Pathfinder Society Scenario #8-14: To Seal the Shadow (PFRPG) PDF

2.50/5 (based on 34 ratings)

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A Pathfinder Society Scenario designed for levels 1-5.

To most, Mount Shibotai's devastating eruption was a footnote in Tian history. To the shadow-bound wayangs who settled the jagged crater in Minata, the volcano was the reason they inhabited Golarion at all. In their de facto capitol Inahiyi, the wayangs host an annual festival to commemorate the catastrophe that brought them into this world and forced them to ally with their neighbors against a common threat. On especially auspicious anniversaries, the wayangs invite foreigners to contribute to the ceremony, and the Pathfinder Society has negotiated the privilege of having its agents observe the sacred ceremonies as these outside participants. This is no mere anthropological opportunity, though, and the PCs may be all that stands between their world and an unspeakable evil.

Written by Jason Keeley.

Note: This product is part of the Pathfinder Society Scenario Subscription.

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Average product rating:

2.50/5 (based on 34 ratings)

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1/5

A new rule set? Seriously? Doesnt pathfinder already have some rulebooks? Ojay, points for flavor, i guess. But really, not a good scenario if youre lookibg for sword and sorcery adventure.


Amazing scenario, but should come with optional rule warning

4/5

Played this earlier this weekend and had some of the most fun I've ever had at a PFS game. Played my shadow oracle (essentially the perfect character for the plot) and had an absolute blast every encounter. Loved it start to finish.

The only issue (and only reason I haven't given 5 stars) is because it should really come with a warning about the optional rule set being used. Both myself and the GM had read through it pretty extensively, so it wasn't too hard catching the other players up to speed and guiding them through the dueling process, but without that warning I imagine the gameplay could have been ground to a screeching halt. PFS Scenarios that contain optional rule sets like this should probably contain a note in the blurb so players can at least skim the rules before reaching the table.


Another rule set most likely for just this scenario

2/5

Like the title says. Yet another set of rules we must familiarize with just for one scenario. I can see if this is a reoccurring thing,Please no, then great. A 1-5 is a perfect place for it, maybe. But learning a brand new type of encounter, which comes with changing how skills normally work, for one scenario is just painful.

I can see how verbal dueling (debate) may be fun once you get good at it. But for one encounter, in one scenario. The effort to prep it, teach the players, and then run it, was not worth it.

On the other hand, the story was interesting. Love delving into the lore of other races that I am personally not familiar with.

The combats were a bit underwhelming.


Banging my head in the table.

1/5

GM had to spend so much time telling us about the "debate club" which also has 4 1/4 pages of player handouts and by the time you are ready to actually start the encounter you are so annoyed that you don't want to role play any longer. GMs will need to create a small pamphlet/booklet for each player to have to help them better play this scenario. I don't think anyone, even the GM, really cared much about this "adventure". This could have been much more fun if there was not so much new material thrown at the players during the scenario.

This scenario is meant to sell the Ultimate Intrigue book, and makes me not want to buy the book.


Intro to the Wayang culture with serious mechanical problems

2/5

To keep it short, there is a lot to like, but verbal dueling system really ruined it for me.
Even with several custom handouts it takes way to long to explain... and while that would be fine, the scenario twist it in a fashion that made this very unpleasant.

Of course a good, GM can always try to make it entertaining, and I think I managed that, but it is very complicated to prepare and wasn't a lot of fun to run.

---

Next time, if you include a new subsystem, please use it for larger chunk of the scenario... running the part of the scenario that used it took significantly less time than explaining it.


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Grand Lodge

2 people marked this as a favorite.
Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber

Moar Tian Xia!

Contributor

2 people marked this as a favorite.

This sounds poised to do for the wayang what Red Harvest did for the nagaji. Nice!


1 person marked this as a favorite.

I'm so happy the Wayangs are finally getting some love. I really hope it shows us a bit of how worship of Lao Shu Po, the Old Rat Woman, effects Wayang culture.

With all the Wayang characters there are in central Illinois these days, I am betting this scenario will be quite popular around here.

Silver Crusade

Soooooon....

Dark Archive

But my wayang is already level 9...

Paizo Employee Editor

9 people marked this as a favorite.

To set the mood, I wrote this scenario by only the light of a candle made from wax produced by bees that never saw the sun and exclusively pollinated the Nicandra physalodes (commonly known as the shoo-fly plant) while listening to The Smiths. The bees have since died, and my life expectancy has yet to be fully determined.

I hope you enjoy it!

Sovereign Court

Pathfinder Adventure Path, Companion Subscriber

I am excite. ^_^

Sovereign Court

Hi.

Very good an interesting scénario.

But, the rules for the second reenactement are awfully long to explain.

I'd give to my players a summary of the rules 30 minutes before the beginning and we can achieve the scenario in four hours.

If i run it again, I'll plan it to 6 hours, because this part can offer a lot of roleplay and it's a shame to skip it.

Thanks Jason and too bad for the bees.

Scarab Sages

Pathfinder Starfinder Society Subscriber
Alexander Augunas wrote:
This sounds poised to do for the wayang what Red Harvest did for the nagaji. Nice!

It did exactly that and cranked hot-button political issues up to eleven.

Paizo Employee Editor

Hidesako YAMAMOTO wrote:

Hi.

Very good an interesting scénario.

