Sandy Petersen's Cthulhu Mythos (PFRPG)

5.00/5 (based on 4 ratings)

Our Price: $44.99

Unavailable

Facebook Twitter Email

Sandy Petersen is the undisputed authority on the Cthulhu Mythos in games as the author of the groundbreaking game Call of Cthulhu, the first game ever to bring H.P. Lovecraft's work to the gaming world. He now proudly presents the definitive and ultimate guide to bringing Lovecraft to the high fantasy, sword and sorcery worlds played using the Pathfinder rule system.

Here, your band of heroes can now fight (and maybe even defeat) monstrous horrors and bizarre, inhumanly advanced races in adventures featuring these unique entities, their magics, and the alien technologies accurately portrayed from Lovecraftian works!

This core rulebook features a bestiary with over 100 creatures, monstrosities, and Mythos Entities authoritatively revised and updated for use with Pathfinder, plus Plot Hooks and Campaign starters, information on Mythos Alien and Bizarre Technology, new expansive Insanity Rules, and details on Cults of Cthulhu and the Necronomicon and other blasphemous Tomes, as well as new Rituals, Spells, Archetypes, and Class Options.

Content Includes:

  • A bestiary with over 100 entries, almost half never before seen in a Pathfinder book before.
  • Over 25 Mythos Entities: Creatures in the Paizo's Pathfinder Bestiaries now authoritatively revised & updated in this book. Additionally, the original entries as found in the Bestiaries are also included for easy reference and comparison.
  • Over 50 NEW Mythos Entries: Creatures from the Cthulhu Mythos that have never before been published in any Pathfinder Bestiary.
  • Over 40 ‘Unusual Suspects': Creatures that could (and maybe should) be in the Cthulhu Mythos, found in the pages of the current Pathfinder Bestiaries. Some have been updated to reflect our new rules.
  • Adventures: Plot Hooks and Campaign starters by Sandy Petersen and others.
  • How to run horror in a heroic sword and sorcery setting by Sandy Petersen.
  • Mythos Alien and Bizarre Technology
  • New Expansive Insanity Rules
  • The Necronomicon and other Tomes
  • New Rituals and Spells
  • Archetypes and Class Options for Base Classes
  • Cults of Cthulhu and Other Great Old Ones
  • Mythos Magic Items and Artifacts
  • Aklo Language Essay
  • Mythos Ghouls as Player Characters
  • Mythos Eidolons, Familiars and Animal Companions
  • Tcho-Tchos
  • Gnorri as Player Characters
  • Advanced Adversaries
  • Zoogs as Player Characters
  • Mythos Cats and Mythos Cats as Player Characters

Product Availability

Unavailable

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PTGRPG-PF


See Also:

Average product rating:

5.00/5 (based on 4 ratings)

Sign in to create or edit a product review.

Amazeballs

5/5

I went in on the Kickstarter, and my copy recently arrived. It's truly fantastic. I strongly recommend it to anyone interested.


Briefly

5/5

We play in Strange Aeons now and one of our players referred to this book while creating his character. Using these materials, he created incredibly cool and thematic 'hero' (objectively, the best in the group). Shortly after the beginning of our games I read this book and was amazed at the quality of the work. It looks like the best of Paizo's books. My respect to author and advice to everyone - go and take this book, you will not regret it!


An amazing supplement with flavor never seen before in Pathfinder

5/5

The book is amazing a must have. Perhaps you´ll think it is kind of expensive, but it worth every cent spended on it.

The only thing I could complaint is the art of monsters, I would love to see the art in Cthulhu´s Portfolio, but the miniatures from Cthulhu wars are ok.

the revised monsters from pathfinder are amazing, gugs now are scary as hell.

I put 5/5 but if i could i would give it 1000/5

It has flaws, a few, but at the end you really won´t care about them


5/5

Disclaimer: I backed the Kickstarter campaign that created this book, and paid for both physical and digital copies of this product. At the time of this review, the physical version was not available. As a backer, I received my digital copy of this product significantly before its public release.

All right! Here's another weighty tome - the PDF version clocks in at 513 pages, counting covers and the like, and the interior is a full-color production with a generous sprinkling of original artwork. The book itself is divided into 10 chapters, and we're going to go through them in order

Chapter One is the 'Getting Started' bit and dives into a few important things, especially how to use the book, a brief overview of the mythos (for the two of you who don't already know), and a discussion on how to properly bring horror to what is, let's be honest here, a heroic fantasy game. If you're looking for a true horror feel in your game, not just a few monsters with more tentacles than most, this section is required reading. Memorize it, even.

Chapter Two introduces Mythos Races that people can choose from. Dreamlands Cats are definitely the most unique, because you are playing an actual cat. Good luck with any Strength-based builds. Dreamlands Cats have scent, bite and claw attacks, the ability to physically travel to the Dreamlands, and nine lives. That might be important, given how fragile they are.

