Pathfinder Campaign Setting: Qadira, Jewel of the East (PFRPG)

4.40/5 (based on 10 ratings)
Pathfinder Campaign Setting: Qadira, Jewel of the East (PFRPG)
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Glories of the Dawn

Sprawling along the eastern shore of the Inner Sea lies Qadira, one of the mightiest nations of the region. Itself merely the westernmost tip of the vast Padishah Empire of Kelesh, Qadira has long stood as a bastion of culture and faith for humanity. Great dangers and wondrous opportunities for adventure await within this storied land—those who visit Qadira are well-advised to prepare for their journey!

Inside this book, you'll find:

  • Comprehensive information about the history of the mighty nation of Qadira, its people, their customs, and their faiths.
  • A first look at many elements of the Padishah Empire of Kelesh, including new societies, new faiths, and new organizations from that ancient region.
  • A full map of the nation of Qadira that covers both its civilized regions and its wilderness, revealing never-before-detailed jungles, strange new sites in which to adventure, and the full expanse of the land's beautiful but deadly deserts.
  • A detailed and robust system for finding patrons and working with Qadira's movers and shakers among the nobility and powerful merchant families.
  • Several new monsters, including genie-touched horses, along with a wide range of new player options for characters from Qadira, including archetypes, feats, magic, traits, and much more!

Pathfinder Campaign Setting: Qadira, Jewel of the East is intended for use with the Pathfinder campaign setting, but can be easily adapted to any fantasy world.

ISBN-13: 978-1-60125-912-7

Note: This product is part of the Pathfinder Lost Omens Subscription.

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Fantastic!

5/5

I love this book! The world and lore are my favorite part of Pathfinder, and Qadira has always been one of my favorite parts of the setting. This book does a great job, and gives me so much that I can use to flesh out my Qadiran characters. Please keep these types of books coming I would love to see something similar to this that deals with Vudra!


Excellent book!

5/5

As a lover of geography courses, this book hits all the right notes. Qadira comes across as a real place, with concise but well thought out emphasis put on the factors (cultural/economic/geographic/etc) that make a nation and its peoples what they are. There are also frequent and interesting glimpses of Kelesh and Casmaron, with particular emphasis on how Qadira's status as an Inner Sea nation affects its relationship to the greater empire. Amongst all of this excellent information lie plenty of adventure hooks and rules options to help Qadira come alive during a game. The ashiftah battle witch is a simply written but super flavorful archetype (for real check it out), and the genie-touched horses are a clear fit. The patronage system adds some structure to help you convey what for a GM could be a very important but difficult to navigate aspect of Qadiran culture.

Basically, this book really adds to the Inner Sea and Golarion as a whole. You should buy it!


Perfect Campaign Setting

5/5

This product benefits greatly from having a single author instead of being a patchwork quilt with multiple contributors. It's not a boring, "here's a timeline, gazetteer of places, some organizations, then a bestiary" kind of rote by the numbers standard thing. It gives us a lot of flavor stuff, from relationships with other nations, customs, new crunch like patronage subsystems and witch archetypes. In many ways, Qadira reminds me of the old 1e Forgotten Realms box set in that it really gets down to the brass tacks of what life is like in the environment and makes it come alive for me. Jessica Price does a great job here and this product is a very strong argument for more single-author Campaign Setting books.


Great Campaign Book

5/5

This a great book that brought Qadira alive for me. I especially loved the patronage system and the witch stuff.


Okay book

3/5

The book has some nice fluff to it and expands what little we know of the Keleshite empire and its people, but that's pretty much all the good parts. I was hoping for some good settlement descriptions and notable personalities, city maps and such. The map is needs work and was changed from a previous map of Qadira (new mountains, river, and a forest!).

Now all this could be due to the fact that the Keleshite Empire and Casmaron have not been fleshed out yet. But I see book this as a lost opportunity to do exactly that. Create an anchor for us to go into that continent.

My biggest issue with this is the populations. They're HUGE in comparison to the Avistani nations. You could add up all of Cheliax, Andoran and Taldor and not come up with those numbers. This from a country that is mainly desert. Like how would Zimar ever harass the Qadiran ships when there is a city almost 5 times its size on the opposite banks of the Jalrune river.


