No Pirate: Boarding Axe's 50 Challenges (Inactive)

Game Master Storm Dragon

In-jokes couldn't salvage this game.


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Get your dots here.


Male Half-Elf Summoner 11 (Eidolon) | HP 88/88 | AC 18 (+2 SA, +4 barkskin, +4 shield), FF 16(+2, +4, +4), T 13, CMD 18, FCMD 16 | Fort +10, Ref +8, Will +9 (+2 enchant, immune sleep) (SA and Heroism: +4 all saves) | Init +5 | Percep +6
Eidolon stats:
HP 90/90 | AC 22 (-2 charge, -2 lunge, +4 mage armor, +4 bark, +4 shield), FF 19(+4, +4, +4), T 12, CMD 30, FCMD 27 | Fort +14, Ref +13, Will +9(+4 vs enchant) (Hero +2 all) | Init +3 | Percep +14, Darkvision

I don't get the joke. I feel like I should.


I'll Huff and I'll Puff and eventually it might click.


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

I'm confused. But at least I had an excuse to get my mythweavers sheet together. It has more accurate information anyway. Finally doing the math on it, I'm not gonna hit a g$~*~~n thing with Empty Quiver Style unless the melee attacks are touch too. Which would make even less sense than the bullets doing that.


Did you want to trade them for something else? I don't remember you ever using them.

If you want a Style, Overwatch Style isn't bad for when you're facing casters.


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

In general the goal was to get something secondary and entertaining to do with my feats aside from "bullets til it dies." Improved Initiative and Improved Critical are both still "better" but, eh.

I forgot about Overwatch style. They look potentially really useful (they also line up perfectly with Gremory's feat progression). And it's fun killing a guy on his turn. Don't know yet. I'll keep these for now since I don't want to risk having to retrain feats again.

Also to Idiotcube: The way I'm reading escape route it seems to say that I'd be providing the escape for someone else. That way I can take the hits. With 12 con.


Male Human Level ?? Mechanic:

Should we get the new guy over here as well?


He's welcome to join us if he ever reads the thread, which he seemed to not do.


Male Human Level ?? Mechanic:

How about jon/gremory?


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0
Doopliss2008 wrote:
How about jon/gremory?

Imma post when I get back from work. Unless GM wants to bot to speed things up, which I'm fine with. She's gonna full-attack the most important looking guy she can.


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

Toooo sloooow.

Can someone catch me up with whatever you guys did while away?


Not much, really. You got some rum from a pirate smuggler and came back to the island, where a bunch of people you don't know had arrived on your island, but were kidnapped by the remaining gargoyles from Sumitha.

You tracked them here, and here you are!

Also everyone is level 11.


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

We're stopping a kidnapping? Thats news to me.


Yeah, a bunch of women were carried off, that's why Ixrul was interested.

You know how much of a ladies man he is. =p

Actually, I don't remember, have you and Daliya met Ixrul's wife yet?


Male Half-Elf Summoner 11 (Eidolon) | HP 88/88 | AC 18 (+2 SA, +4 barkskin, +4 shield), FF 16(+2, +4, +4), T 13, CMD 18, FCMD 16 | Fort +10, Ref +8, Will +9 (+2 enchant, immune sleep) (SA and Heroism: +4 all saves) | Init +5 | Percep +6
Eidolon stats:
HP 90/90 | AC 22 (-2 charge, -2 lunge, +4 mage armor, +4 bark, +4 shield), FF 19(+4, +4, +4), T 12, CMD 30, FCMD 27 | Fort +14, Ref +13, Will +9(+4 vs enchant) (Hero +2 all) | Init +3 | Percep +14, Darkvision

No, they haven't.

Technically, I haven't either, but I was with the crew long enough to know about her, at least.


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

Haven't met her, but it would stand to reason all the PC's could feasibly have been around long enough to know about it. From what I remember the pitch for introducing Daliya and Gremory was "People got ate. Yall were on the ship and you pop into the ground team."

However, I choose to believe Gremory was not there.


Fair warning, this fight has the potential to get real ugly. Be on your A game here.

This creature is probably the hardest thing you have fought in this AP. Including Harrigan.

And, much like Harrigan, she also hates your guts on a personal level, for reasons that will likely soon become apparent.


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

Quick question then: Who, if at all, killed the phase spider? I need to know to keep track of grit so I know when Im out of gun fixin's.


Nobody killed the Phase Spider. It's still alive, and may still be a factor in this combat.

It just got hurt, and Ixrul's spell Staggered it even though it passed the save, so it took a round off, and may have fled entirely. You guys took it down to about half HP.


