Pathfinder Player Companion: Legacy of the First World (PFRPG)

****½ (based on 7 ratings)
Pathfinder Player Companion: Legacy of the First World (PFRPG)
Show Description For:
Non-Mint

Add Print Edition $14.99

Add PDF $10.49

Non-Mint Unavailable

Facebook Twitter Email

Embrace the Fey

All the trickery and wild power of the fey are yours to command with Pathfinder Player Companion: Legacy of the First World. Let the wilderness inspire your heroes with a spectrum of new ways to play fey-touched characters, along with new powers for classes seeking to strengthen their bonds with nature. Choose whether you draw your might from the vitality of the land, the brutality of vicious beasts, or even your faith in the fey realm's inscrutable masters, the Eldest.

Inside this book, you'll find:

  • Character options for worshipers of the enigmatic Eldest, allowing members of all classes to manifest their god's influence in unexpected ways.
  • New racial options for both gnomes and gathlains, two player-character races closely tied to the First World.
  • A host of new archetypes, feats, magic items, spells, and other fey-inspired character options!

This Pathfinder Player companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but it can easily be incorporated into any fantasy world.

ISBN-13: 978-1-60125-941-7

Note: This product is part of the Pathfinder Player Companion Subscription.

Product Availability

Print Edition:

Ships from our warehouse in 1 to 7 business days.

PDF:

Fulfilled immediately.

Non-Mint:

Available now

Unavailable

This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO9480


See Also:

1 to 5 of 7 << first < prev | 1 | 2 | next > last >>

Average product rating:

****½ (based on 7 ratings)

Sign in to create or edit a product review.

No First World problems here.

*****

I think this is the most would-play archetypes (plus mysteries, bloodlines, etc.) I've seen in a player's companion. That's combined with good traits and interesting story feats! A few racial options are a bit much (elf getting constant detect magic or bonus AC versus chaotic creatures is a nuisance for the GM, and gathlain kineticists do half again as much damage as other kineticists), but other than that, things are very nice.

Traits! Two particularly notable ones, but all good. Intelligence has been stealing charisma's thunder thanks to traits, so grab one of these to make your sorcerer as good at identifying spells as a wizard- or go for something fun, like crafting. Retry a hex against somebody once per day? Don't mind if I do.

Archetypes! There's an alchemist that gets a pool of points to spend on random effects (or rerolls for bad results). Very nice for anybody who wants a character with some gambling built in. Two new oracle curses, a new mystery, and an archetype! The mystery is great, with very cool and useful abilities that don't rely on charisma-to-everything. Swift action invisibility! Rod of Wonder effects! Move-action teleportation! Speaking of invisibility, there's a nifty bard archetype that trades out the usual inspire courage for handing out some fey abilities. The rogue will love having swift-action invisibility handed out! It's a versatile list. Ankou's Shadow is the first archetype to really make me want to play a slayer. At-will modified Mirror Image using your shadow, and as you level up, your shadow-selves become more and more independent. Oh, and the swift-action See Invisibility is really nice to have available too. Rogue with built-in darkvision and short-range teleportation is nice. Seducer is a charisma-based witch (still prepared casting) with hexes that get bonuses against anybody attracted. Twinned Summoner is a really classy option to have your eidolon fake being you. Nice to have an unkillable body-double! There's a very serious chunk of material dedicated to making this work even better with an unchained summoner. Psychics get a sorrow discipline, complete with their own private demiplane of solitude. Chronomancer is a wizard that can get back some spell slots when enemies made that save to negate or had good spell resistance, along with options for save rerolls and eventually more flexibility on contingencies.

Shapechanger bloodline for sorcerer gets its own section. It starts off with the underwhelming arcana of +1 CL to personal transmutations, and moves on to what seems like a mildly spiced-up version of the boring and generally useless first level "grow claws" power. Third level, though, is where it really hits. Once per day, boost a minute-per-level personal polymorph to ten minutes per level. That pushes it up into useful for social encounters, or a couple of combat encounters! Then at ninth, it becomes an HOUR per level. Since that stacks with extend spell, by the time you get Form of Dragon I at 12th, you can live your life as a dragon. The other abilities are really cool, too- transmuting yourself into an instantaneous AoE of claws and teeth, modifying your polymorphs with different movement forms, and a solid capstone in the vein of aberration bloodline. New favorite bloodline.

