Pathfinder Campaign Setting: Qadira, Jewel of the East (PFRPG)

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Pathfinder Campaign Setting: Qadira, Jewel of the East (PFRPG)
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Glories of the Dawn

Sprawling along the eastern shore of the Inner Sea lies Qadira, one of the mightiest nations of the region. Itself merely the westernmost tip of the vast Padishah Empire of Kelesh, Qadira has long stood as a bastion of culture and faith for humanity. Great dangers and wondrous opportunities for adventure await within this storied land—those who visit Qadira are well-advised to prepare for their journey!

Inside this book, you'll find:

  • Comprehensive information about the history of the mighty nation of Qadira, its people, their customs, and their faiths.
  • A first look at many elements of the Padishah Empire of Kelesh, including new societies, new faiths, and new organizations from that ancient region.
  • A full map of the nation of Qadira that covers both its civilized regions and its wilderness, revealing never-before-detailed jungles, strange new sites in which to adventure, and the full expanse of the land's beautiful but deadly deserts.
  • A detailed and robust system for finding patrons and working with Qadira's movers and shakers among the nobility and powerful merchant families.
  • Several new monsters, including genie-touched horses, along with a wide range of new player options for characters from Qadira, including archetypes, feats, magic, traits, and much more!

Pathfinder Campaign Setting: Qadira, Jewel of the East is intended for use with the Pathfinder campaign setting, but can be easily adapted to any fantasy world.

ISBN-13: 978-1-60125-912-7

Note: This product is part of the Pathfinder Lost Omens Subscription.

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4.40/5 (based on 10 ratings)

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Fairly average

3/5

This book is not really 'bad', just middle of the road IMO.

It excels at flavor text, but falls flat on mechanics. A lot of the Traits / Items were already published in previous books, so there is very little NEW stuff to play with in this book from a mechanics standpoint, and what little new stuff there is, most of it is sub-optimal.

The one exception to this is the new horses, these open up more options for Cavaliers, which is always nice to see.


Jewel of The East

4/5

A good solid campaign setting book with a lot of interesting information, not as good some of the others but well done otherwise.

The good
-Interesting locations and adventure ideas.
-Cultural history, norms, and taboos.
-Non-evil clerical/divine "working girls".
-Good artwork.

The bad
-Not enough cultural/desert themed monsters/races(stated up or talked about).
-Map issues.
-Felt like something is missing.

Other
-Not enough horses;)


One of the Best!

5/5

Read my full review on Of Dice and Pen.

Without doubt, Qadira, Jewel of the East is one of my favourite Pathfinder Campaign Setting books. It is simply jam-packed with information that not only brings the nation of Qadira to life, but also expands the world of Golarion in pretty significant ways with its glimpses into the wider Empire of Kelesh. This is an important and exciting thing for, while Golarion is certainly a diverse world, the fact is that the majority of books (with a few notable exceptions like Distant Shores and Osirion, Legacy of Pharaohs) have detailed places based on white European cultures. Qadira, Jewel of the East helps balance things out a little. I highly recommend it.


Great flavor & options, bad maps.

4/5

GOOD:
Everything the author Jessica Price wrote is brimming with flavor and adventure ideas. The art evokes an oriental atmosphere.
The "Ring of Return" wondrous item, the regional traits, the "Ashiftah" Witch Archetype, Gildea Myrrh, Sunsilk, the "Regions of Qadira" gazetteer, the "Order of the Saddle" cavalier order, Qadiran Horse Tricks, Qadiran Saddle, all 6 of the Bestiary creatures are great, 5 of them are really cool/hot animal companions!

BAD:
There are only 3 maps in this book:
1. Qadira on the inside front cover which shows all the big settlements and adventure sites, but is too confusing (more different colors for ease of optic recognition would have been better),
2. Payaham´s Villa on page 54 (way too big to replicate even on a "Bigger Flip-Mat" and plainly designed) and

UGLY:
3. The map of Katheer on the inside back cover is understandably rough because of it´s size, but it´s designed only in different tones of brown and has neither a scale nor shows individual buildings.

This book has lots for GMs and players alike and really brings a very distinct oriental vibe with it.
The only thing keeping it from gaining 5 stars are the lazily designed maps, which are a real pain on the eyes.
Still, a must-buy for the incredible rest!


Now Witness the Solarpower of this fully Armed and Operational Editrix

5/5

I love the Setting line, it just keeps giving me such wonderful things to play with.