But, the rules for the second reenactement are awfully long to explain.

I'd give to my players a summary of the rules 30 minutes before the beginning and we can achieve the scenario in four hours.

If i run it again, I'll plan it to 6 hours, because this part can offer a lot of roleplay and it's a shame to skip it.

Thanks Jason and too bad for the bees.

No, thank you!

It is a bit of a complicated scenario in places. Sorry about that, but I just can't do things the easy way!

Without spoiling anything, GMs might want to brush up on Ultimate Intrigue's verbal duel rules...

Lantern Lodge

1 person marked this as a favorite.

I tried to prep this for a game tomorrow night but have failed. There is a whole set of complicated new rules that I am unable to understand, let alone try to explain to the players. I hope other people have better luck.

Scarab Sages

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

I have a negative opinion of a scenario that spends 10 pages (almost half of this 25 page scenario) on a unique encounter and rule-set. I am prepping this adventure to run and am very annoyed that I am spending the majority of my time reading this one-off ruleset from Ultimate Intrigue (a book I do not own, that is not even on the Paizo PRD yet).

I hope running it goes well. I have printed off 6 sets of the Player handouts for the players to pre-read this alternate rules. I also find that this rule-set is being used in a non-standard way additionally frustrating and unnecessarily complicated.

I think this could have been handled with a half-page of skill checks and Role Playing commentary. I would rather spend this encounter & game-time role playing basic concepts and a few skill checks, then get mired an overly mechanical setup.

The remainder of the adventure looks straightforward, and the story is good. I will post a review after running it with real players.

I am highly tempted to Kobayashi-Maru this (scrub the whole encounter rules and re-write it myself to be something simpler), if that wouldn't set such a bad precedent for others.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber

For GMs that do not have Ultimate Intrigue, the extra rules can be found here.

The Exchange RPG Superstar 2010 Top 16

With all respect due the author and editor of this adventure:

A few years ago, I got a chance to play "Assault on the Wound," and I thought that the mass combat rules, and in particular the "swarm of tieflings" rules were promising mechanics that belonged somewhere else. It might be fun to build a character who's good at mass combat, and then let him or her shine. It's awful to run a mass combat with inappropriate characters shoe-horned into it. It's fun to be powerful enough that masses of low-level humanoids act like a swarm. It's awful, awful, awful to be at a similar level to those enemies, who cannot be defeated until the last of them falls.

This scenario feels much the same. There are campaigns, and characters where "verbal duelling" is appropriate. And in particular there are situations where "try to look like you're winning, but actually lose" might be a valid option in a duel. (You're an envoy for a pig of a king, He expects you to persuade people to do X, which you really don't want to do...)

Let's contrast that to "Midnight Mauler" which introduced the chase mechanic. Normal PCs can participate in chases, and they can have a lot of fun. The mechanic doesn't have to be adapted to characters who weren't built around running after people.

So, I went into this adventure expecting very much to like it. I've had a Wayang ninja since you needed a special boon to play one, and she's been pining to find out information about her background. It was going to take something pretty awful to get me to dislike this scenario.

I dislike this scenario.

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

How is adding verbal dueling that much jarring in contrast to the normal formula of having face characters/Diplomacy rolls?

Shadow Lodge

Because it's a dumpster fire of a ruleset?

Chris Mortika wrote:
Let's contrast that to "Midnight Mauler" which introduced the chase mechanic.

The chase rules were also s&$* on a shingle. It took two seasons to get decent chases.

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

*shrugs*

I like verbal duels and chase mechanics.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber

I like the new chases. Not the originals.

Silver Crusade

Pathfinder Adventure Path Subscriber
TriOmegaZero wrote:
I like the new chases. Not the originals.

Which chase rules are The Original Cherry Vanilla ones and which ones are the "New Chase - Different Formula, Same Great Taste" rules?

Silver Crusade

Ran this days ago, going to play it today.

Getting ready to run this one was unpleasant, I think I made the scenario a fun experience for my players... but frankly that was mostly me trying to be entertaining despite the scenario.

We had a couple of players with only a couple of scenarios at the table, and frankly, I was very happy, that we didn't have a player with no previous PFS experience at the table.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber
Gorbacz wrote:
Which chase rules are The Original Cherry Vanilla ones and which ones are the "New Chase - Different Formula, Same Great Taste" rules?

The Midnight Mauler versus The Merchant's Wake.

Liberty's Edge

TriOmegaZero wrote:
Gorbacz wrote:
Which chase rules are The Original Cherry Vanilla ones and which ones are the "New Chase - Different Formula, Same Great Taste" rules?
The Midnight Mauler versus The Merchant's Wake.

Let us not forget the OG chase rules as presented in Curse of the Crimson Throne, my personal favorite.

[hipster]
I was a fan of the chase rules before they were cool.
[/hipster]

:P

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
graywulfe wrote:
TriOmegaZero wrote:
Gorbacz wrote:
Which chase rules are The Original Cherry Vanilla ones and which ones are the "New Chase - Different Formula, Same Great Taste" rules?
The Midnight Mauler versus The Merchant's Wake.

Let us not forget the OG chase rules as presented in Curse of the Crimson Throne, my personal favorite.

[hipster]
I was a fan of the chase rules before they were cool.
[/hipster]

:P

The one in CotCT is the only chase scene I've gotten to play in.

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