The next race is the Ghoul - which is not to be confused with the undead ghoul monster, despite the cannibalistic similarities. This race is living, with bonuses to Constitution and Intelligence, but little Charisma to speak of. Their Death Scent allows them to locate food (especially undead, which they can locate from up to 60 feet away - handy for dungeon crawls!), and they can feed on old meat for bonuses. Being immune to nonmagical diseases definitely helps with that.

The third race is the Gnorri, who are large monstrous aquatic humanoids. Their most unique feature may be the ability to change how many arms they have - two arms gives them a bonus to Strength, three has no ability changes but lets them hold something else, and four lets them hold a lot more at the cost of a drop in Constitution. They are amphibious, but slower on land and faster in the water.

The final race, Zoogs, are described as "widely dreaded and sometimes mocked from a safe distance". The book points out that all of the creepy legends are quite well-founded, and they really are dangerous little things. This race is especially big on treaties and agreements (which they consider sacrosanct), and this provides an easy way to integrate them into an Adventuring party - just have them promise not to eat party members, not to eat the party's familiars, and so forth. Zoogs are quick and smart, but not very strong. As small creatures, they get added bonuses on agility-based things - including a natural climb speed - and they make excellent rogues thanks to their Trap Mastery.

All of the races in the book come with robust writeups that describe personalities, history, culture, relations, and the like.

Chapter Three, Character Options, focuses on exactly what it sounds like. The section opens with a variety of mythos-themed archetypes (and the rules for applying them, if your group hasn't already gotten those). Examples include the "Mad Artist" Bard, the "Cultist" Cleric, and the "Researcher" Rogue.

Following this, we also have a few options for companions, including mutated versions of normal creatures and original companions like the Shantak. A Mythos Eidolon was included - so, did you ever want to summon and attack your foes with a protoplasmic mass of angry flesh? Yup, that's a thing now.

Past that, we have one new skill - Profession (Yog-Sothothery philosopher). This helps with many of the rules in the book, as well as identifying mythos-related entities (i.e. basically everything else in the book). Note that studying the unknown comes with drawbacks, starting with penalties to dread (a new effect), insanity, and confusion. Hey, nobody promised that dealing with mad eldritch things would be safe. XD

The book continues this section with a variety of new feats, mostly oriented around the new races. (Ghouls can heal from negative energy damage, anyone can go to the Dreamlands, magical items can be fused into a Dreamlands Cat's body, etc.). They're definitely worth taking a look at if you plan to use this book in your game.

Past that is one of the more unique options in the book - playing primarily as a familiar, complete with your own Sorcerer as a companion. Another archetype, the Prowler, makes melee combat more viable for cats, while the other races have their own archetypes for added fun and flavor.

After ALL of that, we finally reach Chapter Four, Insanity and Dreams. Dread is a new mechanic governing how badly you're messed up by Eldritch things, and all characters get a threshold of 3 + Wis. Exposure beyond the threshold has effects ranging from the minor (Disturbed, which has no in-game effect) to fainting and having a Heart Attack (2d6 Con damage). Characters can make a Will Save to avoid dread, and the book notes that it should only be used for particularly dangerous or dramatic things, rather than every time people encounter something creepy. Overuse takes away from the impact, after all.

The book also recommends the use of the Dread Resistance rule (which, basically, says that creatures immune to fear stuff get a bonus to dread).

A more long-term condition is Insanity, which can be acquired in multiple ways and manifests in the form of phobias, obsessions, erratic behavior, and the like. This is an alteration of normal insanity rules, and should also affect things like the insanity spell. Tables are included to help randomize the insanities, and - ahem - the art in this section demonstrates one of the many reasons this book is not for children.

(No, seriously. Fanservice art aside, this is a horror-focused book, and a certain amount of maturity is needed to make it work in a game. I strongly recommend against allowing children to read this product.)

The latter part of this chapter focuses on the Dreamlands, an important part of the Mythos. Characters normally don't remember what goes on in the Dreamlands, but some - like Dreamlands Cats - always remember. While the Dreamlands exist as a distinct plane of existence, they are almost impossible to reach by transport magic and the like (Plane Shift and Gate auto-fail, and even Wishes may fail). Time is distorted in the Dreamlands, and people (all of whom visit there when they sleep) can lead very different lives. This offers significant potential for having characters wake up with absolutely no idea what's going on - could be fun.

Several options - including items and feats - make it easier to remember what goes on.