I don't think I could go over everything but I will state that you'll notice a definite difference when these are the love and sweat and angry jumbled curse words of a single person, the whole book just seems to flow together effortlessly in its depictions of Qadira and Kelsey culture and history, of which there is plentiful. From the kings to the couriers every delicious little bit of info you never asked for but always wanted has been laid out, or as much of it as can be in a book this size.

From the mechanics side of things the Ashiftah, or "Battle Witch" is now my absolute favourite Witch archetype, beating out the Wyrmwitch. Going invisible when you Hex someone? Casting touch spells at range? And extending the range of Hexes with nasty fog of war as well. And like the Hexes themselves, you can do this all day.

The Solar Sorcerer bloodline and Sun Totem Rage Powers are also cool (the former helps people with Fire, the latter ends them with Fire).

And there's also a bunch of cool stuff for mounted characters (would you like a second attack on your Ride by Attack?) including Geniekin horsies!

Tangent: for those who have been looking, there's some absolutely kickass art of a Qlippoth-descended Tiefling in this (as well as a rather lovely Harpy).

Sorry, I'm crap at writing reviews.


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Project Manager

2 people marked this as a favorite.
Thomas Seitz wrote:

Dear Jessica,

I love this product. Will there be more information on the cults that appear in Quadira or is that more of a Kelesh book?

Probably more of a Kelesh thing, unless we do something like an AP in Qadira.

Silver Crusade

7 people marked this as a favorite.
Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Jessica Price wrote:
Thomas Seitz wrote:

Dear Jessica,

I love this product. Will there be more information on the cults that appear in Quadira or is that more of a Kelesh book?

Probably more of a Kelesh thing, unless we do something like an AP in Qadira.

Soooooooo about that Taldan/Qadira AP...


5 people marked this as a favorite.

Thank you Jessica for your insights! :) They are greatly appreciated.

(also I wouldn't mind a kind of Quadira thing since Legacy of Fire has been...what at least 10 years now?)

Dark Archive

2 people marked this as a favorite.

Being a huge fan of Al-Qadim/Zakara, I came into this with high expectations.

They were met. I'm reading this book for the third time already, looking for cool stuff I missed!

I particularly loved the funky alternate faiths in Qadira, and the new ethnicities. The Cult of the Hawk, Dust Speakers, Nightseers, White Feathers, etc. seem to have a lot of fun potential to be developed.

Random brain-asssocations;

The Nightseers, known to wither up and die if kept away from the ocean, and keeping their faces concealed behind veils, are ripe to go in a Mythos direction. Even if they are just normal veiled oracles with a connection to water/the sea, Dagon worshipping Deep One Spawn or whatever could impersonate them pretty handily...

Xerbystes, shown on page 45, looks a little bit like Aladdin, all growed up (told you it was random!). And that crown in no way screams 'I worship Rovagug...'


The solar bloodlines capstone, Solar ascension says "1 round per sorcerer level" and "The duration need not be continuous, but it must be used in 1-round increments" but does not mention how many times this can be used per day. Was this intended to be a one time use ability? Once per day? Once per week? Was just hoping for a clarification.

Project Manager

3 people marked this as a favorite.
Samuel K 495 wrote:
The solar bloodlines capstone, Solar ascension says "1 round per sorcerer level" and "The duration need not be continuous, but it must be used in 1-round increments" but does not mention how many times this can be used per day. Was this intended to be a one time use ability? Once per day? Once per week? Was just hoping for a clarification.

1 round/sorcerer level per day.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

2 people marked this as a favorite.
Jessica Price wrote:


And then, out of nowhere, fog creeps over the dunes. At first you welcome it, thinking it means a bit of relief from this gods-bedamned heat and dryness. But as it slides around you, clammy and unsettling, you start to hear moans from the wounded around you. Moans that just--cut off, as if the person's breath had been stolen.

You look around wildly, wondering what could possibly be doing that, and think you catch a glimpse of a dark-robed figure in the fog. You shout, draw your sword, chase after it. It turns a veiled head toward you, and vanishes. A moment later, a fluttering scrap of fabric drifts through the air and settles onto your shoulder. The diffused light creeping through the fog hurts your eyes. The fog vanishes, and the sun blazes forth, and you realize you've gone blind.

So you sold me on the book with this, and I finally got it today. Haven't read much else, but I like this archetype a lot. I'm thinking it might be neat to combine with Ultimate Horror's tatterdemalion. It'd be a little hex-starved, meaning you'd probably need to put at least half your feats into Extra Hex, but I think it might be worth it for the cool factor anyway.


