Pathfinder Society Scenario #8-16: House of Harmonious Wisdom (PFRPG) PDF

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A series of five Quests designed for levels 1-5.

Mighty Lung Wa once controlled much of Tian Xia, but the empire crumbled a century ago. Three Successor States have squabbled for dominance ever since, each insisting that it alone is the rightful inheritor of Lung Wa's glory. In the shadow of these mighty nations, the humble land of Shokuro has sought the means to discourage its neighbors' territorial ambitions and earn their respect. When a retired hero learns of a lost, legendary palace that might protect relics of the old empire, she calls on the Pathfinder Society for assistance finding the fabled site. The PCs must travel to each of the Successor States in search of clues to uncover the palace and the treasures within.

House of Harmonious Wisdom includes five 1-hour adventures that take the PCs across central Tian Xia in search of imperial treasures and forgotten secrets. The series includes a beginning adventure and a finale, but players can experience the other parts in any order.

This scenario is designed for play in Pathfinder Society Roleplaying Guild but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

Written by Katherine Cross, Sarah Hood, Jason Owen Black, and Christopher Rowe.

Note: This product is part of the Pathfinder Society Scenario Subscription.

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4.50/5 (based on 8 ratings)

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This series is amazing. It has great stakes, great npcs and seriously fun mechanics. 10/10 will play again.


Fun set of Quests


First off...I want to say thank you for having more to do in Tian Xia. I think there needs to be more scenarios/modules/quests in this part of the world.

With that said, here are my thoughts (TL:DR is at the bottom with rankings)

I have to say that I found this so far the most enjoyable set of quests I have ran (haven't played this set yet..but it just came out, so I am certain I will be playing it soon). The way the 5 quests are linked feels like a story line more than 5 individual quests, giving a good story for the players to feel they are participating in.

It is awesome that at level 1 it is replayable (so kinda an evergreen), and that the way gold is given out for the higher level characters is tiered per level.

My only slight issues is that since these are means players probably will know to go all out on the one "big bad" fight in each quest. So...that means that the fight can last 1 round--or less--depending on what kind of power the PC's have. Especially for the higher tier fight...if the fight only has 1 creature in it a level 5 character could easily one shot it before anybody else has a chance. But saying that....the lower tier fight could easily be challenging for a group of level 1's.

I got the chance to see how this set works for both tiers this weekend (ran a tier 4-5 with 4 level 5's and 2 level 4's, and a tier 1-2 with 5 level 1's (all squeaky new characters) and a single level 2. The tier 4-5 was mostly a cake walk for the fights--though with good roleplay and banter with NPC's and each other it seemed that it was fun for all at the table. The tier 1-2 a couple of fights got tricky as the players had little resources to heal and dice were cold for the PC's. Again, the roleplay was great.

Finally, this set of quests could easily be put into any other world besides Golarion (or with a bit of thinking/tinkering modify into a side quest in something like a Jade Regent one off/sidequest), with just a little modification. This point is something I consider a plus for scenarios/quests. If nothing else, it might give a creative jolt to come up with side quests in your campaign.

TL:DR So....with that said Rankings/Reasonings:

**Story 4.5/5 **
I thought it was well written, gave the players a reason to learn about this area of the world. Each quest was stitched together almost seamlessly to feel that the transition from one author to another wasn't there.
**Setting 4.5/5 **
This is probably my favorite part of Golarion, and I hope that there will be more adventures in the area. Probably the only thing I felt was missing was enough information to give to the players about Tian Xia. If the GM had to run this cold (or little prep) and didn't know much about the location, they could have problems with just the little information in the background/summary portions of this quest set. Since there were very little initial uses of "What does the players know" for skill rolls, the GM might have problems with some of the questions that could come up in a game session.
**Role-play-ability 4/5 **
One quest is ~90% combat, another is (or could be) 100% RP, the other 3 has a mix of combat, knowledge, skill usage and shows off the things that can happen in a PFS game.
**Combat 5/5 **
With an "unusual" fight in one quest (not saying which, but if you have played or ran this you will likely know which I am referencing), you can have players attempting to do things that they are not normally able to do or want to do. With that said, that fight was both times the most fun to run...with lots of craziness happening and players laughing at their (and opponents) antics. The other fights had a more typical combat feel about them, and for a GM being handed this set to run cold shouldn't cause any real issue for him/her to run.

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Grand Lodge

Running this tonight and just saw that there's no D2 for the Teahouse map.

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