Pathfinder ACG / 12 Days holiday mashup


Homebrew and House Rules

Pathfinder Adventure Card Game Designer

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I dreamed a variant of PACG this week. No, really, I do that.

Anyway, I was obviously dreaming of James Ernest's and my new game 12 Days. But somehow those cards were woven into a game of Pathfinder. And I think it went like this.

Set up a normal Pathfinder scenario. But for all allies and items in locations, draw from a shuffled deck of the 12 Days gifts rather than the box.

When you encounter one of the gifts, you make a check to acquire the card of a difficulty equal to the number on the card. The type of check is listed below. The gifts all say the following:

A Partridge in a Pear Tree
Ally - Animal
Check to acquire: Automatic
Discard this card to add 1 to another character's check.
Discard this card to allow another character to explore on their turn.

Two Turtle Doves
Ally - Animal
Check to acquire: Constitution 2
Discard this card to reduce damage dealt to another character by 2.
Discard this card to allow another character to explore on their turn.

Three French Hens
Ally - Animal
Check to acquire: Diplomacy 3
Discard this card to add 3 to another character's check to acquire an ally.
Discard this card to allow another character to explore on their turn.

Four Colly Birds
Ally - Animal
Check to acquire: Dexterity 4
Discard this card to add 4 to another character's check to defeat a barrier.
Discard this card to allow another character to explore on their turn.

Five Golden Rings
Item - Accessory
Check to acquire: Stealth 5
Discard this card to add 5 to another character's check to acquire an item.
Discard this card to allow another character to explore on their turn.

Six Geese a-Laying
Ally - Animal
Check to acquire: Perception 6
Discard this card to add 6 to another character's check to acquire an armor or weapon.
Discard this card to allow another character to explore on their turn.

Seven Swans a-Swimming
Ally - Animal
Check to acquire: Survival 7
Discard this card to add 7 to another character's check to acquire a spell.
Discard this card to allow another character to explore on their turn.

Eight Maids a-Milking
Ally - Human
Check to acquire: Fortitude 8
Discard this card to add 8 to another character's check to acquire a blessing.
Discard this card to allow another character to explore on their turn.

Nine Ladies Dancing
Ally - Human Aristocrat
Check to acquire: Acrobatics 9
Discard this card to add 9 to another character's check to Dexterity-based combat check.
Discard this card to allow another character to explore on their turn.

Ten Lords a-Leaping
Ally - Human Aristocrat
Check to acquire: Strength 10
Discard this card to add 10 to another character's Strength-based combat check.
Discard this card to allow another character to explore on their turn.

Eleven Pipers Piping
Ally - Human Bard
Check to acquire: Charisma 11
Discard this card to add 11 to another character's Charisma-based combat check.
Discard this card to allow another character to explore on their turn.

Twelve Drummers Drumming
Ally - Human Bard
Check to acquire: Wisdom 12
Discard this card to add 12 to another character's Intelligence- or Wisdom-based combat check.
Discard this card to allow another character to explore on their turn.

Santa Claus
Mrs. Claus

Ally - Elf Sorcerer
Check to acquire: Automatic
Bury this card to automatically acquire a boon; you must give the acquired card to another character, or banish it.

The twelve day cards are shuffled into the blessings deck with 18 random blessings. If one is faceup on the blessings discard pile, the difficulty to defeat banes increases by that amount.

All cards are sleeved. This may or may not have been thoroughly play tested, especially for solo play.

Oh, and happy 12 days of Christmas from the PACG crew and the folks at Lone Shark Games!

Mike

Sovereign Court

That... is the most epic thing ever.


WOW! Just WOW! Thanks Mike and Happy New Year to everythere at Paizo. You've fed my addiction for years and now my wife is sucked in as well.

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