Spells! I don't care if it's not terribly effective- turning somebody's skeleton into jagged cold iron is awesome. Always love getting more fungal spells. The chronomancy spells are the star of the show, though, providing balanced time magic spells for a range of levels.

Feats! Hate teamwork feats? Have the opposite! 0-level Selective Spell metamagic… that only excludes you. Increase your channel's healing… when you exclude everybody else. Spend rage for extra attacks… so long as allies keep their distance. They're pretty cool, actually.

TLDR: You can be a dragon 24/7 now.


A Legacy Worth Remembering

*****

After the combination train wreck/dumpster fire that was Legacy of Dragons, I was completely prepared to write this book off as a part 2 to the Legacy of Trash. Consider my complete surprise, then, when I found that this book was not only good, it was great. Just about everything in here oozes with Fey style, and mechanically just about everything holds their own. The only notable exceptions are the Seducer Witch, which unfortunately falls into the realm of "surprise villain archetype" due to how its class features work based on seduction, and the First World Innovator Alchemist, which is one archetype that I'm still debating over. The rest of the book is rock solid though.


Fun of The First World

****( )

This is a good solid book, not as good as legacy of dragons, but still worth while.


An excellent player companion

****( )

Noteworthy entries:

Some great alternate racial traits for core races, as well as some flavorful love for Gathlains that really play up their natural symbiosis.

A Cha focused witch that can hand out some hefty party bonuses if your party is willing to get frisky.

A flavorful slayer archetype, and a Shadowdancer-lite rogue archetype

some cool teamwork feats (Conduit Casting is begging for a blaster Sorc/Magus wombo combo)

some neat oracle options in the hermit archetype and reclusive curse, and new Loner feats give some use to team oriented abilities if the party isn't interested (Skalds in a party that doesn't want strength can get a larger bonus, for example)

a cool and flavorful monk archetype that tragically lacks an unchained version

Stealth horseshoes with 1/day invisibility. Your charge target literally won't know what hit it.

A time manipulation focused wizard and a host of potent temporal spells

All in all, quality work. Nothing's particularly stronger than existing content, but that's alright because it's interesting and makes you want to play it, and you won't feel weaker for it.

Some of the content is pretty bad though, and not including an unchained version of a monk archetype is pretty unforgivable, so it loses a star on that, but still, would recommend


Amazing

*****

This book has lots of interesting, flavorful, and useful options for many classes. Very few useless options, and many that you'll want without feeling guilty or overpowered.


1 to 5 of 7 << first < prev | 1 | 2 | next > last >>
1 to 50 of 293 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Paizo Employee Community & Digital Content Director

1 person marked this as a favorite.

Announced for May 2017! Image and description are not final and are subject to change.


6 people marked this as a favorite.

Please have kineticist stuff, please have kineticist stuff, please have kineticist stuff...


4 people marked this as a favorite.

I heartily approve of the direction of the new "Legacy of X" series. Legacy of Dragons was great, and I don't even like dragons.

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild, Tales Subscriber; Pathfinder Comics Subscriber

Ooo!


Hmm... Nice!


3 people marked this as a favorite.

Ooo! +1

Edit: Since hags may have originally came from the First World, might there be any changeling stuff in here?


Hm! Should tie in nicely to the Campaign Setting book. :)


3 people marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber

I can't wait for this one. I really enjoyed legacy of dragons.

I hope "other fey inspired character options" means alternate racial traits and racial feats.


1 person marked this as a favorite.

Well it should help flesh out stuff for people that might want to tie themselves closer to one of the Eldest, perhaps.


Pathfinder Adventure Path, Companion Subscriber

I wonder if the Gathlains will get some love in this book?


Pathfinder Companion Subscriber

So very, very, very nice! I. LOVE. FEY. Loved Heroes of the Wild, so eager to get my hands on the Campaign Setting First World and now, once again, so very glad I am a subscriber to Player Companion!
Kineticist stuff would be nice, but I love to see how I can make my Bard more fey-like... Ooo, perhaps a masterpiece giving Bard's access to Druid Spells (like Arrowsong's Lament from Arcane Anthology did for Sor/Wiz spells?!)!?!?!? PLEASE?!


