Pathfinder Adventure Path #108: Hell Comes to Westcrown (Hell's Vengeance 6 of 6) (PFRPG)

3.20/5 (based on 5 ratings)
Pathfinder Adventure Path #108: Hell Comes to Westcrown (Hell's Vengeance 6 of 6) (PFRPG)
Show Description For:
Non-Mint

Add Print Edition $24.99 $12.49

Add PDF $17.99

Add Non-Mint $24.99 $18.74

Facebook Twitter Email

Raising Hell!

Cheliax's largest city, Westcrown, has fallen to the Glorious Reclamation, and the evil adventurers are sent to reclaim the metropolis in the name of House Thrune. Armed with the legendary weapon they created from a gold dragon's head, the nefarious characters confront the Glorious Reclamation's forces and break its siege of a nearby Hellknight citadel. Once the army is defeated, the villains enter Westcrown, where they must undermine the chivalrous knights' rule of the city. Finally, they face the founder and Lord Marshal of the Glorious Reclamation to end the rebellion and restore the Thrice-Damned House of Thrune's rule over the empire of Cheliax.

This volume of Pathfinder Adventure Path concludes the Hell's Vengeance Adventure Path and includes:

  • "Hell Comes to Westcrown," a Pathfinder adventure for 15th-level characters, by Ron Lundeen.
  • A look at how the city of Westcrown operates under the rule of the Glorious Reclamation, by Ron Lundeen.
  • Advice and suggestions on how to expand your campaign beyond the Adventure Path's conclusion, by Ron Lundeen.
  • An infernal confrontation and the waking of a powerful ancient weapon in the Pathfinder's Journal, by Josh Vogt.
  • A collection of formidable monsters, by Jason Keeley and Ron Lundeen.

ISBN-13: 978-1-60125-851-9

Note: This product is part of the Pathfinder Adventure Path Subscription.

Product Availability

Print Edition:

Available now

Ships from our warehouse in 1 to 5 business days.

PDF:

Fulfilled immediately.

Non-Mint:

Available now

Ships from our warehouse in 1 to 5 business days.

This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO90108


See Also:

Average product rating:

3.20/5 (based on 5 ratings)

Sign in to create or edit a product review.

Unimaginative, by the numbers, designed to subvert players

2/5

Was in this as a player, so can't comment on anything behind the screen.

This was certainly a High Level Game where you Fight Good Creatures. That's really the best that can be said for it.

Sure, there were some interesting setpieces and enemies. But, why is everything in the city possessed of an artificially high stat block? I could swallow it if it were specifically Glorious Reclamation folk who were sent here to hold an important city, but it's not. Every random dude here is coincidentally at the right level for a book 6... for some reason.

Others have said this but, holy heck where did you get all these paladins? It was a tad absurd even in Wrath, but isn't paladin supposed to be a somewhat unusual class which takes a remarkable level of personal dedication and really means something for the individual? They're a dime a dozen here, no big deal I guess.

Which brings me on to my next point. Paladins have some nice immunities, as we all know. Some would say they have some extremely strong immunities. I say let them have their fun... usually at least. But when nigh on the only enemy you're facing is paladins, these things become very apparent. Let's be honest, a huge pull for this AP was the chance to play evil characters with evil abilities, access to domains you wouldn't usually get, antipaladin stuff etc. And as we learned in our group, a LOT of evil class features involve fear, charm, and compulsion. Yes, they're nasty things to do, but this is an -evil- game. The presence of so many paladins is a huge middle finger to a lot of the tactics and class features which are going to be favored by evil characters. I'm not sure what the impetus was for this decision, apart from to make sure the PCs don't have too much fun being evil, and are subverted as much as possible.

It might be subjective to our group, but the final villain seemed to be completely out of nowhere, no fanfare, and no reputation build up at all prior to fighting her. Compare this to Hell's Rebels, it's extremely anticlimactic and underwhelming.

Adding my voice to those fed up with the evil iconics. I'm sorry but the art is some of the worst I've ever seen, and they're horribly made characters. A couple of them are interesting enough in terms of story, but I'd love to know what drugs the person is on who decided that a duergar paladin is a sensible choice.


