Pathfinder Adventure Path: Curse of the Crimson Throne (PFRPG)

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Pathfinder Adventure Path: Curse of the Crimson Throne (PFRPG)
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A Campaign Fit For a Queen

The kings and queens of Korvosa have long ruled under the shadow of the Curse of the Crimson Throne—an infamous superstition claiming that no monarch of the city of Korvosa shall ever die of old age or produce an heir. Whether or not there is any truth to the legend of the curse, Korvosa's current king is but the latest victim to succumb to this foul legacy. Now, the metropolis teeters on the edge of anarchy, and it falls to a band of new heroes to save Korvosa from the greatest threat it has ever known! This hardcover compilation updates the fan-favorite campaign for use with the Pathfinder Roleplaying Game, including new and revised content and nearly 500 pages packed with mayhem, excitement, and adventure!

This hardcover edition of Curse of the Crimson Throne contains:

  • All six chapters of the original Adventure Path, expanded and updated for use with the Pathfinder Roleplaying Game.
  • An in-depth gazetteer of the city of Korvosa as it exists under the rule of its new queen.
  • An array of new rules options for characters, ranging from campaign traits to spells to magic items.
  • An expansive appendix with statistics, descriptions, backgrounds, and rules support for the 12 most important NPCs in the campaign.
  • A bestiary featuring nine monsters from the original Adventure Path making their debut under the Pathfinder Roleplaying Game rules.
  • Dozens of new illustrations, never-before-seen characters, location maps, extensive new encounter locations, and more!

ISBN-13: 978-1-60125-890-8

Pathfinder Society Roleplaying Guild Sanctioned Content
Curse of the Crimson Throne is sanctioned for use in Pathfinder Society Roleplaying Guild.

Download the rules for running this Adventure Path and Chronicle sheets — (681 kb zip/PDF)

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This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO1021


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4.80/5 (based on 5 ratings)

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Frick it my review got deleted

5/5

I wrote fricking long review about great time I had with running the whole campaign(and post campaign) and then it got deleted by the fricking "too much backtracking" page dagnabbit

I'm not gonna write the entire thing again, so here is in short: This campaign has great recurring NPC cast(most of later APs have problem with introducing cool NPCs and then rest of books never mentioning them again), great themes, great villains, Kazavon's awesome hair, allows multiple approaches to different situations(such as infiltrating with sneaking or talking through places instead of just fighting through them. Kinda reminds me of Deux Ex computer games in a way), awesome locations, awesome post campaign potential and is one of my favourite APs ever.


Good value, but some reservations

4/5

Short Version: A smart buy but held back by structural issues.

It's hard to get better adventure value for your dollar than this or the Rise of the Runelords collected edition. If I were reviewing on that alone, this would be 5 stars and then some. But there's more to an adventure than that.

The AP's hook is quite good, but almost immediately discarded in favor of saving the city. This can be helped a good session 0, but still feels artificial.

Even looking at the new plot, many elements feel shoehorned in. People point to volumes 4 and 5 for this, but there are sections in 2 that exist only to kill time as the plot advances and an entire dungeon in 3 that is cool but can seem forced if the players don't kick in the door right away. Any of these alone would be fine, but each makes the next more obvious.

That being said, there's a lot of cool stuff going on here, it just takes at least a star's worth of work to stitch it together.


3.5 vs. Pathfinder comparison!

5/5

I´m gonna list the differences between the original AP#7s chapters and it´s adaption into the hardcover edition:

