Corruption Codex (PFRPG) PDF

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Corruption Calls to You!

From the freelancers who worked on beloved Pathfinder products such as the Aethera Campaign Setting, the Kineticists of Polyphra series, Microsized Adventures, and Ultimate Charisma comes the Corruption Codex, an expansion to the corruption rules featured in Pathfinder Roleplaying Game: Horror Adventures. Corruption Codex features the following all-new content:

  • Four all-new corruptions: devolution, fungal, kaiju, and voidspawn.
  • Two pages of new feats that allow corrupted players to fight for their salvation, making it easier for them to resist their corruption's taint, or embrace their corruption's darkness, improving the gifts of their corruption while making resisting its stain all the more difficult. Each corruption also features a stat block of an Everyman Iconic that has succumbed to its corruption, granting it a manifestation level of 9th.
  • Two pages of magic items that enable players to use means to rid themselves of corruption, though often with a terrible price.
  • A bestiary section that includes a new simple corruption template for each corruption, plus an all-new creature: the voidspawn drone.
  • A section outlining the character options used in the Corruption Codex
  • And so much more!

With Everyman Gaming, innovation is never more than a page away!

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An Endzeitgeist.com review

5/5

This pdf clocks in at 33 pages, 1 page front cover, 1 page editorial, 1 page introduction/ToC, 5 pages of SRD, 1 page advertisement, leaving us with 24 pages of content, so let's take a look!

Okay, so if you've read my review of the Horror Adventures hardcore, you will have noted that I am slightly ambivalent regarding the corruption system taking away player control at high level; I also noted that this aspect could be eliminated from the respective corruptions with a minimum of fuss, making that a definite mechanical strength for tweaking the corruptions in question. Now, I will not hold it against this pdf that it mirrors the design-paradigm of the Horror Adventures corruptions, but I most assuredly will take note on whether the respective progressions remain as tweakable. Note that I do this for the sake of my own fancy, rather than as in a reviewer-capacity; it would not be fair to complain in an official context about a tweaking option that represents my private sensibilities, after all.

All right, so what types of corruptions do we get? Well, the first of these already is interesting, in that its very concept represents an anxiety that steeped fin-de-siècle aesthetics...and those that went before and after: The first corruption herein is the concept of Devolution, an evolutionary regression to a more instinct-driven state. The corruption does this with an ingenious way: It tallies a sentience score that is the sum of all mental ability scores. When engaging in a manner that is bestial or primal, you are tempted to take it and acting on such an impulse nets you a Will-save - on a failure, you roll 1d20 and lose that much sentience. Upon reaching 0 sentience, you advance a stage. It should be noted that the variety of Manifestations provided make perfect sense for the concept: Gaining alternate means of locomotion, an improved physiology and toughness or particularly potent skin. Scaling skill bonuses in physical endeavors and instinctual cunning can also be found among these. I really love this corruption, as it not only is iconic, its sentience mechanic's replenishment allows for an exceedingly easy tweaking option to customize the corruption to your campaign's needs. As a fearsome aside: Offspring sires while in the throes of the corruption actually shares the ability score reductions that progression in the corruption stages net you... Oh, and know what's cool? We get a ML 9 sample character to highlight what you can do, mechanically, with the corruption. In fact, each of the corruptions featured within this pdf has a nice sample NPC!

The second corruption featured herein is one I consider rather creepy indeed: The Fungal corruption. It shares a theme with the subversion of one's mental faculties, obviously, but it is completely distinct in the ways in which its stages are handled. Once again, this engine allows for pretty easy tweaking, with time being a major factor - and no, a simple remove disease (not italicized) won't suffice. Those that have been infected with these horrid fungal matters can spawn horrid fungal caricatures of regular summoned creatures, draw sustenance from the earth or decaying matter and you may even exhibit a strange, fungal rot, enhanced senses, the ability to influence plants and the like. And yes, the sample artwork for the infected character is actually really creepy. And yep, poisonous spores and blood are part of the deal.

The Kaiju corruption takes a different stance - as you probably have gleaned by its name, it is one usually gained by being subjected to truly malevolent magic - and its effects are serious, tapping into Ultimate Charisma's amazing antagonized condition: The poor victims can't end it simply and treat all the world as the antagonizing target, with. once again, corruption stage advancement being tied to an easily modified mechanic that is based on damage inflicted while being enraged by it. Beyond rock catching and the like, the theme here obviously would be the transformation into a mindless, gigantic, rage-driven monstrosity that lashes out against the world - very cinematic, and yes, cool!