Assault on Brienne's castle! And celestials killed!

5/5

I just finished reading this volume and found it to be very nice, possibly the best of the saga (maybe a close second after volume4).

The mass murdering at the begining of the book is simply glorious (pun intended) and the Korradath is a very funny and live dungeon, if a little too small ( i especially apreciated the fluidity of the encounters, well connected to previous player actions and Chorus).
The missions in the middle are also well varied and interesting. Including other elements of the campaign, such as the inferno gate is a marvelous idea as well. My favourite point of the adventure must be the final lines on the Big Bad Good Lady description..and the alternate ways of..dealing with her..reminded me a lot of the first Mass Effect game.

Continuing the campaing is also a very interesting article, especially for the high level stat block presented...very looking forward to any player foolish enough to face that. Also, what to do with a good artifact was a very nice read.

I loved the bestiary, filled with high level celestials, it felt very consistent with the needs of a high level evil campaign.

All in all i am very satisfied with this volume, the art, tough being somewhere a bit too dark (but that gives out a lot of atmosphere) looks very good, except for a certain high level cleric, way too plain for being such a high level cleric. If i must find a ngative element i must say that i'm quite surprised by the numbers of high level paladins present in the Glorious Reclamation army. Tough i understand that lower level enemies would have counted for nothing.


Average end to an average adventure path

3/5

Previous 2 reviews have said it all so I'll just add still not a fan of the evil Iconics taking up page space and cover.


Still better than Inferno Gate

3/5

At this point, I'm figuring it went something like this:
"Hey man, I noticed in the warehouse we have like ten boxes of paladins, and they're still unloading more, what's up?"
"Dude, it's going to be radical. I ordered up like 500 identical paladins for the big battle at the end of Wrath of the Righteous! You can't have an epic battle without hundreds of identical paladins, pretty sure gygax said that."
"We cancelled that battle bro! Oh man, we're so fired when the Golem finds out!"
"What? No dude, hold on, I have an idea. We pitch an evil adventure path! Every encounter in the last two books can just be a s&$! load of paladins, problem solved!"
"Man, I don't know about you, but I don't know how to write an evil adventure path!"
"I got that covered too! We just make the party a bunch of government agents for the legitimate authority! They won't actually do much evil s$$% at all, but they can still be hellknights or whatever."

So you set off the artifact bomb you spent a whole book building, only to find it's two or three delayed blast fireballs with a ridiculous summoning caveat that the game encourages you to let the party play as some ridiculous undead, which sort of defeats the purpose of role-playing? The head of an adult gold dragon, blood of a bunch of peasants, the desecration of a holy spring, and the destruction of an ancient monastery of evil for roughly as much power as the level 14 sorcerer's 6th level spell slots. Once the tiny warhead has been dropped, you sneak into the city, conduct some more silly rituals while fighting a whole bunch of paladins. Your old friends from Castle Dinyar are back: An endless fountain of paladins, minibosses that can be summoned by the final boss, and making knowledge checks to identify which devil is best at standing on a bridge. Okay, that last one is new, but it's absurd enough to fit it with the Scourge of the Godclaw, or even The Inferno Gate. You identify some other devils to delegate to, because there are no Chelaxian troops or Hellknights anywhere on the planet. Then you fight the biggest paladin of them all(or make a reasonable diplomacy check), and you're done!

This book answers one of the great mysteries of the adventure path. We finally discover why Iomedae left Heart's Edge behind when she ascended: It wasn't very good. This is a good book for mediocre artifacts. The quest to corrupt it is pretty extraordinary, if you choose to follow it, in that it's way harder than just leaving it with the court of Zon-Kuthon to torture evil s!!* for a thousand years.