Chapter Five focuses on magic, beginning with a variety of new spells. (These include things like shrinking a person but not their gear, getting rid of a target's highest available spell slot, and sending a dream of Cthulhu to give someone an insanity). Some of these are pretty nasty - say, implanting a Dark Young into somebody - and regularly using some of these might well drive characters towards Chaotic and/or Evil. No, really - those are fairly common descriptors among the spells. Characters from Occult Adventures are thrown a bone, here, and can take many of the new spells.

Beyond the spells, we get a section introducing Rituals, which are designed to be done as a group and can have significant effects. Rituals go from 2nd to 9th level (no easy 1st level rituals, sorry), and have effects ranging from summoning up an uncontrolled entity to scrying the Yellow Sign (of Hastur) on things. Defense-minded characters will probably want to look into the Create Elder Sign ritual, which can ward objects and places. Or, y'know, you could summon Azathoth. ...This is not recommended, since it usually leads to the destruction of the planet in short order.

In Chapter Six, we're introduced to Mythos Items and Artifacts. These range from the relatively mundane (a teapot that can only poison drinks for some people) to the more worrying (flasks that can turn into proto-Shoggoths) to the quite concerning (a drink that heals diseases and physical ability damage, but starts to turn you into a monster unless you succeed on a Fort throw).

Outside of these "normal" items, we have some alien objects that can't be easily manufactured or recharged, only found. Some of these are mildly useful (a drink that makes you 1d10 years younger), others are more useful (a drug that lets you ask a question about the past or future, a gate that teleports to a specific other location, etc.).

Up next is one of my favorite parts of this product - the Books of the Cthulhu Mythos. I love eldritch grimoires, so having a section with them was a special treat. Actually reading these tomes requires research, and you get a bonus over time if you keep studying it. Of course, it's a Mythos tome, so it's not that safe - each research check also has a chance of causing Dread (a rare case where it's commonly inflicted), but overcoming this may also award XP.

Each book offers a variety of benefits, including bonuses to certain skills, knowledge of spells and/or rituals, and occasionally specific and unique effects (like learning a spell you normally couldn't have). Tomes like the Book of Eibon, the Celaeno Fragments, and (of course) the Necronomicon are included. That last one is, perhaps unsurprisingly, the most complex and potentially dangerous book.

That said, mythos tomes are designed specifically to attract the unwary. Researching them isn't actually that hard - they do give you a bonus to it, after all. There's just, y'know, the possibility of going insane, dying, or calling up things far beyond your ability to control. Fun for the whole cult!

From there, this book goes into unique magical items. Some are fairly specific in nature (like the Chain of the Deep, a neck slot item that gives a bonus to Constitution but only works for certain types of creatures), others are useful for adventuring (the Silver Key, which helps when visiting the Dreamlands), and a few are quite powerful indeed (the Lamp of Alhazred, which can project windows to other times and places... and perhaps even allow teleporting to them).

The items section finishes up with a couple of Artifacts. The R'lyeh Disk fragments provide benefits to mythos entities (or can summon Cthulhu if they're put together - and no, of course he's not under you control), while the R'lyeh Tablet essentially has people Astral Project to R'lyeh and may even let them bring things back. Lots of plot opportunities, there. Meanwhile, the Shining Trapezohedron acts as a highly accurate Divination spell (that you can use at-will), but also has a chance of terrifying the watcher or, worse, summoning an avatar of Nyarlathotep.

Chapter Seven walks us through mythos cults. Each cult is described in detail and comes with a variety of gifts (benefits and options available only to members of the cult). For example, the cult of Shub-Niggurath may receive living horrors as pets/familiars/companions or Mi-Go technology, while the cults of Nyarlathotep grant different gifts based on the aspect being worshipped (from flight to one-time spells usable regardless of casting ability). These are interesting for tweaking enemies, and equally flavorful if your players are playing cultists.

The cults are focused on the most popular mythos entities - Cthulhu, Hastur, Azathoth, Yog-Sothoth, etc. - but some shorter entries are provided for other entities. (Atlach-Nacha, Bokrug, Dagon & Hydra, etc.)

We also get some pages on Tcho-Tcho (a human subculture), Deep Ones, general religious views of mythos entities, and how less-eldritch creatures tend to see the cults.

Chapter Eight - and would you believe we're only 40% of the way into this thing? - focuses on the Great Old Ones and the Outer Gods. Unlike the official bestiary entries, Great Old Ones - which aren't full deities - aren't really meant to be fought with this book. Fighting may help banish them, but they're difficult or impossible to actually hurt.

Instead, entities get an Elder Influence stat block. This is essentially a targetable area effect with one AC (yes, touch attacks also have to hit it - low BAB classes have almost no hope of doing so aside from spells that give them, like, a +20 to accuracy). For example, Abhoth - Outer God of disease, fecundity, and oozes - has a 300 foot influence with a 50 square foot nucleus, an AC of 40, almost 500 HP, and a +24 bonus to its saves. When it manifests, it spawns Filth (which are similar to proto-shoggoths), and damaging the influence creates more filth. If too many are present, Abhoth absorbs them and heals. Each filth can have a special power or effect, and damaging the area or the filth triggers a wide-range mind control effect.