Poor beings that have fallen prey to the voidspawn corruption have been touched by one of the innumerable forces of malevolence in the cold void between the stars - and there is some sentience to this infection, this tarnishing of terrestrial flesh: The progression this time around focuses on using its powers (which you will want to...) as well as the discorporation generated by teleportation et al. - being torn up in molecules and reformed seems to facilitate the work of the vile corruption. Beyond the nightmares that haunt those touched by the void, the tendrils so aptly showcased on the cover, the summoning of things from the void. The gifts also feature vastly extended reach for these tendrils, warping space, which grants progressively better effects and begins with ignoring difficult terrain and also nets a touch attack that deals untyped damage and feeds you. I'm never a fan of untyped damage, but considering the nasty stain (when you're touched, roll a Will-save or use it...your healers and support casters will love that...), I can see it work. Miss-chances due to non-Euclidean anomalies and all-around vision (which, alas, prevents you from closing your eyes versus gaze attacks...). Have I mentioned the option to gain bisected limbs (no, you won't be doing 4-Weapon-Fighting)?

The pdf does feature more than these corruptions, though: We are introduced to a variety of interesting feat-options, with the (Corrupt)-feats building in unique ways on the influence of corruptions: E.g. taking Abandoned Heritage eliminates your original subtypes if it is not the same as the one tied potentially to a corruption: Humans would, e.g. no longer be affected by abilities specifically targeting them. Gaining bonuses, courtesy of the malevolent forces that have touched you. There also would by the Corrupted Style-feat-tree, which enhances a chosen weapon or natural attack, and which may cause Wisdom damage with follow-up feats...and worse, at the pinnacle of the tree, you may spread your corruption via your attacks...Additional limited-uses of corruption abilities can also be found and there are (Salvation)-feats, which work perfectly for the more heroic horror adventures and characters, who wish to keep their corruption at bay.

More than the significant array of content we have covered so far, the pdf also offers templates to represent the creatures touched by corruptions in the book - which brings me to another aspect: Pretty much every corruption herein could carry an adventure of its own. The pdf also sports a CR 6 voidspawn drone as well as notes on greater voidspawns. On the item side of things, we get a bane variant versus those corrupted and a weapon that can mend itself by damaging those tainted by the darkness...oh, and its wielder can gain temporary hit points, with a fitting maximum limit. The despoiling feaster rapier is particularly potent in the hands of a creature with a manifestation level, while a set of harnesses can act as helpful boosters for corruption manifestations. The diamond of corruption expulsion allows you to extract your corruption, Mr. Hyde-style, while specific masks that sport taboos offering protection. The pdf also sports the Dervish of Dawn and Leshy Warden archetypes and two feats as reference material for the proper use of the NPCs featured herein.

Conclusion:

Editing and formatting are very good, with only minor hiccups (like a plural glitch and some straggling italicizations missed). Rules-language-wise, the pdf is as precise as I like it to be - no complaints there. Layout adheres to a nice two-column full-color standard and the pdf comes fully bookmarked for your convenience. The artworks featured are nice original pieces done in the same style as that on the cover - i.e. Jacob Blackmon's distinct style. The pdf comes fully bookmarked for your convenience.

Alexander Augunas, N. Jolly and Isabelle Lee deliver big time in this cool supplement - the corruptions have unique angles, worthwhile gifts and twisted stains. The supplemental material is similarly qualitatively high and the items sport some cool angles as well. Each of the corruptions has the ability and potential to carry an adventure or series of modules and plentiful character concepts. The Kaiju corruption should find its fans even in the hardcore fantasy crowd that doesn't like horror, while the devolution corruption just begs to be used in the context of pulp games. In short: This pdf is most assuredly useful and amazing beyond the confines of its thematic focus - and what more can you ask of such a book? I most certainly want more/a sequel! This is well worth 5 stars + seal of approval.

Endzeitgeist out.


Power Corrupts

5/5

And it does so in stranger ways than ever in this PDF.

