New Paths 9: The Priest (PFRPG) PDF

4.60/5 (based on 11 ratings)

Our Price: $2.99

Add to Cart
Facebook Twitter Email

Your Faith Shall Be Your Weapon.

Like a cleric, a priest is called to serve divine powers. But unlike a cleric, a priest enters the field of battle armed only with the divine might of her god. A priest’s connection to her deity forms the very core of her being—and through this unwavering reverence, she gains her power and her strength.

New Paths 9: The Priest brings a non-battle, caster-only servant of the divine to the Pathfinder Roleplaying Game! Designed by Marc Radle, this class includes:

  • New class features including Divine Gift, Orisons, and Sacred Bond
  • Two new feats, Extra Divine Gift and Powerful Channel
  • A new archetype: Chosen of Nature, who protects and preserves the natural world

Let clerics have their hierarchies and temples: a priest ultimately answers only to her god. It is both a freedom and a heavy burden—but with it comes great power!

Product Availability

Fulfilled immediately.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

KOBNP9PRIESTE


See Also:

11 of 11 << first < prev | 1 | 2 | 3 | next > last >>

Average product rating:

4.60/5 (based on 11 ratings)

Sign in to create or edit a product review.

Scratching an itch you didn't know you had.

5/5

First off, simple checklist: Divine Casting, Check; Full Caster, Check; ½ BaB, Check; No armor and only simple weapons, Check; Divinely inspired class features, Check.

To get to the specifics, the Priest has a D6 Hit Die, 4+Int mod Skills per level, Low BaB and only good Will Saves. The Priest is proficient with all simple weapons, but not with any armors or shields. The Priest also has a full spell progression with increases at odd levels rather than even. The Priest also gets the traditional Channel Energy, Orisons, and Aura. The Priest does have some new class features though, a Sacred Bond, daily Divine Gifts, and a few bonus feats. Oh, I almost forgot that the Priest has access to a few more bonus languages than is normal for their race; Abyssal, Celestial, and Infernal.

Spells:

The Priest is a full caster (Wisdom) that utilizes the cleric’s spell list and a system similar to the Arcanist (Limited Prepared Spells, Slots to Expend). In addition to the spells prepared every day, the Priest also prepares 1 or 2 domain spells per spell level as well as treating the level appropriate cure/inflict spells as prepared. Given that some domain spell lists are usually better than the typical list; this can be useful with the right deity. The normal prohibition on casting opposed aligned spells still stands, as well as the typical rule for being within one step of the deity’s alignment. Oh, can’t forget orisons, those 0 level spells you can use all the time that never run out, those are also available.

Divine Gift:

Alright, a new class feature here, very flexible too. Divine Gifts are special swift action (in most cases) blessings that aid the Priest a limited amount of times per day. The most basic is the Anointed Spell, which boosts the caster level and DC of the next divine spell the Priest casts by half her wisdom modifier. Ascetic’s Blessing allows the Priest to be treated as having any one metamagic feat available when casting her next divine spell. The feat is available, not automatically applied, so you must still spend the higher level slot. The casting time is not increased, but you still must meet the prerequisites for the feat. Divine Intervention allows you to use an immediate action to allow a reroll for you or an ally within 30 feet. Divine Wings allows you to get some feathered or fiery wings for a very short time, just enough to get out of trouble. Supplant Spell lets you swap out one of your prepared spells for a different one, possibly the most versatile ability to use for a Divine Gift.

Domains:

Like I mentioned earlier; you select three, get the powers and options for domain spells as you keep leveling.

Sacred Bond:

The holy symbol of a Priest is a little more important than it is to a normal cleric. If you don’t have it on you, you have to make concentration checks to cast the spell, or lose it. Normally, you would expect the bonded object to cast an extra spell per day like a Wizard… but this is a little more interesting than that. The object can be used to change the Target of a cure/inflict spell (NOT Mass versions) from the normal creature touched to one creature, but with a range of Close. If the sacred bond is damaged, it is restored to full HP the next time you pray for spells. If it is broken or lost, well, it costs 200 gp per Priest level and a week of time.

Channel Energy:

This ability isn’t gained till 2nd level, and advances slower than the Cleric, but it does run off of Wisdom rather than Charisma. So, slight reduction in how much healing/damage you can pump out, but it does reduce how many ability scores you need to bump and increase the Save DC when appropriate.

Bonus Feats:

You only get 3 of these (6th, 12th, 18th level), and they are all limited to specific Channeling feats. Useful for picking up Selective Channel and Powerful Channel, definitely.

Capstone Ability: Hallowed Vessel
*SPOILERS* I can’t tell you everything cool in here.

Feats:

Extra Divine Gift lets you use that class ability more often, considering the usefulness of the class feature and the few times you can use it, this is probably worth it. Powerful Channel allows you to channel as a Full-Round Action that provokes to increase the die from a D6 to D10. Average bump of 2 per die, so if you only need to make a small 5 ft. step, this is easily worth it.

Archetype: Chosen of Nature

Changes some skills around, spell list uses Druid rather than Cleric, and scraps the Channel Energy progression from 6th level on to get Beast Shape and Plant Shape uses per day. Quick to change out, easy to understand, thematic changes; looks like a winner to me.

Conclusion:

Definitely worth the $3 to scratch an itch that you couldn’t quite reach with the traditional classes. None of the powers seems specifically overpowering but most everything is very flexible. When I read through the abilities, I tried to think of ways I could make my inner GM scream, but upon careful reading of Ascetic’s Blessing any worries I had were laid to rest.

Extra credit: Once again, the artwork is excellent and other than the very small typo in the spells prepared table, I didn’t see any problems.

5/5


11 of 11 << first < prev | 1 | 2 | 3 | next > last >>
101 of 101 << first < prev | 1 | 2 | 3 | next > last >>
Liberty's Edge

Yikes! Final 90 minutes!!

Join more than 800 of your fellow Pathfinder fans and become a backer before time runs out!

101 of 101 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Paizo / Product Discussion / New Paths 9: The Priest (PFRPG) PDF All Messageboards

Want to post a reply? Sign in.