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Sovereign Court

2 people marked this as a favorite.
Pathfinder Pawns Subscriber
Rysky wrote:
Purple Dragon Knight wrote:
Rysky wrote:
Dragon78 wrote:
Pretty harpies?
Yep.
Prettier than the pretty one from Legacy of Fire? inquisitive minds want to know... for scientific reasons... :P
They're both beautiful.

Excellent (diplomatically delivered) news! :)


Rysky wrote:
Psiphyre wrote:

Would I be out of line in asking whether the book goes into any detail (beyond just name & epithet - & possibly alignment) about any new gods or faiths worshipped in Kelesh?

Not necessarily a full write-up like those in Distant Shores.

Any extra information (symbol, areas of concern, etc.) beyond a "Yes, there are!"/"Unfortunately, no..." is left completely to one's discretion.

Please and thank you!

Carry on!

--C.

PS: Regardless of whether or not there are new gods in it, I'm quite excited to get this book! ^^

There is a whole section on other Kelesh faith and philosophies and describing them, but none of the deities mentioned have a writeup.

Thank you for the reply!

(^_')=b

Re_describing the faiths: Would that include the alignment & areas of concern (at the very least) of the different deities mentioned?

Please & thank you.

Carry on!

--C.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Psiphyre wrote:
Rysky wrote:
Psiphyre wrote:

Would I be out of line in asking whether the book goes into any detail (beyond just name & epithet - & possibly alignment) about any new gods or faiths worshipped in Kelesh?

Not necessarily a full write-up like those in Distant Shores.

Any extra information (symbol, areas of concern, etc.) beyond a "Yes, there are!"/"Unfortunately, no..." is left completely to one's discretion.

Please and thank you!

Carry on!

--C.

PS: Regardless of whether or not there are new gods in it, I'm quite excited to get this book! ^^

There is a whole section on other Kelesh faith and philosophies and describing them, but none of the deities mentioned have a writeup.

Thank you for the reply!

(^_')=b

Re_describing the faiths: Would that include the alignment & areas of concern (at the very least) of the different deities mentioned?

Please & thank you.

Carry on!

--C.

"areas of concern" would be the closet you get, one entry might mention what that deity did, another might just mention its current followers. Tidbits might be the besets way to describe all of them. There's definitely enough to build stuff off of though :3


Thank you.

--C.

Can barely wait to get the book!

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Np ^w^

Ish a good book.


Any non-human races, other then gnolls, get any mention in this one?

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

The core races, Geniekin, Aasimar, Tiefling, and some badass artwork for a Qlippoth-descended Tiefling.

There's also a section that devotes two big paragraphs to other races.

Liberty's Edge

Pathfinder Companion Subscriber

Jessica, do you have any story behind why the Maharev region and the Maharev jungle are named after the comparatively short Maharev river (which doesn't even touch the jungle) instead of the longer Meraz river which travels along the region and the jungle for a much longer span? Or is it just "historical reasons"? The Meraz seems much, MUCH more dominant for the Maharev region and the jungle, than the Maharev river which barely touches the region at the remote southwest corner.

Maharev mentions the rain shadow of the Zho mountains, but wouldn't the rain shadow make the Maharev arid instead of a wet jungle? In fact, the Maharev jungle is surrounded on three sides by mountains and on the remaining side by an extremely harsh desert -- how does it become a jungle? Is the humidity of the Maharev jungle magical in nature?

What is Maharev-Meraz called after the two rivers join? Does it take one of the two names or a third one altogether?

Since Mouthpiece apparently lives in Gurat, does he frequent taverns there? Do grocery shopping? Can anyone just run into him on the street and be all, "Sup?"

Project Manager

Samy wrote:
Jessica, do you have any story behind why the Maharev region and the Maharev jungle are named after the comparatively short Maharev river (which doesn't even touch the jungle) instead of the longer Meraz river which travels along the region and the jungle for a much longer span? Or is it just "historical reasons"? The Meraz seems much, MUCH more dominant for the Maharev region and the jungle, than the Maharev river which barely touches the region at the remote southwest corner.

Two reasons:

There's already a region named after the Meraz: the Meraz Desert.

The name Maharev commemorates an event that happened there.

Samy wrote:
Maharev mentions the rain shadow of the Zho mountains, but wouldn't the rain shadow make the Maharev arid instead of a wet jungle? In fact, the Maharev jungle is surrounded on three sides by mountains and on the remaining side by an extremely harsh desert -- how does it become a jungle? Is the humidity of the Maharev jungle magical in nature?