1 person marked this as a favorite.
motteditor wrote:


So you sold me on the book with this, and I finally got it today. Haven't read much else, but I like this archetype a lot. I'm thinking it might be neat to combine with Ultimate Horror's tatterdemalion. It'd be a little hex-starved, meaning you'd probably need to put at least half your feats into Extra Hex, but I think it might be worth it for the cool factor anyway.

I have yet to draft up a witch that didn't spend half her feats on Extra Hex anyway....the flavor is well worth it ;)


3 people marked this as a favorite.

This is a great book. It really brought Quadra alive for me.

Grand Lodge

7 people marked this as a favorite.

FINE! I'll buy the thing already!

SM


2 people marked this as a favorite.

So a questions on the Ashiftah.

The Protecting Veil: Does it take up a slot? Magic ones use a head slot.
Can it be enchanted [like the scarred witch's mask]?
What do you do if it's destroyed/stolen? It replaces a familiar so I don't know if the normal familiar replacement works.

Ghostwalk: Does "after using a hex" mean activating? Using an activated/continuous one [like attacking with nails/hair or actively searching with Child-Scent]?

Deliver Touch Spells: Does the veil have to be worn for this to work? For instance, could you "tear a strip from her veil" that's tucked into a belt?

On a side note just to gripe... Why isn't searing light a [light] spell?

Project Manager

1 person marked this as a favorite.
graystone wrote:

So a questions on the Ashiftah.

The Protecting Veil: Does it take up a slot? Magic ones use a head slot.

No. You could wear a head item like a circlet over or under it.

Quote:
Can it be enchanted [like the scarred witch's mask]?

No.

Quote:
What do you do if it's destroyed/stolen? It replaces a familiar so I don't know if the normal familiar replacement works.

Use the normal replacement rules.

Quote:
Ghostwalk: Does "after using a hex" mean activating? Using an activated/continuous one [like attacking with nails/hair or actively searching with Child-Scent]?

Treat it as activating.

Quote:
Deliver Touch Spells: Does the veil have to be worn for this to work? For instance, could you "tear a strip from her veil" that's tucked into a belt?

Up to the GM. Flavor-wise, ashiftim are kind of defined by wearing their veils, but from a purely mechanical standpoint, that's up to the GM and player.

Quote:
On a side note just to gripe... Why isn't searing light a [light] spell?

No idea. :-) Good question for a Design FAQ.


1 person marked this as a favorite.

Thanks for the replies Jessica! I was hoping that an archetype that was all about wearing a veil could wear a magic veil like a Veil of Veils. I can't see wearing two veils though, which is why I was wondering about enchantment.

Though if the familiar veil doesn't have to be worn, I could wear the magic one and the use familiar one from a belt. We'll see how it turns out. :)


Hey, really love the flavor of the new horse companions for cavaliers and such!

I saw one quirk with the crunch:

Genie-Touched Horses of the Istaheq breed get Scion of Stone, which among other things states that they have 10 nat armor instead of the regular 8.

Distinctly different than the above, Genie-Touched Companions of the Istaheq breed have the stats of a regular horse companion, plus certain goodies including the Scion of Stone ability. The Scion of Stone language for "natural armor bonus of +10, instead of the typical +8" doesn't work so much for the Genie-Touched Companion (Istaheq) like it does for the Genie-Touched Horse (Istaheq). The easy GM fix is saying Scion of Stone increases the base nat armor bonus by +2; is that in line with how you intended it?

Dark Archive

4 people marked this as a favorite.

This book is a gateway drug. It made me buy Feast of Dust.

I'm afraid that if I read it again, it will make me spend more money...

Silver Crusade

1 person marked this as a favorite.
Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Set wrote:

This book is a gateway drug. It made me buy Feast of Dust.

I'm afraid that if I read it again, it will make me spend more money...

DO EET.

Paizo Employee Pathfinder Society Lead Developer

3 people marked this as a favorite.
Set wrote:

This book is a gateway drug. It made me buy Feast of Dust.

I'm afraid that if I read it again, it will make me spend more money...

Give a shout if you want some titles recommended.

Dark Archive

6 people marked this as a favorite.

Actually, I'm now hoping that if we get a Vudra or Arcadia 64-pager, it's either done by Jessica, or someone with Jessica's level of enthusiasm/energy for the subject matter.

It's interesting how a single author changes things (although I'd worry about it leading to burnout!). Grabbing one off the shelf, Osirion has five authors, mostly the same format, and reads very different.


Starfinder Charter Superscriber

I've also noticed that single-author Pathfinder books often seem more inspired and cohesive than the ones that have a dozen freelancers, which can seem more "cookie-cutter" in approach. No offense intended to Paizo's fine crop of freelancers!