Inside front cover:
The "Korvosan Hierarchy" overview is not reprinted.
Part 1:
The illustration on page 6 is exchanged for a cartoony new one on page 12 of the HC.
Page 10 of AP#7 has a map where the 8 locations in Korvosa that are important for book 1 are marked and named. This map is reprinted on page 400 of the HC but that one shows ALL important locations of the campaign at once, marked with letters and numbers.
"Lamm´s Lambs" stats are upgraded to young human on page 18 of the HC.
"Yargin Balko" now has a full body illustration instead of an upper body one. "Hookshanks Gruller" gets a full body illustration. "Giggles" gets a fbi. "Gaedren Lamm" gets a fbi.
Part 2:
King Eodred Arabasti gets a head illu. "Imps and Dragons" gets an illustration. "Meet the mob" gets a "Amin Jalento" head illu and his battle stats.
Part 3:
The illustration of "Sabina Merrin" on page 25 is not reprinted (she gets a new one on page 455).
Part 4:
"Cressida Croft" gets a head illu (and fbi on page 443). The Queens gets a new veiled head illu (the old one is more mysterious). The "renegade guards" stats in "All the Worlds Meat" get new stats. "Verik Vancasterkin" is upgraded from fighter 3 to fighter 4.
Part 5:
The "Ambassadors Secret" gets a new head illu. The fbi of "Vencarlo Orisini" from page 34 is not reprinted. The fbi of "Devargo Barvasi" on page 37 is replaced with a new one that is very much less impressive. He is upgraded from rogue 4 to rogue 5. "Majenko" is changed from pseudodragon to house drake. The illustration on page 41 is replaced with a new one (page 57). Both are equally creepy.
Part 6:
The "Trinia Sabor" fbi from page 43 is not reprinted (she gets a new look on page 460, but the old one is flashier). She is upgraded from bard 4 to bard 5. "The Shingle Chase" gets a better illustration. Curiously it features the old flashier Trinia Sabor outfit instead of the new.
Part 7:
The Owlbear skeleton gets gorgeous art on page 59 of the HC. The cool illustration on page 52 is replaced by a cool new one on HC page 61.
Cabbagehead´s head illu is replaced by a fbi. The "Gaekhen" head illu is not reprinted. "Vreeg" gets a much better new fbi.
Concluding the adventure:
The famous "green dress Illeosa Arabasti" illustration from page 56 (on which the first miniature is based) is NOT reprinted!
The Blackjack illustration from page 57 is replaced by a much better one on HC page 67.
Appendixes:
The 4 page Harrow article is updated to a 14 page one!
The 8 page "people of the road" article about varisians is not reprinted.
The 6 page Pathfinder´s journal is not reprinted.
Bestiary:
The illustration of the "Dream Spider", the only creature that hasn´t been adapted to a Bestiary yet, is not reprinted from page 82 but it´s stats are.
Inside back cover:
The "Korvosas enemies" overview is not reprinted.

While the new edition HC is better overall and everything needed for playing the campaign is included, updated and streamlined, quite a few cool things are left out.
I´m glad i got the original AP #7 too.


Even better than the original

5/5

Read my full review at Of Dice and Pen.

It was perhaps inevitable that Curse of the Crimson Throne would one day also receive a similar treatment to Rise of the Runelords. There’s no special anniversary to celebrate this year, but does there really need to be? Much like its Runelords predecessor, the new hardcover compilation of Crimson Throne updates the adventure path to Pathfinder rules and also expands on the story where beneficial and streamlines in other areas. It also takes advantage of the most recent rules supplements, making use of newer monsters, classes, and feats where appropriate.

At nearly 500 pages in length, it is actually a substantially larger tome than the hardcover Runelords (a good 50 pages or so longer), and its extra length is certainly put to good use. Indeed, it manages to make one of the best adventure paths even better.


The Best Just Got Bester!

5/5

Ahoy hoy everyone!

Welcome to the officially official first review of Captain Yesterday's not so official reviews of everything and life... or is that too cumbersome... how about an acronym... The O.O.F.R.O.C.Y.N.S.O.R.O.E.A.L... that will have to do for now.

Now that I've milked how many words on that, let me say without a doubt this is one beautiful book, and hefty too! With upwards of 480 pages you really get your money's worth.

This might take awhile so I'll most likely come back and edit and update, so stay tuned!

The campaign traits - this is one of my favorite parts of the book, while there are only six traits, each one has two different options, they do an excellent job at both getting your party to really hate Gaedren Lamm, they also do an exceptional job at giving the player's a glimpse of Korvosa. So five stars!

Alright, gotta go for now! But I'll be back soon!


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Sovereign Court

Pathfinder Pawns Subscriber
Gorbacz wrote:
*ponders buying the German limited edition*

Yes.

Die Rückkehr des Klassikers!

Return of a classic sounds like 'Die, you mother_____ classy killers!'

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber

I've been going through the PDF, copying the NPC art for my upcoming campaign and I noticed that there's a bunch of NPCs that I can't select in Acrobat. It almost looks like there is another layer on top of those pieces and they're effectively covered up.

Has anyone else seen this?

-Skeld


Pathfinder Adventure Subscriber

Yeah, it seems to happen from time to time. You can get at them by using a pdf-extractor like SomePDF Image Extractor or the like.

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Kajehase wrote:
Yeah, it seems to happen from time to time. You can get at them by using a pdf-extractor like SomePDF Image Extractor or the like.