All of this is not to say this book is without redeeming value. There's a sequence I haven't mentioned with some awesome, thematic monsters in a sensical sequence, and the Solar form of the Angel Knight is going in my folder for all eternity as a 'Melee Solar.' The combat maps are pretty great, all the non-paladin fights are solid, and most of the art is awesome. While I would rather have had more evil s&%% to do, perhaps actually invading heaven with an Archon who was uncomfortable with the unlawful actions of the Glorious Reclamation and their indifference to the pain caused by their actions, perhaps destroying a major good city as vengeance for them taking Westcrown, the book works, and is far better than The Inferno Gate.


Mediocre finale of a disappointing AP!

3/5

GOOD: Battle maps, stat blocks, Westcrown article and bestiary are solid.

BAD: Illustrations are too dark or crude, magic items/artifacts either op or just strange. The encounters are very much work for the DM, because of multiple spellcasters and/or spell-like abilities, missions feel like computergame quests. The BBE is boring and has no build-up.

UGLY: You NEED the NPC Codex to play this, as every 3rd fight has characters from it!The Iconic necromancer lvl 7 with AC 12 & 41 hp.

The "Evil AP" is a failure, mostly because of the boxed-in framework. "Way of the Wicked" shows how it's done the right way. Luckily this is the ONLY AP that failed.


151 to 200 of 203 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

Pathfinder Adventure Path Subscriber

*sigh*
Still waiting for my pdf...

Ruyan.

Silver Crusade

Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Berselius wrote:

Is that confirmed CY?

Also, what are the Ninkonda Angel all about?

What is the reason behind their mutilated appearance?

Are they risen Kytons or some other sort of fiend?

They were wicked mortals in life who repented and turned good but when they died and eventually became celestials the memories they kept of their former wicked life vexed them so much that they transformed into these creatures.

Their goal is the redemption of once good but now evil creatures.


Kalindlara wrote:
They are uncontrolled. Presumably, that's House Thrune's problem. ^_^

Yeah, I assume House Thrune isn't going to be exactly thrilled with their "heroes" when their kingdom's capital city of Egorian comes under assault of several armies of undead led by Nightwalker commanders.

Ninja Cap'n Yesterday wrote:

They're not under anyone's control, the PCs roll for their attack and everything, but as soon as combat is over they wander away to do as they please. :-)

Edit: That'll teach me for having to look things up.

Well played grasshopper!

Yeah, I was concerned when I saw Nightwalkers in the artifacts description and in the artwork in the manual. I'm surprised that the "Continuing the Adventure" or the "Consequences of Failure" parts don't go over what Thrune or anyone else decide to do about several Nightwalkers on the loose in Cheliax.

Dark Archive

Pathfinder Adventure Path Subscriber
Berselius wrote:

Yeah, I assume House Thrune isn't going to be exactly thrilled with their "heroes" when their kingdom's capital city of Egorian comes under assault of several armies of undead led by Nightwalker commanders.

To be fair the entire thing is Thrunes plan.


Kevin Mack wrote:
Berselius wrote:
Yeah, I assume House Thrune isn't going to be exactly thrilled with their "heroes" when their kingdom's capital city of Egorian comes under assault of several armies of undead led by Nightwalker commanders.
To be fair the entire thing is Thrunes plan.

Such is the nature of evil. Out there in the vast ignorance of the world it festers and spreads. A shadow that grows in the dark. A sleepless malice as black as the oncoming wall of night. So it ever was. So will it always be. In time all foul things come forth. ;) :D


Rysky wrote:
Berselius wrote:

Is that confirmed CY?

Also, what are the Ninkonda Angel all about?

What is the reason behind their mutilated appearance?

Are they risen Kytons or some other sort of fiend?

They were wicked mortals in life who repented and turned good but when they died and eventually became celestials the memories they kept of their former wicked life vexed them so much that they transformed into these creatures.

Their goal is the redemption of once good but now evil creatures.

Tammy wasn't convinced.

Silver Crusade

Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Tammy the Lich wrote:
Rysky wrote:
Berselius wrote:

Is that confirmed CY?

Also, what are the Ninkonda Angel all about?

What is the reason behind their mutilated appearance?

Are they risen Kytons or some other sort of fiend?

