Pathfinder Society Scenario #8-04: Wardens of Sulfur Gulch (PFRPG) PDF

4.20/5 (based on 14 ratings)

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A Pathfinder Society Scenario designed for levels 7–11.

Among the earliest Pathfinders was the Gojan the Sharp, famed for his studies of the technology-strewn wasteland of Numeria before he disappeared forever into the infamous Silver Mount. The Pathfinder Society has uncovered a forgotten cache of Gojan’s Numerian journals identifying sites unknown even to the local barbarian chieftains. The time is right to unearth a pristine piece of alien technology! However, Pathfinders should remember that for every untouched marvel that remains, an unblinking sentry may lie in wait.

This scenario is designed for play in Pathfinder Society Roleplaying Guild but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

Written by Isabelle Lee.

Note: This product is part of the Pathfinder Society Scenario Subscription.

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Average product rating:

4.20/5 (based on 14 ratings)

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Challenging and epic like a 7-11 ought to be

4/5

I played with Damanta, Woran and TheDegraded (see a theme here?). I played my L11 Paladin. The only player who hasn't reviewed yet brought a techno-barbarian who was very very useful.

I liked the RP opportunities in this one. Quite a few NPCs with big potential. Firmly grounded in Numerian lore. I like it when the location really adds to the adventure instead of being just a random spot on the map.

In the end we didn't have a lot of fights, but the ones we had were pretty fierce. Good variation on opponents.

There was opportunity for very different characters to contribute. I was afraid going into this that bringing a paladin to a tech adventure would be lackluster, but I was very wrong about that. The technologist barbarian likewise got to do extremely important stuff. But really everyone got to add to it.

I'll also add that the chronicle sheet doesn't kid around. There is some actually useful tech on there.

So why only four stars? Because it looked like this one was really a monster to prep and run. We had some hiccups where the GM noticed rather late that we were supposed to be getting significant help during an encounter, and at some point had to apply seven adjustments to a boss based on things we'd done earlier.


4/5

Played this with Damanta and TheDegraded.

I dont have a lot to add to their reviews. I personally dont mind tech in my fantasy at all, and this scenario really brings on the flavor. To quote Arthur C. Clarke, "Any sufficiently advanced technology is indistinguishable from magic."
This scenario certainly makes it so. It did help that none of us knew a lot about magic. Automatic doors? Pffff, lots of wealthy nobles have a permanent open/close spell cast. And so on.

I really liked the carefull investigation we did, which reveals pieces of the plot scene by scene. And that your actions really influence how the boss fight goes.


Who needs detect magic anyway

4/5

I played this with TheDegraded on our Season 8 kickoff weekend.

Being one of the level 11s I have to say I had a load of fun with this one.

The encounters are nicely spaced, some very nice NPCs along and a great story.

Spoiler:
Also a great way to make sure that the Technologist feat is available, kudos

The crowning moment however for me during this adventure was halfway into it, when 5 players and the GM look at eachother and realize that no-one can cast Detect Magic (Abyssal Bloodrager, Paladin, Paladin/Ninja, Savage Technologist, and Alchemist).


Technically a haunting experience

4/5

I had no idea what I was thinking when I let my level 7 tech-crazed alchemist join a mostly level 11 party. Little did I know I was about to have a great time.

As you can tell, I don’t mind a little technology in my PFS-scenarios. As long as it’s not too overbearing or dominating, or a scene straight out of Star Wars, I’m fine. This balance is perfectly acceptable in this scenario, at least to my tastes. If you’re a player who dislikes technology, you should stay away from this scenario.

What I really liked about his scenario, is the way the ‘haunts’ were approached. The idea is simple and elegant, yet different. Even the ‘new’ way of stopping or disabling it makes sense. Then again, this whole scenario features interesting takes on haunts in general. I was both impressed and intrigued. I hope this mechanic returns in similar scenarios and I can't wait to see if it gets adopted by Starfinder.

There’s plenty of opportunity for characters to shine. Socialites, skill-monkeys and brawlers will all have a chances to shine. In fact, you’ll need all of them to succeed. The encounters can be quite painful, but feature some rarely seen ‘creatures’. Convincing NPCs to help or that you’re trying to help can have interesting consequences. Even the big bad evil is unique, yet perfectly fits the overall picture. There’s a good chance that if you are to replay the scenario, the big bad evil might be different as well.