I've run across this on occasion, but there are a lot of images in this document that can't be selected. I've tried an image export with another product before and I ended up with a whole bunch of images that I had to sort through and it was a mess. I think I'll just use the snapshot tool for now and hope for an update later.

-Skeld

Dark Archive

1 person marked this as a favorite.

Personally, I've been using the "Get a snapshot" option in Adobe Reader (under Edit menu) and then paste and edit the pic in MS Paint. Old school on the barbaric side, but those the tools that I'm familiar with.

Community & Digital Content Director

Skeld wrote:

I've been going through the PDF, copying the NPC art for my upcoming campaign and I noticed that there's a bunch of NPCs that I can't select in Acrobat. It almost looks like there is another layer on top of those pieces and they're effectively covered up.

Has anyone else seen this?

-Skeld

Hey Skeld, can you let me know what pages/file you're experiencing this problem with? When we generate the files we try to avoid image elements preventing image selection for this reason (it's certainly annoying). If we missed a chapter or section, we can look into putting resolving/reissuing files onto the to-do list.

Dark Archive

Chris Lambertz wrote:
Hey Skeld, can you let me know what pages/file you're experiencing this problem with? When we generate the files we try to avoid image elements preventing image selection for this reason (it's certainly annoying). If we missed a chapter or section, we can look into putting resolving/reissuing files onto the to-do list.

Hey Chris, when I do standard image selection in Adobe Reader, I get this black pixelation around the image that's difficult to clean up. Is this part of the "copyright protection"? And what is Paizo's official policy about copying images from the PDFs for our personal campaigns?

Community & Digital Content Director

2 people marked this as a favorite.
ckdragons wrote:
Chris Lambertz wrote:
Hey Skeld, can you let me know what pages/file you're experiencing this problem with? When we generate the files we try to avoid image elements preventing image selection for this reason (it's certainly annoying). If we missed a chapter or section, we can look into putting resolving/reissuing files onto the to-do list.

Hey Chris, when I do standard image selection in Adobe Reader, I get this black pixelation around the image that's difficult to clean up. Is this part of the "copyright protection"? And what is Paizo's official policy about copying images from the PDFs for our personal campaigns?

It is not, it's likely an artifact of going from the PDF reader to whatever image editing software that's in use (this isn't something we can easily control, as software versioning or plugins or any number of variables can change this). Our policy is that how you use your PDFs (and images therein) should be limited to personal use and not redistributed.

Dark Archive

Thanks!

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Chris Lambertz wrote:
Skeld wrote:

I've been going through the PDF, copying the NPC art for my upcoming campaign and I noticed that there's a bunch of NPCs that I can't select in Acrobat. It almost looks like there is another layer on top of those pieces and they're effectively covered up.

Has anyone else seen this?

-Skeld

Hey Skeld, can you let me know what pages/file you're experiencing this problem with? When we generate the files we try to avoid image elements preventing image selection for this reason (it's certainly annoying). If we missed a chapter or section, we can look into putting resolving/reissuing files onto the to-do list.

Sure, Chris. I'm happy to help out.

I'm working from the file PZO1021E.pdf contained in PathfinderAdventurePathCurseOfTheCrimsonThronePFRPGPDF-SingleFile.zip, which i downloaded this evening. My Downloads tells me the last time this file was updated was July 2016.

There are a bunch, so I've spoilered them:

Spoiler:

Zellara Esmeralda, page 14
Tayce Soldado, page 78
Kordaitra Destaid, page 85
Reiner Davaulus, page 86
Jolistina Susperio, page 105
Ausio Carowyn, page 108
Reiner Davaulus, page 116
Rolth Lamm, page 118
Leukodaemon, page 126
Plague Vial, page 131
Rajambari, page 187
Koriantu, page 243
Zellara's Ghost, page 254
Kazavon, page 269
Scarwall Guard, page 273
Cinder Ghoul, page 284
Belshallam, page 289
Iron Golem, page 298
Andachi, page 303
Anizora, page 305
Castothrane, page 307
Risibeth, page 315
Trifaccia, page 338
Gray Maiden Palace Guard, page 346
Sermignatto, page 368
Kayltanya, page 371
Venster Arabasti, page 373
Sihedron Tome, page 375
Rune of Lust, page 378
Sabina Merrin, page 455

Also, in case it matters, I'm using Acrobat Reader v15.5888 on a Win10 PC.