They were wicked mortals in life who repented and turned good but when they died and eventually became celestials the memories they kept of their former wicked life vexed them so much that they transformed into these creatures.

Their goal is the redemption of once good but now evil creatures.

Tammy wasn't convinced.

A higher CR one will be along to serenade you shortly.


Tammy the Lich wrote:
Rysky wrote:
Berselius wrote:

Is that confirmed CY?

Also, what are the Ninkonda Angel all about?

What is the reason behind their mutilated appearance?

Are they risen Kytons or some other sort of fiend?

They were wicked mortals in life who repented and turned good but when they died and eventually became celestials the memories they kept of their former wicked life vexed them so much that they transformed into these creatures.

Their goal is the redemption of once good but now evil creatures.

Tammy wasn't convinced.

Your a lich hun. The negative energy plane gets to munch on your soul whenever it gets the chance. No heaven for you.


1 person marked this as a favorite.

Tammy hasn't committed to it yet, she's still collecting chumps... really swell people to take part in a ritual of some sort...


Rysky wrote:
Tammy the Lich wrote:
Rysky wrote:
Berselius wrote:

Is that confirmed CY?

Also, what are the Ninkonda Angel all about?

What is the reason behind their mutilated appearance?

Are they risen Kytons or some other sort of fiend?

They were wicked mortals in life who repented and turned good but when they died and eventually became celestials the memories they kept of their former wicked life vexed them so much that they transformed into these creatures.

Their goal is the redemption of once good but now evil creatures.

Tammy wasn't convinced.
A higher CR one will be along to serenade you shortly.

Tammy has fodder, she's not worried.

looks up at the parapet

Besides, she still has them around, it's important to redecorate your new crib when you move in. :-)


All I know is if you're going to summon more than one Nightwalker Nightshade you should really have a plan for what to do with them afterwards.


That's what Stabbyface is for.


1 person marked this as a favorite.

Is its time for Stabbyface to drops the bomb now!!!


So say so goblin thing.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

It's rare that I get two aliases into the same adventuring party, but that's why it's always good to roll into the first session with homemade iconic characters. :-)


I can see this being way too much of a problem. For one, I imagine certain PCs disapproving of this, saying something like "Asmodeus does not approve of this chaos! The Nightwalkers will surely consume the empire!"

The funniest part is that it's Abrogail's idea.

Thrune Agent PCs: It is done, Majestrix. The Glorious Reclamation is ruined. How shall we banish or contain the Nightwalkers, your excellence?

Abrogail: Uhhhh.....


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

It's a side effect of causing so much mass death, I'm not sure anyone can anticipate it.

The PCs controlling the Nightwalkers is just a way to allow participation.


You don't get to be Infernal Majestrix without knowing when to bring your A game.

I have Gorty on standby in case anything goes sideways.


Gorty?


1 person marked this as a favorite.

That's what she calls her favorite Pit Fiend.


But is a Pit Fiend a match for an entire army of lesser / medium undead and several Nightwalkers?

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Berselius wrote:
But is a Pit Fiend a match for an entire army of lesser / medium undead and several Nightwalkers?

A Pit Fiend rockin a bulgin speedo. With the distraction bonus to AC he can definitely take em on.


1 person marked this as a favorite.

Absolutely! I've been taking him on shopping trips and making him try s&~+ on the entire time.

To be honest, I almost feel bad for the Nightwalkers.


It is if it's got levels AND is an Infernal Duke. Or close to it.

Dark Archive

Kalindlara wrote:
B`Elanna Moonblood wrote:
Does the book include any info on the status of the GodClaw post Scourge/Hells Vengeance?
It does not.

Ok, thks.


Rob McCreary wrote:
Hell's Vengeance will assume that the events of Council of Thieves have already taken place. There is an entire Adventure Path's worth of plots in Westcrown (from Council of Thieves) that simply cannot be addressed in a single adventure ("Hell Comes to Westcrown"), so the decision was made to "advance the timeline," so to speak--with regards to Westcrown, at least. The adventure will have more details on this.

