Weekly Wonders—Eldritch Archetypes, Volume VI: Archetypes of Yog-Sothoth (PFRPG) PDF

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Dare You Venture Beyond the Gate?

The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle of the otherworldly, and to embrace the alien terrors of the cosmos. Each installment of Weekly Wonders: Eldritch Archetypes contains five archetypes for eldritch characters—those that are weird, alien, and otherworldly, who don’t fit in with normal society—as well as a cleric domain devoted to a specific mythos entity or race.

For this book, we focus on Yog-Sothoth. One of the most frequently used of H.P. Lovecraft’s creations, Yog-Sothoth first appeared in "The Case of Charles Dexter Ward." A being of unimaginable power, Yog-Sothoth is said to be coterminous with all of time and space, and yet somehow outside it. The archetypes presented in this book, whether they reference Yog-Sothoth directly or not, adhere to themes of teleportation and space-time manipulation, as well as the creation of gates and portals. This book contains the following archetypes:

  • The dimensional sharpshooter, a gunslinger archetype that can fire bullets that phase through obstacles, or even make their bullets cause their victims to teleport to strange and far-off places.
  • The disciple of Yog-Sothoth, a monk archetype that can teleport himself and his foes, and whose touch can cause blindness, insanity, or even cause the creature to merge with Yog-Sothoth itself.
  • The servant of Umr-at-Tawil, a paladin archetype that can see the future and warp the fabric of reality in close proximity.
  • The keyholder, a summoner archetype, that specializes in summoning aberrations, rather than outsiders, and can teleport his eidolon and summoned creatures around the battlefield.
  • The Yog-Sothoth’s blade, a swashbuckler archetype that can teleport up to foes and deliver nasty surprise attacks, or even freeze victims in time.
  • A bonus cleric domain devoted to those who worship Yog-Sothoth.

Whether you're about to embark on a campaign of eldritch horror (such as the official Paizo adventure path dealing with strange and alien entities), or you just want an excuse to play a servant of the unknowable and uncaring cosmic entities of the Cthulhu mythos, this book has lots of tantalizing options to offer. Even GMs can get in on the fun, as several of the archetypes here are perfect for insane cultist NPCs as well, and can make for exciting and memorable encounters.

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Now available!

Ia! Ia! Praise Yog-Sothoth!

I love this series of Eldritch Archetype, eagerly awaiting Friday to get my next fix.

Really looking forward to Yig's volume.

So out of curiosity, how many more are planned?

Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber; Pathfinder Roleplaying Game Superscriber

According to their Web site, one.

Dang it!

Here I was hoping for Yig and Tsathoggua being covered :(

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Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber; Pathfinder Roleplaying Game Superscriber

The last volume will cover Nyarlathotep.

So question: for the Paladin archetype Servant of Umr At-Tawil; They have Temporal Manipulation in place of smite. Its a Immediate action that lets you force a modified reroll. But their capstone lets you use it as a free action, rather than a swift even if its not your turn... All of which is kinda included in the original ability.

Near as i can tell, the capstone is meant to referr to the Glimpse ability rather than Temporal Manipulation, since its the only one that is a swift action.

Please Advise?

Thanks for asking! Regarding the 20th-level ability, Knight of Umr-At-Tawil, the wording is correct that it allows the temporal manipulation to be used as a free action even when it's not your turn: this is an upgrade from an immediate action, because characters are limited to 1 immediate action per round (which also counts against their swift action), and this restriction does not apply to free actions (which normally can't be made on others' turns). This ability essentially allows the temporal manipulation ability to be used more than once per round.

That said, upon closer review, I notice that we mistakenly said in the Knight of Umr-At-Tawil class feature that it let you use temporal manipulation as a free action instead of a "swift action" when it should have said instead of an "immediate action." We apologize for any confusion.

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