-Skeld

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
ckdragons wrote:
Chris Lambertz wrote:
Hey Skeld, can you let me know what pages/file you're experiencing this problem with? When we generate the files we try to avoid image elements preventing image selection for this reason (it's certainly annoying). If we missed a chapter or section, we can look into putting resolving/reissuing files onto the to-do list.

Hey Chris, when I do standard image selection in Adobe Reader, I get this black pixelation around the image that's difficult to clean up. Is this part of the "copyright protection"? And what is Paizo's official policy about copying images from the PDFs for our personal campaigns?

What ever causes the black backgrounds and trash pixels around the images has always been in Paizo products going back to the early days of pathfinder. I think there's something hiding in the images' alpha channel that causes image software to render uncolored pixels black instead of white. If the original images have transparent layers, then it could be creeping in there anywhere in the PDF-building process.

-Skeld

Dark Archive

I just use snipping tool instead of copying images directly from pdfs for my roll20 campaigns <_< Much less problems that way


I heard the Guided weapon property was removed from the new Pathfinder edition of the Crimson Throne, can anyone confirm this? And if so does that make the enchant now illegal for play?

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

It wasn't added to the Hardcover, don't know about the legality in PFS.

Sovereign Court

2 people marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber
Chase Sandlin wrote:
I heard the Guided weapon property was removed from the new Pathfinder edition of the Crimson Throne, can anyone confirm this? And if so does that make the enchant now illegal for play?

It (and another frequent object of discussion, the celestial plate armor) do not appear in the hardcover.

Neither were ever legal for PFS, so their "legality" is entirely in the hands of your GM. ^_^


1 person marked this as a favorite.

All I know is I'm VERY happy with this hardcover even if they didn't kill off who I'd like.

Liberty's Edge

Thomas Seitz wrote:
All I know is I'm VERY happy with this hardcover even if they didn't kill off who I'd like.

Just curious, who is it you wish they had killed?


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I bet it's

:
Marcus Endrin


Captain gets the XP! :)


I am not sure if this is too early to ask but is there an update as to when the next anniversary edition may be done?


They only announce products several months in advance of publication. There were multiple years between the two anniversary APs. There may never be a third, but if there is it will be far in the future.


Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber

For the record, Rise of the Runelord was the only "Anniversary Edition". There is no anniversary involved in the Curse of the Crimson Throne hardcover edition.


Zaister,

Not an official one no but this is as close as we're going to get for CotCT.

And yes I don't believe we'll see one in 2018 or 2019.


It's a huge amount of work for them, and they have Starfinder coming out now.

I doubt they've even decided whether to do another one. If they do, my money would be on Kingmaker. By all accounts it's the next most popular of the first dozen or so adventure paths. But who knows? Anyway, I wouldn't expect this until at least 2019, more likely 2020 (if ever).

Doug M.

Sovereign Court

Pathfinder Adventure Path, Companion Subscriber

Note that Kingmaker, being a PFRPG Adventure Path, does not qualify for hardcover compilation. Sold-out status is only half the qualification. ^_^


Er... why would it not qualify?

Doug M.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber

The other reason for compiling the APs into a hardcover is to update them to PF from 3.5.


Because it's already PF compatible unlike CotCT, RotRL, SD, or LoF. All of those were written pre-PF.

Kingmaker is popular but that doesn't mean it would equate to needing a revision JUST yet.

Sovereign Court

1 person marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber
Douglas Muir 406 wrote:
Er... why would it not qualify?

The official policy is fairly particular on the subject. ^_^


Here's Vic's most recent, from November 2016:

Quote:
Just as Runelords was when we compiled it, Crimson Throne is now almost sold out in its original form (as of our last low inventory blog in November, the first three volumes were completely sold out, volumes 4 and 5 were under 1000 copies, and volume 6 was under 500), and it benefits from being updated to the current ruleset. While a couple other APs meet one or the other of those, there are no other APs that meet both.

So there's no AP that's both 3.5 and sold well. That means their options are (1) Never do another AP collection -- possible; or (2) Do one that's PFRPG, but that has sold well and that promises to sell well -- possible; or (3) do either Second Darkness or Legacy of Fire, because those are the two remaining 3.5 APs.

Second Darkness can't be considered a promising candidate for collection and republication. It's one of the weakest selling of the first dozen APs, so they still have a pile of unsold modules in the warehouse. Also, it consistently scores low on surveys of which APs were most popular / well liked. Here's a link to the most recent survey I'm aware of. As you can see, Second Darkness scores the lowest of the first dozen APs in terms of things like "how did you rate the roleplaying/combats/plot" and "how likely would you be to recommend this AP to someone".