Should I take that as implying the events of this AP and the previous one will be baked into the cake of future products set in the same general area?

If so, that is awful. I say that having really, really liked CoT. But I find these two (Hell's Rebels and Hell's Vengeance) to be abhorrent on too many levels.

Even a hint that these events will be baked into future publications in any way affects all my future buying decisions.

Liberty's Edge

Pathfinder Companion Subscriber

Paizo is pretty good at avoiding mention of AP events in other products. That way you can assume that they either happened or didn't happen according to your preference. I wouldn't expect revisiting Cheliax or addressing the events in the near to mid term future.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

It also isn't helpful calling something "abhorrent on so many levels" without at least saying what some issues are. I get criticism of Hell's Vengeance, evil isn't for everyone. But I can't think of any time I've heard it used to describe Hell's Rebels.


captain yesterday wrote:
It also isn't helpful calling something "abhorrent on so many levels" without at least saying what some issues are. I get criticism of Hell's Vengeance, evil isn't for everyone. But I can't think of any time I've heard it used to describe Hell's Rebels.
When the last one is out and I have time to write a review of all of it, I might. It will indicate what I find abhorrent about the first when tied to the second, as they are clearly intended to be, which is why:
Quote:
Paizo is pretty good at avoiding mention of AP events in other products.

Was violated here, and why I took the moment to decloak regarding my opinion of the whole thing, since they did break an otherwise generally* observed policy of not having APs or modules interact with other APs or modules in pushing the gameworld.

Anyhow I don't have the time to get into what would almost certainly become a forum debate by specifically mentioning the many levels on which I find these abhorrent. I'll pass on the opportunity to even hint at the reasons, for now, lest it just start the ball of thread unravelling.

Genuine apologies for staying cryptic for now because you're right that in using such a strong term to express my dislike for these APs I owe en explanation for my details. But I simply haven't got the IRL time to start what I'm pretty sure will become a time-consuming exchange. I'm going to wait till it's all out, wait till I have a good block of time to (a) formulate my critique in a review that I will try to word carefully so I don't give off unnecessary vibes (I've had issues phrasing things in a tone that is abrasive in the past), and (b) at a time when I'll have time to respond to any objections, disagreement, and so forth.

I only posted the feedback I did (above) to lay down at least a marker for any devs reading these that not everyone will want this to become canon in the setting going forward, and I won't spend any more money buying Paizo products at all if I think that there's a possibility it will. (A crappy means, but the only one a consumer *really* has, ultimately).

(Again, I really, really liked CoT, and Westcrown I think is among my favorite fantasy cities anyone has ever published. I am not implying a blanket condemnation of all APs, or of the writers/designers).

P.S. I don't object to evil PCs or evil campaigns as such, however. If I did, I probably wouldn't use this avatar.

*though not always


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

That's fair, still not quite sure I understand, but still fair. :-)

I wasn't trying to be rude or anything, just seemed a bit strong was all. :-)


Oh, my opinion if the whole thing is a bit strong (but tbqh reflects some things that have been building).

And the point you made that a explanation is owed following such a strong word is absolutely valid.

Silver Crusade

Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

APs do not move the game world forward, that is correct.

BUT, certain APs do present with another AP or more already being completed. Not the whole world, just that specifc AP.

For Hell's Vengeance it was Council of Thieves.

For Shattered Star it was Rise of the Runelords, Curse of the Crimson Throne, and Second Darkness.

So having an AP "continue" off of another one isn't exactly new here.

But, to reiterate, these events only apply to the AP in question, not to Golarion as a whole, and most certainly not to Golarion outside of the AP.

The Exchange

I have a problem.

Yesterday, I received my print copy of Hell Come to Westcrown, and the interior ends on page 80. Pages 81 and on are missing entirely (That includes the bestiary).

Is anyone having this problem with their print copies?

Can I get an exchange when I come to Gen Con?

Sovereign Court

Pathfinder Adventure Path, Companion Subscriber

In this case, the decision to set events post-Council of Thieves might be for another reason as well: it removes the problems of that AP from consideration. Far simpler to say that the shadow curse is ended and the malefactors are all gone than to delve into the question of how they affect the current strife.


