Mythic Module Monsters: Red Throne 1 (PFRPG) PDF

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Six Spectacular Mythic Monsters for your AP!

Mythic Module Monsters: Red Throne 1 brings you mythic versions of all six monsters in the bestiary section of issue #1 in the official Red Throne AP:

  • carrion golem
  • devilfish
  • dream spider
  • raktavarna rakshasa
  • reefclaw
  • soulbound doll

The Mythic Monster Manual and Mythic Monsters series from Legendary Games have greatly expanded the number of mythic monsters available for use in Pathfinder campaigns of any kind, but if you want to add a bit of mythic mayhem to the classic adventure paths produced by Paizo, Inc., the Mythic Module Monsters series is designed just for you! Rather than having to hunt through multiple books trying to find the odd monster here or there to enhance your adventure path experience, you'll find the monsters introduced in that AP right here, ready to pick up exactly the issues you need to enhance the mythic monsters in your favorite adventure! You can pick them up a few at a time or collect an entire series for your favorite AP!

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An Endzeitgeist.com review

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The first installment of the series of little pdfs providing mythic versions for the monsters originally featured in the bestiary sections of Curse of the Crimson Throne clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 6 pages, so let's take a look!

We begin with the Mythic Devilfish at CR 5/MR 2, who infuses tainted blood that can render nonevil creatures sickened and it also gains reactive camouflage and can increase the miss-chances it gets from it via mythic power expenditure. Really cool, though this guy will be familiar if you already have Mythic Monsters: Sea Monsters.

At the same CR/MR, the carrion golem (including the Self-Repairing Construct feat, reprinted for your convenience) receives a more virulent plague and the limb ripper ability, which lets the monster...surprise, rip off limbs of targets it has hit, provided it has mythic power left. Nice, though a bit of a pity that we don't cover the variants or construction notes here. If you btw. have Mythic Monsters: Halloween, it can be found inside that tome as well.

At CR 3/MR 1, the raktavarna rakshasa is constantly under nondetection as well as the option to enchant itself as a vicious weapon, but fool the wielder into not realizing that...which is damn cool. However, if you already have the Mythic Monsters: India-file, you will already be familiar with this guy.

At the same CR/MR, the soulbound doll's mythic version can use ventriloquism and ghost sound to mimic voices and may use some bardic performances and may use Stealth while observed, potentially porting right next to its unwitting victims. Cool! That being said, no construction notes here either.

The CR 1/MR 1 reefclaw is upgraded to be capable of potentially wrecking armor and also features the spines it should have had in the first place. Yes, they're poisonous. Love this guy - one of my favorites herein! At the same CR/MR, the dream spider's web penalizes Perception and weakens the Will of those caught in it and extends the webs to bursts - another winner!

Conclusion:

Editing and formatting are top-notch, I noticed no issues. Layout adheres to a really elegant and nice two-column full-color standard and the pdf has no artworks or bookmarks, but needs none at this length.

Jason Nelson shows that he really knows his mythic material here - the builds are all interesting, the upgrades creative and cool. While the lack of construction notes for the constructs is a bit of a pity, at the more than fair price-point, that does not sink the pdf. However, if you do have a lot of the big books, this has less to offer for you. The builds are great, but whether or not this is worth getting for you depends. Hence, my final verdict will clock in at 3.5 stars, rounded up to 4 for the purpose of this platform - unless you already have most of the big files, in that case, you may want to round down.

Endzeitgeist out.


Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

1 person marked this as a favorite.

Time to get the RED out!


A question for something like this, is the intent for these to be ran with a mythic version of Crimson Throne, and if so, is there gonna be support for something like mythic CT? Or would this be good for a group that's all heavy optimization to give some really hardcore challenges for them?

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

World's Okayest Fighter wrote:
A question for something like this, is the intent for these to be ran with a mythic version of Crimson Throne, and if so, is there gonna be support for something like mythic CT? Or would this be good for a group that's all heavy optimization to give some really hardcore challenges for them?

Hi there, sorry I missed your post when it first came through!

The general "Red Throne Plug-Ins" products are designed for a standard, non-mythic game, though certainly they can add a lot more intrigue and excitement to an urban-heavy campaign like this.

This particular line of Mythic Module Monsters could certainly be used if you were going full mythic with the AP, but mythic monsters also work delightfully as more cinematic and dynamic monsters in a regular campaign, since you can run all their mythic abilities behind the screen, so to speak. Whoever said the monsters had to play fair?

Using these monsters will definitely present some hardcore challenges for the PCs, not just in immediate combat, but also in terms of some long-term or lasting dangers that they can present with abilities that can often circumvent easy removal or avoidance with typical PC shenanigans.


Reviewed first on endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS, etc.

Endzeitgeist out.

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