We get four brand spanking new corruptions here:

Devolution: Embrace your inner ape-man as you slowly turn into a feral savage. Feels great for anyone who wants to homage all those 40's B-movies where the mad scientists were always turning guys into gorillas. On a darker note, this also works with the evil devolutionist druid from Horror Adventures and/or weird time travel related accidents. Or even weird magical drugs -- read Machen's "Novel of the White Powder" for more.

Fungal: Pathfinder meets Matango:Fungus of Terror. If you ever wanted to roleplay someone slowly becoming a mere host body for some malevolent fungus, this is for you. Heck, you even get to make your own fungal minions after a while.

Kaiju: Yes, this one turns you into a giant monster. It will help mightily to have a copy of Everyman Games' Microsized Adventures for this one, but it's not necessary. Really this is sucha great idea you have to wonder why no one ever thought of it before now. And the art of sample kaiju corruption victim Danshi the kitsune is amazing!

Voidspawn: If you ever wanted to slowly become Wilbur "Dunwich Horror" Whateley, now your wish has been granted. You have become the host form for some... thing from realms far beyond our own. And of course it erodes your sanity and weak fleshly form as it turns you into something more suitable.

Each of the aforementioned corruptions also has a sample low-level character suffering the affliction at a manifestation level of 9, many of whom have been written up elsewhere by Everyman Games. This is great, as it shows you how the corruption actually does change people into something that's not-people any more.

We also get some feats, including two new types, Corrupt and Salvation. Corrupt feats are for those who want to give in to their new monstrous power; they make your new 'gifts' stronger and grant extra uses per day, and 'Embrace Corruption' can even allow you to stay a PC if you hit stage 3. Well, for a little while, anyway. Unfortunately these feats also make it much harder for you to resist becoming a monster.

Salvation feats grant resistance to the mental and physical damage inflicted by corruptions. They cause ability damage, but in return lowers the corruption DC or allow re-rolls with a bonus.

Next come simple templates for the four new corruptions in case you want any devolved savages or city-wrecking kaiju of your own running around. The new Voidspawn drone monster gets a full write-up as well. Magic items are included that aid in the fight to keep your soul and mind. Best of all is a magic diamond that removes the corruption by turning it into your physical duplicate. Corruption all gone! Of course you now suffer negative levels since you've been split in half, and your new 'sibling' is eager to kill you so it can reclaim the parts of themself that you have.

The last part is a list of the character options used in creating the corrupted characters included in this PDF.

A great piece of work, and I hope we see more like this.


Absolute power corrupts, but these things corrupt awesomely

5/5

Finally a kaiju corruption! Leave it to third party publishers to pick up Paizo’s slack! And Rogue Genius Games deliver! This thing is awesome!

Watch my full video review here - https://www.youtube.com/watch?v=c9Ufr0FSbK8


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Thanks, Chris!

Contributor

Obliged as well!


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THINGS FROM OUTSIDE


What little I've seen of this makes me like the devolution corruption. It reminds me of a lot of Arthur Machen and Robert E. Howard's toories about the 'Little People'.

Silver Crusade

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Well I didn't write it all, but I can do a little dev post for what I did here:

Feats
What I wanted to do here is to make playing with a corruption less of a chore. I know that feels like it goes at odds with what some people expect, but to me, corruption should be an alternative way to play, not something you race to finish.

Players can actually attempt to play 'around' their corruption rather than being a slave to it, having a more symbiotic relationship with their corruption.

Magic Items
Here we get tools for both corrupted characters and those who want to fight them. The diamond of corruption expulsion really sets the tone for items though, as it gives you the chance to actually fight a corrupted evil clone of yourself, and that's just the best thing ever. You can make sure to be an evil bastard and fight your corrupted self for control of your soul.

Final Thoughts
Alex and Isa were great to work with on this book, and I think the three of us came together to make a very interesting book that'll help expand corruption options. Corruptions are very much something the three of us find interesting, and they're something on which I think could continue to be expanded upon (which is obviously something we're hoping to do).

Contributor

Eric Hinkle wrote:
What little I've seen of this makes me like the devolution corruption. It reminds me of a lot of Arthur Machen and Robert E. Howard's toories about the 'Little People'.

I'm not familiar with this reference, but I'm glad you like it!


Okay, this has definitely caught my interest.