Yes, it's nasty. Yes, it's really nasty. Yes, it's intentional. Elder Influences aren't the sort of thing you can just have a Paladin smite and full attack to get rid of. There's some 26 entities with influences presented, and yes, some of them are worse than Abhoth. (Azathoth, for example, requires accurately dealing over 700 HP in one round - while Great Cthulhu has multiple stages of influence and defeating him only sets him back one stage... so the fight may not be over yet). All in all, the section is about 90 pages all by itself.

Chapter Nine gives us the Mythos Bestiary, another hundred or so pages of creatures for parties to face. Note that simple combat encounters aren't always the best way to use these creatures. Many of them honestly don't care that much about mortals, and may not even want to fight unless they really have to.

Chapter Ten is an expanded bestiary, generally reprinting content from other sources. Republished content is inherently less valuable, but this is a mythos-themed book, and there's some genuine utility in having most such creatures in one tome instead of having to search through all of your other books. This section is also about a hundred pages - 20% of the book, give or take a smidge - and does include things like Cthulhu's stat block if you want to use it.

The book wraps up with an appendixes (creatures by CR - including Elder Influences) and the OGL.

Overall, this is a solid product, with few problems and errors. I did notice a couple - for example, there's a sidebar titled "Gamemaster's Note" that deals with the Dreamlands. That's not a problem by itself, but there's an index of sidebars on the front, and the title is vague enough to provide no helpful information when looking at that index. It's a minor quibble, as such things go, but it is a quibble all the same.

That said, this book is pretty much everything I hoped it would be when I chose to help fund it. I definitely got my money's worth, and if you enjoy some Lovecraftian lore in your games - as I do - then this is the mythos product to get. It gets 5 Stars, a Stamp of Approval, and my Recommendation.


51 to 100 of 358 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>

Twiddling fingers waiting for some official word on the release date. Grinding teeth from anxiety, too. The money in my account won't be deducted until it ships, I think, and it's so hard to not spend that on things like groceries without knowing anything.


Pathfinder Card Game, Maps, PF Special Edition, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

The most recent word was on August 8, "The books is going along and should be ready for lay out and final edit shortly."

Backers haven't been sent final PDFs yet, so I assume that process is still ongoing. That means the book hasn't made it to the printers yet, so you can probably expect at least another month before it will start shipping to you.


*lies on the floor in despair*


Has to ship from Peterson to Paizo, then to us, if we pre-ordered it here on Paizo, is my understanding.


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

The most recent update on Kickstarter is still the one from 13 July 2017, predicting an August release.

KS backers have not yet received their PDFs, so I would assume that it hasn't yet been sent out for printing.


Despair, I tell you. Despair.


1 person marked this as a favorite.

Glad for the delay as I've been paying into too many kickstarters lately. This gives me a little more time to pre-order!


1 person marked this as a favorite.

Heck I'll get this one just for the list of Mythos tomes. Hopefully there are a few new ones. I can understand how a book like the Necronomicon "written by a madman named Alhazred on the far-off plateau of Leng" might show up in Golarion, but why would we expect to see tomes such as De Vermis Mysteriis, Unaussprechlichen Kulten, or Cultes des Goules in the game?

Besides I thought that inventing your very own Great Old One and oddball grimoire to inflict on hapless souls was part of the fun.


3 people marked this as a favorite.
Eric Hinkle wrote:

Heck I'll get this one just for the list of Mythos tomes. Hopefully there are a few new ones. I can understand how a book like the Necronomicon "written by a madman named Alhazred on the far-off plateau of Leng" might show up in Golarion, but why would we expect to see tomes such as De Vermis Mysteriis, Unaussprechlichen Kulten, or Cultes des Goules in the game?

Besides I thought that inventing your very own Great Old One and oddball grimoire to inflict on hapless souls was part of the fun.

Having the heavy lifting done for you on eldritch tomes Characters Are Not Meant to Read permits you to file off the tome's name and language for your own purposes. Use Google translate for taking, say, German into Hawaiian or another language of choice and *bam*, you have a tome in use by the Whispering Way or what have you.


2 people marked this as a favorite.
DungeonmasterCal wrote:
Despair, I tell you. Despair.

Hey for what it's worth I'm a backer and I'll be willing to answer questions once I get hold of the PDF ala people with subscriptions in official Paizo releases.

The text only copies we were given for copy editing/play testing were good though.


*Flopping despondently on the floor, still waiting*.


