Pathfinder Society Scenario #8-15: Hrethnar's Throne (PFRPG) PDF

**½( )( ) (based on 18 ratings)

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A Pathfinder Society Scenario designed for levels 5-9.

The mist-shrouded Gloomspires have defied local seafarers and treasure hunters for centuries, but Venture-Captain Calisro Benarry has nearly unlocked the secrets of the spire where the dread pirate Sevenfingers hid his treasure. Great prizes beget jealous rivals, though, and the PCs must be prepared to fend off all others who desire Sevenfingers's riches—rivals both past and present.

Written by Tom Phillips.

Note: This product is part of the Pathfinder Society Scenario Subscription.

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Average product rating:

**½( )( ) (based on 18 ratings)

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****( )

Played this at PaizoCon with a fun group and a great GM. I thought it was challenging though not overly so. Interestingly the scenario contained plenty of cool Gloomspires flavor, but very little of it seemed to be contained in the dungeon itself. Still the end definitely left me wanting to play the next part right now!


Painful

*( )( )( )( )

0 xp, 0 prestige chronicles are never fun. This scenario was painful in ways I wasn't anticipating.

Party: Amiri, Lem, 7 bard with the bottle + smoke song combo, and my ectoplasmist 5. Low tier, 4 player adjust.

GM admitted that he forgot the Haste bombs on encounter 1, which would have murdered the not-Lem bard. We managed alright because of that. Go to encounter 2, surrounded quickly, both Amiri and I were wrecked by the under-CRd mummies and we fled.

This screams overtuned to me.


Enjoyable Dungeon Delve With a Twist, but Very Deadly

****( )

Went through this one yesterday at high tier 4 player. No PCs died (just), but we felt pretty challenged despite decently optimised characters.

Good: varied combats beyond the typical undeadfest one might expect of the Gloomspires, some interesting items lying around, cool set up to first fight, interesting finale, heaps of monsters I've never seen, sevenfingers continues to traumatise my poor inquisitor by reminding her of her father. Continues to deliver on the spooky horror dungeon that is the Gloomspires.

Bad: those fights are rough. Looked up the CRs later, and there's two CR 11 fights, and two CR 12s is extraordinarily high for what's supposed to be an average 8th level party. This includes a fast bombing alchemist, who are always at risk of killing unconscious party members with splash damage. Draining PCs of multiple different stats across encounters and therefore requiring multiple restorations is also a bit brutal. Definitely see why this game has killed a few.

It seems almost like what's in there should have been offered to players as the game's hard mode, but as is this mod is pretty brutal.


***( )( )

I played this with Quentin, and actually had a lot of fun.
The character I played is as dumb as a rock and I certainly played that up.
I can see that this is a tough scenario, and you will need to prepare. The gloomspires has its reputation, and without preparation, you will have a problem.

Also, dont be like us, and let the squishy character go first.
That said, I think people looking for a more difficult scenario then normal, will have a lot of fun with this.


Cruel, even for Gloomspire standards.


(I played half the adventure before we nearly TPK'ed and decided to retreat, resulting in no Prestige and 0 XP gained. This might influence my opinion.)

Okay, first of all, I really liked the setup of the scenario. There's some good encounters and an interesting backdrop. I've had some fun roleplaying with my party and interacting with the environment.

That said, I'm not a big fan of this scenario. Granted, I've only played half of it, but my GM did a flythrough of the rest of the adventure. Where the previous Gloomspires adventures always had a certain kind of lethality to it, it never really felt mean-spirited. This adventure feels like it's out to get you with too many gotcha moments and intentionally sets up unfavourable situations to feel like a fair fight. I'd like to compare it to Thralls of the Shattered God, which was a competently set up adventure with similar gotcha moments, but those feel more deserved than here. It feels like the author had to live up to the Gloomspires reputation and decided to be unreasonably spiteful towards the players.

My character was underequipped (which was my fault), but it wouldn't have mattered much if I had been better prepared, and I'm fairly certain a lot of builds will face the same problem. I'd like to remain objective and say that my negative experience hasn't soured this review, but I can't say it with 100% certainty, so that's why I'm not leaving a star rating. I'd have to play this again or GM this to get a better view of the adventure, but for now all I can say is that this scenario feels overly punishing towards the players, and looking at the other reviews, I'm not the only one.


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Liberty's Edge

Back to the Gloomspires, hooray!

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber

And my Gloomspire ranger is in tier!


I'm waiting in anticipation to find out how many fingers sevenfingers really has.

Paizo Employee Pathfinder Society Lead Developer

6 people marked this as a favorite.
roysier wrote:
I'm waiting in anticipation to find out how many fingers sevenfingers really has.

Twelve. Major upset—nobody will see it coming.


1 person marked this as a favorite.
John Compton wrote:
roysier wrote:
I'm waiting in anticipation to find out how many fingers sevenfingers really has.
Twelve. Major upset—nobody will see it coming.

SPOILERS!!!!

My experience has been ruined by this early reveal. >:-(

<snicker>


John Compton wrote:
roysier wrote:
I'm waiting in anticipation to find out how many fingers sevenfingers really has.
Twelve. Major upset—nobody will see it coming.

Darn you. Where's the spoiler warning?! :D

Sovereign Court

Pathfinder Starfinder Maps, Starfinder Roleplaying Game Subscriber

I this a sequel to 6-06 Hall of the Flesh eaters and 7-19 Labyrinth of hungry ghosts?

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber

Yes.

Paizo Employee Pathfinder Society Lead Developer

1bent1 wrote:
I this a sequel to 6-06 Hall of the Flesh eaters and 7-19 Labyrinth of hungry ghosts?

Confirmed. It is.


Chronicle has a ring of protection +2 for 4000g. I'm assuming this is a miss-print.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber

Correct.

From a different scenarios GM discussion. (Spoilers, be warned.)

Linda Zayas-Palmer wrote:
That's a typo. When we intentionally offer a reduced price on a Chronicle sheet, we'll call it out specifically.

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