this any different than just using the normal Judgement class feature, and combining it with Bane for extra effect? According to the above, it costs uses of Bane to activate the feat and then you don't get to use it with the judgement.

Something just sounds odd about that feat. It it supposed to be that if you activate a judgement that way, it doesn't count against the normal uses per day?

That's my reading, you're trading rounds of bane for uses of judgement, rather than using your own supply of judgement.
Thanks Rysky. Doesn't seem like the best trade-off, to be honest. Though for someone who gets the Extra Bane and Extended Bane feats to provide more uses per day it could be good.

*nods*

Yeah, since you have rounds of Bane equal to your level, but you only gain uses of Judgement every three levels.


Say does anyone know how the Creature Focus and the Dedicated Adversary (from Dirty Tactics Toolbox) feats interact?

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

From my reading I believe you would swap out Dedicated Adversary for an eligible Feat.

Not 100% sure on that though.


Yes it kind of confusing because Creature Focus isnt Favored Enemy (though it acts like it for the most part) and depending on the game it may be weaker than Dedicated Adversary (in particular because Creature Focus cant be applied to Humanoid and Monstrous Humanoid types...so no Elves apparently).

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