1 person marked this as a favorite.

karp ... karp ... karp ... *flop* *flop* *flop*


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber; Pathfinder Battles Case Subscriber

Patiently waiting :P


I had to give up waiting and cancel my pre-order. Groceries and prescriptions were a higher priority. Hopefully it'll be out by Christmas and I can put it on my wish list.


4 people marked this as a favorite.

Here's Sandy's latest comment:
We agree that the project has been slow to fruition, and for that I personally apologize. It is happening, and is well on the way. I realize that may be a hollow claim, so let me follow it up by stating that we have added SO MUCH material that the book is now around 500 pages long! I am not sure how much we will charge for it in the stores, but doubtless more than whatever MSRP we suggested in the kickstarter. Of course backers won't pay anything more for this GREATLY expanded book. Unfortunately, our previous delays for which I am truly sorry are adding to the extra work we need to accomplish to get this new, larger work finished.
We are, obviously, overdue for another update, and that will get done soon.
TL DR; PG is trying to repair the delays ASAP, and have added hundreds of pages to the book.


Thanks for the update. And the extra page count is very exciting!


2 people marked this as a favorite.

I don't mind the delay. I'm confdent I'll be getting a great book once it's all said and done. Meantime I'm still painting the miniatures I got from the kickstarter

Shadow Lodge

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber
Greylurker wrote:
I don't mind the delay. I'm confdent I'll be getting a great book once it's all said and done. Meantime I'm still painting the miniatures I got from the kickstarter

I'm just happy I found this link again. It's been over a month I think since I saw this and in the interim I both finally got the cash together to get it and completely lost this link XD. Anyone know if there are any other online outlets that are going to sell this or is it something the developers are only putting out like here and through kickstarter?


Not sure. Just try to hang on to the cash for when it does drop into sight!


still waiting for this...

no date to release yet?


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

The last update on KS was 9/29, and pretty much said what Mr. Petersen said in the above quote.

So, no release date has been announced yet through official channels.

Grand Lodge

1 person marked this as a favorite.

For those who don't know that the Sandy Petersen's Chthulhu Mythos book is not going to be out until after Christmas. It states on Petersengames.com that the book won't ship until January 2018. It also may have a higher price than Paizo listed. The people on the Kickstarter for the book said that they add 50 pages to the book.


2 people marked this as a favorite.

Well, poop.


3 people marked this as a favorite.

Update:

Backers got the finalized pdf today. Book is supposed to arrive at their warehouse in approximately 3 months, so approximately 4 months to receive the book.

Everything I've seen so far in it is gold, and was worth the wait.


Can you post the table of contents?


1 person marked this as a favorite.