Furthermore, the Paizo staff themselves acknowledge that Second Darkness is seriously flawed. It was early days, and they were still figuring things out. (They've also acknowledged serious design flaws in a couple of other APs, most notably Serpent's Skull, so this isn't to pick on poor Second Darkness.) This is not to say it's horrible. There are things to like in that AP. If the stars were right, and my players were looking for something Underdarky, I might run it someday. (There's a definite shortage of proper Underdark stuff in the current set of APs.) But from a business POV, Second Darkness is pretty clearly the least promising candidate of the early APs.

So what does that leave? Either they don't do another collection at all (in which case all this is moot) or they do one that's already PFRPG, or they do Legacy of Fire. Well, Legacy doesn't fall as flat as Second Darkness. AFAWCT it's a respectable midlister, with decent survey scores and pretty good sales. However, if you set it against the other eight APs from that first dozen, there are several that have pretty clearly outranked and outsold it. And of those, the top performer seems to be Kingmaker.

So, if they're going to do another one, then we'd reasonably expect it either to be Legacy (because 3.5) or Kingmaker (because AFAWCT it's the most popular and best selling of the first group of Pathfinder-rules APs). I think business logic would strongly suggest Kingmaker. Also, although Kingmaker is PFRPG, it could certainly benefit from what Vic calls "reinvention". While it's a very popular AP, there's room for improvement; there are (as many people have pointed out) holes in the plot, and the kingdom-building rules have a couple of loopholes that are very exploitable. And of course, adding later rulesets (thinking Ultimate Intrigue here, but there are several other that could apply) means that reinvention is possible for pretty much everything.

YMMV, but that's my reasoning: expect nothing for at least a couple of years, then either more nothing or Kingmaker.

Doug M.

Dark Archive

I agree with Vic that if they would release hardcover versions of PFRPG aps, I'd definitely would find that as reccomendations agaisnt buying them <_< I mean, I never run ap before reading the whole thing and I doubt I can run more than two at same time, so I definitely would have a lot of time to wait for them and hardcover is much cheaper than six seperate softcovers. Espicially if I would end up getting "inferior product" by not waiting. 3.5 APs on the otherhand I'm never planning to run unless they get updated to current rules.

I do kinda wonder what they should do about Second Darkness though if they were to update it. Would they focus more on the path set by first two books or the latter four? Or would they split the ap into two different ones? Would they just rewrite the entire thing? Or would they just rewrite the middle books to make it less bait and switch?


CorvusMask wrote:
I do kinda wonder what they should do about Second Darkness though if they were to update it. Would they focus more on the path set by first two books or the latter four? Or would they split the ap into two different ones? Would they just rewrite the entire thing? Or would they just rewrite the middle books to make it less bait and switch?

Spoilers for Second Darkness:

There's general agreement on what's wrong with SD.

1) Do something to fix the weird right-angle turn between "urban adventure where you're running a casino" and "you're in the underdark saving the world from the drow". Some groups adjust to this smoothly but many report a sense of whiplash. This is worsened by the Player's Guide, which encourages you to roll up a bunch of sketchy urban rascals, not spelunking drow-fighters.

2) The elves are treacherous and, worse, annoying. There are multiple posts in the Second Darkness forum with people saying stuff like "and then the elves screwed us over and we said, forget this, we're going home. And that was the end of this AP." This is consistent with the survey I linked to above, which shows a very high number of groups quitting the AP because of "loss of interest". Fix the elves.

3) Completely rewrite Book Five, more or less from scratch. At this point someone will pop up and say "but I *loved* Book Five" because that always happens. Dude, I am sorry, but: you are in a minority. Most people find Book Five a hot mess at best, a disaster at worst. And based on the forums, probably a plurality would call it the single worst AP module ever.

So, totally fixable. But it would be a fair amount of work.

Dark Archive

That didn't answer my question of how to fix that bait & switch though. Like, do you do it by making casino/criminal part of the ap bigger thing or by making darklands part of it more important earlier?


2 people marked this as a favorite.
Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber

Discussions about Second Darkness or other possible future AP hardcover collections doesn't really fit into this product discussion thread. There's already a thread for that here.


True, fair enough.

Doug M.

Paizo Employee Chief Technical Officer

4 people marked this as a favorite.
TriOmegaZero wrote:
The other reason for compiling the APs into a hardcover is to update them to PF from 3.5.