All I know is I presented the option of creating the super weapon with my drow PC. He wasn't looked on too kindly when he described it...

Paizo Employee Senior Developer, Starfinder Team

Jacob Blackmon wrote:

I have a problem.

Yesterday, I received my print copy of Hell Come to Westcrown, and the interior ends on page 80. Pages 81 and on are missing entirely (That includes the bestiary).

Is anyone having this problem with their print copies?

Can I get an exchange when I come to Gen Con?

Jacob, you should post this question in the Customer Service forum. They should be able to assist you.

Paizo Employee Developer

1 person marked this as a favorite.
Porphyrogenitus wrote:
captain yesterday wrote:
It also isn't helpful calling something "abhorrent on so many levels" without at least saying what some issues are. I get criticism of Hell's Vengeance, evil isn't for everyone. But I can't think of any time I've heard it used to describe Hell's Rebels.
When the last one is out and I have time to write a review of all of it, I might. It will indicate what I find abhorrent about the first when tied to the second, as they are clearly intended to be, which is why:
Quote:
Paizo is pretty good at avoiding mention of AP events in other products.

Was violated here, and why I took the moment to decloak regarding my opinion of the whole thing, since they did break an otherwise generally* observed policy of not having APs or modules interact with other APs or modules in pushing the gameworld.

As one of Paizo's primary keepers of canon, I can assure you that the default assumption for the campaign setting as a whole is that nothing has happened except what is listed in the Inner Sea World Guide. That is the baseline for the setting, whether you're running an adventure that came out in 2009 or 2016. From time to time, specific stories we tell, either in fiction or adventures, build on past stories we've told and so assume those specific elements have taken place. In such cases, we do our best to provide guidance for GMs who are running campaigns that don't include the previous events, or for whose groups they ended in non-standard ways. That said, it's entirely possible to run Hell's Vengeance and Hell's Rebels independently of the the other, as they don't overlap geographically or in terms of specific NPCs involved in both.


So... which "ending" of CoT is "canon" regarding Hell's Vengeance then? My DM is worried about how to handle the two now.


2 people marked this as a favorite.

Is there any way to have Alexeara Cansellarion have a larger presence in the story or appear to the PCs at least once (preferably twice) before fighting her in this volume? I hate it when the players don't interact with the main villain until the final boss fight. Hell's Rebels does a very good job of averting this.

I was thinking of having Alexaera sometimes appear atop a mountain or castle and delivering a speech to her army while surrounded in an aura of light and radiant sunrays projecting from her in every direction; like Satsuki Kiryuin from Kill La Kill.

https://thecoffeespoon.files.wordpress.com/2014/04/kill-la-kill-ep-11-scree ncap-5.jpg

https://lh6.googleusercontent.com/-HoaBZCF0vyA/Uq3g1PTQLoI/AAAAAAAAA-o/Uq9i ZRK7K18/w1920-h1080/Kill%2Bla%2BKill%2B-%2B01%2BSatsuki%2BShine.jpg

I was also thinking of giving her a theme song or leitmotif, probably something Angelic-sounding or a Gregorian chant.


Icyshadow wrote:
So... which "ending" of CoT is "canon" regarding Hell's Vengeance then? My DM is worried about how to handle the two now.

I believe the Shadowcurse is gone and Ilnerik and the twins(Chammedy and whatshisface) are dead. No doubt the surviving nobles elect a new mayor and things go back to how they used to be but there is a night life.


So, that one ending event is just ignored?

Council of Thieves:
Westcrown doesn't become independent or anything? Status quo is mostly the same?

Sovereign Court

Pathfinder Adventure Path, Companion Subscriber
Icyshadow wrote:
So...that one ending event is just ignored?

I'm guessing, based on my read, that the city settled into Self-Governance. ^_^


Ahh, neat!

