|Chris Lambertz Community & Digital Content Director|
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Hmm, I hope there will be ways via feats (possibly metamagic?) and similar things to help bypass energy resistance or immunity, and that there's a way for a kineticist to gain access to such feats as well, perhaps something along the lines of Expanded Metakinesis. After all, hard to be a master of an element if creatures of that element keep shutting you down...
Also kind of hope for variants on the elemental polymorph line that let you emulate things like lightning elementals and magma elementals. And, of course, some options for kineticists to summon them as well.
Some feats for the sha'ir archetype for the occultist also seem appropriate. I would mention expansions on the elemental wizard spell lists, but we did get that in Planes of Power, though I wouldn't mind including some Campaign Setting and Player's Companion options as well.
Also hope for a decent selection of new spells, there's a ton of spells with the [cold] or [fire] descriptors, but it's always felt like the others don't get the same kind of love.
A feat or something that allows elemental bloodline bloodragers to assume the form of a lightning elemental or something similar would also be quite cool. Or perhaps just a variant bloodline for such options?
Some material for unchained summoners who pick an elemental eidolon could also be interesting, whether some new evolutions to grant more elemental powers, or possibly even feats that enhance existing elemental attributes, whether for the eidolon or the summoner. One thing I would particularly like would be a feat or something that allows the summoner with an elemental eidolon to get a few elemental spells on their spell list...
Some feats for elemental bloodline sorcerers that enhance their elemental affinities further could also be pretty fun, as well as related bloodlines, perhaps (aquatic, deep earth, stormborn, etc.)
I'd also like some more material for ifrits, oreads, sylphs, undines, and perhaps suli, but this may not be the best book for it...I'd especially like some alternate racial traits that help make them better kineticists, though.
Oh! And now that I think about it, a spell for turning into an aether elemental or an option for the various elemental bloodlines to choose aether instead of air/earth/fire/water would also be pretty cool. Or a variant bloodline for aether. Also, being able to grab an aether elemental as an eidolon would be very cool as well.
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Ok so the one problem that I would like to be addressed is one I believe a lot of people have asked about,
If you are playing a solo element Fire kineticist, how can you deal with Non-elemental creatures, Non-spell resistant enemies who have resistance or immunity to fire?
I mean for crying out load, The Healer's Handbook has spells AND and archetype for cleric that allows them to do a fire attack that deals half untypical damage that can bypass such things!
Even if you need to have primary element fire and expanded element fire TWICE to get such an infusion for your fire blasts, there would be many of us who would appreciate it.
Including Yoon by the way, just saying....
I mean for crying. Out loud we got so many options for cold, why not fire.....
|The Raven Black|
Hopefully some fun stuff for kineticist, especially dealing damage to energy immune creatures.
Hopefully some elemental themed archetypes for martial classes like swashbuckler(air), barbarian(earth), fighter(fire), ranger(water).
Some cool elemental feats for the genie-kin races like ones to increase there energy resistance and even grant them immunity.
More elemental themed feats anyone can use as well.
|The Gold Sovereign|
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I am sure kineticist will get at least something in this book but not nearly what we will get in psychic anthology.
I am hoping that the earth themed abilities will be less acid focused and more actual earth(earth, crystal, sand, stone, etc.) based.
Some elemental focused/themed rouge talents, witch hexes, rage powers, etc.
Elemental options for animal companions, phantoms, etc.
Occultist implements based on the elemental magic schools.
Elemental based options for druids' nature bond ability.
Planar focused hunter archetype that gives them a elemental eidolon.
More love for elemental wizards. At the very least, an updated elemental wizard spell list.
Did you want more than the updated elemental wizard spell list from Planes of Power? Or did you not know about that one?
Saint Bernard wrote:More love for elemental wizards. At the very least, an updated elemental wizard spell list.Did you want more than the updated elemental wizard spell list from Planes of Power? Or did you not know about that one?