Obviously some people have bought this and liked it.

I don't need a Thilo G style review (although those are always appreciated, mind you), but since I'm already half way there, I figured someone here can probably sell me on it.

Contributor

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StSword wrote:

Okay, this has definitely caught my interest.

Obviously some people have bought this and liked it.

I don't need a Thilo G style review (although those are always appreciated, mind you), but since I'm already half way there, I figured someone here can probably sell me on it.

Well, the product introduces four new corruptions, some of which have a unique progression mechanic that doesn't amount to, "Save three times or lose your character."

For instance, the kaiju corruption has a mechanic that causes the corruption to trigger based upon how much hit point damage you deal or take while in a berserker rage, while the devolution corruption has a sanity mechanic that slowly whittles away whenever you perform an act that inspires primal emotions, such as eating delicious foods or involving yourself physically with another person.

Each corruption tries to evoke a more modern sense of horror, as opposed to the classics presented in Horror Adventures. For example, Isabelle Lee designed the voidspawn corruption to mirror the Eldrazi from Magic: The Gathering. She even wrote a new monster that you can summon for the product—the voidspawn drone—that gives a little bit of information about what the voidspawn are and what their motives for reality might be.

The book also includes new feats, which generally fall into a "Corrupt" or "Salvation" category. Corrupt feats make all of the bonuses of your corruption better or allow you to use your manifestations in new ways, but each Corrupt feat that you possess increases the save DC that you need to make to prevent your corruption from progressing. Salvation feats do the opposite—they generally give you abilities that make it easier for you to resist your corruption, and every salvation feat you have lowers the DC you need to make to stop the corruption from progression. I had a hand in developing these the corrupt / salvation mechanic, but the feats themselves the work of N. Jolly.

Also by N. Jolly are a slew of new magic items that provide ways for you to embrace or remove your corruption (the latter being the focus). You have evil options (like a rapier that steals the life essence of those it slays to help reverse your corruption), as well as some less vile methods (such as a diamond that expels your corruption out of your body by transforming it into a separate creature, costing you negative levels in the process).

Overall, we did a lot of really cool stuff in the Corruption Codex, and we're hoping it'll be popular enough to warrant sequels. For instance, I have some notes on a mechanic called corruption templates, which basically modify key aspects of how corruptions work in a manner similar to the disease templates from Horror Adventures. N. Jolly has notes for a wicked Venom-style Symbionte Corruption, and Isabelle Lee has been DYING to do a series of fiendish corruptions. Plus we invited Horror Master Clinton Boomer to join our ranks for the next one, should it come to pass....


Diamond of corruption expulsion... Wait.

Is that the Dewitchery Diamond from El Goonish Shive?

Contributor

Evil Midnight Lurker wrote:

Diamond of corruption expulsion... Wait.

Is that the Dewitchery Diamond from El Goonish Shive?

Think of it as the magic item version to the Dewitchery Diamond'a artifact. The Dewitchery Diamond is multiuse, much larger, acts quicker, and probably doesn't impart negative levels.


I've been wanting a way to let players 'control' a corruption by using feats or something similar. Nice!

Contributor

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Matrix Dragon wrote:
I've been wanting a way to let players 'control' a corruption by using feats or something similar. Nice!

We actually want to provide a whole host of options that GMs can give to their players to allow them to control their corruptions.

If we do well enough to warrant a sequel product, one of the ideas on the plate is called "Corruption Templates," which basically list small packages of modifications to a corruption for the GM to use at her leisure. Other ideas include new spells, new magic items, and TONS of new corruptions.

So far things are looking good for this product—but we won't know for sure until the end of the month!


Alexander Augunas wrote:
Eric Hinkle wrote:
What little I've seen of this makes me like the devolution corruption. It reminds me of a lot of Arthur Machen and Robert E. Howard's stories about the 'Little People'.
I'm not familiar with this reference, but I'm glad you like it!

I mean stories like Howard's 'Worms of the Earth' and 'The Little People', and Machen's 'Novel of the Black Seal' and 'The Shining Pyramid'. Stories about how the fae were really a race of devolved, murderous, sadistic cannibals who hid in caves and performed atrocities on anyone they caught. In-game I suppose these would be devolved halflings or gnomes.

