Everyman Minis: Sleeping Rules (PFRPG) PDF

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By Alexander Augunas
For the Pathfinder RPG customer who wants a little more, Everyman Gaming is proud to introduce Everyman Minis! Uniting several high-quality Pathfinder RPG freelancers under a single product line, each week a different Everyman Gaming author or freelancer tackles an exciting new topic by creating a miniature product specially designed to scratch that product’s particular itch.
This installment of Everyman Minis includes: 1,000 words providing new rules for sleep deprivation and sleeping, as well as new spells that induce sleepiness in foes.
With Everyman Gaming, innovation is never more than a page away!

Page Count: 5

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An Endzeitgeist.com review

5/5

This Everyman Mini clocks in at 7 pages,1 page front cover, 1 page editorial, 1 page advertisement, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!

Okay, so we begin with a brief recap of the terms “rest”, “sleep” and “unconscious(ness)” in the context of the PFRPG-rules – handy to realize the distinctions when you’re not already an expert designer.

After this recap, we take a look at sleep required for characters – and then move on to concise rules for Sleep Deprivation, which tie in smoothly with Horror Adventure’s sanity system (or any other sanity system you choose to employ) – the rules are based on exhaustion-mechanics and concisely codify how proper sleep can end the weirdness of sleep deprivation, if it hasn’t gone on for too long – and as someone who has suffered from insomnia time and again, I am very much in love with this depiction.

Better yet, these tie in with the conditions of “Asleep” or “Drowsy”, concisely codifying both states and providing, basically, a ladder of sleep-related conditions that allows for a finer gradient. Why is this phenomenal? With just a bit of tweaking, you can balance some of the save-or-suck options at low levels, like the slumber hex, to just note one, without forbidding them or rendering them moot. I ADORE this section.

A total of 3 new spells complement this pdf: Curse of insomnia is pretty much self-explanatory. Sedative drone renders targets drowsy and stimulate can suppress sleep effects or fortify against them, akin to such options for fear.

Conclusion:

Editing and formatting are top-notch, I noticed no glitches. Layout adheres to Everyman gaming’s two-column standard with a printer-friendly, white background. The full-color artwork is neat. The pdf does not have bookmarks, but needs none.

Alexander Augunas and Matt Morris present a humble, little pdf that presents a significantly more rewarding take on sleep than the default: The rules for sleep deprivation are damn cool; but more than that, it’s what you can DO with these rules that makes this amazing.

Replacing save-or-suck insta-sleep with the new condition makes encountering creatures with sleep-inducing capabilities more rewarding for players and GMs alike, balancing some nasty save-or-suck tricks in the process. In short: Using this pdf makes your game better, with almost no work. While I would have loved to see an ability-by-ability-guideline for drowsiness via magic items and effects, what we do get is amazing and all you can ask of such a humble pdf. I adore this. There are very few such small pdfs that increase a game to this extent – and as such, I award this 5 stars + seal of approval. If it had this list, it’d also get a spot as a candidate of my Top Ten of 2017. This is really, really good – get it!

Endzeitgeist out.


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"Hush, little PC, don't make a peep. 'Cause the wizard knocked you out with power word sleep!"

Enchantment magic is a great reason for making PCs hit the snooze button every now and then, but what about good, old-fashioned aches and pains? And what exactly happens to a PC who deprives themselves of all-essential slumber?

Well, fret no more, because Everyman Gaming's got YOUR answer with this week's newest Everyman Minis, Everyman Minis: Sleeping Rules! Within, you'll find an all-new sleep deprivation rules set that ties directly into Pathfinder's sanity rules, plus a handful of new sleeping spells that work with a new sleeping condition of varying severity: the drowsy condition!

No more long nights for your PCs; Everyman Minis: Sleeping Rules ensures that your PCs will take time to tapper off into dreamland every night!

And as always, thanks Chris and Rick!


Reviewed first on endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS, etc.

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