Chapter I: Getting Started . . . . . . . . . . . vi
Usi ng This Book . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
What is the Cthulhu Mythos?. . . . . . . . . . . . . . . . . . . 2
How to Bring Horror to Heroic Fantasy. . . . . . . . . 3
Chapter II: Mythos Races . . . . . . . . . . . . 8
The Mythos Player Character Races. . . . . . . . . . . . . 9
Dreamlands Cats. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Ghouls. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Gnorri . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Zoogs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Chapter III: Character Options . . . . . . . . 52
Character Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Companion Options. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
New Professi on and Feats. . . . . . . . . . . . . . . . . . . . . . . 75
Race Options. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
Chapter IV: Insanity and Dreams . . . . . . . 88
Insanity and Dreams . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
Ia! Ia! Cthulhu fhtagn: An Aklo Prim er. . . . . . . . 100
The Dreamlands. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
Chapter V: Magic . . . . . . . . . . . . . . . . 106
Magic and the Mythos. . . . . . . . . . . . . . . . . . . . . . . . . 107
Rituals. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126
Chapter VI: Mythos Items and Artif acts . . 142
Introduc tion to Mythos Items and Artif acts. . . 143
Alchemic al Items . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144
Alien and Biz arre Technology. . . . . . . . . . . . . . . . . 149
Artif acts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154
Books of the Cthulhu Mythos. . . . . . . . . . . . . . . . . 155
Mythos Magic Items and Artif acts. . . . . . . . . . . . . 163
Chapter VII: Cults . . . . . . . . . . . . . . . 170
Introduc tion to Cults. . . . . . . . . . . . . . . . . . . . . . . . . 171
Black Goat Cult. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 172
Crawling Chaos Cult. . . . . . . . . . . . . . . . . . . . . . . . . . 174
Cthulhu Cult . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 178
Azathoth Cult . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 180
Opener of the Way Cult. . . . . . . . . . . . . . . . . . . . . . . .181
Cult of the Sleeper . . . . . . . . . . . . . . . . . . . . . . . . . . . . 182
Windwalker Cult. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 184
Yellow Sig n Cult. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 186
Less er Cults. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 188
Tcho-Tcho Culture. . . . . . . . . . . . . . . . . . . . . . . . . . . . 192
Deep One Culture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 195
Mythos Entities and Religi on. . . . . . . . . . . . . . . . . . 198
Other Races and the Mythos . . . . . . . . . . . . . . . . . . 200
Chapter VIII: Great Old Ones
and Outer Gods . . . . . . . . . . . . . . . . 202
As a Foulness Shall Ye Know Them. . . . . . . . . . . . . 203
Great Old Ones, Outer Gods, and Their Ilk. . . . 204
Abhoth. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 208
Atlach-Nacha. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 212
Azathoth, the Daemon Sultan. . . . . . . . . . . . . . . . . . 215
Bokrug, the Water Lizard. . . . . . . . . . . . . . . . . . . . . .218
Byatis the Serpent-Bearded . . . . . . . . . . . . . . . . . . . . 222
Chaugnar Faugn . . . . . . . . . . . . . . . . . . . . . . . . . . . . 225
Cthugha. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 228
Great Cthulhu. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 232
Father Dagon. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 236
Ghatanothoa . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 239
Gobogeg. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 243
Hastur the Unspeakable. . . . . . . . . . . . . . . . . . . . . . . 246
Ithaqua the Windwalker . . . . . . . . . . . . . . . . . . . . . . 250
The King in Yellow. . . . . . . . . . . . . . . . . . . . . . . . . . 254
Mother Hydra. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 259
Nyarlathotep, the Crawling Chaos. . . . . . . . . . . . . . . 262
Nyogtha. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 265
Quachil Uttaus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 267
Rhan-Tegoth. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 270
Shub-Niggurath. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 274
Tsathoggua, Father of Formless Spawn . . . . . . . . . . . 278
Tulzscha. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 281
Ubbo-Sathla, The Tome Keeper . . . . . . . . . . . . . . . . 283
Yig, The Father of Snakes . . . . . . . . . . . . . . . . . . . . . 286
Yog-Sothoth, Opener of the Way. . . . . . . . . . . . . . . . 289
Chapter IX: Mythos Bestiary . . . . . . . . . 292
Introduc tion to the Mythos Bestiary . . . . . . . . . . 293
Abyssal Custodian. . . . . . . . . . . . . . . . . . . . . . . . . . . 294
Bhole. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 296
Bhole Hatchling. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 298
Brain Cylinder. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 300
Byakhee. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 304
Colour Out of Space . . . . . . . . . . . . . . . . . . . . . . . . . 306
Dark Young. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 309
Deep Ones. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 312
Denizen of Leng. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 318
Dhole. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 320
Dhole Hatchling . . . . . . . . . . . . . . . . . . . . . . . . . . . . 322
Dimensional Shambler. . . . . . . . . . . . . . . . . . . . . . . . 324
Elder Thing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 326
Eremite Symbiont . . . . . . . . . . . . . . . . . . . . . . . . . . . 329
Fire Vampire . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 332
Flying Polyp. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 334
Formless Spawn. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 337
Ghast, Mythos. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 339
Ghoul, Mythos. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 340
Gnoph-Keh. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 342
Gnorri. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 344
Gug. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 346
Hunting Horror. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 348
Leng Spider. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 350
Mi-Go, the Fungi from Yuggoth. . . . . . . . . . . . . . . . 352
Moon-Beast. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 354
Nightgaunt. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 356
Outer Mutant, Abomination, and Spawn . . . . . . . . . 358
The First Stage: Outer Mutant. . . . . . . . . . . . . . . . . . 359
The Second Stage: Outer Abomination. . . . . . . . . . . 362
The Third Stage: Outer Spawn. . . . . . . . . . . . . . . . . 364
Satyr, Mythos. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 367
Serpentfolk. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 369
Servitor of the Outer Gods. . . . . . . . . . . . . . . . . . . . . 371
Shantak. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 373
Shoggoth. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 375
Shoggoth, Proto-. . . . . . . . . . . . . . . . . . . . . . . . . . . . 377
Shub-Niggurath, Daughter of . . . . . . . . . . . . . . . . . . 379
Slime Mold . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 381
Star Vampire . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 383
Starspawn. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 385
Tcho-Tcho. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 388
Undead, Mythos . . . . . . . . . . . . . . . . . . . . . . . . . . . . 391
Watcher of Green Pyramid . . . . . . . . . . . . . . . . . . . . 393
Wendigo, Ravenous. . . . . . . . . . . . . . . . . . . . . . . . . . 396
Wendigo, Windwalker. . . . . . . . . . . . . . . . . . . . . . . . 398
Yith, Great Race of. . . . . . . . . . . . . . . . . . . . . . . . . . . 400
Zoog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 404
Advanced Adversaries. . . . . . . . . . . . . . . . . . . . . . . . . .405
Chapter X: Expanded Mythos Bestiary . . . 412
Aatheriexa . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 413
Aboleth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 414
Adherer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 415
Astral Leviathan. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 416
Baku . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 417
Bhole. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 418
Bisha Ga Tsuku. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 419
Blightspawn. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 420
Bisha Ga Tsuku. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 419
Blightspawn. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 420
Bokrug. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 421
Bokrug's Cult. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 422
Brain Ooze. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 423
Brethedan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 425
Chaos Beast. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 426
Colour Out of Space . . . . . . . . . . . . . . . . . . . . . . . . . 427
Cthulhu. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 430
Cthulhu's Cult. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 431
Cuero. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 432
Cytillipede. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 434
Deep One. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 436
Deep One, Elder . . . . . . . . . . . . . . . . . . . . . . . . . . . . 437
Deep One Hybrid . . . . . . . . . . . . . . . . . . . . . . . . . . . 438
Denizen of Leng. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 440
Derro. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 441
Dossenus. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 442
Drakainia. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 443
Elder Thing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 445
Faceless Stalker. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 446
Flumph . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 447
Flying Polyp. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 448
Ghorazagh. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 450
Ghoul, Leng. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 451
Gibbering Mouther. . . . . . . . . . . . . . . . . . . . . . . . . . 453
Grioth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 454
Gug. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 455
Hastur. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 456
Hound of Tindalos . . . . . . . . . . . . . . . . . . . . . . . . . . 458
Hundun. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 459
Immortal Ichor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 462
Incutilis. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 463
Leng Spider. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 464
Mi-Go. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 465
Moon-Beast. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 466
Mu Spore. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 467
Neh-Thalggu. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 468
Neothelid. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 469
Nightgaunt. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 470
Roper. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 471
Sagari. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 472
Serpentfolk. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 473
Seugathi. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 474
Shantak. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 475
Shoggoth. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 476
Sinspawn. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 477
Snallygaster. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 478
Somalcygot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 479
Spawn of Yog-Sothoth. . . . . . . . . . . . . . . . . . . . . . . . 480
Spider Eater. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 481
Star-Spawn of Cthulhu . . . . . . . . . . . . . . . . . . . . . . . 482
Syricta . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 484
Tarrasque. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 486
Vemerak. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 487
Voonith. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 488
Wendigo. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 490
Wizard's Shackle. . . . . . . . . . . . . . . . . . . . . . . . . . . . 492
Xanthos. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 494
Yangethe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 495
Yithian. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 496
Zoog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 497
Index: Creatures, PC Races, & Templates . . . I