There's also Leigh Brackett's Beast-Jewel of Mars in which a weird Martian cult venerates a gemstone that reverts humans into savage apelike beings.

EDIT: And I would enjoy seeing you do more with the Corruption templates and ideas you mentioned elsewhere in this thread.

Contributor

Eric Hinkle wrote:
Alexander Augunas wrote:
Eric Hinkle wrote:
What little I've seen of this makes me like the devolution corruption. It reminds me of a lot of Arthur Machen and Robert E. Howard's stories about the 'Little People'.
I'm not familiar with this reference, but I'm glad you like it!

I mean stories like Howard's 'Worms of the Earth' and 'The Little People', and Machen's 'Novel of the Black Seal' and 'The Shining Pyramid'. Stories about how the fae were really a race of devolved, murderous, sadistic cannibals who hid in caves and performed atrocities on anyone they caught. In-game I suppose these would be devolved halflings or gnomes.

There's also Leigh Brackett's Beast-Jewel of Mars in which a weird Martian cult venerates a gemstone that reverts humans into savage apelike beings.

EDIT: And I would enjoy seeing you do more with the Corruption templates and ideas you mentioned elsewhere in this thread.

I'm not sure if there was any one thing that I really based it off of—more just a general mental image of what it would look like for different kinds of humanoids to regress into more primal versions of themselves. I expected that I would hit a lot of different sources just from being logical, and I'm glad to see that was the case!

Corruption templates are still an idea that I'm mulling around in my head—only Isabelle and N. Jolly have seen my drafts of the concept so far. I'm hoping we get to show them off someday (as well as all the other content we have planned).

But as Owen recently said to me, one of the financially worst decisions one can make is to write an awesome product that no one wants to buy. So in time, we'll see what people think!

Silver Crusade

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Thanks for the review, Rallaster! Glad you liked all the crazy stuff in this book!


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Just posted my own review, I hope it helps with sales. Though given that this is at the #2 spot on the top ten non-Paizo bestselling products list, I think it's already doing great.

Silver Crusade

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Eric Hinkle wrote:
Just posted my own review, I hope it helps with sales. Though given that this is at the #2 spot on the top ten non-Paizo bestselling products list, I think it's already doing great.

It's doing well, but it could always be doing better. Thanks for the review, it's very much appreciated!

Contributor

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Thank you both to Erik and Rallister (ARMR) for posting your reviews!

And to echo N Jolly, the more reviews and comments, the merrier. Being #2 this past week is awesome and it's better then I ever could have hoped, but the more exposure and ratings this book gets, the easier it will be for Owen and I to justify a sequel.

This really has me excited, because I was worried that corruption content wasn't going to be popular. No one really knew what to expect because we're at the front lines of making new content for this mechanic. I am happy to see that there is an interest, because I am really interested in doing more with the mechanic.

Much, much more....


Alexander Augunas wrote:

Thank you both to Erik and Rallister (ARMR) for posting your reviews!

And to echo N Jolly, the more reviews and comments, the merrier. Being #2 this past week is awesome and it's better then I ever could have hoped, but the more exposure and ratings this book gets, the easier it will be for Owen and I to justify a sequel.

This really has me excited, because I was worried that corruption content wasn't going to be popular. No one really knew what to expect because we're at the front lines of making new content for this mechanic. I am happy to see that there is an interest, because I am really interested in doing more with the mechanic.

Much, much more....

So, we can expect a Kitsune (maybe Kumiho) corruption? Hey, I'd buy it.


Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Eric Hinkle wrote:
Alexander Augunas wrote:

Thank you both to Erik and Rallister (ARMR) for posting your reviews!

And to echo N Jolly, the more reviews and comments, the merrier. Being #2 this past week is awesome and it's better then I ever could have hoped, but the more exposure and ratings this book gets, the easier it will be for Owen and I to justify a sequel.

This really has me excited, because I was worried that corruption content wasn't going to be popular. No one really knew what to expect because we're at the front lines of making new content for this mechanic. I am happy to see that there is an interest, because I am really interested in doing more with the mechanic.

Much, much more....

So, we can expect a Kitsune (maybe Kumiho) corruption? Hey, I'd buy it.

That raises an interesting question. What happens to a Kitsune who receives the Kitsune corruption?