I would just like to clarify: I stated that it's important to offer some form of reinvention, and I stated that updating something from 3.5 to PF was a valid way to achieve that, but I didn't say that that was the only way to achieve that.

The original post where I suggested the concept of reinvention (though I didn't use that word at that time) is here. (It's the bit about how we need to have a "new product" burst of sales at launch.)

If you want to follow up on that, post in the thread Zaister linked above.

Sovereign Court

Pathfinder Adventure Path, Companion Subscriber

Very interesting. Thank you for the clarification, sir! ^_^


This may be a very stupid question, and it may not have an answer yet, but there were 4 years between Rise of the Runelords Hardcover version and this Hardcover version. does that mean we just have to wait until 2020 to see Second Darkness (and the return of the Deep Crow)?

Grand Lodge

4 people marked this as a favorite.
Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber

Do not expect any kind of regular schedule for hardcover AP collections.

Sovereign Court

Pathfinder Adventure Path, Companion Subscriber
AmbassadoroftheDominion wrote:
This may be a very stupid question, and it may not have an answer yet, but there were 4 years between Rise of the Runelords Hardcover version and this Hardcover version. does that mean we just have to wait until 2020 to see Second Darkness (and the return of the Deep Crow)?

Probably far longer. Every issue is still in stock, and at a steep discount. Sadly, there's no reason for them to believe that such a collection would sell.

The deep crow is highly unlikely to return even then. Like the couerl and the various Chaosium monsters of Carrion Crown and Strange Aeons, it's not Paizo's to use. They'd have to get permission again, and they're not likely to bother with that - especially for something that doesn't even appear in the adventure proper.


Kalindlara wrote:
Probably far longer. Every issue is still in stock, and at a steep discount. Sadly, there's no reason for them to believe that such a collection would sell.

Legacy of Fire has sold out copies - does that mean it's more likely to get a hardcover than Second Darkness?

Although, as far as selling out, I'm pretty sure any PRPG update of the Drow City information would sell very well. It sucked having to use pre-PRPG info when I ran a drow game.

Sovereign Court

1 person marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber
Zelgadas Greyward wrote:
Legacy of Fire has sold out copies - does that mean it's more likely to get a hardcover than Second Darkness?

More likely... but by no means guaranteed, or even especially likely. Neither has quite the popularity that the first two APs possess.

Zelgadas Greyward wrote:
Although, as far as selling out, I'm pretty sure any PRPG update of the Drow City information would sell very well. It sucked having to use pre-PRPG info when I ran a drow game.

That, on the other hand, sounds like perfect material for the Campaign Setting line. Or, perhaps, a future AP will return to Zirnakaynin. Who knows? ^_^


Kal,

I hope you're not teasing us with that future AP thingie...

But yeah Legacy of Fire might happen but I wouldn't hold my breath.

Sovereign Court

1 person marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber

Nothing of the sort, I assure you. I know no more than anyone else when it comes to such things. ^_^

Dark Archive

1 person marked this as a favorite.
Kalindlara wrote:
Zelgadas Greyward wrote:
Legacy of Fire has sold out copies - does that mean it's more likely to get a hardcover than Second Darkness?

More likely... but by no means guaranteed, or even especially likely. Neither has quite the popularity that the first two APs possess.

Zelgadas Greyward wrote:
Although, as far as selling out, I'm pretty sure any PRPG update of the Drow City information would sell very well. It sucked having to use pre-PRPG info when I ran a drow game.
That, on the other hand, sounds like perfect material for the Campaign Setting line. Or, perhaps, a future AP will return to Zirnakaynin. Who knows? ^_^

+10 for "Pathfinder Campaign Setting: Zirnakaynin, City of the Drow"!


Okay Kal. I believe you.


Pathfinder Adventure Path Subscriber

Is this a good Adventure Path to start with? First time GM.

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

If you like City based adventures then yes.

If it's your first tile GMing though I would probably recommend a module over a whole AP.


Rysky wrote:

If you like City based adventures then yes.

If it's your first tile GMing though I would probably recommend a module over a whole AP.

For New GMs I also recommend starting with modules, as APs are a big commitment to get done.

If your somewhat experienced and like urban adventures this is an AP I would highly recommend.


And if you don't mind running what is considerably one of the largest castle run/dungeon crawls in recent memory, you want to run Skeletons of Scarwall. ;)

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