Sorry, may have miswritten there--the Maharev is on the windward side of the Zho Mountains, not the leeward side. It's the the jungle on that side of the mountains that's magically induced--it's the desert.

Samy wrote:
What is Maharev-Meraz called after the two rivers join? Does it take one of the two names or a third one altogether?

It stays the Meraz after the Maharev feeds into it.

Samy wrote:
Since Mouthpiece apparently lives in Gurat, does he frequent taverns there? Do grocery shopping? Can anyone just run into him on the street and be all, "Sup?"

No. The Mouthpiece's needs are attended by staff.


Can someone talk a little about the Rabisu? What does it look like? What abilities does it have? Nice to see a new creature from mythology.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

They look like undead Harpies that drink blood. They can control undead at will and are harmed/blocked/royally f$~#ed with by salt (I love when monsters have these types of things :3).


I also enjoy seeing monsters with strange weaknesses...though not so much if it is a 0HD race.

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

It's not a 0HD race.


I know that, I mean in general.

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Eh, would depend on the weakness.


The weaknesses of races like gillmen, deep one hybrid, and ghoran can be nasty.

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I don't have a problem with the gillmen and hybrid weaknesses, they're fish people.

The Ghoran's light dependency is definitely a problem though.


What are the CR of the genie horses? If they are a template then what is the CR increase?

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

The Genie-Touched Horse is CR 6, and each one is a variant.


Is it magical beast or outsider?

What does the fey look like?

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Rysky wrote:
They look like undead Harpies that drink blood. They can control undead at will and are harmed/blocked/royally f$%*ed with by salt (I love when monsters have these types of things :3).

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

And it's a Magical Horsie.


Oh, that was describing the fey, I thought it was something else. What kind of undead does it look like, skeletal, zombie, something else?

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Like a dug up corpse.


I thought it would look more dried up considering it lives in a desert.

Does the book mention any legendary, possibly unique, monsters in the area?

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Probably, I'll have to look some more.


So, does anyone know (or remember reading) if Qadira's mundane flora and fauna is largely similar to our India/Indian subcontinent?

Silver Crusade

1 person marked this as a favorite.
Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

It might, but I didn't notice any specific call outs.


3 people marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Pathfinder Accessories, Pawns, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I would suspect it is more like Iran/Iraq than India.


Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Now I want to see "Encyclopedia Keleshia". Say twenty volumes? :-)

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Feros wrote:
I would suspect it is more like Iran/Iraq than India.

*nods*

Project Manager

5 people marked this as a favorite.
Ambrosia Slaad wrote:
So, does anyone know (or remember reading) if Qadira's mundane flora and fauna is largely similar to our India/Indian subcontinent?

It's magically compromised--the Meraz Desert is not a natural formation, and there are some other areas where magic made them what they are--so I'm not sure there's a good real-world analogue. But in general I'd say it's closer to Iran/Iraq/Turkey, in that there's desert, some less arid areas, and some grasslands.


3 people marked this as a favorite.
Feros wrote:
I would suspect it is more like Iran/Iraq than India.
Jessica Price wrote:
It's magically compromised--the Meraz Desert is not a natural formation, and there are some other areas where magic made them what they are--so I'm not sure there's a good real-world analogue. But in general I'd say it's closer to Iran/Iraq/Turkey, in that there's desert, some less arid areas, and some grasslands.

Ah, that makes sense.

Spoiler:
(Especially when I remember that Vudra is the closest to being an India counterpart on Golarion, and yeah, Qadira is much closer to being Persia. {boggles} I used to know that. Ugh. I think I'm getting dumber.

Sorry for the stupid question.

Project Manager

4 people marked this as a favorite.
Ambrosia Slaad wrote:
Feros wrote:
I would suspect it is more like Iran/Iraq than India.
Jessica Price wrote:
It's magically compromised--the Meraz Desert is not a natural formation, and there are some other areas where magic made them what they are--so I'm not sure there's a good real-world analogue. But in general I'd say it's closer to Iran/Iraq/Turkey, in that there's desert, some less arid areas, and some grasslands.

Ah, that makes sense. ** spoiler omitted **

Sorry for the stupid question.