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Yes, I still need to review this. Yes, I still need to do more than skim it. So many distractions & diversions...

David knott 242 wrote:
Eric Hinkle wrote:
So, we can expect a Kitsune (maybe Kumiho) corruption? Hey, I'd buy it.

That raises an interesting question. What happens to a Kitsune who receives the Kitsune corruption?

Well, since it's a corruption, maybe a nogitsune (from AP #50: Night of Frozen Shadows) corruption is more appropriate?


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Pathfinder Companion, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I don't think a kitsune corruption would be that interesting, but an oni corruption where - instead of creating their own body as they normally do - an oni corruption where an oni spirit inhabits your body and slowly remakes it into their own would be pretty cool, and could work for a kitsune becoming a nogitsune. I personally feel like a kumiho should be a separate monster, rather than a corruption, but that's just my opinion.

There's a lot of potential for various corruptions, so I hope there will be future expansions...I keep imagining various new ones myself, like a divine avatar corruption where you grow too close to your deity - usually as a divine caster - and become more and more distant from other mortals, ultimately losing yourself and becoming an extension of your deity's will. Or one where a spell's energies mutate and it becomes a living spell that dwells inside of you, ultimately transforming you into a being of magical energy that gets drawn into the leylines, drawn apart and diluted until you no longer exist. And one where you become attuned to your dreams, perhaps playing with mindscapes, but ultimately vanishing entirely into dreams - whether ones you never want to leave or ones where you're trapped in your nightmares, possibly leaving your body as a mindless husk, or even vanishing physically into dreams... Well. I could go on, but that's probably more than enough...I'm sure you have your own ideas you're working on, after all!


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Trust me, oni is on my list. ^_^

Contributor

Hunt, the PugWumpus wrote:

Yes, I still need to review this. Yes, I still need to do more than skim it. So many distractions & diversions...

David knott 242 wrote:
Eric Hinkle wrote:
So, we can expect a Kitsune (maybe Kumiho) corruption? Hey, I'd buy it.

That raises an interesting question. What happens to a Kitsune who receives the Kitsune corruption?

Well, since it's a corruption, maybe a nogitsune (from AP #50: Night of Frozen Shadows) corruption is more appropriate?

Currently, no. Neither N nor Isabelle nor I have plans to do a kitsune corruption. One of the cornerstones that we all agree upon is that corruptions should be vile—we all agree that the word corruption has such negative connotations that it should be used for nothing but "bad stuff." (Although a goodly variant of the corruption mechanic isn't something we've taken off the table yet either—it just wouldn't be called a corruption, because it wouldn't be a corruption.)

That being said, Hunt has the right of it—an oni corruption is one of the ideas that is actively on our table. It was one of the overlapping ideas between the three of us, in fact. (Both Isabelle and I suggested it.) I even have the Everyman Iconic that I want to get Oni Corruption picked out. (If you read the Everyman Iconics line, it is a REALLY easy guess.)

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After playing Warcraft: Legion, my desire to do an "arcane corruption" for blood elf / nightborne style withering has grown immensely. (With "blood elf" being stage 2 and "nightborne" being stage 3.)

Contributor

Luthorne wrote:
I personally feel like a kumiho should be a separate monster, rather than a corruption, but that's just my opinion.

I *think* I hinted at it in the Kitsune Compendium, but in my head all of the different words for East Asian Fox Spirits are all different kinds of creatures.

Kitsune—Humanoid shapechangers that look like foxes.

Kyubi—Kitsune (see above) that possess two or more tails.

Kumiho—Foxlike intelligent magical beasts that naturally grow additional tails as they age, and are somewhat vicious. They are fickle enough that some stories tell of them granting wishes for people, while others tell of them ripped out the hearts of people they don't like.

Nogitsune—Oni that manifest on the Material Plane clad in kitsune flesh (see above).


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I should note that some of the corruptions I have in mind will be less horrifying than the one I wrote here. (Admittedly, that might be a high bar.) None of them will really be "good", though... unless you count the Blazing Righteousness corruption. And you shouldn't. ^_^

Corruptions, as noted above, should be something you don't want... unless you're the specific kind of weirdo that would, like a Zura worshiper wanting to be a vampire.