7 people marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber

Maybe there will finally be some "form of the fey" type polymorph spells.


Please learn from the things people didn't like in Legacy of Dragons! Those drake companions....


1 person marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber

I like the drake companions, yes they have some issues, but they still were interesting. Maybe we will get fey companions:)


2 people marked this as a favorite.
Captain Battletoad wrote:
Please have kineticist stuff, please have kineticist stuff, please have kineticist stuff...

+1. This'd be a fitting place to see stuff for the wood element in particular. Maybe too fey/wood element variations to the Elemental Whispers and Greater Elemental Whispers utility talents in Horror Adventures?


2 people marked this as a favorite.

Seriously Paizo. I only have so much money to spend on kickass stuff.

On a serious note, as a lover of all things fey, this will be coming into my collection.

I wander if they might do some fey born racial traits for other races, like drow, kitsune, goblins, kobolds, or tengu.


5 people marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber

Fey born racial traits for non-core races would be interesting.


4 people marked this as a favorite.
KaiserBruno wrote:
I wander if they might do some fey born racial traits for other races, like drow, kitsune, goblins, kobolds, or tengu.
Dragon78 wrote:
Fey born racial traits for non-core races would be interesting.

+1 to both of these. Maybe also a fey familiar archetype?


1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Roleplaying Game Subscriber

"Well, if I want to subscribe to the Starfinder APs, I'm going to need to drop my player companion subscription. Hopefully between now and August they're really awesome so I can go out on a high note."

[*sees this book is announced*]

[*searches room for bugs*]


1 person marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber

This one is already on my auto-buy list.


2 people marked this as a favorite.

May is too far away! I need this now. Haha.

The Exchange

1 person marked this as a favorite.
Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

+1 on kineticist options please
Also please dont ignore the aquatic areas of the first world.


half nymph maybe?? ( yeah I dont like half fey because its to generic..... and never says half what fey and restricts you to things of a sprite and not whatever fey you wanted to be half of)


1 person marked this as a favorite.

Racial traits for non-core races would be fantastic. I love the unusual races.


Pathfinder Adventure Path, Companion Subscriber

Well we are getting the naiad as a player race in B6 and they are a type of nymph. Hopefully they will get some love along with the gathlain.

Alternate racial traits and race traits for non-core races would be awesome.


yeah.. but they are water bound fey and are not my cup of tea.


Pathfinder Adventure Path, Companion Subscriber

We don't know if the pathfinder version will be water bound or not.


http://www.d20pfsrd.com/bestiary/monster-listings/fey/nereid

aquatic fey and tath shawl would still be an issue.
why I said half nymph though full nymph would do


Pathfinder Campaign Setting, Companion, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Steelfiredragon wrote:

http://www.d20pfsrd.com/bestiary/monster-listings/fey/nereid

aquatic fey and tath shawl would still be an issue.
why I said half nymph though full nymph would do

He's referring to the naiad mentioned as coming out as a 0-HD race in Bestiary 6, not the neried from Bestiary 2. Even mythologically, they're slightly different, though similar in that both are water-related nymphs.

Edit: I doubt we'll get a template in a Player's Companion, though, since that would not be appropriate for a player, barring it being applied to something the player summons. A unique race might be possible, as the skinwalker was introducted that way, but it's unlikely.


ooooooooooooooh my bad


1 person marked this as a favorite.
Pathfinder Companion, Roleplaying Game Subscriber

Whisper gnomes


Sold


Pathfinder Adventure Path, Companion Subscriber

Whisper Gnomes?


1 person marked this as a favorite.
Pathfinder Campaign Setting, Companion, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Dragon78 wrote:
Whisper Gnomes?

A race from Races of Stone back in 3.5...you can read about them here, if interested.


Pathfinder Adventure Path, Companion Subscriber

Ok, thanks for the info Luthorne.

I hope there will be some stuff for bards, swashbucklers, rogues, alchemist, monks, and other non-nature themed classes.


I'll throw my voice in for hoping for more kinetiscist options, especially wood.