Not stupid at all. :-)


Is there any mention of spawn of Rovagug, Kaiju, the first world, fey, legendary monsters, legendary heroes, and/or occult/psychic related stuff?


Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Dragon78 wrote:
Is there any mention of spawn of Rovagug, Kaiju, the first world, fey, legendary monsters, legendary heroes, and/or occult/psychic related stuff?

Yes. There is at least one fey monster described in the bestiary, and Rovagug and his spawn and the classes from Occult Adventures are each mentioned in this book at some point.


Thanks for the info David knott 242.

Project Manager

6 people marked this as a favorite.

And John's blog about the Patronage system is up!


1 person marked this as a favorite.

A very nice blog it is, too! Yet another reason to grab this book.
Not a subscriber to this line, so I wish it was on the shelf already...promised my sons I would take them to our local game shop tomorrow. This won't be there until next week...guess I will have to go again next week!


So, anyone care to share generalities (I know better than to ask for 'details'!) to enlighten some of us on the Skald archetypes or any Bardic Performances or Masterpieces or whatever it was that was hinted at in a previous blog post?


Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

The Sunsinger Skald archetype picks up a couple of light based abilities, including a modified ability to channel positive energy. The Hatharat Agent is a Bard archetype that specializes in wheeling and dealing. A search for the word "masterpiece" came up blank. The only new performances I found were those specifically associated with the Bard archetype.


David knott 242 wrote:

The Sunsinger Skald archetype picks up a couple of light based abilities, including a modified ability to channel positive energy. The Hatharat Agent is a Bard archetype that specializes in wheeling and dealing. A search for the word "masterpiece" came up blank. The only new performances I found were those specifically associated with the Bard archetype.

Thank you very much!

I do believe this has become a "must own" category of book for me.


So is there anything in here on slavery? Or more specifically, how the Keleshites are able to worship a NG goddess while running one of the bigger slave trades on the continent without some sort of moral/cognitive dissonance?

Also reading through the comments and previews has gotten me very interested in this, which is saying something since Qadira was never one of my favorite regions.


Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

A search for "slave" in the PDF had numerous hits. I could not find any that specifically mentioned Sarenrae.

Project Manager

7 people marked this as a favorite.
KaiserBruno wrote:

So is there anything in here on slavery? Or more specifically, how the Keleshites are able to worship a NG goddess while running one of the bigger slave trades on the continent without some sort of moral/cognitive dissonance?

Also reading through the comments and previews has gotten me very interested in this, which is saying something since Qadira was never one of my favorite regions.

There is. In short, traditional Keleshite slavery is basically indentured servitude with a 7-year limit, and is understood as owning 100% of a person's labor during that time, but not owning them. The farther you go from central Kelesh, however, the looser that definition gets, and Qadira's continual war with Taldor has generated a demand for soldiers that has been one of the major drivers of the slave trade.

Qadira's agreement with Kelesh gives the satrap almost complete power over what happens within Qadiran borders, and he hasn't been particularly interested in stopping it. The Cult of the Dawnflower also wants war with Taldor, so they're not particularly interested in stomping it out, and the mainline church is too busy trying to rein in the Cult to be able to focus on it.

Essentially, one side (the imperial family or that satrap) would have to break their agreement about the satrap's rule for the status quo to change. Either the satrap would have to do something that violates his side of it, which then would give the Emperor an excuse to declare it void and step in, or the Emperor would have to decide to break it.

Given the priority Keleshites place on contractual agreements, that's not likely to happen any time soon.

Project Manager

3 people marked this as a favorite.
Fourshadow wrote:

A very nice blog it is, too! Yet another reason to grab this book.

Not a subscriber to this line, so I wish it was on the shelf already...promised my sons I would take them to our local game shop tomorrow. This won't be there until next week...guess I will have to go again next week!

Any excuse to visit a friendly local game shop is good. :-)


Jessica Price wrote:
KaiserBruno wrote:

So is there anything in here on slavery? Or more specifically, how the Keleshites are able to worship a NG goddess while running one of the bigger slave trades on the continent without some sort of moral/cognitive dissonance?

Also reading through the comments and previews has gotten me very interested in this, which is saying something since Qadira was never one of my favorite regions.