Liberty's Edge

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber
Axial wrote:

Is there any way to have Alexeara Cansellarion have a larger presence in the story or appear to the PCs at least once (preferably twice) before fighting her in this volume? I hate it when the players don't interact with the main villain until the final boss fight. Hell's Rebels does a very good job of averting this.

I was thinking of having Alexaera sometimes appear atop a mountain or castle and delivering a speech to her army while surrounded in an aura of light and radiant sunrays projecting from her in every direction; like Satsuki Kiryuin from Kill La Kill.

https://thecoffeespoon.files.wordpress.com/2014/04/kill-la-kill-ep-11-scree ncap-5.jpg

https://lh6.googleusercontent.com/-HoaBZCF0vyA/Uq3g1PTQLoI/AAAAAAAAA-o/Uq9i ZRK7K18/w1920-h1080/Kill%2Bla%2BKill%2B-%2B01%2BSatsuki%2BShine.jpg

I was also thinking of giving her a theme song or leitmotif, probably something Angelic-sounding or a Gregorian chant.

I prefer that kind of idea as well. even if the players don't know necessarily that they are the antagonist, having them interact with or encounter them on a fairly frequent basis can really help with ingraining them in their consciousness. I almost imagine that the players could be given a task that partially involved crossing paths with the leader of the opposing forces, like a preemptive strike to try and bar passage. They might fight, though it becomes obvious they are out classed. Being a Paladin of Iomedae, she decides to give them the chance to repent(this being fairly early, their evil isn't hard coded in stone), and lets them live(or rather before she can kill them, she is forced to leave(the chelish army moving to attempt a counter, or because her plans require a decent amount of speed, making an execution impossible for now). Upon realising how powerful their foe is, they realise they they need to build up their strength before they can take her on in a more evenly matched fight.

Some adventure paths make such interactions more difficult, while others are much more clear cut and capable. Curse of the crimson throne being one when the players are almost constantly in interaction with the big-bad villain(in one way or another), while rise of the runelords is much more tricky to have those kind of interactions(though you could have her presence being a prevalent force in the plot, driving the wheels forward on the story as the players realize what is happening).


Yeah the other reason I enjoyed CotCT was the fact you could have a good interaction with her WITHOUT setting off the alarm bells for the PCs.

Silver Crusade

Pathfinder Adventure Path Subscriber

As an errate to Marco's review - while the book uses statblocks from the NPC Codex, all of those are freely available on the PRD, so no big problem there.

Dark Archive Vendor - Fantasiapelit Tampere

I just had one question about this whole book.

Why is there no explanation for Jarvaxus's cool shades? That dude's coolnes haunts me.


Is Bellinia Dorjana worst character art to ever appear in an AP, or is there something even more unsettling out there? It's the best illustration of the uncanny valley I've ever seen.

I flipped to that page and froze in horror, thinking it a supremely creepy living doll or mannequin creature. Then I noticed the inexplicable Iomedae armor. Then I read back a page and saw it was supposed to be a human being who not only hadn't been hidden away in a basement her whole life to protect her from vengeful villagers determined to burn the abomination, but was actually a respected member off society with a 14 Charisma score.

With each new realization my horror grew, until I chose to believe it was intended to get you in the right frame of mind for the next AP. Mission accomplished.


1 person marked this as a favorite.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

There's a lady at my church, super tall and kinda heavy set, has a glass eye, she was kinda scary looking as a kid, but she's extremely active in the community, and incredibly warm and friendly.

So personally, Bellinia is one of my favorite NPCs in the whole adventure path. :-)

Certainly better than all the balloon headed Halflings in book four.


I liked the NPC just fine, I just found the plasticky porcelain skin, neck tattoo that I thought was cracking in the porcelain, and brill cream perm deeply unsettling. The stout proportions are fine.

Edit: it also suffers from following the summoner/eidolon on page 26, which is glorious and gorgeous.

151 to 200 of 203 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Paizo / Product Discussion / Pathfinder Adventure Path #108: Hell Comes to Westcrown (Hell's Vengeance 6 of 6) (PFRPG) All Messageboards

Want to post a reply? Sign in.