Contributor

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Isabelle Lee wrote:

I should note that some of the corruptions I have in mind will be less horrifying than the one I wrote here. (Admittedly, that might be a high bar.) None of them will really be "good", though... unless you count the Blazing Righteousness corruption. And you shouldn't. ^_^

Corruptions, as noted above, should be something you don't want... unless you're the specific kind of weirdo that would, like a Zura worshiper wanting to be a vampire.

I promise to subtly whisper into Isabelle's ears so that everything she writes for any potential sequels that we do is at least 110% more horrifying.


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That's what kyton is for. Well, that and rendering the raw meat of humanity into more useful forms.

Silver Crusade

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There's quite a few corruptions I'm itching to write as well, but I'd rather save them until we get confirmed for more volumes. What I can tell you is that we'll be working to make corruptions and content that'll really make corruptions a more fun part of games, both flavor wise and mechanically.

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N. Jolly wrote:
There's quite a few corruptions I'm itching to write as well,

coughcoughsymbiotecoughcough


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Just so everyone knows, I was joking about a Kitsune corruption.

A Nogitsune/Oni one would be great, though!

EDIT: While we're on the subject, how about a Wendigo corruption?


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Eric Hinkle wrote:
While we're on the subject, how about a Wendigo corruption?

Interesting concept. I haven't really seen any call for such a thing, though. ^_^


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Isabelle Lee wrote:
Eric Hinkle wrote:
While we're on the subject, how about a Wendigo corruption?
Interesting concept. I haven't really seen any call for such a thing, though. ^_^

Incoming Rysky...

Contributor

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Eric Hinkle wrote:

Just so everyone knows, I was joking about a Kitsune corruption.

A Nogitsune/Oni one would be great, though!

EDIT: While we're on the subject, how about a Wendigo corruption?

Isabelle pulling Rysky's leg aside, Wendigo was a strong contender for the Corruption Codex, but we set it aside because of Horror Realms looming on the horizon. Although we have no knowledge regarding Horror Realms's content, as people who work frequently with Paizo both Isabelle and I felt that a Wendigo corruption was a logical choice for Horror Realms—especially since In Search of Sanity had the Wendigo Great Old One in its back matter.

According to its thread, Horror Realms has two to three corruptions. If Wendigo isn't one of them, we'll certainly consider taking a stab at it if Corruption Codex generations enough buzz to warrant a sequel. (We're hoping it does, and odds look good right now.)

Silver Crusade

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Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Hunt, the PugWumpus wrote:
Isabelle Lee wrote:
Eric Hinkle wrote:
While we're on the subject, how about a Wendigo corruption?
Interesting concept. I haven't really seen any call for such a thing, though. ^_^
Incoming Rysky...

WENDIGO?! WHO SAID WENDIGO?! I HEARD WENDIGO.

Silver Crusade

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Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Alexander Augunas wrote:
Eric Hinkle wrote:

Just so everyone knows, I was joking about a Kitsune corruption.

A Nogitsune/Oni one would be great, though!

EDIT: While we're on the subject, how about a Wendigo corruption?

Isabelle pulling Rysky's leg aside, Wendigo was a strong contender for the Corruption Codex, but we set it aside because of Horror Realms looming on the horizon. Although we have no knowledge regarding Horror Realms's content, as people who work frequently with Paizo both Isabelle and I felt that a Wendigo corruption was a logical choice for Horror Realms—especially since In Search of Sanity had the Wendigo Great Old One in its back matter.

According to its thread, Horror Realms has two to three corruptions. If Wendigo isn't one of them, we'll certainly consider taking a stab at it if Corruption Codex generations enough buzz to warrant a sequel. (We're hoping it does, and odds look good right now.)

Yay!

*hugs fluffy fox, beautiful mermaid, and adorable wampi*

Contributor

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One thing that really makes me happy is hearing how much people have enjoyed the kaiju corruption. I thought it was an awesome idea, but I wasn't sure it was going to catch on with Pathfinder's stance that every kaiju is a unique creature and whatnot.

Rysky wrote:
Alexander Augunas wrote:
Eric Hinkle wrote:

Just so everyone knows, I was joking about a Kitsune corruption.

A Nogitsune/Oni one would be great, though!

EDIT: While we're on the subject, how about a Wendigo corruption?