Just got the book, really enjoyed it! Question however, does the channel energy feature from the solar bloodline count as the channel energy class feature for the purposes of feats, such as selective channeling?


Also, what is the ancient ruin that holds great treasure the girl who asks the players to help her escape speaks of?

Project Manager

2 people marked this as a favorite.
Argendauss wrote:

Hey, really love the flavor of the new horse companions for cavaliers and such!

I saw one quirk with the crunch:

Genie-Touched Horses of the Istaheq breed get Scion of Stone, which among other things states that they have 10 nat armor instead of the regular 8.

Distinctly different than the above, Genie-Touched Companions of the Istaheq breed have the stats of a regular horse companion, plus certain goodies including the Scion of Stone ability. The Scion of Stone language for "natural armor bonus of +10, instead of the typical +8" doesn't work so much for the Genie-Touched Companion (Istaheq) like it does for the Genie-Touched Horse (Istaheq). The easy GM fix is saying Scion of Stone increases the base nat armor bonus by +2; is that in line with how you intended it?

Yes, sorry for the lack of clarity.

Project Manager

4 people marked this as a favorite.
Set wrote:

This book is a gateway drug. It made me buy Feast of Dust.

I'm afraid that if I read it again, it will make me spend more money...

*curtseys* My work here is done.

Project Manager

10 people marked this as a favorite.
Set wrote:

Actually, I'm now hoping that if we get a Vudra or Arcadia 64-pager, it's either done by Jessica, or someone with Jessica's level of enthusiasm/energy for the subject matter.

It's interesting how a single author changes things (although I'd worry about it leading to burnout!). Grabbing one off the shelf, Osirion has five authors, mostly the same format, and reads very different.

I am hoping we can do a Vudra book next year. I'm probably not the best person to write it, but I would very much like to facilitate an author with both passion and expertise in writing about it.

Project Manager

5 people marked this as a favorite.
Jhaeman wrote:
I've also noticed that single-author Pathfinder books often seem more inspired and cohesive than the ones that have a dozen freelancers, which can seem more "cookie-cutter" in approach. No offense intended to Paizo's fine crop of freelancers!

The fault there is absolutely not with our freelancers. We often have to divide books up to get them done in time, which means that different people are simultaneously writing different sections, which means that those sections aren't able to "talk" to each other in the way they can when they're written by a single person.

Project Manager

1 person marked this as a favorite.
BeastMasterFTW wrote:
Just got the book, really enjoyed it! Question however, does the channel energy feature from the solar bloodline count as the channel energy class feature for the purposes of feats, such as selective channeling?

Yes.

Project Manager

BeastMasterFTW wrote:
Also, what is the ancient ruin that holds great treasure the girl who asks the players to help her escape speaks of?

I'm sorry, can you clarify what you're asking about? Do you remember what section it was in?


Jhaeman wrote:
I've also noticed that single-author Pathfinder books often seem more inspired and cohesive than the ones that have a dozen freelancers, which can seem more "cookie-cutter" in approach. No offense intended to Paizo's fine crop of freelancers!

I see pros and cons to both approaches...

A single author will give a book a more cohesive vision...but a country and culture are huge and a single author will focus naturally on certain aspects of it.

A group of authors could have passions on different things and could give a more varied veiw of the area...of course it runs into the problem of major contradictions...which means you do loose out on the varied approach somewhat and get that cookie cutter feel.

This book is still great...Jessica did a great job...but the books with multiple parts are good in there own right too...it would be great if the authors could talk to each other...but for than annoying thing called deadlines.


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*cheers at Jessica working overtime to answer questions*


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Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

It strikes me that when you have multiple authors for a book, there's an opportunity at least for "cross-pollination" of ideas, assuming the authors talk to each other while they're writing. :-)


Pathfinder Companion Subscriber

I was also wondering about the Ashiftah's veil in particular and if it had any particular stats (esp. regarding how durable it is) or if it followed any of the other rules for Familiars (bestowing Alertness, etc)?

It's a very nice version of a Battle Witch alright and made me think also of Sarak from Robin of Sherwood, the black-veiled "Saracen assassin".


Jessica Price wrote:
BeastMasterFTW wrote:
Also, what is the ancient ruin that holds great treasure the girl who asks the players to help her escape speaks of?
I'm sorry, can you clarify what you're asking about? Do you remember what section it was in?

In Adventuring in qadria, in the section about Al-Zabrit, Secrets of Al-Zabrit, the section labled star crossed lovers. Khanimah al-Rivqah promises to direct the PCs to an ancient ruin that is said to house great treasure if they help her.

