Weekly Wonders—Eldritch Archetypes, Volume I: Archetypes of Shub-Niggurath (PFRPG) PDF

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A Face Only the Mother of a Thousand Young Could Love!

The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle of the otherworldly, and to embrace the alien terrors of the cosmos. Each installment of Weekly Wonders: Eldritch Archetypes contains five archetypes for eldritch characters—those that are weird, alien, and otherworldly, who don’t fit in with normal society—as well as a cleric domain devoted to a specific mythos entity or race.

For this book, we focus on the Great Old One Shub-Niggurath, also known as The Black Goat of the Woods, and the Black Goat with a Thousand Young. Whether or not they reference this mythos deity directly, each archetype builds on themes closely associated with it, including physical mutations, fertility, and spawning horrible monstrosities. The Shub-Niggurath bloodrager bloodline grants tentacles and sucking maws while bloodraging, and ultimately allows you to infest foes with Shub-Niggurath’s hateful seed. The order of the black goat is a cavalier order devoted to Shub-Niggurath, whose mounts become twisted and warped by the eldritch entity’s power, and who share a mind with these corrupted steeds. The gof’nn hupadgh are druids dedicated to the service of Shub-Niggurath, who can conjure her unnatural young to their sides, and even create dark young. The channeler of Shub-Niggurath is a kineticist archetype that draws on the strange, life-giving essence of Shub-Niggurath to empower their channeling, and the warstitcher of Shub-Niggurath is a warpriest archetype for those blessed by the black goat, which can cause protective pustules to grow with her fervor, and can conjure twisted aberrations to aid her. Finally, the Shub-Niggurath cleric domain focuses on using one’s own flesh to conjure hideous and tentacled monstrosities.

Whether you're about to embark on a campaign of eldritch horror (such as the official Paizo adventure path dealing with strange and alien entities), or you just want an excuse to play a servant of the unknowable and uncaring cosmic entities of the Cthulhu mythos, this book has lots of tantalizing options to offer. Even GMs can get in on the fun, as several of the archetypes here are perfect for insane cultist NPCs as well, and can make for exciting and memorable encounters.

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Community Manager

Now available—and what excellent timing with Strange Aeons!

Pathfinder Companion, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

For the Shub-Niggurath bloodrager bloodline, the 8th-level ability grants you a bonus on Charisma-based skill checks; however...

Advanced Class Guide wrote:
While bloodraging, a bloodrager cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
Advanced Class Guide wrote:
Unless otherwise specified, he gains the effects of his bloodline powers only while in a bloodrage; once the bloodrage ends, all powers from his bloodline immediately cease, and any physical changes the bloodrager underwent revert, restoring him to normal.

...so, is it meant to only be useful for Intimidate checks while bloodraging? The flavor of becoming more attractive seems to indicate otherwise, so I was a bit confused... Alternatively, is it supposed to be an ability you gain the benefits of even while bloodraging?

Also, just to confirm...

...the ability granted by the same bloodline power to swap the morale bonus from Strength and Constitution to Charisma subtracts from both simultaneously, yes? That is, you have a +4 morale bonus to Strength and Constitution, but you can choose for it to be a +2 morale bonus to Strength and Constitution and a +2 morale bonus to Charisma, rather than being able to subtract from just one and wind up with a +4 morale bonus to Strength, and a +2 morale bonus to Constitution and Charisma? I think I'm parsing it correctly in interpreting it as the former, but I'm not 100% on that...

Thanks for asking! It looks like this was an oversight on our part. The intention is that the bonus on Charisma-based skill checks should apply outside the bloodrage, as well.

As for the portion of the ability that lets you gain a Charisma bonus while bloodraging instead of Strength and Constitution, it exchanges the entire bonus to both ability scores for an equal bonus to just Charisma.

We've submitted an updated file to Paizo with the corrections. We apologize for any confusion or inconvenience.

Pathfinder Companion, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

No worries, I really liked the bloodline especially, but that one ability just confused me as to how it was supposed to work. Thanks for letting me know!

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