The only downside I noticed, was the fact that the GM struggled to find all the details and tactics. After having seen the scenario, I’m convinced it’s not his fault. You need to get statblocks from a bunch of different resources, the tactics are scattered all over the place (and at times illogically so) and then there’s a chance that you have to change over seven things in a statblock if your players do something special. In short: the formatting is messy and it’s a pain to prepare. Still, I’d highly recommend the scenario, though it’ll lose a star simply because of the formatting and the fact that not everyone likes technology in their games.


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8 people marked this as a favorite.

My first scenario! ^_^

(And hopefully not my last...)

Sovereign Court

1 person marked this as a favorite.

Congratulations! Looking forward to more tech scenarios.

Grand Lodge Contributor

1 person marked this as a favorite.

Oooo! Congratulations, Isabelle! I'm looking forward to playing this.

Grand Lodge

1 person marked this as a favorite.
Pathfinder Adventure, Lost Omens, Pawns, Rulebook Subscriber

I know a gunslinger that might be looking to retire on this one.

Silver Crusade

1 person marked this as a favorite.

YES! Back to Numeria! I'm looking forward to this one! Congrats on your first scenario.


1 person marked this as a favorite.

Love me some technology in my fantasty.

*crosses fingers*

please be good, please be good

Shadow Lodge

1 person marked this as a favorite.

Aw shoot! If I had realized your scenario was coming out then I'd have added it as a special slot at Tavern Con to have you run it. :D


1 person marked this as a favorite.
Isabelle Lee wrote:

My first scenario! ^_^

(And hopefully not my last...)

Congrats!


1 person marked this as a favorite.
Isabelle Lee wrote:

My first scenario! ^_^

(And hopefully not my last...)

Congratulations :)

Lantern Lodge RPG Superstar 2014 Top 4

2 people marked this as a favorite.

Eyyyy! An Isabelle Lee scenario? About time!

Silver Crusade

3 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Kalindlara! Kalindlara!

Silver Crusade

2 people marked this as a favorite.
Gorbacz wrote:
Kalindlara! Kalindlara!

You got to say it a third time in order to summon her.

KALINDLARA!

Silver Crusade Contributor

2 people marked this as a favorite.

Skyrim crashed a few minutes ago. Weird.

Silver Crusade

Sowwy :(


Congratulations Isabelle! Sadly not looking forward to more tech scenarios. Hopefully not a trend for the 7-11's this season. Looking forward to trying your next one! Be sure to Write a Review when you play/run this everyone!


Majuba wrote:
Congratulations Isabelle! Sadly not looking forward to more tech scenarios. Hopefully not a trend for the 7-11's this season. Looking forward to trying your next one! Be sure to Write a Review when you play/run this everyone!

I would sooooo love to see at least 3 tech scenarios a year. May be in the 3-7 and 7-11 teirs. It would be even better if they were a connected story, like a little story arc with three parts.

Oo, goodness this sooooooooooooo needs to happen.

Community & Digital Content Director

2 people marked this as a favorite.

Removed a post. Constructive criticism is more than OK, but backhanded insults to our authors, development, and editorial teams are not.

Paizo Employee Pathfinder Society Lead Developer

2 people marked this as a favorite.

Maps for #8–04:

This adventure has a full-page custom map. It also makes use of the following.
  • Pathfinder Flip-Mat: Hill Country
  • Pathfinder Map Pack: Starship Chambers
  • Pathfinder Map Pack: Starship Corridors
  • RPG Superstar 2009 Top 32

    I am having trouble waiting ...

    Paizo Employee Pathfinder Society Lead Developer

    3 people marked this as a favorite.
    Lord Fyre wrote:
    I am having trouble waiting ...

    We at Paizo strongly recommend against applying ketchup to your PDFs, though we recognize the specs of some digital devices may vary and be better equipped to accommodate condiments than others.


    2 people marked this as a favorite.
    Pathfinder Adventure Path Subscriber

    Uh i think i need to play this one!

    Grand Lodge

    paizo wrote:
    Will be available today

    Is Sulfur Gulch still on track for PDF release sometime today? Thx! *Hotly Anticipated*

    Grand Lodge

    Pathfinder Adventure, Lost Omens, Pawns, Rulebook Subscriber

    Typical release time is close of business, Pacific time.

    Community & Digital Content Director

    2 people marked this as a favorite.

    This is still on track for release today. However, there is a slight technical hurdle with the subscription that is causing it to display as available for tomorrow. Do not panic, this is temporary, and it will be available for purchase this afternoon.