There is. In short, traditional Keleshite slavery is basically indentured servitude with a 7-year limit, and is understood as owning 100% of a person's labor during that time, but not owning them. The farther you go from central Kelesh, however, the looser that definition gets, and Qadira's continual war with Taldor has generated a demand for soldiers that has been one of the major drivers of the slave trade.

Qadira's agreement with Kelesh gives the satrap almost complete power over what happens within Qadiran borders, and he hasn't been particularly interested in stopping it. The Cult of the Dawnflower also wants war with Taldor, so they're not particularly interested in stomping it out, and the mainline church is too busy trying to rein in the Cult to be able to focus on it.

Essentially, one side (the imperial family or that satrap) would have to break their agreement about the satrap's rule for the status quo to change. Either the satrap would have to do something that violates his side of it, which then would give the Emperor an excuse to declare it void and step in, or the Emperor would have to decide to break it.

Given the priority Keleshites place on contractual agreements, that's not likely to happen any time soon.

Okay that makes a bit more sense. I was wondering how their culture was able to rationalize it. Indentured servitude sucks, but at least its not forever. So a good majority of the slaves in Qadira are destined for the front lines then? Thanks for the clarification.

Project Manager

4 people marked this as a favorite.
KaiserBruno wrote:
Jessica Price wrote:
KaiserBruno wrote:

So is there anything in here on slavery? Or more specifically, how the Keleshites are able to worship a NG goddess while running one of the bigger slave trades on the continent without some sort of moral/cognitive dissonance?

Also reading through the comments and previews has gotten me very interested in this, which is saying something since Qadira was never one of my favorite regions.

There is. In short, traditional Keleshite slavery is basically indentured servitude with a 7-year limit, and is understood as owning 100% of a person's labor during that time, but not owning them. The farther you go from central Kelesh, however, the looser that definition gets, and Qadira's continual war with Taldor has generated a demand for soldiers that has been one of the major drivers of the slave trade.

Qadira's agreement with Kelesh gives the satrap almost complete power over what happens within Qadiran borders, and he hasn't been particularly interested in stopping it. The Cult of the Dawnflower also wants war with Taldor, so they're not particularly interested in stomping it out, and the mainline church is too busy trying to rein in the Cult to be able to focus on it.

Essentially, one side (the imperial family or that satrap) would have to break their agreement about the satrap's rule for the status quo to change. Either the satrap would have to do something that violates his side of it, which then would give the Emperor an excuse to declare it void and step in, or the Emperor would have to decide to break it.

Given the priority Keleshites place on contractual agreements, that's not likely to happen any time soon.

Okay that makes a bit more sense. I was wondering how their culture was able to rationalize it. Indentured servitude sucks, but at least its not forever. So a good majority of the slaves in Qadira are destined for the front lines then? Thanks for the clarification.

Yup, although as slavery became good business, of course, slavers started branching out.

And indentured servitude in Kelesh is pretty varied -- it can absolutely suck, but it also encompasses things like apprenticeships, artists who are just starting out and indenture themselves to a noble to get an in with that echelon of society, etc. Seven years is the maximum, not the standard.

There's also another form of it that's lifelong, and done as atonement--there are details about that in the Keleshite section of Inner Sea Races.

Paizo Employee Pathfinder Society Lead Developer

3 people marked this as a favorite.
Jessica Price wrote:
Fourshadow wrote:

A very nice blog it is, too! Yet another reason to grab this book.

Not a subscriber to this line, so I wish it was on the shelf already...promised my sons I would take them to our local game shop tomorrow. This won't be there until next week...guess I will have to go again next week!
Any excuse to visit a friendly local game shop is good. :-)

And give a shout if you want suggestions for other things you could pick up on your trip this week.


John Compton wrote:
Jessica Price wrote:
Fourshadow wrote:

A very nice blog it is, too! Yet another reason to grab this book.

Not a subscriber to this line, so I wish it was on the shelf already...promised my sons I would take them to our local game shop tomorrow. This won't be there until next week...guess I will have to go again next week!
Any excuse to visit a friendly local game shop is good. :-)
And give a shout if you want suggestions for other things you could pick up on your trip this week.

This comes out tomorrow! Yippee! Cannot wait. Qadira itself did not interest me initially, but then the goodies inside--both Player applicable crunch and Geographic flavor--grabbed my attention.

BTW: picked up The First World Campaign setting last week. Intriguing.

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