YMMV, but the only part I don't care too much for is the expanded bestiary.

It's a index and statblocks of already existing monsters from Paizo's bestiaries and other books that fit the theme of a Lovecraftian game.
It's an ok reference, but at the same time it's a spruced up reprint.


This is a damn good pdf. It's even properly bookmarked and hyperlinked.


So far this one sounds like a decent piece of work that's worth the wait.


REally want to play the Cat Familiar of one of the other players now

Silver Crusade

Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Backerkit, why you taunt me?


2 people marked this as a favorite.

Pro Tip: If you haven't gotten an email from Backerkit yet, search your email for a previous message (probably the "New Digital Content" one where you got "ALL THE TEXT") and click on the "Click Here" link. That will log you in and let you download the PDF directly.

Silver Crusade

Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Ohhh Thankies, will try.

Silver Crusade

Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Yay! It worked!

*hugs Red*

Silver Crusade

Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I love the ghouls, especially the art.


1 person marked this as a favorite.

You're welcome. XD Enjoy the book!

Silver Crusade

Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I am :3

Huh, random tentacle porn.

Contributor

4 people marked this as a favorite.
Alex Smith 908 wrote:
This is a damn good pdf. It's even properly bookmarked and hyperlinked.

Thank youuuuuuuu. It was a lot of work.


1 person marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Pathfinder Accessories, Pawns, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Got the PDF! YAY! :)

Silver Crusade

4 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Liz Courts wrote:
Alex Smith 908 wrote:
This is a damn good pdf. It's even properly bookmarked and hyperlinked.
Thank youuuuuuuu. It was a lot of work.

We appreciate all of it!

*hugs*


Ataraxias wrote:

YMMV, but the only part I don't care too much for is the expanded bestiary.

It's a index and statblocks of already existing monsters from Paizo's bestiaries and other books that fit the theme of a Lovecraftian game.
It's an ok reference, but at the same time it's a spruced up reprint.

Hi there, this looks so cool!

When can we (those of us who just found out about this now) buy the pdf? I understand that the book won't be out for a couple of months ...