Now, all that said, I AM in the middle of upgrading Arron and Sandra to the proper levels as well so they can aid in this fight, so move ahead assuming you have six party members and not 4.


That was a good move with the Acid Pit, by the way Ixrul. Had the hags saved, Gremory would morre likely than not be dead now, and who knows where the fight would have swung at that point.

One day I will get to cast Explode Head on somebody. One day...*sigh*


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18
Storm Dragon wrote:

That was a good move with the Acid Pit, by the way Ixrul. Had the hags saved, Gremory would morre likely than not be dead now, and who knows where the fight would have swung at that point.

One day I will get to cast Explode Head on somebody. One day...*sigh*

As the great Krillin once said: "Wait, why me specifically?"


Because you were the only one that touched her this entire fight...one bite from Gurram and an arrow that didn't penetrate her DR notwithstanding. She no-sold every other attack and spell thrown at her. You basically soloed this fight. =)


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

Aw, you're just saying that. Arent there two more hags though? I thought they were just down in the dumps.


I'm gonna call this combat over, I think. With Haetanga gone, neither the other Night Hags nor the Phase Spider lurking around on the Ethereal have any reason to stay; They both worked for her out of fear. I threw them in just to give her some coven spells (Repulsion, Waves of Ecstasy) and to use Magic Missile to whittle down people into optimal Explode Head health range.

You can pursue, if you wish, but their actions are going to be "flee" unless somebody injures one of them.


Hey Smashomancer, can you do me a solid? Ask Mighty Glacier what Jake's plotline was going to be and pass it on. Been following along with the Fisher St Club thread (such as it went), but now that it's over I want to know what was up.


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0
Storm Dragon wrote:
Hey Smashomancer, can you do me a solid? Ask Mighty Glacier what Jake's plotline was going to be and pass it on. Been following along with the Fisher St Club thread (such as it went), but now that it's over I want to know what was up.

...Wait a minute, how do you know Jake?


...He was my character?


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

...You know Sundakan?


Male Human Level ?? Mechanic:

not sure if serious or not, but storm dragon = sundakan = rynjin


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

Serious as a rubber chicken at a funeral.


Male Half-Elf Summoner 11 (Eidolon) | HP 88/88 | AC 18 (+2 SA, +4 barkskin, +4 shield), FF 16(+2, +4, +4), T 13, CMD 18, FCMD 16 | Fort +10, Ref +8, Will +9 (+2 enchant, immune sleep) (SA and Heroism: +4 all saves) | Init +5 | Percep +6
Eidolon stats:
HP 90/90 | AC 22 (-2 charge, -2 lunge, +4 mage armor, +4 bark, +4 shield), FF 19(+4, +4, +4), T 12, CMD 30, FCMD 27 | Fort +14, Ref +13, Will +9(+4 vs enchant) (Hero +2 all) | Init +3 | Percep +14, Darkvision

I'll be on vacation until Thursday. Won't be able to post as often.


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

Gonna be travelling on the 3rd-8th. Posting will be unreliable. Bot me if ninja's attack or something.


So, I get the feeling that you guys aren't really feeling this scene. I was kinda hoping you'd mingle, strike up conversations with the NPCs you invited, try to set up alliances and trade deals, that kind of thing.

If you aren't interested, that's fine, but it means I'll pretty much be going from pre-written event to pre-written event.


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

I tried that. I made a mistake as a player, then when I tried rolling with it, I got shoved aside. Surly NPC or not, I would have liked a fair chance to do it. I tried again with other people, but I got side-lined again. By the same guy.

I'd be willing to try a third time, since this really is the exact kind of thing I like this character for, but am I actually going to get a chance?

Sorry if I come across hostile or something, things IRL have not been working out, but thats a really confusing observation to hear on my end.


Sorry. Harrigan is not really an NPC you can negotiate with at this point. For context (I'm not sure if you've played the start of Skull and Shackles), Harrigan is the guy who press gangs you at the start of the campaign. You work as virtual slaves on his ship and are abused by the other officers.

Later you mutiny, kill his first mate, and steal the ship they just took as a prize.

In this particular campaign he also beat you guys in the Regatta (the race that determined whether you guys would get a spot on the Pirate Council, and this island as your base) but was disqualified on the winner's podium due to (true) accusations of cheating.

He then challenged Jrahk to a fight, Jrahk accepted, and then Jrahk was brutally murdered by Harrigan (his body specifically mutilated after he was already dead in a combination of pure ragehateboner and a calculated effort to make resurrecting him harder and more expensive) before Harrigan sauntered off.

