Village Backdrop: Y'taris (PFRPG) PDF

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A Pathfinder Roleplaying Game Compatible GM’s Resource by Jeff Gomez

Astone circle marks the confluence of ley lines in this bleak and broken place. Among the ancient runes and onyx pillars burn secret powers hidden by gods and men alike. But to the people of Y’taris, the stone circle is just a tourist destination for the rich. Every year, hundreds of spellcasters make the long pilgrimage to the stone circle high in the Broken Mountains. The citizens provide food, shelter, baubles and entertainment, and all for exorbitant prices. Merchants bleed visitors of their gold, while pickpockets and scam artists take the rest. Y’taris is a nest of thieves. Anyone is welcome, as long as they have the coin.

Village Backdrops are short, richly detailed supplements that each present a single village ready to insert into almost any home campaign. Perfect for use as a waystop on the road to adventure, as an adventure site themselves or as a PC’s home, Village Backdrop present the details so the busy GM can focus on crafting exciting, compelling adventures.

This product is a Dual Format PDF. The downloadable ZIP file contains two versions, one optimised for printing and use on a normal computer and one optimised for use on a mobile device such as an iPad.

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his installment of RSP's Village Backdrop-series is 10 pages long, 1 page front cover, 1 page of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let's take a look at the settlement!

Y'taris is a village born of convenience: In the bleak and desolate harshness of the Broken mountains, there is a stone circle crafted as a silent witness to the confluence of ley lines here; a nexus of power that brings pilgrims galore to these desolate shores. Here, angles have fought, fey have roamed, apocalyptic cults have tried to enact their genocidal fantasies...and right now, another type of ill has befallen the place, namely that of being basically the fantasy-equivalent of a cut-throat tourist trap.

One Ayred Guilespire is in charge of nearly all stalls in the Grey Market, a boil-covered disgusting gnome runs the taverns and a dwarven lady coordinates the pickpockets. That would be the rulers here. Yeah, this is not a nice place. While the settlement is, quality-wise, magically attuned, the marketplace section this time around is pretty standard considering the highly magical flavor of the place.

I mentioned that this was not a nice place, right? well, there's a lich nearby. Who supposedly gets a stream of fresh corpses from the village. Yeah...Anyways, the village does come with the by now traditional nomenclature entries, notes on local dressing habits and appearances and, as always, 6 rumors and 6 events are neat and the latter even sport a unique little hazard. It should also be noted that the place's taverns etc. come with notes on costs of drinks - and one, interestingly, even has a brawling fine. A missed chance: If you go to the wrong place, you may end up with a room with secret doors and staff stealing belongings...but no DCs to notice or general capabilities for the staff are provided.

Being a remote place, it is magic that makes the village work - once again providing a nice angle to develop as a GM. Oh, and much like real life tourist traps, there is an arcane system of fines in place, guaranteed to infuriate the PCs.

Beyond the obvious power of the confluence, there is also an even more powerful, less known place of dark might here and they say that you can even purchase corpses and similar necromancy supplies here...if you know where to look.


Editing and formatting are top-notch, I didn't notice any glitches. Layout adheres to RSP's smooth, printer-friendly two-column standard and the pdf comes with full bookmarks as well as a gorgeous map, of which you can, as always, download high-res jpegs if you join RSP's patreon. The pdf comes in two versions, with one being optimized for screen-use and one to be printed out.

Jeff Gomez' Y'taris is an amazing idea -I really like the magical tourism angle and the execution per se is nice. However, at the same time, it fell short for me. There is ample adventuring potential, but if the place is such a powerful destination, why does no one clean it up? Where are the remnants of ages long past, the unique local effects? We have ample of ways to represent cool magical locales in PFRPG and this one...boils down to a VERY lame CL-bonus and a tiny chance of not using a spell slot while casting inside the circle. That's really, really lame and the effect of the "hidden", lesser-known power-nexus is also...kinda bland. Considering the vast potential and flavor of this place, I can't really see anyone traveling here for the meager benefits the sights provide. Let me make that clear - this does have its benefits; it's not a bad installment by any means...but it feels, to me, like it falls short of what it could have easily been. I can't rate this higher than 3.5 stars - it doesn't deserve being slapped down to 3, though, which is why I'll round up.

Endzeitgeist out.

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So, a village full of swindlers that makes a habit out of ripping off nasty and powerful mages? I have to read this just to see how these people have lived this long.

Reviewed first on, then submitted to Nerdtrek and GMS magazine and posted here, on OBS, etc.

Sovereign Court Raging Swan Press

Thanks very much for the thoughtful review, End. I'm sorry the village didn't totally work for you!

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