Isabelle pulling Rysky's leg aside, Wendigo was a strong contender for the Corruption Codex, but we set it aside because of Horror Realms looming on the horizon. Although we have no knowledge regarding Horror Realms's content, as people who work frequently with Paizo both Isabelle and I felt that a Wendigo corruption was a logical choice for Horror Realms—especially since In Search of Sanity had the Wendigo Great Old One in its back matter.

According to its thread, Horror Realms has two to three corruptions. If Wendigo isn't one of them, we'll certainly consider taking a stab at it if Corruption Codex generations enough buzz to warrant a sequel. (We're hoping it does, and odds look good right now.)

Yay!

*hugs fluffy fox, beautiful mermaid, and adorable wampi*

Where's N in this equation?


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I imagine viewers see just a hand, poking out from the bottom of the heap. ^_^


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Voidspawn sounds suspiciously like something that I've been coming up with for my own setting. Has anyone from rogue genious been in my head?


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Do you play Magic: the Gathering at all? The Eldrazi (especially as seen in the Eldritch Moon set) are the primary inspiration for that corruption.

Also, excellent choice of avatar. ^_^

Contributor

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Threeshades wrote:
Voidspawn sounds suspiciously like something that I've been coming up with for my own setting. Has anyone from rogue genious been in my head?

I have encouraged Isabelle and N to make copious use of the Dream spell when working on this project.


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Isabelle Lee wrote:
Do you play Magic: the Gathering at all? The Eldrazi (especially as seen in the Eldritch Moon set) are the primary inspiration for that corruption.

Creatures corrupted by eldritch horrors then. I suppose that is pretty similar then.

Isabelle Lee wrote:
Also, excellent choice of avatar. ^_^

You too. I'm a big fan of mermaids myself.

Alexander Augunas wrote:
Threeshades wrote:
Voidspawn sounds suspiciously like something that I've been coming up with for my own setting. Has anyone from rogue genious been in my head?
I have encouraged Isabelle and N to make copious use of the Dream spell when working on this project.

Sounds like an efficient way to get inspiration.

Contributor

You know, doing a WoW-style Nightmare Corruption sounds pretty cool too....

We could base it on the nightmare creature template.....

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Alexander Augunas wrote:

You know, doing a WoW-style Nightmare Corruption sounds pretty cool too....

We could base it on the nightmare creature template.....

Ooooo, also, what about one that slowly turns you into a Cursed Dread Lord from Horror Adventures?

Dark Archive

I know corruptions are mostly aimed at players slowly turning into something monstrous, but I wonder, why not make one that works the other way around? A corruption for monsters to turn them into humans (or other humanoids)?

Contributor

ulgulanoth wrote:
I know corruptions are mostly aimed at players slowly turning into something monstrous, but I wonder, why not make one that works the other way around? A corruption for monsters to turn them into humans (or other humanoids)?

It's not that yo can't do a Corruption like that, it's just that there really isn't much point to it.

A GM always has GM fiat in her pocket, so she doesn't need mechanics to do something like a corruption to her NPCs. Why write rules that the players are never going to interact with? And if the counterpoint is, "the players can try to uncorrupt the monster," then why write the rest of the corruption?

It makes more sense to write new corruptions that turn people into monsters than vice versa, as a result. That way if I want to do the "redeem the monster" storyline I can, but if I want to inflict that horrible fate into a humanoid (especially a PC) I can do that too.


Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
ulgulanoth wrote:
I know corruptions are mostly aimed at players slowly turning into something monstrous, but I wonder, why not make one that works the other way around? A corruption for monsters to turn them into humans (or other humanoids)?

Well, per Alexander Augunas's remarks earlier in this thread about a hypothetical Kitsune corruption, doing that would require that the (presumably human) author of that corruption regard being turned into a human as something truly vile. Or perhaps this could be an entry into whatever he decides to call a reversed corruption mechanic.

Certainly some change to approaching the last step of this "corruption" needs to be worked out. You become so human that you become an NPC? That doesn't make any sense. Or, since the creature in question presumably started out as an NPC under control of the GM, would the 3rd stage of corruption turn him into a PC under the control of the players?


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Now I may be just be a simple country 'wampi, but it would seem to me that humanoids who regularly twist Luck in their favor might run the risk of becoming infected with... a PUGWAMPI CORRUPTION!

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