Since this was just out a month or two ago, putting it in an already small page count book of 32 would be a bit pointless, IMO.
Some feats or options to make the Kineticist Elemental Ascetic archetype more viable would be awesome. And would fit the "martial master imbued with primal fury" description very well...
(Though given how high the quality level of the player companion series has been over the last year or two, I'm pretty sure that whatever it contains will be awesome!)
Luthorne wrote:Are Wood, Void and Metal included there?Saint Bernard wrote:More love for elemental wizards. At the very least, an updated elemental wizard spell list.Did you want more than the updated elemental wizard spell list from Planes of Power? Or did you not know about that one?
Metal and wood are, void - barring the ones listed as 'any' - is not, as it comes from a player's companion.
Will it just focus on the four elements(air, earth, fire, and water) or will we get other element concepts like aether, force, sonic, positive/negative energy, wood, metal, etc.?
*puts on prediction cap, since that's about all we can do right now*
Well, sonic and force aren't elemental concepts (like wood or void), and don't have major planes (like positive and negative energy), so those seem very unlikely. This is the elemental book, so it'd also be a bit odd for positive/negative energy to show up except as something getting traded out. Aether is only tangentially related to the elements, so I wouldn't bet on that, but since it does have first-party elementals, I wouldn't be too surprised. The five-element system seems likely to be in, maybe as a small section?
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Well some alternate forms of blasts/composite could be interesting. Triple elemental composites that have higher burn, but create charged metal, molten glass storms etc could also be fun, though I am not sure they will use it that way. Regardless it's still a good time to speculate on the contents.
|Leg o' Lamb|
I would definitely love some more actual earth, sand, stone, etc material vs acid stuff.
I get that acid is the 'energy' that corresponds to earth, but there's so little other earth based spells, its hard to make a cool earth themed caster that isn't mostly acid based.
And yet there are more spells with the earth descriptor than the acid descriptor.
Sticking to the Pathfinder RPG line just for the sake of simplicity...
[Acid] - acid arrow, acid fog, acid pit, acid splash, acidic spray, bloatbomb, burst of nettles, caustic eruption, conjure black pudding, corrosive consumption, corrosive touch, detonate*, draconic reservoir*, dragon's breath*, elemental aura*, elemental touch*, eruptive pustules, hellmouth lash*, transmute blood to acid, trial of fire and acid, and vitriolic mist.
*Spells where acid is just one of several options, so only potentially an [acid] spell. If these aren't counted, goes down to fifteen spells.
[Earth] - binding earth, binding earth (mass), calcific touch, clashing rocks, earth glide, earthquake, elemental speech*, expeditious excavation, groundswell, heart of the metal, ironskin, magic boulder, meld into stone, mighty fist of the earth, molten orb, move earth, mudball, obsidian flow, raging rubble, rampart, repel metal or stone, scouring winds, shifting sand, soften earth and stone, spike stones, stone call, stone discus, stone fist, stone shape, stone shield, tar pool, thunderstomp, thunderstomp (greater), transmute mud to rock, transmute rock to mud, wall of lava, wall of stone, and world wave.
*Spells where earth is just one of several options, so only potentially an [earth] spell. If this one isn't counted, goes down to thirty-seven spells.
Not a single one of those spells is crystal based and only one sand based one. Also only a couple metal based ones and some of them combine other elements like fire.
And the post I was responding to said 'earth, sand, stone, etc material', so I don't see what that has to do with my point...? I wasn't responding to your posts, after all...or even saying there shouldn't be such spells...
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Could we finally see an option for Tiny Elementals, to allow spellcasters seamless familiar continuity pre Improved Familiar.
It's always grated me that you have to run with a rabbit or a gecko for four levels before you can finally have an elemental familiar. It doesn't make sense to me that the familiar is so interchangeable to the spellcaster that they will just hop from one to another. I'd rather just have a tiny elemental that can fill the level 1-4 gap, and which you can RP as growing into the small elemental when you hit level 5 and get Improved Familiar.