Silver Crusade

Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
GRuzom wrote:
Ataraxias wrote:

YMMV, but the only part I don't care too much for is the expanded bestiary.

It's a index and statblocks of already existing monsters from Paizo's bestiaries and other books that fit the theme of a Lovecraftian game.
It's an ok reference, but at the same time it's a spruced up reprint.

Hi there, this looks so cool!

When can we (those of us who just found out about this now) buy the pdf? I understand that the book won't be out for a couple of months ...

You can buy the PDF on the book’s street date.


1 person marked this as a favorite.
Rysky wrote:
GRuzom wrote:
Ataraxias wrote:

YMMV, but the only part I don't care too much for is the expanded bestiary.

It's a index and statblocks of already existing monsters from Paizo's bestiaries and other books that fit the theme of a Lovecraftian game.
It's an ok reference, but at the same time it's a spruced up reprint.

Hi there, this looks so cool!

When can we (those of us who just found out about this now) buy the pdf? I understand that the book won't be out for a couple of months ...
You can buy the PDF on the book’s street date.

Thanks, Rysky!

so, four months of eager anticipation. Now is that a good or a bad thing ...?

Silver Crusade

Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
GRuzom wrote:
Rysky wrote:
GRuzom wrote:
Ataraxias wrote:

YMMV, but the only part I don't care too much for is the expanded bestiary.

It's a index and statblocks of already existing monsters from Paizo's bestiaries and other books that fit the theme of a Lovecraftian game.
It's an ok reference, but at the same time it's a spruced up reprint.

Hi there, this looks so cool!

When can we (those of us who just found out about this now) buy the pdf? I understand that the book won't be out for a couple of months ...
You can buy the PDF on the book’s street date.

Thanks, Rysky!

so, four months of eager anticipation. Now is that a good or a bad thing ...?

*offers hugs*


1 person marked this as a favorite.

*offers hugs*

Thanks, this helps -

just ordered the book from my local game store.
Now I'll wait.

Silver Crusade

Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Anytime ^w^


Would any of the recipients of the pdf share their impressions? I've ordered the hardback from my local game store - but the waiting is, well not unbearable, but ... you know.

Is this a good book? How does it differ from standard Pathfinder (if it does?)

Is it Golarion with Cthulhu monsters? Or, or ...

Starved for info/impressions/opinions,
GRuzom


1 person marked this as a favorite.

I've got the pdf as a backer. Unless I have missed something that is 0 Golarion specific material in this book. It is far more focused on importing Lovecraft specific setting elements and Call of Cthulhu RPG adventure structure into any given Pathfinder setting than it is integrating it into any specific pre-made campaign setting.

It is a good book.

The major alterations from base Pathfinder are changing the fear rules, changing the insanity rules, and massively overhauling how Great Old One stats are represented.

They replace the normal three stages of fear effects with a ten step dread track. When you encounter a dread effect and fail your will save you increase your dread level by 1 plus 1 per 5 by which you failed the DC.

As far as I can tell dread only applies to situational fear, magical effects, and reactions to horrifying events, and does not replace demoralization from intimidate. Though intimidate and similar effects apply along dread but do not stack. So someone shaken from intimidate and at stage 3 dread suffers the effects from both but intimidate does not move them up the dread track.

Insanity is now explicitly the reaction to higher levels of dread than one can normally handle, and are generally all reactions to traumatic events. As such they're mostly described in terms of symptoms rather than specific mental disorders in real life. They occur when they have a dread level high than your dread threshold (3+your wisdom modifier).

Then for the Great Old Ones although most of them have a monster statblock as a part of their overall stats they also all have some sort of terrain effect. It reminds me most of the Signs possessed by the Elder Evils book in 3.5. Though disappointly most of the Great Old One Influence effects are far more localized than the Elder Evil Signs. I would have liked a bit more "the rules for your entire world change as his approach".

Are there any other specific questions you might have?

Silver Crusade

Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I’m loving the character options. I don’t think there’s any call outs to Golarion in it, or if there are I missed it.

There’s 2 Bestiaries in effect, ones a recollection of Pathfinder monsters that might be thematic and then there’s a Bestiary of completely new monsters (or ones with very different stats, I love the Wendigo).


Alex Smith 908 wrote:
I've got the pdf as a backer ...

Thanks! This is very helpful!

I GM a low fantasy GURPS campaign with a Cthulhu twist. The players are not so fond of the system and I've been thinking about changing to Pathfinder rules. This sounds like just what I need:-)

Could the player make characters using CORE & AGP and then play them with these rules?
And, could I, as GM use my other Pathfinder books, NPC's and such?

Thanks again

51 to 100 of 358 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Community / Forums / Paizo / Product Discussion / Sandy Petersen's Cthulhu Mythos (PFRPG) All Messageboards

Want to post a reply? Sign in.