In short, there's LOADS of bad blood between the crew and Harrigan, particularly flowing from Harrigan to you guys. It's not just a matter of him being surly; He hates your guts and showed up here uninvited for the sole purpose of talking s+~& about you to the other Free Captains and maybe goading another of you into a duel so he can murder you more.

It's not really a big spoiler to tell you that you're probably going to have to kill Harrigan at some point in the future, and no amount of nicety is going to change that.

TL;DR: You picked the one guy here to talk to who has a personal vendetta against you and everyone associated with you. Apologies I didn't make that clear from the first conversation; I forgot you hadn't been here for any of the previous interactions with Harrigan.


Male Half-Elf Summoner 11 (Eidolon) | HP 88/88 | AC 18 (+2 SA, +4 barkskin, +4 shield), FF 16(+2, +4, +4), T 13, CMD 18, FCMD 16 | Fort +10, Ref +8, Will +9 (+2 enchant, immune sleep) (SA and Heroism: +4 all saves) | Init +5 | Percep +6
Eidolon stats:
HP 90/90 | AC 22 (-2 charge, -2 lunge, +4 mage armor, +4 bark, +4 shield), FF 19(+4, +4, +4), T 12, CMD 30, FCMD 27 | Fort +14, Ref +13, Will +9(+4 vs enchant) (Hero +2 all) | Init +3 | Percep +14, Darkvision

Yeah, that was just s&&!ty luck for you. Dont be discouraged from talking to anyone else.

As for me, I feel like I don't have much to contribute. That is unless someone wants to talk about sailing or my eidolon. For now, I'm staying at Gremory's side and aiding any diplomacy checks she makes.


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0
Storm Dragon wrote:
Harrigan bad.

That's all well and good. Fair enough even. But like, the other conversation I did try to be a part of with Pierce and Fairwind also just kinda stopped. Don't really know where I can go with that. I guess I can just kinda go for... something?

For reference, I haven't played any of S&S before.

But you did say that hag was tougher than Harrigan right?


Ehhh, sort of. She was technically higher CR, but had less PC class levels than you guys (she was a 10th level Psychic). Had she been able to get up momentum she could have ruined your day. Harrigan is at least level 16 that you guys know and has crewmates that are only slightly below that level.

I overjudged how tough that encounter would be. To be fair, it was kind of swingy by design. Without Ixrul's Acid Pit it could have gone horribly wrong.

I apologize for Pierce and Tessa falling off, I honestly completely forgot about them after I segued with Sorrinash. I'll get back to them in a moment.

Though that still leaves Ixrul and Daliya as relatively silent, potentially for the same reasons as Krom?


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

I'm wondering what happened to Doop, myself. Ixrul was doing a tour thing though.


Male Half-Elf Summoner 11 (Eidolon) | HP 88/88 | AC 18 (+2 SA, +4 barkskin, +4 shield), FF 16(+2, +4, +4), T 13, CMD 18, FCMD 16 | Fort +10, Ref +8, Will +9 (+2 enchant, immune sleep) (SA and Heroism: +4 all saves) | Init +5 | Percep +6
Eidolon stats:
HP 90/90 | AC 22 (-2 charge, -2 lunge, +4 mage armor, +4 bark, +4 shield), FF 19(+4, +4, +4), T 12, CMD 30, FCMD 27 | Fort +14, Ref +13, Will +9(+4 vs enchant) (Hero +2 all) | Init +3 | Percep +14, Darkvision

Doop's never around.


Male Human Level ?? Mechanic:

No, just busy with life and other s+@~.

Ace is/was never a social person anyways,so he has no idea how to talk to people

just like in real life HAhaa


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

Sorry, I'm quiet because Daliya's not terribly social and, honestly, I'm a little worn out right now. Exhaustion makes it hard to find things to do.


Breaking things up to hopefully keep everyone engaged. I'll have something non-social for Daliya, Krom, and Ace in a bit, I'd just rather avoid everything happening all at once. =)


Just a quick check-in on Gremory, were you done at the boat? You never responded to my last post from Pierce and Tessa, but I'm not sure whether that's because you didn't feel like you needed to or just missed it.


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

I could make up other stuff Gremory got for the renovation, but yeah, I thought that was the last thing we were doing there.


Cool. You heading back to the rest of the party then? If so I can pull double duty on events.


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

If that's the last event at the boat, yeah.


This adventure is nearly over, the next one should be more straightforward and (hopefully) have a more rapid posting speed.


Sorry if that comes across as a little TOO snarky (and I probably should have called for that Int check earlier) but I really didn't expect you guys to just go running off toward the location of a flare.

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