    Shadow Lodge

    2 people marked this as a favorite.

    Trust in Robot. Robot is your friend.


    2 people marked this as a favorite.

    chorus of voices

    "Thank you, Robot."


    John Compton wrote:
    ** spoiler omitted **

    Thanks John for that list. it will save me prep time. Still waiting to it to appear in my downloads but at least I know what to go dig out and pick up for maps

    Grand Lodge

    Meanwhile, in Numeria...

    Some wizard: "I cast floating disk and polymorph. Is it released yet?"


    3 people marked this as a favorite.

    IT'S HERE.

    And it's even better than when I wrote it. Developers are under-appreciated. ^_^

    Grand Lodge

    1 person marked this as a favorite.

    Thanks! Got it...and now the fun begins for the first run tomorrow! *puts on robot cowboy hat*

    RPG Superstar 2009 Top 32

    Other Abuses?

    How easy would this be to slip into Iron Gods as a side quest?

    Paizo Employee Pathfinder Society Lead Developer

    1 person marked this as a favorite.
    Lord Fyre wrote:

    Other Abuses?

    How easy would this be to slip into Iron Gods as a side quest?

    This could make an interesting side quest before or after The Choking Tower. It might also fit with some of Valley of the Brain Collectors, and with some powering up of encounters, it could even play into some of the Kellid elements in Palace of Fallen Stars.

    RPG Superstar 2009 Top 32

    John Compton wrote:
    Lord Fyre wrote:

    Other Abuses?

    How easy would this be to slip into Iron Gods as a side quest?

    This could make an interesting side quest before or after The Choking Tower. It might also fit with some of Valley of the Brain Collectors, and with some powering up of encounters, it could even play into some of the Kellid elements in Palace of Fallen Stars.

    In other words, a "must buy". :)


    2 people marked this as a favorite.

    Adding aspects of "recruit the Ghost Wolves to fight the Technic League" might be a good way to tie it in. ^_^

    Vaguely spoilerish stuff:
    There are some aspects that might be redundant to Iron Gods, although I'm sure the individual I'm thinking of wouldn't mind - it might even be a good way to drip-feed certain story elements (concerning Unity and the Divinity) to the players.


    1 person marked this as a favorite.

    In any case, if you need assistance integrating it, feel free to ask. ^_^


    1 person marked this as a favorite.

    Good to see some occasional stuff with tech! I wouldn't want all tech all the time, but I'd hate for people who took the Technologist feat to feel cheated :)


    As a follow-up to the earlier question, I'm posting some thoughts about this scenario's interactions with Iron Gods here, just in case people want to try integrating it with that AP. MAJOR SPOILERS AHEAD.

    Wardens of Sulfur Gulch and Iron Gods:
    Isirah obviously has some echoes of Casandalee; while the two are different in many ways, adding Isirah to the campaign might steal some of Casandalee's thunder. Consider carefully before adding this scenario to Iron Gods.

    I received the following questions; I'm sharing the answers here for others to consider for their campaigns.

    Quote:
    Unlikely, but would Isirah have any idea who/what Casandalee is?

    Not in the slightest. Casandalee lived and died long after the spaceship crash. Isirah would know what androids were, though, in the same way a Golarion native would know what halflings were.

    Quote:
    How would the two characters interact?

    Isirah would be eager to learn more about the android AI, especially since Casandalee was a spellcaster in life (and Isirah was deeply fascinated by the idea of magic). In addition, Casandalee's travels across Golarion would be of great interest to the exploration-obsessed starfarer.

    For her part, Casandalee's reactions are hard to gauge. I'd have her be wary at first - for all she knows, this other AI is just a disguised agent of Unity. Beyond that, just see how things develop.

    Quote:
    What might Isirah know about the larger plot of Iron Gods?

    Very little. In my personal headcanon, the Aerotech Synthesis Compound wasn't part of Divinity at all - it was one of the smaller ships that accompanied Divinity. (Reference the inside front cover of The Divinity Drive.) She would know of Unity, but only in its mundane form as the central AI of Divinity - she wouldn't know about its madness or its rise to godhood. Likewise, she would know nothing of Numeria, the Technic League, or anything else of Golarion. She might know a little about the various Dominion creatures in Book 4, but that information is mostly lost to her as a result of Imperfect Transference.

    If anyone has further questions about integrating the two, PMs are open; alternatively, starting a thread in the Iron Gods subforum (and PMing me a link) might be wise. ^_^

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