Project Manager

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James Vincent 507 wrote:

I was also wondering about the Ashiftah's veil in particular and if it had any particular stats (esp. regarding how durable it is) or if it followed any of the other rules for Familiars (bestowing Alertness, etc)?

It's a very nice version of a Battle Witch alright and made me think also of Sarak from Robin of Sherwood, the black-veiled "Saracen assassin".

It functions exactly like any other familiar except where specified otherwise.

Project Manager

BeastMasterFTW wrote:
Jessica Price wrote:
BeastMasterFTW wrote:
Also, what is the ancient ruin that holds great treasure the girl who asks the players to help her escape speaks of?
I'm sorry, can you clarify what you're asking about? Do you remember what section it was in?
In Adventuring in qadria, in the section about Al-Zabrit, Secrets of Al-Zabrit, the section labled star crossed lovers. Khanimah al-Rivqah promises to direct the PCs to an ancient ruin that is said to house great treasure if they help her.

Ah--that's for the GM to make up. These adventure hooks are designed to be short intros to prompt a GM to design a story--not entire stories in and of themselves. :-) If they wanted to, the GM could pick one of the ruins sites detailed elsewhere in the book, but which one is up to them.


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Pathfinder Companion Subscriber

Thank you! (as well as for making such an intriguing archetype; for example I can see them having an outlook as being Sarenrae's shadow, for those who reject her light and attack her people)


Any chance of getting a listing of the player options in this book?


shaventalz wrote:
Any chance of getting a listing of the player options in this book?

The best are the witch archetype and Solar bloodline for sorcerers. Some details were shared previously in this thread.


Fourshadow wrote:
shaventalz wrote:
Any chance of getting a listing of the player options in this book?
The best are the witch archetype and Solar bloodline for sorcerers. Some details were shared previously in this thread.

Some specifics were, yes. But when you hear a statement like "everything except X from this book is legal", it would be nice to at least have names for everything else. For instance, the discussion gives no indication that there is a cavalier order in the book - that might well be useful information for people.

Dark Archive

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shaventalz wrote:
Any chance of getting a listing of the player options in this book?

p. 9 - Regional Trait - Watching Taldor, Magic Item - Ring of Return

p. 10 - Regional Trait - Empathic Diplomat
p. 11 - Regional Trait - Keleshite Trader
p. 14-15 - Witch Archetype - Ashiftah
p. 15 - Combat Trait - Strong Arm, Supple Wrist, Combat Feat - Mounted Blade, Witch Hex - Deathcall
p. 16-17 - Academies - Imperial School of Business, Planar Institute
p. 19 - Solar Sorcerer Bloodline
p. 20-23 - Patronage system and mechanics
p. 29 - Regional Traits - Emberkin Imposter, Paraheen Weaponsmith, Sun Totem Barbarian Rage powers
p 33 - Equipment - Gildea Myrrh, Sunsilk special material, Spell - Litany of Truth, Skald Archetype - Sunsinger
p. 43 - Cavalier Order of the Saddle
p. 47 - Bard Archetype - Hatharat Agent
p. 57 - Equipment - Riding Saddle
p. 61 - Feat - Genie-Touched Companion
p. 63 - animal companion stats for the Shissah, making it available for Druids, Hunters, Rangers, Cavaliers, etc.

I may have missed some, I just sort of glanced over the pages in a rush (and didn't even see the Order of the Saddle until I saw your post about there being a Cavalier Order and went back and looked for it!).


1 person marked this as a favorite.

Jessica....are we likely to get future information on some of the god's mentioned in the "Faiths of Qadira" section (Shahar, Roidira,) or their followers (Nightseers, Dust Speakers, etc..) ???

Project Manager

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nighttree wrote:
Jessica....are we likely to get future information on some of the god's mentioned in the "Faiths of Qadira" section (Shahar, Roidira,) or their followers (Nightseers, Dust Speakers, etc..) ???

If I get to write more about Kelesh. :-)


5 people marked this as a favorite.

Which we all hope you do Jessica! Because I know it will be awesome! :)


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Jessica Price wrote:
James Vincent 507 wrote:

I was also wondering about the Ashiftah's veil in particular and if it had any particular stats (esp. regarding how durable it is) or if it followed any of the other rules for Familiars (bestowing Alertness, etc)?

It's a very nice version of a Battle Witch alright and made me think also of Sarak from Robin of Sherwood, the black-veiled "Saracen assassin".

It functions exactly like any other familiar except where specified otherwise.

Wait, so does that mean it's intelligent, has its own senses, has an empathic link, half its master's hit points, shares its master's skill ranks, can eventually speak to its master, etc...?

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