Pathfinder Adventure Path, Companion Subscriber

We are getting more kineticist wild talents in the psychic anthology player companion book. Though I wouldn't mind getting more stuff for them in this book as well.


Dragon78 wrote:
We are getting more kineticist wild talents in the psychic anthology player companion book. Though I wouldn't mind getting more stuff for them in this book as well.

Yeah. But wood feels thematic here, and it's one of the elements in most need of help.


Pathfinder Adventure Path, Companion Subscriber

Maybe there will be some fey related alternate racial traits and feats.


1 person marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber

The wood kineticist element would be the most fitting to get fey/first world treatment but air, earth, fire, and water could get something as well.

I would love to see some fey/first world related alternate racial traits and/or racial feats for non-core races like catfolk, lashunta, merfolk, etc.

I wonder if there will be any new bloodlines, mysteries, curses, hexes, discoveries, etc.


1 person marked this as a favorite.
Pathfinder Companion Subscriber
Dragon78 wrote:
Maybe there will be some fey related alternate racial traits and feats.

You mean like in Heroes of the Wild? I really like that book.


Rockseer elves? Purdy please.


This looks like it will be a fantastic book!


5 people marked this as a favorite.
Pathfinder Campaign Setting, Companion, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I wonder if we'll get some fey-based style feats. Styles related to atomies, erlkings, gremlins, nymphs, quicklings, and redcaps sound like they could be fun.

I'd also like either some variants on the fey bloodline for bloodragers and sorcerers, or completely new bloodlines for specific kinds of fey. A leanan sidhe bloodline could be very interesting, as could a redcap bloodline.

For that matter, something based around the leanan sidhe for bards, whether an archetype or a bardic performance, would also be nice.

I would certainly enjoy more material for the kineticist, perhaps something to allow the wood element to travel to the First World or call upon fey would be interesting, perhaps gaining a wild talent that allows emulating entice fey or summon nature's ally, fey only, since there aren't wood elementals to create.

I think a fey-based archetype for the vigilante could also be cool, perhaps playing upon myths of the changeling, someone who was kidnapped by the fey or wound up lost in the First World and managed to return with a spark of the fey in their body, pretending to be a normal human, but letting that spark out to indulge in fey trickery, mischief, or perhaps sadism for the more evil vigilantes.

Fey-based barbarian rage powers would be very cool.

A fey-based cavalier for a knight of faerie would be interesting, whether it's a special order, or an archetype that allows them to shrink down to smaller sizes and ride a flying mount or something...well, that might be too out there. But normal-sized could be interesting too. I could also imagine the knight of faerie as a Chaotic Good paladin archetype, maybe?

A psychic discipline for someone whose powers were awakened by fey, whether thanks to their assistance, or by defending themselves from fey tricks upon their mind, also sounds like it could be neat.

An oracle fey or First World mystery would also be cool, or perhaps an archetype for an oracle whose power was granted to them by one or more powerful fey rather than by deities, whether for a higher purpose or for their own inscrutable amusement.

Some fey-themed or anti-fey hexes for witches who have a fey patron or something similar could also be pretty neat, I think, lots of patrons seem like fey would be appropriate sources...

And of course, hoping for some material for gathlain and perhaps naiads if it's not too late there...

Well, just some random thoughts.


Pathfinder Adventure Path, Companion Subscriber

I am really hoping that the brawler, swashbuckler, bard, alchemist, occultist, vigilante, skald, and/or spiritualist got some archetype love.

The concept of a alchemist who uses pixie dust would be awesome.

Luthorne, I really like a lot of those ideas.


1 person marked this as a favorite.

I have to admit, Luthorne, I'd love to see a Redcap bloodline for bloodragers.


Oh man, that changeling Vigilante idea is really good! Works really well with the Mockingbird social talent.


Who loves the fey? I love the fey. They fey = the awesomesauce. Give me more fey stuff! Whee!


Pathfinder Adventure Path, Companion Subscriber

I love the fey as well, they are my second favorite type of creature right after dragons of course.

1 to 50 of 293 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Paizo / Product Discussion / Pathfinder Player Companion: Legacy of the First World (PFRPG) All Messageboards

Want to post a reply? Sign in.